Endless Running Games
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Endless runner or infinite runner is a
subgenre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
in which the player character runs for an infinite amount of time while avoiding obstacles. The player's objective is to reach a
high score In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the ...
by surviving for as long as possible. The method by which the
game level In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
or environment appears to continuously spawn before the player is an example of
procedural generation In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In ...
. The genre exploded on mobile platforms following the success of ''
Temple Run ''Temple Run'' is a 3D endless running video game developed and published by Imangi Studios. The player controls an explorer who has obtained an ancient relic and runs from demonic monkey-like creatures chasing him. The game was initially rele ...
'', with ''
Jetpack Joyride ''Jetpack Joyride'' is a 2011 side-scrolling endless runner action video game created by Halfbrick Studios. It was released for iOS devices on the App Store on September 1, 2011 and has been ported to other systems. It was released online as a ...
'' and ''
Canabalt ''Canabalt'' is an endless runner designed by Adam Saltsman for the Experimental Gameplay Project in 2009. The 2D side-scrolling video game was originally written for Adobe Flash, then ported to iOS, Android, PlayStation Portable, and Ouya. An ...
'' being other popular examples. Its popularity is attributed to its simple gameplay that works well on
touchscreen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is ofte ...
devices.


Concepts

Endless runners can be side-scrolling, as in the genre's early titles, top-down, or 3D, but the player is placed in a neverending level in which the character automatically moves forward. The player's only form of control is to have the character dodge obstacles, either by moving them out of the way or using a specific button. Some form of points, currency, or other rewards are gained over time by maneuvering in the level or simply staying alive longer. The game progressively increases in difficulty as time goes on. The player has a game over if they are hindered enough by the obstacles that they are "caught" by whatever is chasing them and die.


History

Older games, such as the 1983 '' B.C.'s Quest for Tires'', featured similar designs to modern endless runner titles. However, while ''B.C.'s Quest'' was considered a commercial hit for its time, its design was not copied. The endless runner as a subgenre was only created following the release of ''Canabalt'', a 2009
indie game An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
developed by Adam Saltsman in which a
businessman A businessperson, businessman, or businesswoman is an individual who has founded, owns, or holds shares in (including as an angel investor) a private-sector company. A businessperson undertakes activities (commercial or industrial) for th ...
flees from a city being destroyed by giant robots. It allows the character to leap and dodge obstacles when the screen is tapped, overcoming a design limitation caused by the simplicity of smartphone touchscreens. Adult Swim Games soon asked Saltsman for permission to adapt ''Canabalt'''s design into their own title, and released ''Robot Unicorn Attack'' in 2010. It became an internet meme due to Adult Swim's larger audience and its quirky themes. After only a few months, the App Store (iOS/iPadOS), App Store was full of endless runner Video game clone, clones. The genre was built upon with new ideas in the ensuing games, with ''Jetpack Joyride'' including vehicles and ''Temple Run'' introducing a 3D over-the-shoulder viewpoint. The Bit.Trip, ''Bit.Trip'' series added rhythm game elements. As time went on, numerous large franchises adapted their gameplay into endless runner mobile Spin-off (media), spin-offs, including the 2013 ''Sonic Dash'' and the 2015 ''Lara Croft: Relic Run''.


References

{{Video game genre Endless runner games, Video game genres