GURPS Autoduel
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''GURPS Autoduel'' is the
GURPS The ''Generic Universal Role Playing System'', or ''GURPS'', is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by St ...
''genre toolkit'' book which details the
post-apocalyptic Apocalyptic and post-apocalyptic fiction are genres of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronom ...
world of one of SJG's other popular games, ''
Car Wars ''Car Wars'' is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980 in games, 1980. Players control armed vehicles in a post-apocalyptic future. Game play In ''Car Wars'', players assume control of ...
''. The initial publication was in 1986.


Contents

''GURPS Autoduel'' is a supplement for ''
GURPS The ''Generic Universal Role Playing System'', or ''GURPS'', is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by St ...
'' describing role-playing in the world of ''
Car Wars ''Car Wars'' is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980 in games, 1980. Players control armed vehicles in a post-apocalyptic future. Game play In ''Car Wars'', players assume control of ...
'', a dark future society where adventurers battle it out on the super-highways with armed and armored cars and trucks. This book covers character creation guidelines, new equipment, and rules for vehicle design and combat, plus two miniscenarios and cardstock miniatures. In this setting (by tradition, fifty years ahead of the current time), characters are involved in ''autoduelling'': combat in armed and
armor Armour (Commonwealth English) or armor (American English; see American and British English spelling differences#-our, -or, spelling differences) is a covering used to protect an object, individual, or vehicle from physical injury or damage, e ...
ed motor vehicles such as
car A car, or an automobile, is a motor vehicle with wheels. Most definitions of cars state that they run primarily on roads, seat one to eight people, have four wheels, and mainly transport people rather than cargo. There are around one billio ...
s,
motorcycle A motorcycle (motorbike, bike; uni (if one-wheeled); trike (if three-wheeled); quad (if four-wheeled)) is a lightweight private 1-to-2 passenger personal motor vehicle Steering, steered by a Motorcycle handlebar, handlebar from a saddle-style ...
s, or
semi SEMI is an industry association comprising companies involved in the electronics design and manufacturing supply chain. They provide equipment, materials and services for the manufacture of semiconductors, photovoltaic panels, LED and flat pan ...
s. The sourcebook contains rules for designing vehicles, additional skills used by autoduellist characters, and new technology and social conditions of the world. Additional rules for conversion of ''Car Wars'' vehicles to ''GURPS Autoduel'' are included.


Publication history

''GURPS Autoduel'' was written by
Aaron Allston Aaron Dale Allston (December 8, 1960 – February 27, 2014) was an American game designer and author of many science fiction books, notably ''Star Wars'' novels. His works as a game designer include game supplements for role-playing games, sev ...
and
Scott Haring Scott D. Haring is an American game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the compa ...
, with a cover by
Denis Loubet Denis Loubet is an artist who has worked on several Role-playing games#Tabletop, pen-and-paper role-playing games and video games, including the MMORPG ''Ashen Empires''. Career Loubet designed a set of miniature figure (gaming), miniatures called ...
, and was first published by
Steve Jackson Games Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the cr ...
in 1986 as a 96-page book. Additional material is by Steve Jackson and
Allen Varney Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, ...
with editing by W. G. Armintrout. Interior illustrations are by Mark Angeli, Angela Bostick, Graham Chaffee, Norman Doering, C. Bradford Gorby, Denis Loubet,
Dan Panosian Dan Panosian (born 1969) is an American comic book artist, with extensive credits as both a penciller and an inker and has additional credits as an advertising and storyboard artist. Early life Dan Panosian was born in Cleveland, Ohio, to artisti ...
, Kim Strombo, Michael Surbrook,
Jason Waltrip Jason Waltrip and John Waltrip (born 1963) are identical twins who comprise a comic book art and writing team, known for their work on '' Robotech comics'' and in webcomics. Comics career The Waltrips were discovered by a talent scout in 1987 wh ...
, John Waltrip, and George "Speed" Webber. ''GURPS Autoduel'' was the second ''GURPS'' setting published, after Yrth in ''
GURPS Fantasy ''GURPS Fantasy'' is a ''Genre Toolkit'' source book which was first designed by Steve Jackson and published by Steve Jackson Games in 1986 for the ''GURPS'' role-playing game. It presented a magic system for the game as well as background info ...
''. Seven volumes of the ''AADA Road Atlas'' were published for use with ''GURPS Autoduel'' and ''Car Wars'' between 1987 and 1989. This set of sourcebooks for the ''Autoduel'' world detail different parts of the US and Australia: * ''Volume 1: The East Coast'' * ''Volume 2: The West Coast'' * ''Volume 3: The South'' * ''Volume 4: Australia'' * ''Volume 5: The Midwest'' * ''Volume 6: The Free Oil States'' * ''Volume 7: The Mountain West'' Each book contains descriptions of major cities and roads, and includes maps of some cities' arenas. ''Autoduel'' has many
scenario In the performing arts, a scenario (, ; ; from Italian , "that which is pinned to the scenery") is a synoptical collage of an event or series of actions and events. In the ''commedia dell'arte'', it was an outline of entrances, exits, and actio ...
s available and the system allows for players to make their own. The objectives of scenarios vary: sometimes the only objective is to make it successfully through a harrowing gauntlet, other times the players compete in a dueling arena to win virtual cash prizes with which to upgrade their cars.


