''Eastern Front (1941)'' is a
computer wargame
A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use ...
for
Atari 8-bit computers
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
created by
Chris Crawford and published through the
Atari Program Exchange
Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for Atari 8-bit computers from 1981 until 1984. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not ...
(APX) in 1981. A scenario editor and
assembly language
In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
source code for the game were also sold by APX as separate products.
Recreating the
Eastern Front during World War II, ''Eastern Front'' covers the historical area of operations during 1941–1942. The player commands German units at the
corps
Corps (; plural ''corps'' ; from French , from the Latin "body") is a term used for several different kinds of organization. A military innovation by Napoleon I, the formation was formally introduced March 1, 1800, when Napoleon ordered Gener ...
level as they
invade the Soviet Union in 1941 and fight the computer-controlled Russians. The game simulates terrain, weather, supplies, unit morale, and fatigue.
A
killer app
A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
for Atari computers, ''Eastern Front'' was among APX's best selling games, selling over 60,000 copies. It was widely lauded in the press and was ''
Creative Computing
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format t ...
''s Game of the Year in 1981. In 1982, it was licensed by Atari for distribution on
game cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
, then rereleased in 1988 in
XEGS styled packaging.
Gameplay
''Eastern Front'' is a
corps
Corps (; plural ''corps'' ; from French , from the Latin "body") is a term used for several different kinds of organization. A military innovation by Napoleon I, the formation was formally introduced March 1, 1800, when Napoleon ordered Gener ...
-level simulation of the first 41 weeks of
Operation Barbarossa
Operation Barbarossa was the invasion of the Soviet Union by Nazi Germany and several of its European Axis allies starting on Sunday, 22 June 1941, during World War II. More than 3.8 million Axis troops invaded the western Soviet Union along ...
, the German invasion of the Soviet Union in 1941. The player controls the Germans, in white, while the computer plays the Russians, in red. Units are represented as boxes for armored corps or cavalry, and crosses for infantry, an attempt to replicate conventional military symbols given the low resolution.
The playfield is screens wide, screens tall, and uses 18 colors. The screen shows only of the entire map at one time, smooth-scrolling around it when the
joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
-controlled cursor reaches the edges of the screen.
[White, pg. 22] According to creator
Chris Crawford, it is the first wargame with a smooth-scrolling map. The map covers the area from just north of
Leningrad
Saint Petersburg, formerly known as Petrograd and later Leningrad, is the List of cities and towns in Russia by population, second-largest city in Russia after Moscow. It is situated on the Neva, River Neva, at the head of the Gulf of Finland ...
at the top to
Sevastopol
Sevastopol ( ), sometimes written Sebastopol, is the largest city in Crimea and a major port on the Black Sea. Due to its strategic location and the navigability of the city's harbours, Sevastopol has been an important port and naval base th ...
at the bottom, and from
Warsaw
Warsaw, officially the Capital City of Warsaw, is the capital and List of cities and towns in Poland, largest city of Poland. The metropolis stands on the Vistula, River Vistula in east-central Poland. Its population is officially estimated at ...
on the left to just east of
Stalingrad
Volgograd,. geographical renaming, formerly Tsaritsyn. (1589–1925) and Stalingrad. (1925–1961), is the largest city and the administrative centre of Volgograd Oblast, Russia. The city lies on the western bank of the Volga, covering an area o ...
on the right. The terrain is varied, including flatland, forests, mountains, rivers and swamps, each with their own effects on movement. Cities are displayed in white, and are a major source of "victory points", the player's score.
The game is modal, switching between an order entry mode and a combat mode. During order entry the joystick is used to select units and enter movement in the four cardinal directions. Up to eight orders can be entered for any unit. Orders are remembered from turn to turn, and new orders can be added in future turns after watching an animation of any remaining ones. The orders for any given unit can be cancelled by pressing the .
After entering orders, the combat phase begins with . Units attempt to follow their orders to the greatest extent possible, delayed by terrain, blocking friendly units, or combat with enemy units. The screen shows combat by flashing the "attacked" unit, which might be forced to retreat, or be destroyed outright. When all possible movement and combat is exhausted, the game returns to the order-entry phase. Each turn represents one week in-game time, and the game ends on 29 March 1942, after 41 turns. The game engine includes a number of features that increases the depth of the simulation compared to contemporary wargames, such as
zones of control, which allows front lines to be constructed without requiring contiguous lines of units. This includes muster and combat strengths, which simulates losses due to combat, and reinforcements that slowly returns a unit to muster strength over time. Supply lines are also simulated, and surrounding the enemy to cut off their supplies is an important strategy for the human player, who faces an overwhelming enemy numerical superiority.
