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List Of Atari XEGS Games
The Atari XEGS is the final member of the Atari 8-bit family. Marketed primarily as a video game console, it is compatible with other Atari 8-bit computer software and peripherals and functions as a home computer. This list contains games released during the XEGS's lifetime, all of which use "Atari XE Video Game Cartridge" packaging. Many are earlier diskette-based releases converted to ROM cartridge. All work with other Atari 8-bit computer models. Games Listed here are all Atari XEGS games published by Atari Corporation. See also * Lists of video games Notes References {{Video game lists by platform * Atari XEGS The Atari XE Video Game System (Atari XEGS) is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit family. It was released by Atari Corporation in 1987 and marketed as a home video game console alongsid ...
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Atari XEGS
The Atari XE Video Game System (Atari XEGS) is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit family. It was released by Atari Corporation in 1987 and marketed as a home video game console alongside the Nintendo Entertainment System, Sega's Master System, and Atari's own Atari 7800. The XEGS is compatible with existing Atari 8-bit family hardware and software. Without keyboard, the system operates as a stand-alone game console. With the keyboard, it boots identically to the Atari XE computers. Atari packaged the XEGS as a basic set consisting of only the console and joystick, and as a deluxe set consisting of the console, keyboard, CX40 joystick, and XG-1 light gun. The XEGS release was backed by new games, including ''Barnyard Blaster'' and ''Bug Hunt'', plus cartridge ports of older games, such as '' Fight Night'' ( Accolade, 1985), '' Lode Runner'' (Broderbund, 1983), ''Necromancer'' (Synapse Software, 1982), and '' Ballblazer' ...
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Ballblazer
''Ballblazer'' is a futuristic sports game created by Lucasfilm Games and published in 1985 by Epyx. Along with '' Rescue on Fractalus!'', it was one of the initial pair of releases from Lucasfilm Games, ''Ballblazer'' was developed and first published for the Atari 8-bit family. The principal creator and programmer was David Levine. The game was called ''Ballblaster'' during development; some pirated versions bear this name. It was ported to the Apple II, ZX Spectrum, Amstrad CPC, Commodore 64, and MSX. Atari 5200 and Atari 7800 ports were published by Atari Corporation. A version for the Famicom was released by Pony Canyon. Gameplay ''Ballblazer'' is a simple one-on-one sports-style game bearing similarities to basketball and soccer. Each side is represented by a craft called a "rotofoil", which can be controlled by either a human player or a computer-controlled "droid" with ten levels of difficulty. The game allows for human vs. human, human vs. droid, and droid vs. dro ...
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Donkey Kong (video Game)
is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platform game, platforms and climbs ladders to ascend a construction site and rescue Pauline (Nintendo), Pauline from the giant gorilla Donkey Kong (character), Donkey Kong. It is the first game in the ''Donkey Kong'' series as well as Mario's first appearance in a video game. ''Donkey Kong'' is the product of Nintendo's efforts to develop a hit to rival ''Pac-Man'' (1980) and break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to first-time video game designer Shigeru Miyamoto. Drawing from a wide range of inspirations including ''Popeye'', ''Beauty and the Beast'', and King Kong, Miyamoto developed the scenario and designed the game alongside chief engineer Gunpei Yokoi. They broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot and integrating multiple Lev ...
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Desert Falcon
''Desert Falcon'' is a scrolling shooter developed by General Computer Corporation for the Atari 7800 and Atari 2600 and published by Atari Corporation in 1987. It was initially announced in 1984 as one of the planned launch titles for the 7800. A cartridge version for the Atari 8-bit family, with XEGS-styled packaging, followed in 1988. Designed by Bob Polaro, ''Desert Falcon'' is loosely based on ancient Egyptian mythology. The diagonally-scrolling isometric graphics had reviewers comparing it to Sega's ''Zaxxon'' from 1982. Gameplay Development The game was revealed in 1984 as part of the Atari 7800 announcement. It was referred to as both ''Sphinx'' and ''Nile Flyer''. Reception Reviewing the Atari 8-bit version for ''ANALOG Computing'' in 1989, Matthew J.W. Ratcliff wrote, "''Desert Falcon'' has good graphics, cute sound effects, and a tired, boring theme." He cited ''Zaxxon'' several times, calling ''Desert Falcon'' a visually different spin on the same gameplay. '' New A ...
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Broderbund
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and ''Prince of Persia'' (all of which originated on the Apple II), as well as ''The Print Shop''—originally for printing signs and banners on dot matrix printers—and the ''Myst'' and ''Carmen Sandiego'' games. The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Brøderbund was purchased by SoftKey in 1998. Many of Broderbund's software titles, such as ''The Print Shop'', ''PrintMaster'', and ''Mavis Beacon'', are still published under the name "Brøderbund". Games released by the revived Broderbund are distributed by Encore, Inc. ''Brøderbund'' is now the brand name for Riverdeep's graphic design, productivity, and edutainment titles such as The Print Shop, ''Carmen Sandiego'', ...
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David's Midnight Magic
''David's Midnight Magic'' is a pinball simulation video game written by David Snider for the Apple II and published by Broderbund in 1982. The game was published in Europe by Ariolasoft. A port to the Atari 8-bit family was released the same year, then the Commodore 64 in 1983. In 1987 Atari Corporation published a cartridge in the styling of the then-new Atari XEGS. Gameplay ''David's Midnight Magic'' is closely modeled after the popular real-life pinball table ''Black Knight'', released by Williams in 1980. Reception '' Softline'' stated that ''David's Midnight Magic'' "ratifies Bill Budge's extraordinary program as a programming tour de force", as it was only equal to Budge's '' Raster Blaster'' despite being released nine months later. The magazine concluded that "the fact that 'David'' issecond should not dull the glitter of this effort". ''Computer Gaming World'' stated that ''Midnight Magic'' was a better game than ''Raster Blaster'', but lamented the requirement of ...
