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is a 2021
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
developed and published by
Mistwalker is an American and Japanese video game development studio. The company was founded in 2004 by Hironobu Sakaguchi, best known for creating the ''Final Fantasy'' series. The company has created both game franchises such as '' Blue Dragon'' and '' T ...
for
Apple An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated ...
devices via the
Apple Arcade Apple Arcade is a video game subscription service offered by Apple Inc. It is available through a dedicated tab of the App Store on devices running iOS 13, visionOS, tvOS 13, iPadOS 13, and macOS Catalina or later. The service launched o ...
platform. The game was released in two parts on April 1 and August 13, 2021. The story follows Leo, an amnesiac who ends up traveling multiple worlds becoming involved in a conflict between the forces of order and chaos. Gameplay has Leo and his party exploring different environments from an overhead perspective, engaging in turn-based combat. A unique mechanic is the "Dimengeon" system, which allows players to temporarily skip fights with some enemies. ''Fantasian'' began development in 2018 after its producer and writer
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fi ...
replayed ''
Final Fantasy VI also known as ''Final Fantasy III'' in its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ser ...
'' and was reinvigorated to create an emotional role-playing narrative. The staff included recurring collaborators including artist Manabu Kusunoki, and composer
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton Joh ...
. Both Sakaguchi and Uematsu approached the game thinking it might be their last large-scale project due to age and health concerns. The environments were created using real-world dioramas, including designs by veterans of the ''
tokusatsu is a Japanese term for live-action films or television programs that make heavy use of practical special effects. Credited to special effects director Eiji Tsuburaya, ''tokusatsu'' mainly refers to science fiction film, science fiction, War fi ...
'' industry. Upon release the game was praised by critics for its combat and environmental design, though several faulted the second part's difficulty. A version for home consoles and
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, ''Fantasian: Neo Dimension'', was released on December 5, 2024 by
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
. This version comes with high-definition graphics, gameplay adjustments, and voice acting in English and Japanese. Sakaguchi worked with Square Enix on ''Neo Dimension'' at the invitation of producer
Naoki Yoshida , also known by the nickname Yoshi-P'','' is a Japanese video game producer, director and designer working for Square Enix. He is best known for his work on massively multiplayer online role-playing games (MMORPGs), mainly as director and produce ...
, whose Creative Studio 3 co-developed the port with Mistwalker. ''Neo Dimension'' saw positive reviews from critics; praise continued to be given to its presentation and gameplay, opinions varied on its story and difficulty, while the Switch port was noted for technical issues.


Gameplay

''Fantasian'' is a
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
in which players take on the role of protagonist Leo and a growing party as they explore multiple locations across several worlds including the land of Vibra. Players can travel between different locations using a world map, while explorable locations include a minimap showing important locations and routes; markers on the minimap can be used to automatically take the party to that point. Battles are triggered through random encounters while exploring. Combat uses a turn-based battle system, with up to three player party members facing either standard enemies or a scripted boss battle. Attacks and skills have different areas of effect depending on character positioning and weapon type, and can be aimed to strike multiple enemies. After facing an enemy type once, the player has the option of deferring random encounters with using the Dimengeon, a space capable of holding up to thirty enemies. Once the Dimengeon is full, the party must fight the housed enemies, with special bonuses available on the Dimengon battlefield for party members to acquire such as additional turns or damage boosts. Winning battles rewards
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
allowing characters to level up, earning Skill Points. New mechanics are added in the second half of the game, including a character growth system based around a grid used to unlock abilities using Skill Points; the ability to upgrade weapons and equipment with new skills and attributes; a "Tension" gauge which rises by dealing and taking damage, and unlocks special moves; and the ability to swap one character for another during a turn. The original version supported both touchscreen-based controls, and controller peripherals. An update in 2021 to the original release added a post-game superboss, and a
New Game Plus New Game Plus (also New Game+ or NG+) is an unlockable video game mode available in some video game titles that allows the player to restart the game's story with all or some of the items or experience gained in the first playthrough. New Game ...
option unlocked at a certain point late game, carrying over levels, unlocked skills and equipment into a new playthrough.


