Franklin "Frank" C. Crow is a
computer scientist
A computer scientist is a scientist who specializes in the academic study of computer science.
Computer scientists typically work on the theoretical side of computation. Although computer scientists can also focus their work and research on ...
who has made important contributions to
computer graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
, including some of the first practical
spatial anti-aliasing
In digital signal processing, spatial anti-aliasing is a technique for minimizing the distortion artifacts (aliasing) when representing a high-resolution image at a lower resolution. Anti-aliasing is used in digital photography, computer graphics ...
techniques. Crow also proposed the
shadow volume
Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides ...
technique for generating geometrically accurate shadows.
Education
Crow studied
electrical engineering
Electrical engineering is an engineering discipline concerned with the study, design, and application of equipment, devices, and systems that use electricity, electronics, and electromagnetism. It emerged as an identifiable occupation in the l ...
at the
University of Utah College of Engineering under
Ivan Sutherland
Ivan Edward Sutherland (born May 16, 1938) is an American computer scientist and Internet pioneer, widely regarded as a pioneer of computer graphics. His early work in computer graphics as well as his teaching with David C. Evans in that subje ...
,
a pioneer in computer graphics.
Career
Crow taught at the
University of Texas
The University of Texas at Austin (UT Austin, UT, or Texas) is a public research university in Austin, Texas, United States. Founded in 1883, it is the flagship institution of the University of Texas System. With 53,082 students as of fall 2 ...
,
NYIT and
Ohio State University
The Ohio State University (Ohio State or OSU) is a public university, public Land-grant university, land-grant research university in Columbus, Ohio, United States. A member of the University System of Ohio, it was founded in 1870. It is one ...
and was involved with research at
Xerox
Xerox Holdings Corporation (, ) is an American corporation that sells print and electronic document, digital document products and services in more than 160 countries. Xerox was the pioneer of the photocopier market, beginning with the introduc ...
PARC,
Apple Computer
Apple Inc. is an American multinational corporation and technology company headquartered in Cupertino, California, in Silicon Valley. It is best known for its consumer electronics, software, and services. Founded in 1976 as Apple Computer Co ...
's
Advanced Technology Group, and
Interval Research.
From 2001 to 2008, he worked for
NVIDIA
Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...
as a
GPU
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
architect designing
rasterization
In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, whic ...
algorithms.
Publications
* "Parallel Computing for Graphics." ''Advances in Computer Graphics'', 1990:113-140.
* "Parallelism in rendering algorithms." in ''Graphics Interface'' 88, June 6–10, 1988, Edmonton, Alberta, Canada. p. 87-96
* "Advanced Image Synthesis - Anti-Aliasing." ''Advances in Computer Graphics'', 1985:419-440.
* "Advanced Image Synthesis - Surfaces." ''Advances in Computer Graphics'', 1985:457-467.
* "Computational Issues in Rendering Anti-Aliased Detail." ''COMPCON'', 1982:238-244.
* "Toward more complicated computer imagery." ''Computers & Graphics'', 5(2-4):61-69 (1980).
* "The Aliasing Problem in Computer-Generated Shaded Images." ''Commun. ACM'', 20(11):799-805 (1977).
* "Shadow Algorithms for Computer Graphics", ''Computer Graphics (SIGGRAPH '77 Proceedings)'', vol. 11, no. 2, 242–248.
See also
*
University of Texas at Austin
The University of Texas at Austin (UT Austin, UT, or Texas) is a public university, public research university in Austin, Texas, United States. Founded in 1883, it is the flagship institution of the University of Texas System. With 53,082 stud ...
*
Texture mapping
Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut ap ...
References
{{DEFAULTSORT:Crow, Franklin C.
Computer graphics professionals
Living people
University of Utah alumni
Ohio State University faculty
New York Institute of Technology faculty
Nvidia people
Scientists at PARC (company)
Year of birth missing (living people)