''E.T. the Extra-Terrestrial'' is a 1982
adventure
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed and published by
Atari, Inc. for the
Atari 2600 and based on
the film of the same name. The game's objective is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet.
The game was designed by
Howard Scott Warshaw, who intended it to be an innovative
adaptation
In biology, adaptation has three related meanings. Firstly, it is the dynamic evolutionary process of natural selection that fits organisms to their environment, enhancing their evolutionary fitness. Secondly, it is a state reached by the p ...
, but Atari held unrealistic expectations for sales based on the international box-office success of the film. Negotiations for the game rights ended in late July 1982, giving Warshaw just over five weeks to develop the game in time to meet the production schedule for the 1982
Christmas season.
The final release received negative reviews. The game is often cited as one of the
worst of all time and one of the
biggest commercial failures in video game history. It is cited as a major contributing factor to the
video game crash of 1983, and has been frequently referenced and mocked in
popular culture
Popular culture (also called pop culture or mass culture) is generally recognized by members of a society as a set of cultural practice, practices, beliefs, artistic output (also known as popular art f. pop art
F is the sixth letter of the Latin alphabet.
F may also refer to:
Science and technology Mathematics
* F or f, the number 15 (number), 15 in hexadecimal and higher positional systems
* ''p'F'q'', the hypergeometric function
* F-distributi ...
or mass art, sometimes contraste ...
as a
cautionary tale
A cautionary tale or moral tale is a tale told in folklore to warn its listener of a Risk, danger. There are three essential parts to a cautionary tale, though they can be introduced in a large variety of ways. First, a taboo or prohibition is ...
about the dangers of rushed game development and studio interference.
In what was once deemed only an
urban legend
Urban legend (sometimes modern legend, urban myth, or simply legend) is a genre of folklore concerning stories about an unusual (usually scary) or humorous event that many people believe to be true but largely are not.
These legends can be e ...
, reports from 1983 stated that as a result of overproduction and returns, unsold
cartridges were secretly buried in a landfill in
Alamogordo, New Mexico, and covered with a layer of concrete. In April 2014, diggers hired to investigate the claim confirmed that the landfill contained several ''E.T.'' cartridges, among other games.
James Heller, the former Atari manager who was in charge of the burial, was at the excavation, and admitted to the
Associated Press
The Associated Press (AP) is an American not-for-profit organization, not-for-profit news agency headquartered in New York City.
Founded in 1846, it operates as a cooperative, unincorporated association, and produces news reports that are dist ...
that 728,000 cartridges of various games (not just ''E.T.'') were buried. Marty Goldberg, co-author of the book ''Atari Inc.: Business Is Fun'', added that the dump was in fact a clearing out of the Texas Atari manufacturing plant's unused cartridge stock of a number of titles, as well as console and computer parts.
According to
the 2014 documentary ''Atari: Game Over'', only 10% of the approximately 1,300 recovered were ''E.T.'' cartridges.
Gameplay
''E.T.'' is an
adventure game in which players control the alien
E.T. from a
top-down perspective. The objective is to collect three pieces of an interplanetary telephone. The pieces are found scattered randomly throughout various pits (also referred to as wells). There is no overall time limit. The player is provided with an on-screen energy bar, which decreases when E.T. performs any actions (including moving, teleporting, or falling into a pit, as well as levitating back to the top). To prevent this, E.T. can collect
Reese's Pieces, which are used to restore his energy or, when nine are collected, E.T. can call
Elliott to obtain a piece of the telephone, or the player can save the candy pieces for bonus points at the end. After the three phone pieces have been collected, the player must guide E.T. to an area where he can use the phone, which allows him to call his home planet. Once the call is made, a clock appears at the top right of the screen; E.T. has to arrive at the landing zone before it reaches zero.
Once E.T. gets to the forest where his ship abandoned him and stands and waits in the designated area for the ship to come, the ship will appear on-screen and take him back to his home planet. Then the game starts over, with the same difficulty level, while changing the location of the telephone pieces. The score obtained during the round is carried over to the next iteration.