Synopsis

The story revolves around Leo, a young man who becomes
amnesia Amnesia is a deficit in memory caused by brain damage or brain diseases,Gazzaniga, M., Ivry, R., & Mangun, G. (2009) Cognitive Neuroscience: The biology of the mind. New York: W.W. Norton & Company. but it can also be temporarily caused by t ...
c after entering an alternate universe known as the Machine Realm. Various characters join him in his quest to recover his memory and discover who he is, while also confronting the mysterious Vam the Malevolent along the way.


Development

''Fantasian'' was developed by
Mistwalker is an American and Japanese video game development studio. The company was founded in 2004 by Hironobu Sakaguchi, best known for creating the ''Final Fantasy'' series. The company has created both game franchises such as '' Blue Dragon'' and '' T ...
, a Japanese-American video game company founded by
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fi ...
, known for his work at
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
(later
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
) on multiple properties including the ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' series. In March 2018, Sakaguchi participated in a livestream with fellow developers playing ''
Final Fantasy VI also known as ''Final Fantasy III'' in its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ser ...
'' (1994). Reliving those memories, Sakaguchi became inspired to create a traditional RPG modeled on ''Final Fantasy VI''. The project was greenlit following meetings with
Apple An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated ...
representatives, who were fans of Sakaguchi's work and wanted him to create a title for their upcoming
Apple Arcade Apple Arcade is a video game subscription service offered by Apple Inc. It is available through a dedicated tab of the App Store on devices running iOS 13, visionOS, tvOS 13, iPadOS 13, and macOS Catalina or later. The service launched o ...
platform. Production began in June 2018 with Sakaguchi as producer. Other staff included Takuto Nakamura as director and lead programmer, and assistant producer Saho Nishikawa.
Arzest is a Japanese video game development company that develops games for video game consoles. It was formed on June 25, 2010 by key members of Artoon, which was also founded by Executive Vice President Naoto Ohshima, best known as the character des ...
assisted development with concept art and character modeling. Due to his advancing age, Sakaguchi approached the game with the mindset that it might be his last large-scale project before retiring from the industry. Outside the game needing to run on Apple operating systems and platforms, Mistwalker was given complete creative freedom. Production lasted three years with a staff of thirty people, with the team using the Unity game engine. The final year's work was complicated by the
COVID-19 pandemic The COVID-19 pandemic (also known as the coronavirus pandemic and COVID pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an disease outbreak, outbreak of COVID-19 in Wuhan, China, in December ...
. Sakaguchi described it as stressful as they were needing to scale models to environments, but felt there would have been a worst impact if the pandemic had struck during the brainstorming phase. The team transitioned to working remotely for the rest of development. The structure, narrative-focused for the first part and quest-driven in the second part, was directly inspired by ''Final Fantasy VI''. This structural shift made it a natural breaking point for the two parts. Apple were also keen to release the game on their platform as soon as possible, encouraging the team to release ''Fantasian'' in two parts. The second part, originally planned as a series of short stories for the characters, turned out much larger than planned due to added gameplay content. The proposal included environments created using real-world
diorama A diorama is a replica of a scene, typically a three-dimensional model either full-sized or miniature. Sometimes dioramas are enclosed in a glass showcase at a museum. Dioramas are often built by hobbyists as part of related hobbies like mili ...
models scanned into the game with 3D characters exploring them. This caused difficulties, as while computer environments could be changed quickly, the dioramas could not and so needed to be planned in advance. Battle director Masahito Inoue was left in charge of designing and programming the combat. The gameplay was designed to be traditional, incorporating several elements comparable to Sakaguchi's work on ''Final Fantasy''. He attributed this traditional design to its planned Apple Arcade platform, which hosted "conventional" game titles. In the spirit of innovation he remembered from early ''Final Fantasy'' titles, Sakaguchi created the Dimengeon system as both a convenience for mobile players, allowing for prolonged exploration and incorporating an innovative battle mechanic. The attack aiming was also designed with touchscreen controls in mind. The denser structure of the second part, with new gameplay elements and an expanded skill system, was attributed to a strong commitment to providing a polished experience inspired by the need to work remotely.


