The Electronic Entertainment Expo 1995, commonly known as E3 1995, was the first
Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
held. The event took place at the
Los Angeles Convention Center
The Los Angeles Convention Center is a convention center located in the southwest section of Downtown Los Angeles, Downtown Los Angeles, California, United States. It hosts multiple annual conventions and has often been used as a filming locat ...
from May 11–13, 1995, with 50,000 total attendees.
Highlights of the 1995 show include
Sony
is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's announcement of the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
's release date and pricing,
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's surprise launch of the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
, and
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's showcase of the
Virtual Boy
The Virtual Boy is a 32-bit tabletop portable video game console developed and manufactured by Nintendo and released in 1995. Promoted as the first system capable of rendering stereoscopic 3D graphics, it featured a red monochrome display viewe ...
console.
Organization
Prior to 1995, the video game industry used the
Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
(CES) as their primary trade show venue. In the years leading up to 1995, the video game industry was usually delegated to an outdoor section of CES, which were not ideal conditions for promoting products. The International Digital Software Association (IDSA), later renamed to the
Entertainment Software Association
The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in ...
(ESA), approached CES and its head
Gary J. Shapiro with their grievances about the conditions they had at CES. As CES did not consider video games as part of consumer electronics, they were unwilling to alter how they would involve video games. This led IDSA to consider starting their own show. Pat Ferrell of ''
GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'', a publication owned by
International Data Group
International Data Group (IDG, Inc.) is an American market intelligence and demand generation company focused on the technology industry. IDG, Inc.'s mission is centered around supporting the technology industry through research, data, market ...
(IDG) with experience in running trade shows like
MacWorld
''Macworld'' is a digital magazine and website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG.
History
''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fl ...
, began the process of organizing such a show.
Tom Kalinske
Thomas Kalinske (born July 17, 1944) is an American businessman who has worked for Mattel (1972–1987), Matchbox (1987-1990), Sega of America (1990–1996) and LeapFrog (1997–2006).
At Mattel, Kalinske was credited with reviving the Barbie ...
, then the CEO of
Sega of America
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several multi-million-selling game franchises for arcades and consoles, including ''Sonic the Hedgehog'', '' Angry Birds'', '' Phan ...
, was a prime motivator in establishing a new show, believing CES did not have the video game industry's best interests at heart, and had found previously that running a Sega-only event was highly regarded by retailers and media alike.
IDSA also recognized that by holding its own trade show, it would have a means to finance its organization.
Ferrell came up with the show's name "Electronic Entertainment Expo" with the idea that it could be treated as "E cubed", however, in conversations with exhibitors, they felt this approach was unnecessary, and that the "E3" moniker was simple and just as effective.
CES overheard these plans, and quickly proposed their own CES-branded video game-only trade show. IDSA and CES approached the larger video game companies to pitch their versions of the show. Many of the younger companies, like
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
, desired the approach offered by IDSA, including the potential to own part of the show by becoming members of the IDSA, over what the CES offered. The primary holdout to IDSA's plan was
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, who believed their hardware should be treated as consumer electronics and thus should be part of CES.
During these negotiations, the CES reserved space in Philadelphia for the show during the month of May, which Ferrell stated was "prime time" for retailers to prepare for late-year/holiday sales.
The IDSA had yet reserved space, and quickly got in contact with the
Los Angeles Convention Center
The Los Angeles Convention Center is a convention center located in the southwest section of Downtown Los Angeles, Downtown Los Angeles, California, United States. It hosts multiple annual conventions and has often been used as a filming locat ...
(LACC), finding that the space was free for the same dates that CES has planned, effectively forcing potential exhibitors to pick one show or the other. They had chosen Los Angeles as it would be a single-flight travel for those companies coming from Japan, in contrast to Philadelphia.
Over the next several weeks, prior to either event having to put down their non-refundable reservation fees, IDSA made an aggressive push to get exhibitors for their show, securing more than 180 vendors. Of the major video game companies, only Nintendo and
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
had held out, still undecided which show to attend. Soon after this push, Shapiro contacted Ferrell and told him he "won"; CES dropped the plans for their Philadelphia event.
The same day, Nintendo and Microsoft reached out to Ferrell to discuss exhibition plans at his event.
Event
At this point, most of the floor space at the LACC was taken up by the early exhibitors. Nintendo had desired space in the larger South Hall, but the early adopters like Sony and Sega had already claimed it. Ferrell made sure that Nintendo still had prime floor space in the West Hall, moving the registration areas to the West Hall so that attendees had to pass Nintendo's booth.
Ferrell also had to book extra floor space at a dozen different hotels near the convention center due to demand.
