Dynabook
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The KiddiComp concept, envisioned by
Alan Kay Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist who pioneered work on object-oriented programming and windowing graphical user interface (GUI) design. At Xerox ...
in 1968 while a PhD candidate, and later developed and described as the Dynabook in his 1972 proposal "A personal computer for children of all ages", outlines the requirements for a conceptual portable educational device that would offer similar functionality to that now supplied via a
laptop A laptop computer or notebook computer, also known as a laptop or notebook, is a small, portable personal computer (PC). Laptops typically have a Clamshell design, clamshell form factor (design), form factor with a flat-panel computer scree ...
computer or (in some of its other incarnations) a tablet or slate computer with the exception of the requirement for any Dynabook device offering near eternal battery life. Adults could also use a Dynabook, but the
target audience The target audience is the intended audience or readership of a publication, advertisement, or other message catered specifically to the previously intended audience. In marketing and advertising, the target audience is a particular group of cons ...
was children. Though the hardware required to create a Dynabook is here today, Alan Kay still thinks the Dynabook hasn't been invented yet, because key software and educational
curricula In education, a curriculum (; : curriculums or curricula ) is the totality of student experiences that occur in an educational process. The term often refers specifically to a planned sequence of instruction, or to a view of the student's experi ...
are missing. When
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
came up with its tablet PC in 2001, Kay was quoted as saying "Microsoft's Tablet PC, the first Dynabook-like computer good enough to criticize". In 1989,
Toshiba is a Japanese multinational electronics company headquartered in Minato, Tokyo. Its diversified products and services include power, industrial and social infrastructure systems, elevators and escalators, electronic components, semiconductors ...
released a sub-notebook computer called DynaBook, inspired by the concept. Kay was personally gifted a unit and was a guest of Toshiba. The company released notebook computers under the DynaBook brand in Japan; in 2018, Sharp acquired a majority stake in Toshiba's PC business, now named Dynabook Inc. and has marketed notebooks worldwide under the Dynabook name.


Original concept

Describing the idea as "A Personal Computer For Children of All Ages", Kay wanted the Dynabook concept to embody the learning theories of
Jerome Bruner Jerome Seymour Bruner (October 1, 1915 – June 5, 2016) was an American psychologist who made significant contributions to human cognitive psychology and cognitive learning theory (education), learning theory in educational psychology. Bruner was ...
and some of what Seymour Papert— who had studied with developmental psychologist
Jean Piaget Jean William Fritz Piaget (, ; ; 9 August 1896 – 16 September 1980) was a Swiss psychologist known for his work on child development. Piaget's theory of cognitive development and epistemological view are together called genetic epistemology. ...
and who was one of the inventors of the Logo programming language — was proposing. This concept was created two years before the founding of Xerox PARC. The ideas led to the development of the Xerox Alto prototype, which was originally called "the interim Dynabook".. It embodied all the elements of a graphical user interface, or GUI, as early as 1972. The software component of this research was
Smalltalk Smalltalk is a purely object oriented programming language (OOP) that was originally created in the 1970s for educational use, specifically for constructionist learning, but later found use in business. It was created at Xerox PARC by Learni ...
, which went on to have a life of its own independent of the Dynabook concept. The hardware on which the programming environment ran was relatively irrelevant. At the same time, Kay tried in his 1972 article to identify existing hardware components that could be used in a Dynabook, including screens, processors and storage memory. For example: The Dynabook vision was most fully laid out in Kay’s 1977 article "Personal Dynamic Media", co-authored with collaborator (and
Smalltalk Smalltalk is a purely object oriented programming language (OOP) that was originally created in the 1970s for educational use, specifically for constructionist learning, but later found use in business. It was created at Xerox PARC by Learni ...
co-inventor) Adele Goldberg. In 2019, Kay gave a detailed answer to a question on
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, about the origins of the Dynabook concept.


Later works

Since the late 1990s, Kay has been working on the
Squeak Squeak is an object-oriented, class-based, and reflective programming language. It was derived from Smalltalk-80 by a group that included some of Smalltalk-80's original developers, initially at Apple Computer, then at Walt Disney Imaginee ...
programming system, an
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentrali ...
Smalltalk-based environment which could be seen as a logical continuation of the Dynabook concept. He was actively involved in the One Laptop Per Child project, which uses
Smalltalk Smalltalk is a purely object oriented programming language (OOP) that was originally created in the 1970s for educational use, specifically for constructionist learning, but later found use in business. It was created at Xerox PARC by Learni ...
, Squeak, and the concepts of a computer for learning.


References


External links

* . * . * * . * . * about the Dynabook project and vision * . * . {{Xerox History of human–computer interaction Tablet computers User interfaces Xerox computers History of computing hardware Early laptops