Duel Arcane
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''Duel Arcane'' is a game of magical combat designed by John Shannonhouse and published by
Gamelords Gamelords was an American game company that produced tabletop role-playing games and game supplements. History Kerry Lloyd founded the company, with three friends - Richard Meyer, Janet Trautvetter, and Michael Watkins in 1980. Gamelords was ...
in 1980.


Components

''Duel Arcane'' consists of a 28-page rulebook with 4 pull-out character sheets.


Gameplay

''Duel Arcane'' is a game involving battle between two magicians who have the ability to shapeshift into various animals. Before play begins, each player creates a mage by rolling dice to generate values for five abilities: Talent, Reflexes, Perception, Stamina and Resistance. From those values, seven more characteristics can be calculated: Hits to Unconsciousness, Hits to Kill, Fatigue Points, Initiative Roll Base, Accuracy Base, Parry Base and Damage Dice Base. The mage also has the ability to assume animal form, including a special totem form. To determine which animals, the player randomly determines the special totem form (or rarely, multiple totem forms). The player then randomly determines how many other animal forms can be learned. For combat, players declare what their mage will do and to whom, and then roll for initiative using the number of dice allowed by the mage's current animal form. Attacks are made with three dice, and the total must exceed the mage's Strike Accuracy plus the defender's Dodge rating. If an attack succeeds, damage is rolled according to the mage's current animal form, minus the target's armor rating. The winner of a combat places the unconscious mage in limbo, and can use the mage's non-totem animal forms for one combat. Afterwards, the defeated mage returns to play.


Reception

In the May 1981 edition of ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' (Issue No. 39),
Aaron Allston Aaron Dale Allston (December 8, 1960 – February 27, 2014) was an American game designer and author of many science fiction books, notably ''Star Wars'' novels. His works as a game designer include game supplements for role-playing games, sev ...
was not impressed, saying, "I can't recommend ''Duel Arcane'' as a game unto itself; it's playable, but not worth the trouble. However, there's plenty of food for thought here concerning shapeshifting in various FRP magical systems, especially about totem animals and acquisition of forms. At he price it could be worth the price to GMs who like to tinker with their game systems." In the January 1993 edition of ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' (Issue 189), Lester Smith didn't like the randomness of the totem animal generation system, saying, "A lucky roll for a totem form can make the difference between a moderately dangerous mage and a complete killer." Smith also found holes in the rules system, and thought the character creation system was "fairly cumbersome." On the plus side, Smith liked the game because the characters generated were unique individuals, and because the combat system was quick and flexible. He concluded with a recommendation: "If the idea of shape-changing combat sounds appealing to you... by all means buy it."


Reviews

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Pegasus Pegasus (; ) is a winged horse in Greek mythology, usually depicted as a white stallion. He was sired by Poseidon, in his role as horse-god, and foaled by the Gorgon Medusa. Pegasus was the brother of Chrysaor, both born from Medusa's blood w ...
'' #1 (April/May, 1981)


References

{{reflist Board games introduced in 1980