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''Fuzion'' is a
generic role-playing game system A ''generic'' or ''universal'' role-playing game system is a role-playing game system designed to be independent of campaign setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre. History ...
created by the collaboration of
R. Talsorian Games R. Talsorian Games (RTG) is a designer and publisher of role-playing game books and accessories. Originally based in Berkeley, California, the company was moved to Renton, Washington, in 1997. Their titles include the ''Cyberpunk'' series and sev ...
and
Hero Games Hero Games (''DOJ, Inc dba Hero Games'') is the publisher of the Hero System, a generic roleplaying rules set that can be used to simulate many different genres, and was the co-developer of the '' Fuzion'' system. History In 1981, George MacD ...
. The rights to Fuzion are jointly held by
Mike Pondsmith Michael Alyn Pondsmith is an American Role-playing game, roleplaying, Board game, board, and video game designer. He founded the publisher R. Talsorian Games in 1982, where he developed a majority of the company's role-playing game lines. Pondsm ...
of R. Talsorian Games, along with Steve Peterson and
Ray Greer Ray Greer is a game designer who has worked primarily on role-playing games. Career George MacDonald and Steve Peterson opened an office for their company Hero Games in 1982 and invited Ray Greer to join the company as a partner in charge of m ...
of Hero Games. ''Fuzion'' is a combination of the
Interlock System The Interlock System is R. Talsorian Games' proprietary role-playing system. History Interlock was a game system by R. Talsorian Games based on a simple system of adding a bonus to a roll on a 10-sided die. '' Mekton II'' (1987) – the third ed ...
, (used in games like '' Mekton'' and ''
Cyberpunk 2020 ''Cyberpunk'' is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, ''Cyberpunk 2 ...
''), and the
HERO system The ''Hero System'' is a generic role-playing game system that was developed from the superhero RPG '' Champions''. After ''Champions'' fourth edition was released in 1989, a stripped-down version of its ruleset with no superhero or other genr ...
(used in ''
Champions A champion (from the late Latin ''campio'') is the victor in a challenge, contest or competition. There can be a territorial pyramid of championships, e.g. local, regional/provincial/state, national, continental and world championships, and ...
'', '' Justice, Inc.'', '' Star Hero'', etc.). ''Fuzion'' is an adaptable system which can be played in any genre and setting imaginable. ''Fuzion'' is noted for its
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
-genre support, customizable rules flexibility, and being one of the first generic game systems to be released for free over the
internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
. It is one of the first games to readily allow licensing, albeit not the "hands-off" licensing offered by the
Open Gaming License The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, nota ...
(OGL) that came about some years later. A modified OGL set of rules based on ''Fuzion'' is published by Gold Rush Games as the ''Action! System''. There are two versions of ''Fuzion'' that have been published: the simplified ''Instant Fuzion'', and more detailed ''Total Fuzion'' (also known as ''Primary Fuzion''). A third, ''Maximum Fuzion'', was hinted at in ''Fuzion''-based ''
Bubblegum Crisis is a 1987-1991 Japanese cyberpunk original video animation (OVA) series produced by Youmex and animated by Anime International Company, AIC and Artmic. The series involves the adventures of the Knight Sabers, an all-female group of Mercenar ...
'' RPG, but has never been published.


Making ''Fuzion'' characters

''Fuzion'' uses a point-based creation method for building characters. This system is similar to both of the parent systems as well as other generic games like ''
GURPS The ''Generic Universal Role Playing System'', or ''GURPS'', is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by St ...
''.


Character Points

''Fuzion'' characters are built with ''Character Points (CPs)'', also known as Stat Points. Depending on the "power level" of the game, the Referee (or
Game Master A gamemaster (GM; also known as game master, game manager, game moderator, referee, storyteller, or master of ceremonies) is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer r ...
), assigns players a number of CPs to buy Attribute Stats. Usually, 40 to 50 points are enough for a heroic "action-adventure" setting. Fewer points would be given for low-power games set in a more realistic, "mundane" world. A hundred (or more) points are given for high-powered, superheroic adventures. CPs are used to buy levels in ''Primary Stats'' which are the basic attribute abilities of the character.