Scenario and art design

Sakaguchi created the story and co-wrote the script with Atsuhiro Tomioka and Masaru Hatano. Sakaguchi drew inspiration for the worldview from Hayakawa Bunko-published science fiction and fantasy he had read during high school. During the early stages, the story was to have focused on dragons. The final story focused on the theme of order versus chaos, with Sakaguchi making Leo an amnesiac−a much-used story device outside Sakaguchi's work−to better introduce players to these abstract themes. He wanted to portray the characters as human at the mercy of universal powers greater than themselves in a world where will and emotion have power, with in-game conflicts reflecting real-world situations. The number of characters was decided during a rewrite after Sakaguchi received feedback from the team on the first draft. The character Valrika was created in response to art director Jun Ikeda's criticism of a lack of female characters. For the Memory sections, Sakaguchi used a similar approach of combining text with illustrations and sound as "A Thousand Years of Dreams", a series of short stories within '' Lost Odyssey'' (2007). Shunsuke Kobayashi acted as event designer. The characters were designed by Takatoshi Goto. Sakaguchi described Goto's designs as doing a good job expression the multiple worlds featured, noting that each lead was given a key color and tied into the story themes. The in-game character models were designed to fit in with the diorama environments, having realistic proportions and a soft doll-like texture. Character animations were done by hand to reinforce this style. The concept art and Memory illustrations were created by Manabu Kusunoki. Ikeda described working with real-world dioramas as a refreshing change from his usual design work. During pre-production, concept dioramas were created by Walnuts Claywork Studio's Tomohiro Yatsubo, who had worked on similar environments for ''Terra Wars''. A ''Terra Wars'' diorama kept in the studio was used for early testing. Due to the design approach, environmental designs were fixed early on, as any changes requiring redesigns would need a lot of work. Due to limitations with camera size and angles, some environment redesigns were needed. Nishikawa was in charge of coordinating the dioramas. The original plan to 3D scan the dioramas into the game proved unworkable, with Nakamura creating an alternate method of extracting 3D information from photographs, with flat environments being more difficult to scan in. Not counting smaller variations, over 150 dioramas were created by ten companies across Japan, many being veterans of the ''
tokusatsu is a Japanese term for live-action films or television programs that make heavy use of practical special effects. Credited to special effects director Eiji Tsuburaya, ''tokusatsu'' mainly refers to science fiction film, science fiction, War fi ...
'' industry. Several of the modellers had never worked on a video game project before, encountering some difficulties creating objects and environments from the illustrations provided. Yatsubo remembered them modeling their environment "down to the millimeter" to properly reflect Sakaguchi's plan. The Quail airship was created by Marbling Fine Arts's Hiroshi Ihara based on the concept of "a boat with beautiful curves". LED lights were used in the models as light sources, such as interior lights and fires in the Quail. A notable contributor was
Akira Toriyama was a Japanese manga artist and character designer. He came to be regarded as one of the most influential and important authors in the history of manga, authoring highly influential and popular series, particularly Dragon Ball (manga), ''Dra ...
, with whom Sakaguchi had worked on a number of projects, who submitted a diorama under a pseudonym. As the dioramas took shape, Sakaguchi used them to inform his work on the game's design.