E.T. has three lives and if he dies within those three lives Elliott will come in and revive him. E.T. can get a fourth life if the player finds a geranium in one of the wells. According to the manual, a game can end "when E.T. runs out of energy or when you decide to quit playing".
The game is divided into six environments, each representing a different setting from the film. To accomplish the objective, the player must guide E.T. into the wells. Once all items found in a well are collected, the player must levitate E.T. out of them.
An icon at the top of each screen represents the current area, each area enabling the player to perform different actions. Antagonists include a scientist who takes E.T. for observation and an FBI agent who chases the alien to confiscate one of the collected telephone pieces or candy.
The game offers diverse difficulty settings that affect the number and speed of humans present and the conditions needed to accomplish the objective.
Development
Following the commercial success of ''E.T. the Extra-Terrestrial'' in June 1982,
Steve Ross, CEO of Atari's parent company
Warner Communications, began negotiations with the film's director
Steven Spielberg
Steven Allan Spielberg ( ; born December 18, 1946) is an American filmmaker. A major figure of the New Hollywood era and pioneer of the modern blockbuster, Spielberg is widely regarded as one of the greatest film directors of all time and is ...
and its distributor
Universal Pictures
Universal City Studios LLC, doing business as Universal Pictures (also known as Universal Studios or simply Universal), is an American filmmaking, film production and film distribution, distribution company headquartered at the 10 Universal Ci ...
to acquire a license to produce a video game based on the film. Later that month, Warner announced its exclusive worldwide rights to market coin-operated and console games based on ''E.T.''
Although the exact details of the transaction were not disclosed in the announcement, it was later reported that Atari had paid ( when adjusted for inflation to ) for the rights, a high figure for video game licensing at the time.
When asked by Ross what he thought about making an ''E.T.''-based video game, Atari CEO
Ray Kassar replied: "I think it's a dumb idea. We've never really made an action game out of a movie."
An
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
based on the ''E.T.'' property had also been planned, but this was deemed to be impossible given the short deadline.
On July 27, 1982, after negotiations were completed, Kassar called
Howard Scott Warshaw to commission him as developer of the video game adaptation.
Kassar informed him that Spielberg asked for Warshaw specifically and that development had to be completed by September 1 to meet a production schedule for the
Christmas holiday season. Although Warshaw had spent over a year working on consecutive development schedules for games (seven months working on ''
Yars' Revenge'' and six months on ''
Raiders of the Lost Ark''), he accepted the offer based on the challenge of completing a game in a short time frame and at Spielberg's request.
Warshaw considered it an opportunity to develop an innovative Atari 2600 game based on a film he enjoyed, "provided we reach the right arrangement".
Kassar reportedly offered Warshaw and an all-expenses-paid vacation to
Hawaii
Hawaii ( ; ) is an island U.S. state, state of the United States, in the Pacific Ocean about southwest of the U.S. mainland. One of the two Non-contiguous United States, non-contiguous U.S. states (along with Alaska), it is the only sta ...
in compensation.
Warshaw was flown via private jet to Warner Brothers Studios to meet with Spielberg.
Warshaw used those days to design the structure and segmented the concept into four ideas: world, objective, the path to achieve the objective, and obstacles. He envisioned a six-sided world that players could "float" around as the setting, and adapted part of the film's plot, E.T. phoning home, as the goal.
The player would need to gather parts for a phone to call his ship and arrive at a special landing site to achieve this goal.
Warshaw considered obstacles as an element that would determine the success of a game, and experienced difficulties when taking into account the time constraints and technical limitations of the console. Inspired by the film, adults were implemented as antagonists that would chase the alien. Pits were devised as an element to hide the pieces of the phone as well as expand the game world.
Warshaw and other Atari executives presented this design to Spielberg, who was not enthusiastic.
According to Warshaw, Spielberg asked him: "Couldn't you do something more like ''
Pac-Man''?"
Believing the concept too derivative of a common game design, Warshaw proceeded with his concept, which he believed would capture the sentimentality he saw in the original film.
(Warshaw later stated that, in retrospect, Spielberg's idea might have had merit.)
