Everyday Shooter
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''Everyday Shooter'' (known as ''Riff: Everyday Shooter'' in the PAL region) is a multidirectional shooter
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed and published by Queasy Games for
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.


Development

''Everyday Shooter'' was developed in the span of a few months by Jessica Mak using
Visual C++ Microsoft Visual C++ (MSVC) is a compiler for the C, C++, C++/CLI and C++/CX programming languages by Microsoft. MSVC is proprietary software; it was originally a standalone product but later became a part of Visual Studio and made available ...
. After her last project, Gate 88, which Mak called a "complicated mess of rules and controls", Mak desired to make a much simpler game. Initially the game started out as a puzzle game inspired by Mak's interest in
Lumines (pronounced as "Loo-min-ess") is a puzzle video game series developed by Q Entertainment. The core objective of the games is to survive by rotating and aligning 2×2 blocks varying between two colors to form 2×2 squares of a single color whi ...
and Every Extend Extra, however Mak had trouble with this route and decided instead to turn the game into a shooter. In addition to programming and graphic design, Mak recorded and implemented an all-guitar soundtrack to the game.
Sony Computer Entertainment Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Japanese conglomerate Sony, Sony Group Corporation. It primarily operates the PlayStation brand of video game co ...
took notice of the game at the 2007 Independent Gaming Festival and published it for the PlayStation 3 on October 11 as a downloadable game on the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
.


Gameplay

''Everyday Shooter'' is a dual-stick, multidirectional shooter. In the game's "Normal Play" mode, the player maneuvers a small dot through eight different levels. The gameplay dynamics (enemy types, chaining systems, etc.) change with each level, encouraging the player to observe their surroundings closely to best adapt to new rule sets. Jessica Mak describes the game as "...an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry." In addition to unique
background music Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behav ...
for every stage, the player creates dynamic music as they interact with the environment. For example, shooting one type of enemy will trigger a guitar note or riff, while destroying another enemy will result in a different guitar sample. Initially, the only way to play the game is through "Normal Play" which presents the player with all eight stages in order from first to last. However, points scored in the game can be used to unlock several features such as a "Shuffle Mode". Similar to using a shuffle mode on any music player, turning on shuffle mode in the game will reconfigure the order of the stages except the final. Other unlockable features include various graphic filters and the ability to increase the number of lives the player has at the beginning of a game. The player may also unlock the stages to make them available individually in "Single Play". After completing a run through normal mode, a new game mode is unlocked. "Travel Mode" allows the player to play either the main game or individual stages while being invincible, at the cost of the points scored in this mode being unusable to unlock anything.


Reception

The PlayStation 3 and Windows versions received "favorable" reviews, while the PSP version received "average" reviews, according to the review aggregation website
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. A review from '' 1UP.com'' said that the PS3 version "succeeds wildly as an engaging shooter for the art-house crowd, and a creative change of pace for the hardcore-shooter crowd." Some critics pointed out similarities to the game '' Rez'', while ''
The A.V. Club ''The A.V. Club'' is an online newspaper and entertainment website featuring reviews, interviews, and other articles that examine films, music, television, books, games, and other elements of pop-culture media. ''The A.V. Club'' was created in ...
'' pointed out homages to classic arcade games such as ''
Centipede Centipedes (from Neo-Latin , "hundred", and Latin , "foot") are predatory arthropods belonging to the class Chilopoda (Ancient Greek , ''kheilos'', "lip", and Neo-Latin suffix , "foot", describing the forcipules) of the subphylum Myriapoda, ...
'', '' Robotron 2084'', and '' Time Pilot''. Many publications cited the PS3 version's difficulty as a source of frustration, though some pointed out that its unlocking system can ease the process of getting through "Normal Play" (or, that it can be bypassed altogether by unlocking songs in "Single Play").
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
also criticized the method of point-collecting: Points in ''Everyday Shooter'' must be physically collected by the player in the brief amount of time after they appear or else they'll quickly fade away. In IGN's PS3 version review, it was noted that "flying over all the points is far less effective than it should be, since zipping through a huge clump of them will often yield only a few actual pick-ups."


Notes


References


External links


Web archive of ''Everyday Shooter'' official website
Archived from the original on 2021-06-11.
GDC: Nikki Inderlied Gets the Low-Down on ''Everyday Shooter''
on
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* {{moby game, id=/everyday-shooter 2006 video games Independent Games Festival winners Multidirectional shooters Music video games PlayStation 3 games PlayStation Network games PlayStation Portable games Queasy Games games Single-player video games Sony Interactive Entertainment games Video games developed in Canada Windows games