''Fiasco'' is a
role-playing game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
by
Jason Morningstar,
independently published by
Bully Pulpit Games
Bully Pulpit Games, based in Chapel Hill, North Carolina, is a small publisher of indie role-playing games.
History
Their games include ''Fiasco'' and '' Star Crossed''.
The publisher is named for a phrase coined by Theodore Roosevelt. The si ...
. It is marketed as a "
GM-less game for 3–5 players, designed to be played in a few hours with six-sided dice and no preparation".
It is billed as "A game of powerful ambition and poor impulse control" and "inspired by cinematic tales of small time capers gone disastrously wrong—films like ''
Blood Simple'', ''
Fargo Fargo usually refers to:
* Fargo, North Dakota, United States
* ''Fargo'' (1996 film), a crime film by the Coen brothers
* ''Fargo'' (TV series), an American black comedy–crime drama anthology television series
Fargo may also refer to:
Othe ...
'', ''
The Way of the Gun'', ''
Burn After Reading
''Burn After Reading'' is a 2008 black comedy spy film written, produced, edited and directed by Joel and Ethan Coen. It follows a recently jobless CIA analyst, Osbourne Cox ( John Malkovich) whose misplaced memoirs are found by a pair of dimw ...
'', and ''
A Simple Plan''."
[Fiasco ]
''Fiasco'' was the winner of the eleventh
Diana Jones Award[Diana Jones Award announcement](_blank)
/ref> and has been one of the featured games on Tabletop
Tabletop may refer to:
Mountains
*Table Top Mountain in Rangeville, Queensland, Australia
* Table Top Mountain (New York)
* Table Mountain in Cape Town, South Africa
* Tepui, flat top mountains in South America
Places
* Tabletop, New South Wa ...
.
Setting/playsets
''Fiasco'' is designed to simulate the caper
''Capparis spinosa'', the caper bush, also called Flinders rose, is a perennial plant that bears rounded, fleshy leaves and large white to pinkish-white flowers.
The plant is best known for the edible flower buds (capers), used as a seasoning ...
-gone-wrong subgenre of film.[The Set-Up the Tilt and the Aftermath Role-playing the Caper-Gone-Wrong Film in Fiasco](_blank)
by Felan Parker, Presented at the 2012 Film Studies Association of Canada annual conference It shares creative control of the story among the players, even when determining who each player's character is.[Enjoying a Fiasco](_blank)
Bitch Magazine Themes of the game include black comedy, and poor impulse control.
Although there is no one standard setting, each game of ''Fiasco'' uses a "playset" that indicates the setting of that specific game. The core rulebook contains playsets for '' Main Street'' (small town America), ''Boomtown'' ( The Wild West), ''Tales from Suburbia
A suburb (more broadly suburban area) is an area within a metropolitan area, which may include commercial and mixed-use, that is primarily a residential area. A suburb can exist either as part of a larger city/urban area or as a separate ...
'', and ''The Ice'' (McMurdo Station
McMurdo Station is a United States Antarctic research station on the south tip of Ross Island, which is in the New Zealand-claimed Ross Dependency on the shore of McMurdo Sound in Antarctica. It is operated by the United States through the Un ...
, Antarctica
Antarctica () is Earth's southernmost and least-populated continent. Situated almost entirely south of the Antarctic Circle and surrounded by the Southern Ocean, it contains the geographic South Pole. Antarctica is the fifth-largest co ...
). Bully Pulpit Games also released a free Playset of the Month on their website. These, and many more, are available for free online on the Bully Pulpit Games website, with many fan-made playsets available online, as well.[Fiascoplaysets.com](_blank)
/ref>[RPG Geek listing of playsets](_blank)
/ref>[Claw Claw Peck listing of Fiasco playsets](_blank)
/ref> ''The Fiasco Companion'' provides additional advice on creating playsets.[The Fiasco Companion, , p63-78]
Each playset consists of a basic description of the setting and:
* six groups of six relationships between two characters in the setting
* six groups of six needs to be shared by two of the characters
* six groups of six notable objects
* six groups of six notable locations
Each group and each element within that group is numbered from one to six.
Gameplay
Fiasco is a role-playing game with no GM, the game being set up before the action starts. The game is for three to five players, and takes between one and three hours, including two acts and an aftermath. The things required to play are:
* four ordinary (six sided) dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing ...
per player of two different colors
* a ''Fiasco Playset''
* a copy of the ''Fiasco Tilt Table'' and the ''Fiasco Aftermath Table''
* pen and paper
Set-up
The players first select the playset and roll dice (four per player—two light, two dark). The players then go around the table, taking turns to choose a dice. Using the value of the dice, the player selects a group, or an element of a previously selected group, from a list provided by the playset to establish relationships (one for each adjacent player), needs, objects, and locations. Each pair of adjacent players has a defined relationship and one other element (a need, object, or location) that is central to the relationship. After all dice have been used, they are all returned to a central pool to be used as the game progresses.
After all dice values have been used, each player will share with each neighbor:
* One relationship
* One need, object, or location
The players then discuss who their characters are, what they are called, and how they relate to each other, and the objects, needs, and locations their characters share. Once this is decided Act One is ready to begin.
Act One
In Act One, for each player's turn, she or he may choose either to Establish or to Resolve.
