Fifth-generation Console
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The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to
computer A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic set ...
and
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s,
video game consoles A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location conne ...
, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best-selling home console was the
Sony PlayStation is a Video game, video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of Home video game console, home video game consoles produce ...
, followed by the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
and the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
. The PlayStation also had a redesigned version, the
PSone A number of models of Sony's PlayStation (console), PlayStation (PSX) video game console were produced from 1994 to 2006. Most revisions of the PlayStation were made to fix known hardware issues or lower production costs and time, while others fe ...
, which was launched on July 7, 2000. Some features that distinguished fifth generation consoles from previous fourth generation consoles include: * 3D polygon graphics with
texture mapping Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut ap ...
* 3D graphics capabilities –
lighting Lighting or illumination is the deliberate use of light to achieve practical or aesthetic effects. Lighting includes the use of both artificial light sources like lamps and light fixtures, as well as natural illumination by capturing daylight. ...
,
Gouraud shading Gouraud shading ( ), named after Henri Gouraud (computer scientist), Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by Polygon mesh, polygon meshes. In practice, Gouraud ...
,
anti-aliasing Anti-aliasing may refer to any of a number of techniques to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording. Specific topics in anti-aliasing include: * Anti-aliasing filter, a filter used b ...
and
texture filtering In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a Texture mapping, texture mapped pixel, using the colors of nearby Texel (graphics), texels (ie. pixels of the texture). Filtering ...
*
Optical disc An optical disc is a flat, usuallyNon-circular optical discs exist for fashion purposes; see shaped compact disc. disc-shaped object that stores information in the form of physical variations on its surface that can be read with the aid o ...
(
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
) game storage, allowing much larger storage space (up to 650 MB) than
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
s * CD
quality Quality may refer to: Concepts *Quality (business), the ''non-inferiority'' or ''superiority'' of something *Quality (philosophy), an attribute or a property *Quality (physics), in response theory *Energy quality, used in various science discipli ...
audio recordings (music and speech) –
PCM Pulse-code modulation (PCM) is a method used to Digital signal (signal processing), digitally represent analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio application ...
audio with 16-bit depth and 44.1 kHz sampling rate * Wide adoption of
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than Sprite (computer graphics), sprites, vector graphics, vectors, or 3D models) to display action in the game. While many games featur ...
, displaying
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typ ...
computer animation Computer animation is the process used for digitally generating Film, moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation refers to moving images. Virtu ...
or
live action Live action is a form of cinematography or videography that uses photography instead of animation. Some works combine live action with animation to create a live-action animated feature film. Live action is used to define film, video games o ...
footage * Analog controllers *
Display resolution The display resolution or display modes of a digital television, computer monitor, or other display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resoluti ...
s from
480i 480i is the video mode used for standard-definition digital video in the Caribbean, Japan, South Korea, Taiwan, Philippines, Myanmar, Western Sahara, and most of the Americas (with the exception of Argentina, Paraguay, and Uruguay). The ...
/
480p 480p is the shorthand name for a family of video display resolutions. The p stands for progressive scan, i.e. non-interlaced. The ''480'' denotes a vertical resolution of 480 pixels, usually with a horizontal resolution of 640 pixels and 4:3 a ...
to
576i 576i is a standard-definition television, standard-definition digital video mode, originally used for Digitization, digitizing 625 lines, 625 line Analog television, analogue television in most countries of the world where the utility frequen ...
*
Color depth Color depth, also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring to a pixel, the concept can be defined as bit ...
up to 16,777,216 colors ( 24-bit true color) This era is known for its pivotal role in the
video game industry The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
's leap from 2D to
3D computer graphics 3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coor ...
, as well as the shift in home console games from being stored on
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
s to
optical disc An optical disc is a flat, usuallyNon-circular optical discs exist for fashion purposes; see shaped compact disc. disc-shaped object that stores information in the form of physical variations on its surface that can be read with the aid o ...
s. This was also the first generation to feature
internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
connectivity: some systems had additional hardware which provided connectivity to an existing device, like the Sega Net Link for the Sega Saturn. The
Apple Pippin The Pippin (stylized as PiPP!N) is a defunct open multimedia technology platform, designed by Apple Computer. According to Apple, Pippin was directed at the home market as "an integral part of the consumer audiovisual, stereo, and television e ...
, a commercial flop, was the first system to feature on-board internet capabilities. For handhelds, this era was characterized by significant fragmentation, because the first handheld of the generation, the Sega Nomad, had a lifespan of just two years, and the
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo and released in 1995. Promoted as the first system capable of rendering stereoscopic 3D graphics, it featured a red monochrome display viewe ...
had a lifespan of less than one. Both of them were discontinued before the other handhelds made their debut. The
Neo Geo Pocket The Neo Geo Pocket series is a line of handheld game consoles developed and manufactured by SNK between 1998 and 2001. It began with the monochrome released in Japan on October 28, 1998 as SNK's first handheld system and a direct competitor to ...
was released on October 28, 1998, but was dropped by
SNK is a Japanese video gaming and interactive entertainment company. It was founded in 1978 as by Eikichi Kawasaki and began by developing arcade games. SNK is known for its Neo Geo arcade system on which the company established many franchises ...
in favor of the fully backward compatible
Neo Geo Pocket Color The Neo Geo Pocket series is a line of handheld game consoles developed and manufactured by SNK between 1998 and 2001. It began with the monochrome released in Japan on October 28, 1998 as SNK's first handheld system and a direct competitor to N ...
just a year later. Nintendo's
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
(1998) was the most successful handheld by a large margin. There were also two minor updates of the original
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
: the
Game Boy Light The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
(released in Japan only) and the Game Boy Pocket. There was considerable time overlap between this generation and the next, the sixth generation of consoles, which began with the launch of the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
in Japan on November 27, 1998. The fifth generation ended with the discontinuation of the PlayStation (specifically its re-engineered form, the "PSOne") on March 23, 2006, a year after the launch of the seventh generation.