The game simulates the changing of the seasons: 14 turns of summer that begin in June 1941, four turns of autumn, and 22 turns of winter. When autumn begins on 5 October 1941 and the green land changes to purple-brown mud, the player is likely losing if they have not captured most objectives, destroyed most early Russian forces, and established a defensive position.
Victory points are scored by moving German forces east, capturing Moscow, Leningrad, Stalingrad, and Sevastopol, and destroying and pushing Russian forces east. The highest possible score is 255, and the documentation suggests that any score above 100 is good. ''Computer Gaming World'' estimated that the actual German army in 1941 scored 110 to 120.
A high score by early autumn is not difficult but keeping it high during winter is almost impossible, as mud and snow appears, rivers and land gradually freeze during winter, and Russians counterattack; until the spring thaw the German side is forced into a purely defensive role. If the player survives until spring the season offers a renewed offensive capability, but only for a short period before the game ends.
Artificial intelligence
In an example of
pondering, the computer
AI calculates its moves during the period between
vertical blank interrupt
A vertical blank interrupt (or VBI) is a hardware feature found in some legacy computer systems that generate a video signal. Cathode-ray tube based video display circuits generate vertical blanking and vertical sync pulses when the display pict ...
s (VBI). The rest of the game, what the user sees, is run during the VBI period of a few hundred cycles. According to Crawford in ''
Chris Crawford on Game Design'', the system starts with a basic "plan" and then applies any available cycles to trying variations on that plan, selecting higher-valued outcomes. A few thousand cycles are available between each VBI, so given a typical order-entry phase of a minute, the computer has millions of cycles to spend on refining its plan.
The AI is based on three basic measures of the game state: The strategic situation which attempts to take and hold cities, the tactical situation which attempts to block player movements, and the overall arrangement of the front line. The AI first attempts to build a continuous front line in an attempt to prevent encirclements, it then sends additional units on intercept courses to block player movements, and finally any remaining units are sent to undefended cities.
As Germany, the player begins with more-mobile units, shorter supply lines, and concentrated forces. Although the AI is not strong—believing that the computer needed help against a human, Crawford
intentionally did not fix a bug that benefits the Russian side
—the computer has greater numbers, much more territory, and winter weather. Because of iterative pondering, the computer's moves become better the longer the player waits before issuing orders each turn, and a tactic that works well in one game might be less effective in another. The computer's larger forces allow it to put up a credible defense; direct fights are hopeless for the player, as newly arriving Soviet units eventually overwhelm the German forces. Crawford spent much time tuning the arrival times of new units to balance the gameplay,
and warned that a player who attempted to overwhelm the Russians with tanks is "guaranteed to lose. What you are supposed to do is maneuver, encircle, demoralize, and defeat". The manual advises using
blitzkrieg
''Blitzkrieg'(Lightning/Flash Warfare)'' is a word used to describe a combined arms surprise attack, using a rapid, overwhelming force concentration that may consist of armored and motorized or mechanized infantry formations, together with ...
: Use mobile armored units to break through and encircle Russian units, and infantry units to eliminate enemy pockets.
According to Crawford, ''Eastern Front'' is an example of a game with a sharp jump in the
learning curve
A learning curve is a graphical representation of the relationship between how proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience (the ...
; "apparently there is just one trick in the game, mastery of which guarantees mastery of the game". While he did not specify the trick,
there are ways to trick the AI. One is to break the German forces into two blocks, and then advance them on alternate turns. The tactical part of the AI attempts to intercept these movements, sending its mobile forces first one way, then the other, never actually making contact. Another strategy is to keep flanking forces behind a spearhead, which the AI would attempt to block. This results in the computer forces clumping up in front of the Germans, allowing the wings to move in once motion was difficult.
Players exploited another bug in the first version's game engine. Since the AI calculates its moves while the user enters orders, reducing the amount of time the user takes to plan their own moves reduces the quality of the computer response. Repeatedly pressing prevents the computer from pondering and neither the player nor computer does anything, avoiding combat during the winter and allowing the player to break out during spring with full-strength units.
Development
After writing ''
Tanktics
''Tanktics: Computer Game of Armored Combat on the Eastern Front'' is a 1976 two-player tank battle computer wargame by Chris Crawford. It was Crawford's first video game. He initially self-published it as ''Wargy I''. It was published by Avalo ...
'', which simulated German and Soviet tank battles during World War II,
Crawford wrote the first version of what he called ''Ourrah Pobieda'' (Russian for "Horray, Victory!") in May and June 1979 on a
Commodore PET
The Commodore PET is a line of personal computers produced starting in 1977 by Commodore International. A single all-in-one case combines a MOS Technology 6502 microprocessor, Commodore BASIC in read-only memory, keyboard, monochrome monitor ...
using
Commodore BASIC
Commodore BASIC, also known as PET BASIC or CBM-BASIC, is the Dialect (computing), dialect of the BASIC programming language used in Commodore International's 8-bit home computer line, stretching from the Commodore PET, PET (1977) to the Commodore ...
