F-22 Total Air War
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''F-22 Total Air War'', also known as Total Air War or by its acronym TAW, is a combat flight simulation video game developed by
Digital Image Design Digital Image Design (DID) was a British video game developer founded by Martin Kenwright and Phillip Allsopp in 1989. It was originally based in Runcorn, Cheshire in England. The company specialized in aircraft simulator games, mostly published ...
and published by Infogrames United Kingdom in 1998. It simulates the
F-22 Raptor The Lockheed Martin/Boeing F-22 Raptor is an American twin-engine, jet-powered, all-weather, supersonic stealth fighter aircraft. As a product of the United States Air Force's Advanced Tactical Fighter (ATF) program, the aircraft was de ...
fighter aircraft. It's a sequel to '' F-22: Air Dominance Fighter''.


Gameplay

The notable features in the game include the ability for the player to dynamically alter their flight campaigns and the realistic physics engine. The storyline in the game revolves around a war campaign over the Red Sea between two ambiguous fighting forces which both feature modern air-combat sorties that are launched against each other in an all out total aerial war. Because the campaign missions are dynamically selected by a computer algorithm built into the game based on the player's performance in battle and random events in the game, no two air missions the player plays should ever be the same.


Reception

The
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentation ...
nominated ''Total Air War'' for " PC Simulation Game of the Year" at the
2nd Annual Interactive Achievement Awards The ''2nd Annual Interactive Achievement Awards'' was the 2nd edition of the Interactive Achievement Awards, an annual awards event that honored the best games in the video game industry within the last nine months of 1998 and the first three mon ...
, although the game lost to '' Need for Speed III: Hot Pursuit''. ''Total Air War'' was a finalist for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
''s 1998 "Best Simulation" award, which ultimately went to ''
European Air War ''European Air War'' is a combat flight simulator developed and published by MicroProse and published for Microsoft Windows in 1998. It is a sequel to '' 1942: The Pacific Air War''. It simulates the Battle of Britain, and the Allied Air offensi ...
''. ''
The Philadelphia Inquirer ''The Philadelphia Inquirer'', often referred to simply as ''The Inquirer'', is a daily newspaper headquartered in Philadelphia, Pennsylvania. Founded on June 1, 1829, ''The Philadelphia Inquirer'' is the third-longest continuously operating da ...
'' said "If you want ultra-realistic air combat and don't mind investing the time, Falcon 4.0 is your game. Strategic thinkers will prefer Total Air War's emphasis on the big picture".


References


External links

*
Gamespot.com summary and review of TAW
1998 video games Combat flight simulators Digital Image Design games Multiplayer and single-player video games Video game sequels Video games developed in the United Kingdom Windows games Windows-only games {{flightsim-videogame-stub