History


Transition to 3D

The
32-bit In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in a maximum of 32- bit units. Compared to smaller bit widths, 32-bit computers can perform la ...
/
64-bit In computer architecture, 64-bit integers, memory addresses, or other data units are those that are 64 bits wide. Also, 64-bit central processing units (CPU) and arithmetic logic units (ALU) are those that are based on processor registers, a ...
era is most noted for the rise of fully 3D polygon games. While there were games prior that had used three-dimensional polygon environments, such as ''
Virtua Racing ''Virtua Racing'' or ''V.R.'' for short, is a Formula One racing video game developed by Sega AM2 and released for arcade game, arcades in 1992. ''Virtua Racing'' was initially a proof-of-concept application for exercising a new 3D graphics plat ...
'' and ''
Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
'' in the arcades and ''Star Fox'' on the
Super NES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
, it was in this era that many game designers began to move traditionally 2D and
pseudo-3D 2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in ...
genres into 3D on video game consoles. Early efforts from then-industry leaders
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
and
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
saw the introduction of the
32X The 32X is an video game accessory, add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the History of video game consoles (fifth ...
and
Super FX The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game ROM cartridge, cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was design ...
, which provided rudimentary 3D capabilities to the
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
Genesis Genesis may refer to: Religion * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of humankind * Genesis creation narrative, the first several chapters of the Bo ...
and Super NES. Starting in 1996, 3D video games began to take off with releases such as ''
Virtua Fighter 2 is a 1994 Fighting game, fighting video game developed and published by Sega for Arcade video game, arcades. It is the second game in the ''Virtua Fighter'' series and the sequel to ''Virtua Fighter (video game), Virtua Fighter'' (1993). Created ...
'' on the
Saturn Saturn is the sixth planet from the Sun and the second largest in the Solar System, after Jupiter. It is a gas giant, with an average radius of about 9 times that of Earth. It has an eighth the average density of Earth, but is over 95 tim ...
, ''
Tomb Raider ''Tomb Raider'', known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an Action-adventure game, action-adventure video game series created by British video game developer Core Design. The franchise i ...
'' on the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
and Saturn, ''
Tekken 2 is a 1995 fighting game developed and published by Namco. The second entry in the ''Tekken'' series, it was released for Arcade game, arcades in August 1995, and was Porting#Porting of video games, ported to the PlayStation (console), PlayStati ...
'' and ''
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
'' on the PlayStation, and ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' on the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
. Their 3D environments were widely marketed and they steered the industry's focus away from
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
and rail-style titles, as well as opening doors to more complex games and genres. 3D became the main focus in this era as well as a slow decline of cartridges in favor of
CDs CDS, CDs, Cds, etc. may refer to: Finance * Canadian Depository for Securities, Canadian post-trade financial services company * Certificate of deposit (CDs) * Counterfeit Deterrence System, developed by the Central Bank Counterfeit Deterrence ...
, due to the ability to produce games less expensively and the media's high storage capabilities.