. The game was at the time a division-level simulation of combat on the Eastern Front. He described the initial version as "dull, confusing, and slow", and did not return to the project for 15 months. After he began working for Atari, in September 1980 he saw a fellow employee demonstrate smooth scrolling in a text window on an Atari 8-bit and realized the technique's potential for a war game. By December he produced a smoothly scrolling map of Russia, in January 1981 produced a written description of the design for what he by now envisioned as a "48K disk-based game with fabulous graphics" written in
assembly language
In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
, and began working 20 hours a week during nights and weekends to produce a demonstrable game by the
Origins Convention in July.
Crawford first
playtest
A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
ed the game in May and again found it disappointing. To simplify the project, he reduced the game's scope from the entire 1941–1945 campaign to just the first year; introduced zones of control to reduce the number of units and the burden on the computer's artificial intelligence; and added logistics, which permitted
encirclement
Encirclement is a military term for the situation when a force or target is isolated and surrounded by enemy forces. The situation is highly dangerous for the encircled force. At the military strategy, strategic level, it cannot receive Milit ...
. Crawford also found that the game fit into 16K RAM instead of 48K, and maintained the size. He distributed the game to other playtesters in June, demonstrated a playable version at Origins, then further refined the game for six weeks by fixing bugs and adjusting
game balance
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended pl ...
. Crawford estimated in 1987 that he had worked a total of 800 hours on ''Eastern Front'', and believed that the game had influenced the industry to simplify user interfaces and prove that there was a market for an "intelligent", non-action game. He was reportedly most proud of the iterative pondering, and stated that ''Eastern Front'' only uses 75% of Atari 8-bit graphic capabilities.
Crawford approached Atari about selling the game, but the company believed that wargames for Atari computers would not be popular.
[Hague, see "''Why was "Eastern Front" released through the Atari Program Exchange?''"]
Release
Atari Program Exchange
Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for Atari 8-bit computers from 1981 until 1984. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not ...
(APX), a separate Atari unit that distributed third-party applications, published it on disk and tape. Renamed ''Eastern Front'' shortly before release, APX began selling the game in August 1981. It was immediately successful, selling over 60,000 copies with in royalties to Crawford. By June 1982 it was APX's best seller;
APX's manager later said that ''Eastern Front'' and ''
De Re Atari
''De Re Atari'' (Latin for "All About Atari"), subtitled ''A Guide to Effective Programming'', is a book written by Atari, Inc. employees in 1981 and published by the Atari Program Exchange in 1982 as an unbound, shrink-wrapped set of three-hol ...
'' "paid the bills, i.e. were our biggest sellers". Crawford stated in 1987 that the game had been the most lucrative for him "by at least a factor of four", and in 1992 that it had sold "fabulously well—far better than anybody (myself included) expected", with most purchasers not traditional wargamers.
The game was so successful that Atari asked Crawford to convert it to
ROM cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, ...
as an official Atari product. To improve the gameplay he revamped the AI code, and eliminated the ability to "fast forward" the game and avoid combat. Five difficulty levels are added, the "learner" mode with a single German unit in order to teach the user how to use the controls, and each level above that adding more units up to "advanced", which is identical to the original game. In the highest level, "expert", air force corps (') are added, and the units can be placed in one of several modes; normal, assault, or defend and move. In "expert" the user can also choose to start in either 1941 with the standard opening, or 1942, with fully developed lines deep within Russia. The new version also adds the ability to save and restore games, colored cities to indicate ownership, and added city names (previously visible only in the manual) to the in-game map.
Reception
''Eastern Front'' received critical praise from contemporary magazines. ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' in 1981 called it "to this date, the most impressive computer wargame on the market". The review praised the graphics and the artificial intelligence, noted its pondering, and suggested that the game was a
killer app
A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
for Atari computers.
Six years later the magazine still rated the game five out of five points, stating "obsolete by contemporary programming standards, it is still fun to play",
and in 1993 rated the game four stars out of five.
''
Creative Computing
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format t ...
'' called ''Eastern Front'' "one of the very best war games available for a personal computer ... nearly every aspect of the game is a technical masterpiece", praising its artificial intelligence and "magnificent" scrolling map. The magazine concluded that it was "also a virtuoso demonstration of the awesome built-in capabilities of the Atari computer. This game literally could not be done on any other computer in as satisfactory an execution".
Atari magazine ''
Antic
Alphanumeric Television Interface Controller (ANTIC) is an LSI ASIC dedicated to generating 2D computer graphics to be shown on a television screen or computer display.