Among elements of the first E3 that would continue into future events were large press conferences by the major companies Sony, Sega, and Nintendo showcasing their up-and-coming hardware and software. Notably, at point, both Sega and Sony were ready to introduce new hardware for Western releases, the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
and the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
, respectively. Sega's conference was first, and while Kalinske announced that the Saturn would be immediately available in stores, they were notified soon after that supplies were more limited than thought. During Sony's presentation, after covering many of the PlayStation's games, Steve Race, the lead for bringing the PlayStation to the United States, came on stage, said "two-ninety-nine" and then left, revealing that the price of the PlayStation was less than that of the Saturn.
The moment is considered one of the first proverbial
mic drop moments in E3's history, and would continue a trend as each company would try to outdo others at these press events.
While official attendance numbers were at 55,000, Ferrell estimated that an additional 10,000 people were able to get in; the event was meant to be limited to professionals in the industry, retailers, and press, but believes that many got in with showing a seemingly-relevant business card.
Exhibitions
Nintendo
The Virtual Boy, Nintendo's intermediary console released between the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
and the
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
, was showcased prominently.
The Nintendo 64, then known as the ''Ultra 64'', was presented in a near-final state of development.
Games on display included ''
Donkey Kong Country 2: Diddy's Kong Quest'', ''
EarthBound
''EarthBound'', originally released in Japan as is a 1994 role-playing video game, role-playing video game developed by Ape, Inc., Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System as the second e ...
'', and ''
Killer Instinct
''Killer Instinct'' is a series of fighting game, fighting video games originally created by Rare (company), Rare and published by Midway Games, Midway, Nintendo, and Microsoft Studios, Xbox Game Studios. The original Killer Instinct (1994 vide ...
''.
Sega
Prior to E3 1995, the Sega Saturn had already released in Japan, and was slated for a September 2, 1995, American release.
On the first day of E3 1995, Sega
CEO
A chief executive officer (CEO), also known as a chief executive or managing director, is the top-ranking corporate officer charged with the management of an organization, usually a company or a nonprofit organization.
CEOs find roles in variou ...
Tom Kalinske
Thomas Kalinske (born July 17, 1944) is an American businessman who has worked for Mattel (1972–1987), Matchbox (1987-1990), Sega of America (1990–1996) and LeapFrog (1997–2006).
At Mattel, Kalinske was credited with reviving the Barbie ...
gave a keynote presentation in which he revealed the Saturn's release price of
US$
The United States dollar (Currency symbol, symbol: Dollar sign, $; ISO 4217, currency code: USD) is the official currency of the United States and International use of the U.S. dollar, several other countries. The Coinage Act of 1792 introdu ...
399, and described the features of the console. Kalinske also revealed that, due to "high consumer demand",
Sega had already shipped 30,000 Saturns to
Toys "R" Us
Toys "R" Us is an American toy, clothing, and baby product retailer owned by Tru Kids (doing business as Tru Kids Brands) and various others. The company was founded in 1948 in Washington, D.C.; its first store was built in April 1948, with i ...
,
Babbage's
GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer, headquartered in Grapevine, Texas (a suburb of Dallas). The brand is the largest video game retailer worldwide. , the company operated 3,203 stor ...
,
Electronics Boutique, and
Software Etc.
B. Dalton Bookseller was an American retail bookstore chain founded in 1966 by Bruce Dayton, a member of the same family that operated the Dayton's department store chain. B. Dalton expanded to become the largest retailer of hardcover books in t ...
for immediate release.
Sony
Sony announced the price and release date for the then-upcoming PlayStation.
Prior to Sony's keynote conference, Sega announced the US$399 retail price for the newly-released Sega Saturn; capitalizing on the opportunity,
SCEA
SCEA or Scea may refer to:
* ''Scea'', a genus of moths
* ''SCEA v. Hotz'', a lawsuit involving Sony
* Single choice early action, a type of early admission process offered by some U.S. institutions
* Sony Computer Entertainment America, predecess ...
President Steve Race made a single, brief statement at Sony's conference: "$299". The audience cheered as Race walked away from the lectern.
List of notable exhibitors
This is a list of major video game exhibitors who made appearances at E3 1995:
List of featured games
This is a list of notable titles that appeared by their developers or publishers at E3 1995:
References
Bibliography
*
{{Electronic Entertainment Expo
1995 in Los Angeles
1995 in video gaming
1995
1995 was designated as:
* United Nations Year for Tolerance
* World Year of Peoples' Commemoration of the Victims of the Second World War
This was the first year that the Internet was entirely privatized, with the United States government ...
May 1995 in the United States