CD vs cartridge

After allowing Sony to develop a CD-based prototype console for them and a similar failed partnership with
Philips Koninklijke Philips N.V. (), simply branded Philips, is a Dutch multinational health technology company that was founded in Eindhoven in 1891. Since 1997, its world headquarters have been situated in Amsterdam, though the Benelux headquarter ...
,Christopher Dring, 2013-07-11
A Tale of Two E3s – Xbox vs Sony vs Sega
, MCV
Nintendo decided to make the Nintendo 64 a cartridge-based system like its predecessors. Publicly, Nintendo defended this decision on the grounds that it would give games shorter load times than a compact disc (and would decrease piracy due to a certain chip in the ROM cartridge). However, it also had the dubious benefit of allowing Nintendo to charge higher licensing fees, as cartridge production was considerably more expensive than CD production. Many third-party developers like
EA Sports EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they imitated real-life sports networks by calling themselves the "EA Sports Network" (EASN) ...
viewed this as an underhanded attempt to raise more money for Nintendo and many of them became more reluctant to release games on the N64. Nintendo's decision to use a cartridge based system sparked a debate in the video game magazines as to which was better. The chief advantages of the
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
format were (1) larger storage capacity, allowing for a much greater amount of game content; (2) considerably lower manufacturing costs, making them much less risky for game publishers; (3) lower retail prices due to the reduced need to compensate for manufacturing costs; and (4) shorter production times, which greatly reduced the need for publishers to predict the demand for a game. Its disadvantages compared to cartridge were (1) considerable load times; (2) their inability to load data "on the fly", making them reliant on the console
RAM Ram, ram, or RAM most commonly refers to: * A male sheep * Random-access memory, computer memory * Ram Trucks, US, since 2009 ** List of vehicles named Dodge Ram, trucks and vans ** Ram Pickup, produced by Ram Trucks Ram, ram, or RAM may also ref ...
; and (3) the greater manufacturing costs of CD-ROM drives compared to cartridge slots, resulting in generally higher retail prices for CD-based consoles. A Nintendo Power ad placed a
Space Shuttle The Space Shuttle is a retired, partially reusable launch system, reusable low Earth orbital spacecraft system operated from 1981 to 2011 by the U.S. National Aeronautics and Space Administration (NASA) as part of the Space Shuttle program. ...
(representing cartridges) next to a snail (representing a CD), as an analogy for their respective speeds, stating that "the future doesn't belong to snails". Almost every other contemporary system used the new CD-ROM technology. Consequent to the storage and cost advantages of the CD-ROM format, many game developers shifted their support away from the Nintendo 64 to the PlayStation. One of the most influential game franchises to change consoles during this era was the ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' series, beginning with ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation. The seventh main installment in the ''Final Fantasy'' series, it was released in Japan by Square and internationally by Sony Computer Entertainment, becoming the first ...
'', which was developed for the PlayStation instead of the N64 due to storage capacity issues; prior ''Final Fantasy'' games had all been published on Nintendo consoles – either the NES or
Super NES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
, with the only other entries being on the
Wonderswan The is a handheld game console released in Japan by Bandai. Developed in collaboration with Gunpei Yokoi's company Koto Laboratory, it was the final piece of hardware Yokoi worked on before his death in 1997. Launched in March 1999 during the ...
, or computers like the
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
.


Overview of the fifth-generation consoles

The fifth generation was characterized by an unusually high number of console formats. More competing consoles comprised this generation than any other since the
video game crash of 1983 The video game crash of 1983 (known in Japan as the Atari shock) was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturatio ...
, leading video game magazines of the time to frequently predict a second crash.