Should the player choose to Establish, the content of the scene—people, place, conflict—is determined by the player. Doing this allows the player to set up the scene as they wish. However, the resolution of the scene or conflict is determined by the other players, who will choose a light die (a good resolution) or a dark die (a bad resolution) to give to the player in the middle of the scene. The player must accept the resolution, acting out or narrating events accordingly.
Alternatively, should the player choose to Resolve, the other players dictate the circumstances of the scene: the characters with whom the player's character will interact, where it happens, and what the conflict within the scene is. Choosing this option gives the player control of the resolution, unlike the Establish option.
In Act One, at the conclusion of a player's scene, she or he selects another player and gives that person the Resolution die. After each player has had two scenes, half the dice are exhausted and Act One ends.
The Tilt and Act Two
Between Act One and Act Two is the "Tilt"—the incident that is the heart of the story. To determine who selects the Tilt elements, all players roll their dice (if they have any). Same-colored die values are added together and the lower total is subtracted from the greater. The player with the highest total for dark dice and the player with highest total for light dice then roll all unassigned dice. As when setting up the game, these two players each select one group (such as "Tragedy" or "Failure") on the Tilt Table using the values from the rolled, unassigned dice. Using the remaining die values, the two players choose an element from the other's chosen group ("Death, out of the blue" or "A tiny mistake leads to ruin"), thus establishing the "tilt" element of the story.
After the Tilt has been established, Act Two progresses in the same way as Act One, with each player deciding whether to Establish or Resolve scenes in the same order as Act One. Typically, the selected Tilt elements will come into play immediately, but this is not always the case. In some games, the Tilt elements will not show up until the climax of the story, where they will alter the fates of the characters. Also, along with the new Tilt elements introduced, the biggest difference in Act Two is that instead of giving away the Resolution die, the player keeps it. If there were mostly positive resolutions in Act One, there will, by necessity, be mostly negative resolutions in Act Two.
The Aftermath
After all the dice are exhausted—each player having had four scenes—everyone rolls the dice they have collected, just like when determining who chooses the Tilt element, and consults the Aftermath table to determine whether their characters has a positive or negative outcome, is dead, or is "worse than dead".
Finally, after a player figures out her or his character's fate, the Aftermath is played out. Going around the table, each player takes a turn to narrate a short scene, formed into a montage, for their character until all players run out of dice. At that point, the game is finished.
History and reception
''Fiasco'' started as a game called ''Hat Creek'', about the life and death of a town in the American West
The Western United States (also called the American West, the Far West, and the West) is the region comprising the westernmost states of the United States. As American settlement in the U.S. expanded westward, the meaning of the term ''the Wes ...
, with the relationships created as a part of that game becoming the eventual basis for Fiasco. The game itself took 14 months to playtest, and used over 70 playtesters in 13 groups. In November 2008 Jason Morningstar asked for interested playtesters on the story-games forum, and Fiasco was published in December 2009.
Reception was initially very positive in the RPG community, with ''Fiasco'' winning one Indie RPG award The Indie RPG Awards are annual, creator-based awards for Indie role-playing games and supplements. They were established in 2002 by Andy Kitkowski, and are the most sought-after awards in the ''Indie RPG'' community.
For the purposes of the Awar ...
at GenCon 2010 and being runner up in three other categories.[RPG Geek profile](_blank)
/ref> as well as being shortlisted for an Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
. A year later, at GenCon 2011, ''Fiasco'' became only the fourth RPG to win the Diana Jones award.
Reviews in the mainstream press have generally been positive; its review, Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson.
Since 2008, it is known for the formerly eponymous games trade fair EGX ...
called it "Criminally good fun" and "The funniest game I've ever played". ''Wired'' said, "Fiasco is hands down one of the best RPGs I have ever played. ... if you despise collaborative gaming experiences and want very traditional RPG mechanics, Fiasco is going to be a poor fit." and noted that "Fiasco can easily venture in to areas that may make certain players uncomfortable and so it’s important for people, especially those unfamiliar with each other, to discuss potential limits and taboo subjects before the start of any game." The '' Sydney Morning Herald'' noted that "Clearly, this is not a game for everyone. Players with some experience in improvisation, storytelling, or theatre would get the most enjoyment from it, but many people who have never tried acting or writing before could still have a lot of fun."
Awards
* 2009 Indie RPG Awards - Best Support - Winner
* 2010 Golden Geek RPG of the Year Nominee
* 2010 Origins Awards Best Roleplaying Game Nominee
* 2011 Diana Jones Award for Excellence in Gaming - Winner
''The Fiasco Companion''
''The Fiasco Companion'' is the first supplement for ''Fiasco.'' It contains advice for playing and hacking ''Fiasco'' and contains four playsets and alternative tilt and aftermath tables. It also contains notes and reflections from players of ''Fiasco'' including Wil Wheaton and John Rogers.
''The Fiasco Companion'' has won the following awards:
* 2011 Indie RPG Awards Supplement of the Year
* 2011 Indie RPG Awards Best Support
* 2012 Golden Geek Best Supplement
Card-based edition
In August 2019, Bully Pulpit Games introduced a card-based version of the game, which they launched on Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, K ...
. Instead of dice and index cards, the boxed version uses decks of playing cards for playsets and an engine deck.
References
{{reflist, 2
External links
Official homepage
of the ''Fiasco'' role-playing game.
''Fiasco'' playsets hosted on the publisher's website
Indie role-playing games
Role-playing games introduced in 2009