Under the direction of Jay Miner, the chip was designed in 1977–1978 b ...
'' called ''Eastern Front'' "a game master piece, a brilliant simulation of battle conditions on the eastern front in WW II." ''
ANALOG Computing
''ANALOG Computing'' was an American computer magazine devoted to Atari 8-bit computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ''ANALOG'' printed multiple programs in each issue for users to type in. Almo ...
'' rated the game 9.3 out of 10, calling it "truly magnificent".
Citing time pressure as a difference from board games, ''
COMPUTE!
''Compute!'' (), often stylized as ''COMPUTE!'', is an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET. ...
'' called ''Eastern Front'' "a paradigm for computer war games" and praised its graphics and gameplay, with the only major criticism being the inability to save and restore a game.
''
InfoWorld
''InfoWorld'' (''IW'') is an American information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a Web-only publication. Its parent company is International Data Group, and its sister pu ...
'' rated it "Excellent" overall in December 1981,
[David Cortesi]
"Eastern Front (1941), wargame from Atari Exchange"
''InfoWorld'', December 7, 1981, pf. 34 and later referred to it as one of "the deepest computer games around."
[Mace, pg. 34] ''InfoWorld's Essential Guide to Atari Computers'' recommended the game as "the first good" simulation game for the Atari 8-bit. The book cited Crawford as foreseeing that a computer could completely replace a board game and human opponent, and agreed that it caused people to buy Atari computers.
''
BYTE
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
'' stated that ''Eastern Front'' "is possibly the first fun war game for people who hate war games".
''The
Addison-Wesley
Addison–Wesley is an American publisher of textbooks and computer literature. It is an imprint of Pearson plc, a global publishing and education company. In addition to publishing books, Addison–Wesley also distributes its technical titles ...
Book of Atari Software 1984'' gave the game an overall A rating, calling it "perhaps the best-designed computer war game to appear on any microcomputer to date" and praising the graphics and joystick-driven user interface. The book concluded that it "is the first war game that non-warriors might enjoy ... Highly recommended."
''Creative Computing'' named ''Eastern Front'' Game of the Year in 1981.
[DeWitt, pg. 56] The Academy of Adventure Gaming Arts and Design named it Best Adventure Game for Home Computer, 1981.
In 1987 Crawford stated that it was one of the three games he was proud of, with ''Legionnaire'' and ''
Balance of Power''.
In 2002 ''GameSpy'' wrote that ''Eastern Front'' was considered to be one of the first computer wargames that paper-and-pencil wargamers approved of.
Legacy
While the game was still being sold, Crawford released its
source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
through APX as a separate, commercial product targeted at developers.
He was surprised that while it sold well, no other game used it. He also released a
scenario editor
In Video game, video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progres ...
, but only one pre-packaged set of
user-created scenarios is known.
Crawford used many of the ideas from ''Eastern Front'' in ''
Legionnaire'' for
Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
in 1982. ''Legionnaire'' uses the same map engine to simulate the
Roman legion
The Roman legion (, ) was the largest military List of military legions, unit of the Roman army, composed of Roman citizenship, Roman citizens serving as legionary, legionaries. During the Roman Republic the manipular legion comprised 4,200 i ...
s fighting the
barbarian
A barbarian is a person or tribe of people that is perceived to be primitive, savage and warlike. Many cultures have referred to other cultures as barbarians, sometimes out of misunderstanding and sometimes out of prejudice.
A "barbarian" may ...
s, but modifies it to
move units in real time.
In 2013 Crawford publicly released the
source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
of several of his games, including ''Eastern Front''.
References
Bibliography
* Chris Crawford
"Chapter 18. Eastern Front (1941)", Chris Crawford on Game Design, O'Reilly, 2003, pg. 131–137
* Scott Mace
"Chris Crawford's Kingdom" ''InfoWorld'', August 27, 1984, pg. 34
* Jerry White
, ''ANALOG Computing'', Number 5 (1982), pg. 22
* Robert DeWitt
"With Legionnaire, fight Caeser's battles on Atari" ''InfoWorld'', February 14, 1983, pg. 56
External links
*
atariarchives.com ''Eastern Front'' by Chris Crawford – APX Cat. No. 20050
atariarchives.com source code for ''Eastern Front'' – APX Cat. No. 20095
* information and scans (APX package).
*
{{Chris Crawford
1981 video games
Atari 8-bit computer games
Atari 8-bit computer-only games
Atari Program Exchange software
Computer wargames
Chris Crawford (game designer) games
Commercial video games with freely available source code
Origins Award winners
Turn-based strategy video games
Video games developed in the United States
Video games set in the Soviet Union
World War II video games
Single-player video games