Major consoles

The
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. It is in the fifth generation of video game consoles, and it competed with Fourth generation of video game consoles, fo ...
was released in November 1993 and was marketed as the world's first 64-bit system. However, sales at launch were well below the incumbent fourth generation consoles, and a small games library rooted in a shortage of third-party support made it impossible for the Jaguar to catch up, selling below 250,000 units. The system's 64-bit nature was also questioned by many. Its only add-on, the Jaguar CD, was released in 1995 and was produced in limited quantities due to the low install base of the system. The 32-bit Atari Panther, set to be released in 1991, was canceled due to unexpectedly rapid progress in developing the Jaguar. The
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
was Sega's entry into the stand-alone 32-bit console market. It was released in Japan simultaneously with the 32X in November 1994, although it would not have a North American release until six months later. It became Sega's most successful console in Japan. In America and Europe however, a disastrous launch and an
MSRP The list price, also known as the manufacturer's suggested retail price (MSRP), or the recommended retail price (RRP), or the suggested retail price (SRP) of a product is the price at which its manufacturer notionally recommends that a retailer ...
of $399 compared to the PlayStation's $299 caused it to be a commercial failure, selling far fewer units than the
Master System The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
and
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
/Genesis before it. The
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
, released in early December 1994, was the most successful console of this generation. With attention given by third-party developers and a more mature marketing campaign aimed at the 20–30 age group enabling it to achieve market dominance, it became the first home console to ship 100 million units worldwide. The
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
, originally announced as the "Ultra 64", was released in 1996. The system's delays and use of the expensive cartridge format made it an unpopular platform among third-party developers. Several popular first-party titles allowed the Nintendo 64 to maintain strong sales in the United States, but it remained a distant second to the PlayStation.


Other consoles

The
Amiga CD32 The Amiga CD32 (stylized as Amiga CD32) is a home video game console developed by Commodore as part of the Amiga line, as well as the final hardware to be developed by the company. Released in September 1993 in Europe, Australia, Canada, and B ...
was released in September 1993 and sold in Europe, Australia, Canada and Brazil. It was never released in the United States due to
Commodore Commodore may refer to: Ranks * Commodore (rank), a naval rank ** Commodore (Royal Navy), in the United Kingdom ** Commodore (India), in India ** Commodore (United States) ** Commodore (Canada) ** Commodore (Finland) ** Commodore (Germany) or ' ...
's bankruptcy and court-ordered import restrictions. Despite promising initial sales, the console was hampered by poor software quality with many titles being simply re-releases of older games. Production of the Amiga CD32 was discontinued after only eight months. The
3DO Interactive Multiplayer 3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third ...
was one of the earliest fifth generation consoles and was released in October 1993. Despite having massive third-party support and an unprecedented amount of hype for a first-time entrant into the industry, it had early difficulties due to software development delays and its high price. For its initial release, the 3DO had a $700 retail price tag and only a single available game ready for market. The 3DO would be discontinued only three years later. While generally regarded as a failed system, the 3DO was this generation's fourth best-selling console in a crowded field with sales of 2 million units. The
Sega 32X The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X ...
, an add-on console produced by Sega for the
Genesis Genesis may refer to: Religion * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of humankind * Genesis creation narrative, the first several chapters of the Bo ...
, was launched in November 1994. The Sega Neptune, a standalone version of the 32X, was announced but ultimately canceled. Sega failed to deliver a steady flow of games for the 32X platform. With customers anticipating the PlayStation on the horizon, and with Sega's more technically advanced Saturn already competing on the market in Japan, sales of the 32X were poor.
NEC is a Japanese multinational information technology and electronics corporation, headquartered at the NEC Supertower in Minato, Tokyo, Japan. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Inte ...
, creator of the
TurboGrafx-16 The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation of video game con ...
of the previous generation, entered the market with the
PC-FX The is a 32-bit home video game console co-developed by NEC and Hudson Soft. Released in December 1994, it is based on the NEC V810 CPU and CD-ROM, and was intended as the successor to the PC Engine (known overseas as the TurboGrafx-16). Unlik ...
in late December 1994. The system had a 32-bit processor, 16-bit stereo sound, and video capability. Despite its impressive specifications, it did not have a polygon processor and was marketed as a platform for 2D and
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than Sprite (computer graphics), sprites, vector graphics, vectors, or 3D models) to display action in the game. While many games featur ...
games. The PC-FX game library was criticized for being low in quality, and having titles that relied more on animation than gameplay. Due to low expected sales, it was never released outside of Japan. In 1995, Nintendo released the
Virtual Boy The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo and released in 1995. Promoted as the first system capable of rendering stereoscopic 3D graphics, it featured a red monochrome display viewe ...
, a supposedly portable system capable of displaying
true 3D 3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
graphics, albeit in monochromatic red and black. Despite being marketed as a portable system, it is not actually portable in practice due to the lack of a head strap. Also, because of the nature of its display, the system reportedly caused headaches and eye strain. It was discontinued within a year, with fewer than 25 games being released for it. Although it sold over 750,000 units, Nintendo felt that it was a failure compared to consoles such as the Super Nintendo, which sold over 20 million.