Option Points and Power Points

''Option Points (OPs)'', or Campaign Points, are given to characters to buy Character Options. OPs are assigned by the Referee and are usually kept separate from the Character Point pool. The Referee usually gives a pool of as many OPs as he gives CPs. At the player's choice, any leftover CPs not used to buy Stats can be traded for OPs at a ratio of 1:5, (1 CP = 5 OP) and vice versa. OPs can also be converted into money to buy Equipment at a ratio of 1:100; (1 OP = 100 units of currency). The actual type of currency is dependent upon the genre being played, (for instance a fantasy medieval-era game may use gold pieces, a modern
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
set in the United States would use dollars, a sci-fi future setting may use galactic credits). Certain campaigns using the ''Fuzion'' system can have ''Power Points (PPs)'', which are assigned to the players by the Referee just like CPs and OPs. PPs are optional and are used with Magic, Psionics, and Super Powers. CPs can be traded for PPs at a ratio of 1:1, (1 CP = 1 PP), and OPs can be traded as well, at a ratio of 5:1, (5 OP = 1 PP). Using PPs helps the Referee keep superpowers under control by restricting how often a character can use them.


Primary Stats

In ''Total Fuzion'', a character usually has ten ''Stats'', (or Characteristics), organized in four groups as follows: Physical Group: *Constitution (CON) *Strength (STR) *Body (BODY) Mental Group: *Intelligence (INT) *Willpower (WILL) *Presence (PRE) (or Personality (PER), or Cool (COOL) Combat Group: *Technique (TECH) *Reflexes (REF) *Dexterity (DEX) Movement Group: *Movement (MOVE) In the slimmed down ''Instant Fuzion'' rules, the character has only four main Stats based on each of the four Stat groups: Physical, Mental, Combat, and Movement. Character Points are used to buy levels in a Stat at a ratio of 1:1; 1 CP buys 1 level of a Stat. For the average "competent" human, each Stat has a level of 3 or 4, while 1 and 2 represent mundane abilities. Stats of 5 and 6 are considered "heroic"; 7 and 8, are "legendary"; 9 and above are "superhuman". ''Fuzion'' is a flexible and easily modifiable system, so more Stats can be added to any category by the Referee as they see fit. For instance, in a magical world, the Referee could add a Mana Stat for the casting and control magic spells, or add a Comeliness Stat, which rates the physical attractiveness of a character. Likewise, Stats can be removed without too much difficulty. If the Referee feels there is no real difference between Dexterity and Reflexes, they could remove one or the other, and use a single Stat for both.


Derived Stats

''Fuzion'' characters have numerous ''Derived Stats'', which get their values based on the level of a primary Stat and performing a mathematical formula to calculate a number. For instance, a character gets
Hit Points Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute ...
(called ''Hits''), and Stun Points (called ''Stun''), by taking their Body Stat and multiplying it by 5. Therefore, a character with a Body Stat of 5 would have 25 Hits and 25 Stun. Derived Stats do not cost points to purchase. Depending on the genre, the Referee can choose what Derived Stats he wants in his campaign. Some are required, like Hits, Stun, and Recovery, but others, like Luck and Humanity, are optional. Characters can also trade up to 1/2 of their Stun points for more Hits if they so desire. In ''Instant Fuzion'', a character has two Derived Stats: Hits and Defense.