He spent the remaining time programming. Atari graphic designer Jerome Domurat assisted Warshaw with creating graphics for the game.
Atari anticipated enormous sales based on the popularity of the film, as well as the stability of the
video game industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
at the time. Due to time limitations, Atari skipped
audience testing.
Emanual Gerard, then part of the Office of the President of Warner, later suggested that the company had fallen into a false sense of security by the success of its previous releases, particularly
its console version of ''Pac-Man'', which was commercially successful despite poor critical reaction.
Reception
Anticipation for the ''E.T.'' video game was high, and Atari was hoping it would be a sought-after Christmas gift.
In early December 1982, ''
The New York Times
''The New York Times'' (''NYT'') is an American daily newspaper based in New York City. ''The New York Times'' covers domestic, national, and international news, and publishes opinion pieces, investigative reports, and reviews. As one of ...
'' reported that video games based on successful films, specifically ''E.T.'', would become "an increasingly profitable source" for video game development. At first, retailers ordered more supplies than what was expected to be sold, but Atari received an increasing number of order cancellations as new competitors entered the market, which the company had not anticipated.
John Hubner and William Kistner of ''
InfoWorld
''InfoWorld'' (''IW'') is an American information technology media business. Founded in 1978, it began as a monthly magazine. In 2007, it transitioned to a Web-only publication. Its parent company is International Data Group, and its sister pu ...
'' have attributed the cancellations to changes Atari initiated in its relationship to distributors. On November 1, 1982, Atari informed them that their contracts were canceled and that exclusive deals would be established with select distributors. Hubner and Kistner believed the action prompted retailers to cancel orders, which Atari had not properly tracked.
''E.T.'' enjoyed initial commercial success, being among the top four on ''
Billboard
A billboard (also called a hoarding in the UK and many other parts of the world) is a large outdoor advertising structure (a billing board), typically found in high-traffic areas such as alongside busy roads. Billboards present large advertis ...
'' magazine's "Top 15 Video Games" sales list in December 1982 and January 1983. The game sold over copies by the end of 1982. However, at least 669,000 copies were later returned in 1983.
[ Via ] One retailer said that "mostly grandmothers" bought the game; because of
word-of-mouth, children preferred the best-selling ''
Pitfall!''
Hubner and Kistner commented that the large number of produced cartridges may have resulted in excess inventory regardless of ''E.T.''s success.
Even though the game was a bestseller during the holiday season, retailers still stated that its sales figures did not meet expectations. Warner Communications also expressed disappointment at the number of sales.
Lower-than-expected sales figures combined with excess inventory, which produced a negative supply and demand event, prompted retailers to repeatedly discount the price. According to Ray Kassar, about three and a half million of the four million produced were sent back to the company as unsold inventory or customer returns.
Despite sales figures, the quantity of unsold merchandise, coupled with the expensive film license and the large number of returns, made ''E.T.'' a major financial failure for Atari.
Critical response
While reviews of the
film
A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, sinc ...
were acclaimed, the game was largely received negatively by critics, with common complaints focused on the gameplay and visuals. In contemporary reviews,
''New York'''s
Nicholas Pileggi
Nicholas Pileggi (, ; born February 22, 1933) is an American author and screenwriter. He wrote the 1985 non-fiction book ''Wiseguy (book), Wiseguy'' and co-wrote the screenplay for ''Goodfellas'', its 1990 film adaptation, for which he received ...
described it as a loser when compared to other games Atari could have released during the time period, such as ''
Donkey Kong'' and ''
Frogger'',
and ''Video Games'' called it "really for kids (the littler ones)".
In 1984, ''
Softline'' readers named the game the second-worst Atari program of 1983, after ''
Congo Bongo''.
Nevertheless, the game received some positive contemporary reviews. An editor for ''
The Miami Herald'' described it as a difficult game to learn to play, but believed it was worth dedicating the time. ''
Vidiot''s Kevin Christopher criticized the protagonist's repeated falling down back into holes, but considered it "about the only flaw with an otherwise A-1 game." ''Arcade Express'' scored it six out of ten in December 1982.
