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''Eberron Campaign Setting'' is a hardcover accessory for the 3.5 edition of the '' Dungeons & Dragons'' fantasy
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
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Contents

The ''Eberron Campaign Setting'' book introduces Eberron, and provides the core campaign setting, including campaign-specific rules and details on the fictional continent of Khorvaire. This book is required to use other ''Dungeons & Dragons'' 3.5 Eberron products, and includes the introductory adventure "The Forgotten Forge".


Publication history

Eberron was created by author and game designer Keith Baker as the winning entry for Wizards of the Coast's Fantasy Setting Search, a competition run in 2002 to establish a new setting for the ''D&D'' game. Eberron was chosen from more than 11,000 entries, and was officially released with the publication of the ''Eberron Campaign Setting'' hardback book in June 2004. Baker said that he submitted Eberron "just because it was a fun idea. I really didn't expect anything to come of it, but I enjoyed writing the proposal." It was designed by Keith Baker, Bill Slavicsek, and James Wyatt. The cover illustration is by Wayne Reynolds, with interior illustrations by
Dave Allsop Dave Allsop is a Scottish game designer and artist for role-playing games and video games. Career Dave Allsop developed the role-playing game ''SLA Industries'' (1993); the Scottish company Nightfall Games was founded solely to publish the game. ...
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James Zhang James Zhang is an artist whose work has appeared in role-playing games. Career Zhang has done interior illustrations on a number of ''Dungeons & Dragons'' books for Wizards of the Coast, including '' Sharn: City of Towers'' (2004), the ''Eberron ...
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Reception

The reviewer from '' Pyramid'' commented: "If you're one of the thousands who submitted a one-page treatment for Wizards of the Coast's world-setting competition, you may want to go ahead and skip this review. But if you're still here: Eberron, the winning entry in the $100,000 contest to select a new world for ''Dungeons & Dragons'' fans to play in, is the winner in more ways than one." Chris Przybyszewski, for the '' SF Site'', wrote "Eberron's true strength comes from its social structures and tone. As for the former, players can be a member of any number of royal or ordinary houses, as well as a number of temples. The chances for inter-house intrigue is tantalizing, as is the prospect of journeying characters from know-nothing newbies to powerful heads of the royal court. The additional pressure of international conflict adds to the game-play possibilities. ..Eberron comes complete with a starter adventure to launch new parties, and a game master should have little problem immersing her or his party into a new world. The art of the book is excellent, as with most of the modern ''AD&D'' (version 3.5 and later) books, and the adults of the group can only enjoy the more mature storylines". The ''Eberron Campaign Setting'' won the Origins Award for Best Role Playing Game Supplement of 2004.


References

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External links

* ''Eberron Campaign Setting'
product page
(archived by the Wayback Machine on April 4, 2005). Eberron supplements Origins Award winners Role-playing game supplements introduced in 2004