Skills

''Fuzion'' characters have
Skill A skill is the learned or innate ability to act with determined results with good execution often within a given amount of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills. Some examples of gen ...
s that represent specific areas of knowledge that are useful in the game. Skills are purchased with Option Points at a ratio of 1:1, (1 OP = 1 level of a Skill). ''Fuzion'' has a large array of Skills to choose from. Referees and players can also make up their own skills as needed. Skills are organized by type: *Fighting Skills are used mainly in combat situations for evading attacks and using hand held weapons. They may also be used for Martial Arts and unarmed combat. Usually a character focuses on a particular type of weapon, such as Sword, Mace, Dagger and Hand-to-Hand. *Ranged Fighting Skills are used for handling ranged weapons such as guns and bows. Usually they are focused on a particular type of
ranged weapon This is a list of notable types of weapons that were used in warfare, and more broadly in combat, prior to the advent of the early modern period, i.e., approximately prior to the start of the 16th century. It therefore excludes objects that may b ...
, such as Crossbow, Shotgun and Rocket Launcher. *Awareness Skills are such skills as Perception, Search, Tracking and Lip Reading *Control Skills are used for operating vehicles and handling animals. Usually they are focused on a type of vehicle, such as Automobile driving or Helicopter piloting. *Physical or Body Skills are such skills as Acrobatics, Climbing, and Stealth. *Social Skills are such skills as Bribery, Interrogation and Etiquette. *Technical or Technique Skills are complex skills such as Surgery, First Aid, Demolitions and Lockpicking. *Performance Skills are such as Acting, Singing, Painting and playing a specific kind of musical instrument. *Knowledge Skills represent complex areas of specialized education, such as Criminal Law, Forensics, Chemistry, Engineering, and Foreign Language. For free, a starting character gets a set of ''Everyman Skills'' that are picked by the Referee as appropriate to the campaign. Everyman Skills include 2 points each in such Skills as Education (which includes all basic knowledge a character learns through years of schooling like basic mathematics and reading for example), and other skills, like Evasion, Hand-to-Hand, Local Area Knowledge and Perception. For a modern or futuristic campaign, Driving and Computer Use may also be common Everyman skills. At the Referee's discretion, the Education skill can be used as a catch-all for when a character faces a challenge in a skill they do not possess; they can "wing it" by adding their Education skill bonus to the die roll.


Character options

Character options come in the form of Talents, Complications, Perks, Lifepaths, and Templates. ''Talents'' represent special innate abilities of a character that cannot be taken away from them, or used by another character. They represent certain areas of special training, or inherited abilities that are not covered by Skills. In a way, they are similar to Advantages in ''
GURPS The ''Generic Universal Role Playing System'', or ''GURPS'', is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by St ...
'', or Feats in a ''
d20 System The d20 System is a role-playing game system published in 2000 by Wizards of the Coast, originally developed for the Editions of Dungeons & Dragons#Dungeons & Dragons 3rd edition, 3rd edition of ''Dungeons & Dragons''. The system is named after ...
'' game, and offer benefits to the character. Talents cost 3 Option Points each. Some Talents include: Combat Sense, Lightning Calculator, Photographic Memory, Light Sleeper, Speed Reading, and Ambidexterity. ''Complications'' represent special hindrances to the character. They are similar to Disadvantages in ''
GURPS The ''Generic Universal Role Playing System'', or ''GURPS'', is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by St ...
''. Complications are a way to gain back OPs to spend elsewhere. Each Complication returns a number of points based on the hindrance they give the character, and how often they crop up in the game. A permanent Complication, such as Missing Limb, is always a problem for a character and returns many points. Others, like Enemy or Dependent, may crop up occasionally during a game and offer less points back. Some other Complications include: Bad Tempered, Sense of Duty, Stubbornness, Dependents, Phobias, Bad Reputation, Poverty, and Addiction. ''Perks'' are similar to Talents, but are not innate to the character. They can be lost or taken away by actions in the game. They usually include Special Equipment, Security Clearances, Licenses, Permits, and Contacts (who a character can use to gain information or call in favors from). ''Lifepaths'' are an optional way to randomly generate character backgrounds and personalities through a series of tables. A character rolls on a list of options, or they can pick and chose them as they see fit. Some Lifepath choices could give a character a special Talent, Complication, or Perk for free. ''Templates'' are featured in certain ''Fuzion'' campaigns, which can be chosen by players to help design a well rounded character suited for a specific career, (such as police officer, soldier, doctor, etc.). Templates explain things about the character's job, and give a listing of particular Skills, Talents, Complications, Perks and starting equipment.