Len Albin of ''
TV Guide
TV Guide is an American digital media
In mass communication, digital media is any media (communication), communication media that operates in conjunction with various encoded machine-readable data formats. Digital content can be created, vi ...
'' wrote that "after seeing the motion picture ''E.T.'' 14 times, there's no more suspense left—unless you bring home this one-player cartridge", adding that "it’s certain that your patience won't run out—if you're a kid. (Adults may prefer to wait for a game based on ''
My Dinner with Andre''.)"
In much later reviews, Kevin Bowen of
GameSpy's Classic Gaming called the gameplay "convoluted and inane", also criticizing its story for departing from the serious tone of the film,
and author Steven Kent described the game as "infamous" within the industry, citing "primitive" graphics, "dull" gameplay, and a "disappointing story".
Modern critics have also bemoaned the gameplay's repetitive use of falling down holes.
Emru Townsend of ''
PC World'' discussed the game with a group, and found a universal dislike for the pits that E.T. falls into, describing it as "monotonous".
Writer
Sean "Seanbaby" Reiley also criticized the pits, claiming that they are "time-consuming" and "difficult to leave without falling back in".
Trent Ward, a former ''
Next Generation'' reviewer, commented that this element prompted him to immediately return the game for a refund after purchasing it in his youth,
and the children who found games in the
New Mexico landfill gave the ''E.T.'' cartridges away because, as one later said, the "game sucked ... you couldn't finish it".
Classic Gaming argued that despite the negative reception, the game can be enjoyable after the player has learned to navigate the pits.
In published materials written more than a decade after its initial release, ''E.T.'' has been universally panned by critics and is frequently listed as the worst video game ever made. Reiley ranked it number one in a list of the 20 worst games of all time in ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
''s 150th issue.
Michael Dolan, deputy editor of ''
FHM'' magazine, said it was the worst video game of all time. Townsend placed ''E.T.'' at the top of his list of worst video games, and said that "about a third of the people I quizzed came up with this title almost instantly, and it's not hard to see why."
GameTrailers ranked it second worst on their "Top Ten Best and Worst Games of All Time" list.
Critics often attribute the poor quality to the short development time.
Townsend commented that the rushed development was very apparent.
Warshaw's contributions have been met with mixed responses. Classic Gaming called the game poorly designed, while ''
IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
s Levi Buchanan stated the "impossibly tight schedule" given to Warshaw absolves him of blame.
Warshaw does not express regret for his part in ''E.T.'', and believes he created a good game given the time available to him.
Impact
''E.T.'' is often cited as one of the most important video games.
''
GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'', GameTrailers and Bowen cite the game as the first poor quality-film–video-game
tie-in.
Patrick O'Luanaigh of
SCi Games called it the most famous disaster story among film-inspired video games as well as within the industry.
GamePro publication named it second-worst movie game ever, citing it as an example of how poor gameplay can bring negative reception to strong licenses.
Effect on Atari
As early as January 1983, after Atari admitted that the game had sold poorly, an industry executive said that "the lesson of ''E.T.'' has not been lost on the industry".
The game is associated as a cause of the
video game industry crisis of 1983.
''
Billboard
A billboard (also called a hoarding in the UK and many other parts of the world) is a large outdoor advertising structure (a billing board), typically found in high-traffic areas such as alongside busy roads. Billboards present large advertis ...
'' magazine's Earl Paige reported that the large number of unsold ''E.T.'' games, along with an increase in competition, prompted retailers to demand official return programs from video game manufacturers. However, even before ''E.T'' was released, the industry was in an overall economic downturn from multiple factors, and ''E.T'' itself did not contribute greatly to the collapse, outside of Atari, by mid-1983. The release timing led to the game gaining the reputation of being responsible for the 1983 crash.
By the end of 1982, Atari had begun to lose dominance as more competitors entered the market.
GameSpy's Classic Gaming called ''E.T.'' Atari's biggest mistake, as well as the largest financial failure in the industry.
Reiley commented that the game's poor quality was responsible for ending the product life of the Atari 2600.