Aftermath of the fifth generation

By the end of the 1995 Christmas shopping season, the fifth generation had come down to a struggle between the Sony PlayStation, Sega Saturn, Atari Jaguar, and the upcoming Nintendo 64. The Amiga CD32 had already been discontinued; the 3DO Interactive Multiplayer, Genesis 32X, and Virtual Boy were still on the market but were considered a lost cause by industry analysts; the
Neo Geo CD The is a home video game console produced by SNK Corporation, released on September 9, 1994. The system is the same platform as the cartridge-based Neo Geo released four years earlier, but converted to the cheaper CD media format which reta ...
had proven to appeal only to a niche market; and industry analysts had already determined that the yet-to-launch
Apple Bandai Pippin The Pippin (stylized as PiPP!N) is a defunct open multimedia technology platform, designed by Apple Computer. According to Apple, Pippin was directed at the home market as "an integral part of the consumer audiovisual, stereo, and television e ...
was too expensive to make any impact in the market. Moreover, even the leading fifth generation consoles were still facing sluggish sales. Combined sales for the PlayStation, Saturn, and Jaguar barely topped 1 million units for the Christmas shopping season, as compared to combined sales of 4 million for the Sega Genesis and Super NES. Focus groups showed that most children under 12 years old were equally happy playing on fourth generation consoles as they were playing on fifth generation consoles, making the fourth generation consoles more appealing to adults buying gifts for children, since they were cheaper. Industry analysts began putting forth the possibility that the fifth generation of consoles would never overtake the fourth generation in sales, and become superseded by a new generation of DVD player consoles before they could achieve mass acceptance. 1996 saw the fifth generation consoles' fortunes finally turn around. With the Saturn, PlayStation, and Nintendo 64 all showing dramatic increases in sales over the previous year, they claimed a combined 40% of the retail market for hardware and software, putting them in position to finally overtake the fourth generation consoles in 1997. The Sega Saturn suffered from poor marketing and comparatively limited third-party support outside Japan. Sega's decision to use dual processors was roundly criticized, as this made it difficult to efficiently develop for the console. Sega was also hurt by the Saturn's surprise four-month-early U.S. launch of their console; third-party developers, who had been planning for the originally scheduled launch, could not provide many launch titles and were angered by the move. Retailers were caught unprepared, resulting in distribution problems; some retailers, such as the now defunct KB Toys, were so furious that they refused to stock the Saturn thereafter. Due to numerous delays, the Nintendo 64 was released one year later than its competitors. By the time it was finally launched in 1996, Sony had already established its dominance, the Saturn was starting to struggle, and the 3DO and Jaguar had been discontinued. Its use of cartridge media rather than compact discs alienated some developers and publishers due to the space limits, the relatively high cost involved, and a considerably longer production time. In addition, the initially high suggested retail price of the console may have driven potential customers away, and some early adopters of the system who had paid the initial price may have been angered by Nintendo's decision to cut the price of the system by $50 six months after its release. However, the Nintendo 64 turned out to be a commercial success, particularly in the United States, where it sold 20.63 million units, nearly two thirds of its worldwide sales of 32.93 million units. It was also home to highly successful games such as ''Star Fox 64'', ''Mario Kart 64'', ''The Legend of Zelda: Ocarina of Time'', ''The Legend of Zelda: Majora's Mask'', ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'', ''GoldenEye 007 (1997 video game), GoldenEye 007'', ''Banjo-Kazooie (video game), Banjo-Kazooie'', and ''Super Smash Bros. (video game), Super Smash Bros.'' While Nintendo 64 sold far more units than the Sega Saturn, Atari Jaguar, and 3DO combined, it posed no challenge to the #Worldwide sales standings, PlayStation's lead in the market. By 1997, 40% to 60% of American homes played on video game consoles. 30% to 40% of these homes owned a console, while an additional 10% to 20% rented or shared a console.


Changes in the industry

After the fifth generation console wars came to a stop, several companies saw their outlooks change drastically.