''Fuzion'' game mechanics

In ''Fuzion'', whenever a character performs some kind of critical action that needs to be resolved, they make a die roll to see if they succeed or fail at the task. There are two kinds of resolution tests in ''Fuzion''; those rolled against a ''Difficulty Value (DV)'' determined by the Referee, and those rolled against another character. DVs range from "very easy", such as hefting a bag of garbage to the street (DV 2), to "cosmic", like hefting a mountain and throwing it into an ocean (DV 100+). When resolving a contest between characters, the DV of the check is the result of the opposing force's roll or, to save time, the Referee could add a set number, "+X", to an NPC's abilities (typically +10 when using 3d6 or +5 using 1d10). Regardless of what the character is rolling against, the player has to roll the target number or higher on the dice to succeed. This the opposite of ''Fuzion's'' parent, the HERO System (which is similar to the GURPS mechanic), where the roll must be equal to, or less than the target number to succeed.


Resolving actions

Under standard rules, ''Fuzion'' offers two ways to resolve actions with dice. A Referee can pick either using three six-sided dice (3d6), like the HERO System, or one ten-sided die (d10), like the Interlock System used in ''Cyberpunk'' and ''Mekton''. Using 3d6 for checks subjects it to the more predictable "
bell curve In probability theory and statistics, a normal distribution or Gaussian distribution is a type of continuous probability distribution for a real-valued random variable. The general form of its probability density function is f(x) = \frac e^\ ...
" and has a higher probability of success. Using a d10 is more unpredictable and adds a level of uncertainty and suspense. When using d10, the DV values are set lower than when using 3d6. Another aspect of ''Fuzion'''s flexibility is the easy adaptation to the use of d12 or d20 dice for making checks. Consult the table below for variations of the Difficulty Values by die type: The resolution formula is: ''Stat + Skill + Die Roll vs. Difficulty Value (DV)''. When an action is opposed by another character or two characters are competing to complete the same action, the formula becomes ''Stat + Skill + Die Roll vs. Stat + Skill + (Die Roll or +X)''. Combat resolution is similar to an opposed skill check. If a character's Stat + Skill already meets or exceeds the DV, it is usually considered an automatic success without making a die roll. There is also the optional rule of ''Critical Successes'' and ''Critical Failures''. If using a d10, rolling a 10 is a Critical Success, and allows a second roll. The result of the second roll is added to the first to calculate the result. Further 10's may be rerolled. A roll of 1 is a critical failure and you subtract 1d10 from your total. When using 3d6; a roll of all sixes, (an 18), is a Critical Success, and two additional dice can be rolled and added to the result. A roll of three ones, (a 3), is a Critical Failure, (even if all you only needed to roll was a 3 to succeed the check), and subtract 2d6 from the total. A Critical Failure may represent something more disastrous happening to the character as the Referee sees fit. A Critical Failure on a Lockpicking task, for example, could trigger a silent alarm the character wasn't aware of.


Combat actions

''Fuzion'' uses rounds, (called ''Phases''), to time actions taken in combat. A typical Phase in ''Fuzion'' represents 3 seconds of real time, and 20 Phases = 1 minute. During a Phase, a character can perform one of several ''Basic Actions'', such as Attack, Block (Parry), or Move. ''Advanced Actions'' usually take more time and additional phases to perform, like casting a spell, or performing another complex task. ''Free Actions'' take such little time that can be performed immediately and do not use up time, such as dropping an item, standing up, or calling to an ally. The character in a party with the highest Reflexes stat acts first, or they can hold the action and wait to see what someone else is doing. There are no Initiative checks unless the Referee decides to randomly see who goes first. In such a case, the Reflexes Stat can be added to the 3d6 die roll. Usually a party of several NPC's act on one Initiative. Initiative is rolled again for each combat Phase, or to save time, the GM can opt to use the same initiative for the rest of the combat scene. When making an opposed roll against another character, (or NPC), the resolution is handled differently and attempt to counteract what the opposition does. The typical opposed check formula is: ''Attack Value (AV) + Die Roll vs. Defense Value (DV) + Die Roll, or Defense Value + Flat X'' To make things easier, a player should calculate their character's AVs and DVs ahead of time before beginning play. Another option for the defender to choose ''Flat X'', (or Flat 10), where the Difficulty is always 10 + the defender's DV. The attacker only rolls dice during the combat Phase, which helps speed a combat scene along. The Flat X can be further modified by armor, cover and range penalties.