Music

The music for ''Fantasian'' was composed by
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton Joh ...
, who had worked on the ''Final Fantasy'' series and a number of Sakaguchi's projects at Mistwalker. Uematsu composed the entire soundtrack himself. The tracks were arranged by Uematsu, Hiroyuki Nakayama, Tsutomu Narita, Kazuhira Degawa, Michio Okamiya, and Yuria Miyazono. At the time he was approached, Uematsu was having health difficulties, and Sakaguchi feared he would not be able to take on the commission. Uematsu described Sakaguchi's approach wooing him into work again. Uematsu eventually accepted, though hinting to Sakaguchi that ''Fantasian'' might be his final full game score. He later confirmed this in 2024, calling ''Fantasian'' " isfinal project as a composer of video game music", later clarifying he was "cutting back" on his video game work to focus on other types of music. Sakaguchi originally requested fifty songs, with Uematsu ending up creating nearly sixty, with the main theme taking the longest time to create. While many of his scores had a melancholy tone, Uematsu wrote the score of ''Fantasian'' around the theme of hope, inspired by Sakaguchi's scenario. The entire score was completed before the game's first part released, with around thirty songs being exclusive to the second part. The soundtrack had no set genre, allowing Uematsu freedom with his compositions. Rather than a purely orchestral soundtrack, Uematsu composed most of the score for a synthesiser, feeling he could get a broader range of sounds and effects out of that than a standard orchestral. It also gave him greater control over different parts of the music. Wanting to break free of conventional music found in the JRPG genre, Uematsu experimented with elements like dissonance and ethnic instruments. He also incorporated improvised music in the form of a jazz track, something he had never done before. Choosing battle themes was a struggle as Sakaguchi and other team members liked each one equally. For the final boss, Uematsu decided to write it like a "four-part opera", making Sakaguchi fear they would need to add an extra phase to accommodate the music. The main ending theme "Kina (Destiny)" was performed by Miyazono, with lyrics written by Sakaguchi. One combat song featured vocals by Yasuo Sasai, a veteran of Uematsu 's Earthbound Papas band, and he wrote the song with Sasai's broad vocal range in mind. Additional vocals were performed by the choral group Barzz. Uematsu felt that ''Fantasian'' contained some of his personal favourite melodies, while Sakaguchi admitted to crying upon hearing some of the finished tracks. A physical CD album, ''Nobuo Uematsu × Hironobu Sakaguchi Works - Music from Fantasian'', was released by Dog Ear Records on July 28, 2021. The song titles were kept deliberately simple so people would have an easy time finding them for listening. This release included an additional CD and booklet script for the bonus sound drama "The Tale of Blik-o". Uematsu had previously written "The Tale of Blik-o" for a fan event, and included it in commercial form at Sakaguchi's suggestion. The soundtrack album was released digitally worldwide on August 2, 2021.


Release

''Fantasian'' was announced in March 2019 during a showcase of in-development titles for the Apple Arcade platform. The team were originally aiming for a 2020 release, something Sakaguchi described as naive, and ended up releasing it six months later than planned. Explaining the title ''Fantasian'', Sakaguchi described it as a clear statement of the game's fantasy worldview and portrayal of travel between worlds. The localization was handled by a five-person team spread across Japan and North America including Jessica Chavez, who worked on '' The Legend of Heroes: Trails in the Sky''. Chavez, who had previously worked on Mistwalker's ''
The Last Story is an action role-playing game developed by Mistwalker and AQ Interactive and published by Nintendo for the Wii. It was released in Japan in January 2011, Europe in February 2012 and North America by Xseed Games in August 2012. ''The Last St ...
'' (2011), was contacted by a former coworker about the project after starting freelance work and joined the project in 2020. Localization happened parallel to the game's development, with Chavez coordinating with Nishikawa over the details. The first part was released on April 1, 2021. The game is compatible with
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
,
macOS macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
, and
tvOS tvOS (formerly Apple TV Software) is an operating system developed by Apple for the Apple TV, a digital media player. In the first-generation Apple TV, Apple TV Software was based on Mac OS X. The software for the second-generation and later ...
, being playable on associated devices. It was self-published by Mistwalker. The second part was released on August 13. Following the September patch, Sakaguchi described ''Fantasian'' as being complete. Sakaguchi later voiced his wish to both bring the game to other platforms, and develop a sequel.