Occurring soon after
''Pac-Man''s negative critical response on the Atari 2600, ''E.T.''s poor reception was attributed by Kent to have had a negative impact on Atari's reputation and profitability.
Authors Nick Montfort and Ian Bogost echoed similar comments about ''Pac-Man'' and ''E.T.''s combined effect on the company's reputation and the industry's reaction. Buchanan also cited the game as a factor in Atari and the industry's crash. He stated that the large amount of unsold merchandise was a financial burden to Atari, which pushed the company into debt.
Legacy
Atari video game burial
In September 1983, the ''Alamogordo Daily News'' of
Alamogordo, New Mexico, reported in a series of articles that between ten and twenty
semi-trailer truckloads of Atari boxes, cartridges, and systems from an Atari storehouse in
El Paso, Texas
El Paso (; ; or ) is a city in and the county seat of El Paso County, Texas, United States. The 2020 United States census, 2020 population of the city from the United States Census Bureau, U.S. Census Bureau was 678,815, making it the List of ...
, were crushed and buried at the landfill within the city, which was covered with concrete. It was Atari's first dealings with the landfill, which was chosen because no scavenging was allowed and its garbage was crushed and buried nightly. Atari officials and others gave differing reports of what was buried,
[McQuiddy, "City to Atari."] but it has been speculated that most unsold copies of ''E.T.'' are buried in this landfill, crushed and encased in cement.
[Smith, "Raising Alamogordo's legendary Atari 'Titanic'"] The story of the buried cartridges was erroneously regarded by some as an
urban legend
Urban legend (sometimes modern legend, urban myth, or simply legend) is a genre of folklore concerning stories about an unusual (usually scary) or humorous event that many people believe to be true but largely are not.
These legends can be e ...
, with skeptics—including Warshaw—disregarding the official accounts.
On May 28, 2013, the
Alamogordo City Commission approved
Fuel Industries, an
Ottawa
Ottawa is the capital city of Canada. It is located in the southern Ontario, southern portion of the province of Ontario, at the confluence of the Ottawa River and the Rideau River. Ottawa borders Gatineau, Gatineau, Quebec, and forms the cor ...
-based entertainment company, for six months of landfill access both to create a documentary about the legend and to excavate the burial site.
On April 26, 2014, remnants of ''E.T.'' and other Atari games were discovered in the early hours of the excavation.
The burial of the E.T. cartridges was also the basis for the independent 2014 science fiction comedy ''
Angry Video Game Nerd: The Movie'', based on the
webseries of the same name, and featured Howard Scott Warshaw.
In December 2014, the
Smithsonian Institution
The Smithsonian Institution ( ), or simply the Smithsonian, is a group of museums, Education center, education and Research institute, research centers, created by the Federal government of the United States, U.S. government "for the increase a ...
added an excavated cartridge of ''E.T.'' to their collection.
In 2015,
The Henry Ford museum added several excavated cartridges and a video touchpad, a sample of landfill dirt taken from the site of the burial, and items of clothing worn by the excavation team to their collection. A selection of these items are on permanent display.
The Centre for Computing History in Cambridge, England, also received some artefacts from the desert, which are on permanent display in the museum gallery.
Attempts to improve the game
In 2006, Dennis Debro
disassembled ''E.T.'', added comments to the generated
source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
, and released it to the public.
In January 2013, programmer David Richardson released several
unofficial fixes for the game.
Patches included the removal of pixel-perfect
collision detection, which caused E.T. to fall into a pit every time his
sprite touched a pit entry.
See also
*
List of Atari 2600 games
References
Bibliography
Periodicals
* Archived 2005-04-01.
* Archived 2005-04-01.
*
*
*
External links
*
*
''E.T. the Extra-Terrestrial''manual at archive.org
*
{{Atari 2600
1980s science fiction works
1982 video games
Adventure games
Atari 2600 games
Atari 2600-only games
Atari games
Cancelled Atari 5200 games
E.T. the Extra-Terrestrial video games
Single-player video games
Top-down video games
Video games developed in the United States
Video games designed by Howard Scott Warshaw
Video games set in California