Resolving damage

Living characters in ''Fuzion'' can take two kinds of damage; ''Lethal Damage'', (that subtracts Hits), or ''Stun Damage'', that subtracts Stun points. When Hits fall to zero, a character is unconscious and may be dying. Losing further Hits can kill a character if it should fall twice below their Body Stat, that is, a character with Body 5, (and 25 Hits), dies when his Hits fall to -10. When Stun falls to zero, a character is out cold. At this point, any further damage becomes ''Stun Rollover'' at 1/5 the Stun damage and begin deducting from their Hits. When a character loses 1/2 of their Hits, all their stats drop by 2. If 3/4 Hits are lost, all stats drop by 4. Inanimate objects, have ''Structural Damage Points'' or SDPs. When an object loses all its SDPs, it is rendered useless; (a vehicle shuts down and grinds to a halt, a weapon will no longer fire, etc.). It is destroyed when it reaches twice its SDPs in damage. To keep things simple, (and to avoid too much rolling of dice), large scale weapons inflict points of damage called ''Kills'', which represent destruction on a much larger scale. Kills are used for such things as giant mecha robots and spaceships. Weapons that inflict Kill damage are not usually small enough to be carried around by characters. Character sized weapons in ''Fuzion'' have ''Damage Classes'', or (DCs). Each point of DC represents a six-sided die that is rolled to see how much damage the weapon can cause. Six-sided dice are always used for damage rolls, regardless of using a d10 (or other die types) for checks. For instance, a lightweight handgun typically has a DC of 3; meaning 3d6 is rolled to determine the damage it causes when it hits something. Some weapons also have a ''Weapon Accuracy (WA)'' value. This number is further added to the Attack roll and raise the chances of getting a successful hit. Melee weapons sometimes have a ''Minimum Strength'' value. This is an optional rule to add more realism. A character must possess the listed minimum level of STR to fully inflict the weapon's damage. For every point of STR under the minimum, the weapon does one less die of damage. For example: A Battleaxe has a DC 5 and a Minimum STR of 5. A character with an STR 3, that uses the Battleaxe, suffers a -2 penalty to his Attack roll. It will also only inflict DC 3 of damage because the character's STR is 2 less than the minimum of 5. The character also suffers a -2 penalty to any Reflex checks and Reflex-based Skill checks when wielding the weapon. For unarmed physical damage, a character deals 1 DC of punching damage per level of STR Stat, that is, a character with STR 3 does 3 DC of damage. Kicking adds an additional DC, that is, with a STR of 3, a character deals 4 DC of damage with a kick. Some ''Fuzion'' campaigns offer an optional ''Hit Location Chart'' where 3d6 is rolled to determine which part of the body is hit by an attack. Depending on the location, the damage may be modified. For instance, if damage is applied to the head, the damage taken is doubled. If a hand is struck, the damage is halved. Using Hit Locations allows ''Called Shots'' with a -4 penalty to an attack roll to strike a specific area.


Rewards

After a good game of ''Fuzion'', Referees can reward characters with more Option Points, (or Award Points), which they can use to improve skills, and convert to money to buy more equipment. Enough OPs that are saved up can later allow a player to raise a Stat or two, and maybe buy a Talent or Perk, however the price for future ability upgrades becomes costly and keeps characters from becoming too powerful, too quickly. For example, to raise a skill from 4 to 5 costs a number of Option Points per point of the skill's next level. In this case, 5 option points. To raise it again to 6, costs 6 more points. To raise a primary stat costs 5 option points per level starting with the first. For example, to raise a stat from 4 to 5 costs 25 option points (5x5). Again to 6 would cost 30 more points (5x6).