''Fantasian: Neo Dimension''

A high definition port of the game, ''Fantasian: Neo Dimension'', was released in December 2024 for
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
,
Xbox Series X/S The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
and
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, with physical editions made available for PlayStation 5 and Switch. The port was co-developed by Mistwalker and Square Enix, which also acted as publisher worldwide. It was Mistwalker's first title to be released on PlayStation hardware, and its first home console release since ''The Last Story''. It was also the first time Sakaguchi had worked with Square Enix since leaving the company in 2003. ''Neo Dimension'' includes enhanced graphics, an easier difficulty option, gameplay balances, and voice acting in English and Japanese. Balancing updates added to the original version post-release were incorporated. It also includes a feature where the battle theme can be changed to ones from selected ''Final Fantasy'' titles. While Sakaguchi had previously left Square Enix on poor terms, and had wanted to make a name for himself away from its properties, the situation had softened and he had become a fan and regular player of ''
Final Fantasy XIV ''Final Fantasy XIV'' is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced ...
''. During a dinner with ''Final Fantasy XIV'' producer
Naoki Yoshida , also known by the nickname Yoshi-P'','' is a Japanese video game producer, director and designer working for Square Enix. He is best known for his work on massively multiplayer online role-playing games (MMORPGs), mainly as director and produce ...
in 2021, Sakaguchi voiced his wish to bring the game to other platforms, and Yoshida offered to have Square Enix publish the title. Yoshida successfully persuaded Square Enix's upper management to greenlight the collaboration, a process Sakaguchi remembered took a long time. Creative Studio 3, which had worked on ''Final Fantasy XIV'' and '' XVI'', helped with development. Yoshida did not want to make "unnecessary changes", but both he and Sakaguchi wanted to make it the definitive version of ''Fantasian''. Nakamura was happy at the plan to release the game across a large number of platforms, and worked with Square Enix to adjust the game to work on each platform. While the original release featured no voice acting, a common feature in Sakaguchi's games, Yoshida pushed for its inclusion in ''Neo Fantasian'' due to both fan demand and a wish to increase the story's impact. While major story sequences and important conversations were voiced, smaller exchanges were left silent to conserve the game's pacing. The full-motion cutscenes had to be adjusted to incorporate the voices. For the environments, the team were able to use the original image and scanning data, which was originally compressed so the game could run on mobile devices. Responding to feedback on the game's later sections being too hard, adjustments were made and the new easier difficulty added. The original version's difficulty was retained as a Hard mode. Discussing the difficulty adjustments, Sakaguchi and Yoshida described the new "normal" difficulty as the game's intended balance.