Reception

Ken Rolston Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. Tabletop role-playing games Ken Rolston began working as a professional g ...
reviewed ''GURPS Autoduel'' for ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' magazine #127 (November 1987). He comments: "The ''Autoduel'' game has all the mechanics it needs to support roleplaying in the ultraviolent world of ''Car Wars'' games. The ''GURPS'' game is strong in game values (Steve Jackson Games has always been strong in game values), and the ''Car Wars'' game, the inspiration for ''Autoduel'' material, has been a very successful board game, so I wasn't surprised to find lots of detailed rules for blowing cars, driver, passengers, innocent bystanders, and neighboring real estate into tiny bits." Rolston concludes by saying, "I didn't expect that the ''Autoduel'' game would also have a fleshed-out campaign world, extensive notes on designing and presenting adventures and campaigns, and plenty of GM staging tips, both in the text and in nice marginal essays. Entertaining, impressive, and just plausible enough as a setting for vehicular homicide on an epic scale, this supplement is definitely worth a look."
Jim Bambra Jim Bambra (born 1956)Jim Bambra: Director Summary
Company Check Ltd
is a Briti ...
reviewed ''GURPS Autoduel'' for ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' magazine #149 (September 1989). Bambra comments in his evaluation of the game: "The ''GURPS Autoduel'' game presents an interesting and detailed setting for near-future role-playing. The well-presented background and the emphasis on role-playing rather than combat makes the ''GURPS Autoduel'' game much more than it first appears. As an added bonus, the ''GURPS Autoduel'' game has received consistently good support since its appearance ..As a near-future setting, the ''GURPS Autoduel'' game scores high. Its
game mechanics In tabletop games and video games, game mechanics define how a game works for players. Game mechanics are the rules or ludemes that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, whi ...
are detailed and mesh nicely with the ''
GURPS Basic Set ''GURPS Basic Set'' is a role playing game publication written by Steve Jackson, Sean M. Punch, and David L. Pulver. The first edition ''GURPS Basic Set'' box was published in 1986, a standalone third edition book in 1988, and a hardcover, two ...
''. If you love the ''
Car Wars ''Car Wars'' is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980 in games, 1980. Players control armed vehicles in a post-apocalyptic future. Game play In ''Car Wars'', players assume control of ...
'' game, you can't afford to be without this. If you're not a fan of ''Car Wars'', don't let its initial appearance deceive you; this game can be played without the characters ever coming anywhere near an armed car." J. Michael Caparula reviewed ''GURPS Autoduel'' in ''
Space Gamer/Fantasy Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 81. Caparula commented that "I would recommend ''GURPS: Autoduel'' with some qualifications. ''GURPS'' players with a budding interest in ''Car Wars'' would do well to pick it up. ''Everything'' necessary for ''Car Wars'' is here, including an improved combat system." ''GURPS Autoduel'' received the
Origins Award The Origins Awards are American awards for outstanding work in the gaming industry. They are presented by the Game Manufacturers Association (GAMA) at the Origins Game Fair on an annual basis for games released in the preceding year. For example, t ...
nomination for Best Roleplaying Supplement of 1986.


Reviews

*''Arcane'' #18 *''Games Review'' #11 *''
Shadis ''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an inde ...
'' #35


See also

* Autoduel Quarterly


References

{{reflist


External articles

;Official *
GURPS Autoduel
'. *

Second Edition''. September 2, 1999.
Autoduel Quarterly
magazines - Online Archives ;Resources * SWAT HQ,
GURPS Autoduel Resources
'. February 1998. Campaign settings GURPS 1st/2nd edition Autoduel Post-apocalyptic role-playing games Role-playing game supplements introduced in 1997