Games that use ''Fuzion''

*''
Armored Trooper Votoms is a Japanese military science fiction mecha anime series produced by Nippon Sunrise, created and directed by Ryosuke Takahashi and featuring mechanical designs by Kunio Okawara. Following directly in the footsteps of Takahashi's ...
'' ( R. Talsorian): A science fiction game based on the anime of the same name. () *'' Artesia: Adventures in the Known World'' (
Archaia Studios Press Archaia Entertainment, LLC, commonly known as Archaia (formerly known as Archaia Studios Press), is an imprint of American comic book and graphic novel publisher Boom! Studios. Archaia Entertainment, LLC was originally an American comic book pub ...
): A fantasy game based on the Artesia series of comic books. () * ''Atomik Fuzion'': The Atomik family of Fuzion products (''Alienz'', ''Cyberware'', ''Magick'', ''Motorwarz'', ''Psioniks'', ''Vigilantian'' and ''WAR'') were exhaustively researched by Mark Chase and published freely under the Atomik Vortex Studio imprint. Due to a disagreement over licensing restrictions, the Atomik Fuzion line has been converted to generic role playing aids tied to no one gaming system and are no longer free. * '' Bubblegum Crisis RPG'' ( R. Talsorian): A high-powered cyberpunk game based on the anime of the same name, with two support books. () * ''Champions: The New Millennium'' (
Hero Games Hero Games (''DOJ, Inc dba Hero Games'') is the publisher of the Hero System, a generic roleplaying rules set that can be used to simulate many different genres, and was the co-developer of the '' Fuzion'' system. History In 1981, George MacD ...
): An update of the setting of the classic
Champions A champion (from the late Latin ''campio'') is the victor in a challenge, contest or competition. There can be a territorial pyramid of championships, e.g. local, regional/provincial/state, national, continental and world championships, and ...
superhero role playing game, with two support books. () * ''Chronicle 001: Xenomorph Invasion'' RPG (Dilly Green Bean Games): Hardcore science fiction war game with strong military content. Themed like Aliens, The Thing, Transformers. * '' Cyberpunk v3.0'' RPG ( R. Talsorian): The (no longer canon) sequel to
Cyberpunk 2020 ''Cyberpunk'' is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, ''Cyberpunk 2 ...
, it takes place sometime in the 2030s. () * ''
Dragon Ball Z ''Dragon Ball Z'' (''DBZ'') is a Japanese anime television series produced by Toei Animation. Part of the ''Dragon Ball'' media franchise, it is the sequel to the 1986 ''Dragon Ball'' television series and adapts the latter 325 chapters ...
'' ( R. Talsorian): A role-playing game using Instant Fuzion, based on the anime of the same name. () * ''Guardian Universe'' (Dilly Green Been Games):
Superhero A superhero or superheroine is a fictional character who typically possesses ''superpowers'' or abilities beyond those of ordinary people, is frequently costumed concealing their identity, and fits the role of the hero, typically using their ...
Fuzion superhero RPG with one support book. () * ''Lightspeed'': High-fantasy
space opera Space opera is a subgenre of science fiction that emphasizes Space warfare in science fiction, space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, i ...
, inspired by
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the Star Trek: The Original Series, series of the same name and became a worldwide Popular culture, pop-culture Cultural influence of ...
and
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
, as well as a dozen other
sci-fi Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
settings, with two support books. (The company and the product have the same name, as Lightspeed is the only product Lightspeed makes.) * ''
Sengoku The was the period in Japanese history in which civil wars and social upheavals took place almost continuously in the 15th and 16th centuries. The Kyōtoku incident (1454), Ōnin War (1467), or (1493) are generally chosen as the period's start ...
'' (Gold Rush Games): Historic Japanese roleplaying in Japan's
warring states period The Warring States period in history of China, Chinese history (221 BC) comprises the final two and a half centuries of the Zhou dynasty (256 BC), which were characterized by frequent warfare, bureaucratic and military reforms, and ...
. (Hardcover , Softcover ) * Shards of the Stone: Core
Obsidian Studios