Atari

Atari Corporation, which was not able to recover its losses, ended up Reverse takeover, merging into JTS Corporation in 1996. This caused Atari, the Atari name to virtually disappear from the gaming market until 1998, when Atari Interactive, Hasbro Interactive purchased the Atari assets from JTS for $5 million, before selling itself to Atari SA, Infogrames for $100 million in 2001, and restructuring itself as a third-party developer. On May 14, 1999, Hasbro Interactive announced that all rights to the Atari Jaguar were released into the public domain, thus declaring Open platform, the platform open; this allowed anyone to freely create and publish games for the Jaguar without endorsement or licensing from Hasbro Interactive. Since then, Homebrew (video games), homebrew developers began to release uncompleted Jaguar games as well as several brand new titles to satisfy the system's cult following.


Sega

Sega's loss of consumer confidence (coupled with its previous console failures), along with their financial difficulties, set the company up for a similar fate in the next round of console wars.


Home systems


Comparison


Other consoles

These consoles are either less notable, never saw a worldwide release, and/or sold particularly poorly, and are therefore listed as 'Other'. File:FM-Towns-Marty-Console-Set.jpg, FM Towns Marty, created by Fujitsu. Released on February 20, 1993. File:Amiga-CD32-wController-L.jpg,
Amiga CD32 The Amiga CD32 (stylized as Amiga CD32) is a home video game console developed by Commodore as part of the Amiga line, as well as the final hardware to be developed by the company. Released in September 1993 in Europe, Australia, Canada, and B ...
, created by
Commodore Commodore may refer to: Ranks * Commodore (rank), a naval rank ** Commodore (Royal Navy), in the United Kingdom ** Commodore (India), in India ** Commodore (United States) ** Commodore (Canada) ** Commodore (Finland) ** Commodore (Germany) or ' ...
. Released on September 17, 1993. File:NEC-PC-FX-wController-R.jpg,
PC-FX The is a 32-bit home video game console co-developed by NEC and Hudson Soft. Released in December 1994, it is based on the NEC V810 CPU and CD-ROM, and was intended as the successor to the PC Engine (known overseas as the TurboGrafx-16). Unlik ...
, created by
NEC is a Japanese multinational information technology and electronics corporation, headquartered at the NEC Supertower in Minato, Tokyo, Japan. It provides IT and network solutions, including cloud computing, artificial intelligence (AI), Inte ...
. Released on December 23, 1994. File:Pippin-Atmark-Console-Set.jpg,
Apple Bandai Pippin The Pippin (stylized as PiPP!N) is a defunct open multimedia technology platform, designed by Apple Computer. According to Apple, Pippin was directed at the home market as "an integral part of the consumer audiovisual, stereo, and television e ...
, created by Apple Inc., Apple and Bandai. Released in 1996. File:Bandai-Playdia-Set-R.jpg, Playdia, created by Bandai. A console consisting of simple multiple choice games. Released in Japan on September 23, 1994. File:Casio-Loopy-Console-Set.jpg, Casio Loopy, created by Casio. Released in October 1995 in Japan, targeted at female gamers. File:Nintendo-N64-iQue-Player-FL.jpg, iQue Player, manufactured by iQue, a size-reduced Nintendo 64. Released in November 2003 only in China.


Worldwide sales standings

From 1996 to 1999 (when the PlayStation, N64 and Saturn were the major 5th-generation consoles still on the market) Sony managed a 47% market share of the worldwide market, followed by Nintendo with 28% (with a percentage of that figure from the 16‑bit
Super NES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
), while Sega was third with 23% (with a percentage of that from the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
). Production of the Sega Saturn was discontinued in 1998. Its demise was accelerated by rumors that work on Dreamcast, its successor was underway; these rumors hurt the systems' sales in the west as early as 1997. The N64 was succeeded by the GameCube in 2001, but continued its production until 2004; however,
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
production was not ceased as it was redesigned as the PSone, further extending the life of the console around the release of the follow-up PlayStation 2. The PlayStation console production was discontinued in 2006, the same year that the PlayStation 3 was released in Japan and North America.


Handheld systems


Handheld comparison


Other handhelds

File:No_image_available.svg, Design Master Senshi Mangajukuu.
Released in 1995 in Japan only. File:Koei PasoGo.jpg, PasoGo by Koei, a console with a library dedicated to the game of Go_(game), Go. Released in Japan in 1996. File:Tiger-Game-Com-FL.jpg, Game.com.
Released in 1997. File:Sony-PocketStation.jpg, PocketStation.
Released in 1999 in Japan only.