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Dark Chambers
Darkness, the direct opposite of lightness, is defined as a lack of illumination, an absence of visible light, or a surface that absorbs light, such as black or brown. Human vision is unable to distinguish colors in conditions of very low luminance. This is because the hue sensitive photoreceptor cells on the retina are inactive when light levels are insufficient, in the range of visual perception referred to as scotopic vision. The emotional response to darkness has generated metaphorical usages of the term in many cultures, often used to describe an unhappy or foreboding feeling. Referring to a time of day, complete darkness occurs when the Sun is more than 18° below the horizon, without the effects of twilight on the night sky. Scientific Perception The perception of darkness differs from the mere absence of light due to the effects of after images on perception. In perceiving, the eye is active, and the part of the retina that is unstimulated produces a co ...
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Crystal Castles (video Game)
''Crystal Castles'' is an arcade game released by Atari, Inc. in 1983. The player controls Bentley Bear who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies, some of whom are after the gems as well. ''Crystal Castles'' is one of the first arcade action games with an ending, instead of continuing indefinitely, looping, or ending in a kill screen, and to contain advance warp zones. Gameplay ''Crystal Castles'' has nine levels with four castles each, and a tenth level with a single castle—the clearing of which ends the game. Each of the 37 trimetric-projected castles consists of a maze of hallways filled with gems and bonus objects and also includes stairs, elevators and tunnels that the player can use as shortcuts. The three-letter initials of the player with the highest score are used to form the first level's castle structure. When all gems in a castle have been collected, a tune of the '' Nutcracker Suite'' is played, and t ...
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Crossbow (video Game)
''Crossbow'' is a light gun shooter video game released in arcades by Exidy in 1983. It was later published by Absolute Entertainment for the Commodore 64 and MS-DOS, and by Atari Corporation for the Atari 2600, Atari 7800, and Atari 8-bit family starting in 1987. The game is controlled via a positional gun that resembles a full-sized crossbow. Exidy promoted ''Crossbow'' to arcade operators as being convertible to new themes released in the future. Five themed conversion kits were created, each commencing with the letter 'c': ''Cheyenne'', ''Combat'', ''Crackshot'', ''Clay Pigeon'', and the controversial ''Chiller''. Several more games were also released for the system: Hit 'n Miss, Showdown, Top Secret, and Who Dunnit. Gameplay The player protects a band of adventurers from afar by shooting objects that threaten them. The adventurers enter from the left-hand side of the screen and attempt to cross the screen unharmed. If the player helps them reach the opposite side of the ...
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Choplifter
''Choplifter'' (stylized as ''Choplifter!'') is military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to the Atari 8-bit family the same year and also to the VIC-20, Commodore 64, Atari 5200 (released in February 1984), ColecoVision, MSX, and Thomson computers. In 1985, Sega released a coin-operated arcade remake, which in turn was ported to the Master System and Famicom in 1986. ''Choplifter'' is one of the few games that first appeared on a home system and was ported to the arcades. Graphically enhanced versions for the Atari 8-bit family and Atari 7800 were also published in 1988 by Atari Corporation. Gameplay In ''Choplifter'', the player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in barracks in territory ruled by the evil Bungeling Empire. The player must collect the hostages (described in the backstory as "delegates to the United Nations Conference ...
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Sculptured Software
Acclaim Entertainment was an American video game publisher from Long Island, active from 1987 until filing for Chapter 7 bankruptcy on September 1, 2004. Through a series of acquisitions between 1990 and 2002, Acclaim built itself a large portfolio of subsidiaries acting in the fields of development and publishing. Development Acclaim Studios Acclaim Studios was established in July 1998 to organize all Acclaim-owned development studios under one management. In May 1999, all underlying studios were uniformly rebranded to bear the "Acclaim Studios" prefix. Acclaim Studios and all of its development facilities were closed on August 27, 2004. Acclaim Studios Austin Acclaim Studios Cheltenham Acclaim Studios Cheltenham was based in Cheltenham, England. The studio was founded in 2000 by former employees of Psygnosis' South West studio. Acclaim Studios London Acclaim Studios London was based in Croydon, England. The company was founded in 1984 by Fergus McGovern and Va ...
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Blue Max (video Game)
''Blue Max'' is a scrolling shooter written by Bob Polin for the Atari 8-bit family and published by Synapse Software in 1983. It was released for the Commodore 64 the same year. U.S. Gold published the Commodore 64 version in the UK in 1984 and ported the game to the ZX Spectrum. In 1987, Atari Corporation published ''Blue Max'' as a cartridge styled for the then-new Atari XEGS. The player controls a Sopwith Camel biplane during World War I, attempting to shoot down enemy planes and bomb targets on diagonally scrolling terrain. The game is named after the medal Pour le Mérite, informally known as Blue Max. Its theme song is "Rule, Britannia!". In 1984, Synapse released a sequel, ''Blue Max 2001''. While the original was well received, the sequel was considered disappointing. Gameplay The game opens with the player's aircraft parked on a runway while a rendition of "Rule, Britannia!" plays. After selecting control and difficulty options and pressing start, the screen shows ...
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