is a fantasy role-playing game initially published as a physical book. It is now primarily available as an electronic-only RPG via its new publisher
InterStrike, Inc.
. Unlike the physical copy, it uses a new system called FiveStat, though some physical copies of the original print run may still exist in circulation. (Softcover ISBN 0-9674429-1-5) * '' Teenagers from Outer Space'' ( R. Talsorian): A wild anime high school comedy game. The third edition was marketed as a Fuzion title, but the system predates Fuzion by several years and bears little mechanical resemblance to other Fuzion games. * ''
Usagi Yojimbo Roleplaying Game ''Usagi Yojimbo Roleplaying Game'' is a licensed tabletop role-playing game written by Greg Stolze and published by Gold Rush Games in 1997. Setting It is based on the acclaimed comic book ''Usagi Yojimbo'', created by Stan Sakai. Set in a f ...
'':
Anthropomorphic Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to ...
animal roleplaying in feudal
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
, based on the
Usagi Yojimbo is a comic book series created by Stan Sakai. It is set primarily at the beginning of the Edo period of Japanese history and features anthropomorphic animals replacing humans. The main character is a rabbit '' rōnin'', Miyamoto Usagi, whom ...
comic book A comic book, comic-magazine, or simply comic is a publication that consists of comics art in the form of sequential juxtaposed panel (comics), panels that represent individual scenes. Panels are often accompanied by descriptive prose and wri ...
series by
Stan Sakai is a Japanese Americans, Japanese-born American cartoonist and comic book creator. He is best known as the creator of the comic series ''Usagi Yojimbo''. Early life Sakai was born Masahiko Sakai (坂井雅彦) in Kyoto, Japan, to Akio and Ter ...
. Uses Instant Fuzion. () * ''
Victoriana Victoriana is a term used to refer to material culture related to the Victorian period (1837–1901). It often refers to decorative objects, but can also describe a variety of artifacts from the era including graphic design, publications, ph ...
'' (Heresy Gaming):
Victorian era In the history of the United Kingdom and the British Empire, the Victorian era was the reign of Queen Victoria, from 20 June 1837 until her death on 22 January 1901. Slightly different definitions are sometimes used. The era followed the ...
fantasy roleplaying with a strong
scientific romance Scientific romance is an archaic, mainly British term for the genre of fiction now commonly known as science fiction. The term originated in the 1850s to describe both fiction and elements of scientific writing, but it has since come to refer to ...
flavor. () * ''Xandoria: Saga Collection'' (Dilly Green Bean Games): Sci-Fi/Fantasy game with a strong Phantasy Star theme. () * '' The Legacy of Zorro'' (Gold Rush Games): Roleplaying in Spanish colonial California, based on the
Zorro Zorro ( or , Spanish for "fox") is a fictional character created in 1919 by American Pulp magazine, pulp writer Johnston McCulley, appearing in works set in the Pueblo de Los Ángeles in Alta California. He is typically portrayed as a dashin ...
novels by
Johnston McCulley John William Johnston McCulley (February 2, 1883 – November 23, 1958) was an American writer of hundreds of stories, fifty novels and numerous screenplays for film and television, and the creator of the character Zorro. Biography Born i ...
. Instant Fuzion () and Total Fuzion editions are available. * '' Mekton (Role-playing game)'' ( R Talsorian): A Mecha Game look for
Jovian Chronicles ''Jovian Chronicles'' is a science fiction game setting published by Dream Pod 9 since 1997. It introduces a complete universe for role-playing and wargaming space combat featuring mecha, giant spacecraft, and epic space battles. The ''Jovian C ...
too


References


External links

{{RPG systems
Fuzion Links
from the system's current owner R. Talsorian, a sparse but handy list. The original link went offline sometime in 2013. This is an archived copy from August 2013.
DGBG
The creators of Guardian Universe, Xandoria and Xenomorph Invasion
Gold Rush Games company website
��Although GRG has started selling their games under the OGL as '' Action!'', they still provide support for the original Fuzion versions of their games, and ''Action!'' games are generally 95% compatible with Fuzion. Role-playing game systems Universal role-playing games R. Talsorian Games games Anime role-playing games Mike Pondsmith games