Milestone titles

* ''Castlevania: Symphony of the Night'' (PlayStation, Saturn) by Konami Computer Entertainment Tokyo and Konami is considered one of the best PlayStation games available, and a strong argument for the relevance of 2D games in an increasingly 3D market. The game is also credited with starting the Metroidvania genre, along with ''Super Metroid''. * ''
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
'' (PlayStation) by Naughty Dog and Sony Computer Entertainment (SCE) would go on to become Sony's ''de facto'' mascot along with Nintendo's Mario and Sega's Sonic the Hedgehog (character), Sonic the Hedgehog. The game featured a marsupial bandicoot named Crash Bandicoot (character), Crash and would prove to be one of the PlayStation's most successful titles. * ''Dragon Warrior VII'' (PlayStation) by Heartbeat (company), Heartbeat, ArtePiazza, and Enix was the number one best-selling title on the PlayStation in Japan, released in 2000. The game was the first main installment of Japan's national RPG series released in 5 years. * ''GoldenEye 007 (1997 video game), GoldenEye 007'' (Nintendo 64) by Rare (company), Rare and
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
is a critically acclaimed game that helped make the first-person shooter a potential popular genre on consoles. The game has subsequently become credited alongside Shiny Entertainment's ''MDK'' for pioneering and popularising the now-standard inclusion of scoped sniper rifles in video games. * ''Guardian Heroes'' (Saturn) by Treasure (company), Treasure and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
incorporated side-scrolling beat-em-up gameplay with RPG elements, and allows players to alter the storyline through their actions, such as choosing between a number of Nonlinear gameplay, branching paths, leading to multiple endings, and killing civilians and enemies, leading to changes in the Alignment (role-playing games), Karma meter. * ''The Legend of Zelda: Ocarina of Time'' (Nintendo 64) by Nintendo EAD and Nintendo is one of the most critically acclaimed games of all time and often listed as one of the greatest video games of all time. * ''Nights into Dreams'' (Saturn) by Sonic Team and
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
was bundled with the Saturn's analog controller, which was almost essential to the gameplay. With its innovative gameplay and graphics, ''Nights'', an exclusive title, aided in the selling of a number of Saturns. * ''Paper Mario (video game), Paper Mario'' (Nintendo 64) received critical acclaim for its graphics, gameplay, and writing. It eventually led to more sequels starting with ''Paper Mario: The Thousand-Year Door'' which also garnered critical acclaim. * ''Panzer Dragoon Saga'' (Saturn) by Team Andromeda and Sega is the highest-rated Saturn title on Game Rankings with a score of 92.87%, and has been cited as one of the greatest games ever made. * Perfect Dark (
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
) by Rare and Nintendo was the spiritual successor to GoldenEye 007 and is widely considered one of the greatest games of all time. It is the highest-rated first-person shooter of all time on Metacritic. * Pokémon Red and Blue, ''Pokémon Red'' and ''Blue'' (
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
) by Game Freak and Nintendo was a critical and financial success when the games debuted on the Game Boy and putting another Nintendo franchise on the map. By the end of this console generation, the games sold about 31 million units worldwide. * Pokémon Gold and Silver, ''Pokémon Gold'' and ''Silver'' (
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
) also developed by Game Freak and Nintendo garnered critical acclaim from various gaming critics, are considered by many to be the best games in the Pokémon franchise. * ''Quake (video game), Quake'' (PC, Saturn, Nintendo 64) by id Software built upon the technology and gameplay of its predecessor ''Doom (1993 video game), Doom'', and Quake engine, its engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL, in addition to various multiplayer option compared to its predecessor. The game was critically acclaimed upon release and is considered one of the best video games of all time. * ''Rayman (video game), Rayman'' (Jaguar, PlayStation, Saturn, PC) by Ubisoft was highly praised for its animated 2D graphics, atmosphere, soundtrack, and high difficulty, and was the number one best-selling title on the PlayStation in the UK, released in 1995. The game has since spawned over 45 additional entries in the series. * ''Resident Evil (1996 video game), Resident Evil'' (PlayStation, Saturn) by Capcom received critical acclaim and is credited for popularizing the survival horror genre. * ''Sega Rally Championship'' (Arcade, Saturn, PC) by Sega AM5 and Sega was the first rallying, rally racing game. It broke new ground by incorporating different surfaces with different friction properties,''Guinness World Records: Gamer's Edition 2009'', page 103. and has been cited as one of the greatest racing games ever made. * ''Star Fox 64'' (Nintendo 64) by Nintendo EAD and Nintendo is the first