Reception

''Fantasian'' received "generally favorable reviews" according to review aggregate website
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, earning a score of 80 out of 100 based on 20 journalist reviews. During the
25th Annual D.I.C.E. Awards The ''25th Annual D.I.C.E. Awards'' was the 25th edition of the D.I.C.E. Awards ("Design Innovate Communicate Entertain"), an annual awards event that honored the best games in the video game industry during 2021 in video games, 2021. The awards ...
, the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
nominated ''Fantasian'' for Mobile Game of the Year. At
The Game Awards The Game Awards is an annual awards ceremony honoring achievements in the video game industry. Established in 2014, the shows are produced and hosted by game journalist Geoff Keighley. After working on its predecessor, the Spike Video Game Awar ...
2021, ''Fantasian'' was nominated in the Best Mobile Game category. Reviewing the first part of ''Fantasian'', ''
Pocket Gamer ''Pocket Gamer'' is a video game website and former print magazine that focuses on mobile, portable and handheld games. It was launched in 2005 by Steel Media Limited. The publication covers portable and mobile gaming formats, including iPhone, ...
''s Bryan Taylor positively noted that the game "delivers the classic feel of the RPGs beloved the world-over", praising the elements introduced and looking forward to the second part. '' Jeuxvideo.com'' lauded the Dimengon feature as one of the most innovative RPG elements in recent memory, but faulted some parts as slow paced and a lack of language options beyond English and Japanese. Caitlin Argyros of ''RPGFan'' gave strong praise to the story, combat and soundtrack, though while lauding the environments found the graphics occationally blurry. ''RPGamer''s James McFaddon positively compared ''Fantasian'' to earlier ''Final Fantasy'' games, lauding its presentation and addictive gameplay mechanics. ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
''s C. J. Anderson found the game to be one of the best on the Apple Arcade platform, praising most aspects of the game while finding fault in the non-diorama character models and linear progression. Both Anderson and Argyros noted some issues with the controls. Reviewing the second part, ''Jeuxvideo.com'' praised the expanded gameplay mechanics and non-linear progression despite repetitive side quests, calling the completed game an essential title for Apple Arcade players. Anderson positively noted the expanded gameplay elements, including the ability to free rework characters in response to the heightened difficulty, and expanded story elements. McFadden summed up the game as "a fun and engaging game that raises the bar for mobile JRPGs" with the release of the second part, praising its expansion and new story elements. Argyros was less enthusiastic than other reviewers, enjoying the gameplay expansions but finding the non-linear progression and heightened difficulty detrimental to the story. Recurring praise was given to the diorama-based environments, combat system and music. The second part was further praised for its expanded mechanics, though its high difficulty was faulted as off-putting after the first half. Reviewing the full release, James Galizio of ''RPG Site'' praised the gameplay and art design, and found the story engaging despite the disconnect caused by the difficulty, with his main complaint being recurring technical issues such as freezes and crashes. ''
TouchArcade ''TouchArcade'' (stylized as toucharcade) is a mobile games journalism website. It was launched in 2008 as a sister site of ''MacRumors'' by its founder Arnold Kim and Blake Patterson. ''TouchArcade'' also hosts a forum and a weekly podcast. ...
'' praised the art design and game mechanics, but felt the story and later difficulty spikes undermined what was otherwise an enjoyable experience. ''Neo Dimension'' has similarly received "generally favorable reviews" according to Metacritic. In an addendum to his review, Galizio lauded the port for fixing the technical and balancing issues present in the original, further praising the added voice acting and awarding the port a perfect score. Steven Mills of ''Destructoid'' lauded the game's presentation, narrative and gameplay, with his only notable complaint being elements of its UI showing its origins as a mobile title. Kerry Brunskill of ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' enjoyed the narrative and world design, but felt the gameplay became overly hard and complicated during the second part of the campaign. Ed Nightingale of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' noted late-game difficulty spikes and found the narrative too conventional, but praised the game as a strong return for Sakaguchi and appreciated having it an accessible form. Japanese gaming magazine ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' praised the gameplay elements and diorama environments, but there were complaints about its traditional structure and longer story segments. ''RPGFan''s Sean Cabot was positive about the Dimengion system and its visuals, but found the story too simple and again noted later difficulty spikes. ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
''s Alana Hagues noted hangover issues with its story and difficulty progression due to the original version's two part structure, but praised the overall gameplay design and presentation. Reviews of the Switch version noted technical issues during exploration.


Notes


References


External links

* (Neo Dimension) {{Mistwalker 2021 video games Apple Arcade games TvOS games Episodic video games IOS games MacOS games Mistwalker games Nintendo Switch games PlayStation 4 games PlayStation 5 games Role-playing video games Single-player video games Square Enix games Video games about amnesia Video games developed in Japan Video games scored by Nobuo Uematsu Windows games Xbox Series X and Series S games Video games featuring artwork by Akira Toriyama