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
game to use the Nintendo 64 Rumble Pak, which was bundled with the game. It was a success and sold 3 million copies worldwide. * ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' (Nintendo 64) by Nintendo Entertainment Analysis & Development (Nintendo EAD) and
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
is considered to be one of the greatest games of all time, particularly for its use of a dynamic camera system, the implementation of its 360-degree analog control, and open world design. ''Super Mario 64'' is one of the best selling home console games of the era, selling 11.62 million copies worldwide. * ''Tekken 3'' (arcade, PlayStation) by Namco is considered not only to be the greatest installment of the ''Tekken'' series, but remains as one of the greatest fighting games of all time according to PlayStation Magazine. It has a Metacritic score of 96, and is the 12th highest rated game ever according to GameRankings. Tekken 2, Its predecessor achieved similar feats until its succession, and Tekken (video game), the first game in the franchise was the first PlayStation game to sell over a million units. * ''Tempest 2000'' (Jaguar) by Llamasoft and Atari Corporation, Atari was critically acclaimed for its graphics, gameplay and soundtrack, and has been cited as one of the best games released on Jaguar as well as one of the best games of all time. It was later ported to the PlayStation and Sega Saturn by High Voltage Software, each with several changes and additions from the original version. * ''Tobal 2'' (PlayStation) by Dream Factory (Japanese company), DreamFactory and Square (video game company), Square holds the record for the largest character roster in a fighting game with 200 playable characters to choose from, including a greatly expanded Quest Mode compared to Tobal No. 1, its predecessor. * ''
Tomb Raider ''Tomb Raider'', known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an Action-adventure game, action-adventure video game series created by British video game developer Core Design. The franchise i ...
'' (PlayStation, Saturn, PC) by Core Design and Eidos Interactive popularized many elements seen in later video games and spawned several very successful sequels. Also known as ''Ten Years of Tomb Raider: A GameTap Retrospective'' The main character, Lara Croft, was named the most recognizable female video game character by Guinness World Records."Record-Breaking Lara Croft Battles her Way Into New Guinness World Records"
, MCV. January 21, 2010.
* ''Tony Hawk's Pro Skater 2'' (Nintendo 64, PlayStation, PC) by Neversoft and Activision garnered widespread critical acclaim and has been cited as one of the greatest games ever made. * ''Virtua Cop'' (Arcade, Saturn, PC) by Sega AM2 and Sega introduced the use of 3D computer graphics, 3D Polygon (computer graphics), polygons to the light-gun shooter genre,Virtua Cop
, ''IGN,'' July 7, 2004.
paving the way for future light gun shooters like Namco's ''Time Crisis'' and Sega's ''The House of the Dead'', and was a major influence on ''GoldenEye 007''. * ''
Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
'' (Arcade, Saturn, PC) by Sega AM2 and Sega created the 3D fighting game genre. The console port, which was nearly identical to the arcade game, sold at a nearly 1:1 ratio with the Saturn hardware at launch. The original arcade version also had a major influence on the PlayStation becoming a 3D-focused console. * ''
Virtua Fighter 2 is a 1994 Fighting game, fighting video game developed and published by Sega for Arcade video game, arcades. It is the second game in the ''Virtua Fighter'' series and the sequel to ''Virtua Fighter (video game), Virtua Fighter'' (1993). Created ...
'' (Arcade, Saturn, PC) by Sega AM2 and Sega was heralded at the time as "the ultimate arcade translation" and "the best fighting game ever". The title remains the highest selling Saturn game in Japan with 1.7 million copies. * ''Wipeout (video game), Wipeout'' (PlayStation, PC, Saturn) by Psygnosis received critical and financial success for its futuristic setting, weapons designed to both stall and destroy opponents and its marketing campaign designed by Keith Hopwood and The Designers Republic, in addition to unique licensed music from established electronica acts for PAL versions. The game has been described as being synonymous with Sony's debut gaming hardware and as an early showcase for 3D graphics in console gaming.


See also

* 1990s in video games


Notes


References

{{DEFAULTSORT:History Of Video Game Consoles (Fifth Generation) Fifth-generation video game consoles, Video game consoles by generation, 05 1990s in video gaming, .Consoles05 2000s in video gaming, .Consoles05 1990s toys, Video game consoles05 2000s toys, Video game consoles05