Dragon Quest VI
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''Dragon Quest VI: Realms of Revelation'', known in Europe & Australia as ''Dragon Quest VI: Realms of Reverie'', is a 1995
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
developed by Heartbeat and published by
Enix was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting t ...
for the
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
as a part of the ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' series and as the last ''Dragon Quest'' game in the Zenithian Trilogy. It was released in Japan in December 1995, developed by Heartbeat; whereas the previous ''Dragon Quest'' games were developed by Chunsoft. In 2011, a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
of the game, along with ''
Dragon Quest IV ''Dragon Quest IV: Chapters of the Chosen'', titled ''Dragon Warrior IV'' when initially localized to North America, is a 1990 role-playing video game, the fourth installment of the ''Dragon Quest'' video game series developed by Chunsoft and pub ...
'' and ''
Dragon Quest V ''Dragon Quest V: Hand of the Heavenly Bride'' is a 1992 role-playing video game and the fifth installment in the ''Dragon Quest'' video game series, second of the Zenithian Trilogy. Originally developed by Chunsoft and published by Enix Corpor ...
'', was released worldwide for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
, making this the first time the game was released in English. Another version of the game for Android and
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
devices was released in Japan in June 2015. As the sixth installment to the ''Dragon Quest'' series, the graphics and gameplay remain close to the other games, with minor additions and upgrades.
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
Vol. 81, pp. 64–67.
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to p ...
, 1995. Retrieved 2007-4-6
The graphics were vastly improved from ''Dragon Quest V'', which was also for the Super Famicom, but had more rudimentary graphics due to being an early game on the console. Navigation remains largely unchanged from the previous games and the turn-based battles are still in first-person. The class system from ''Dragon Quest III'' returns, with minor adjustments. ''Dragon Quest VI'' sold over three million copies in Japan, becoming the best selling game of 1995. The DS version sold an additional one million copies by March 2010. The story follows the traditional ''Dragon Quest'' "Hero" on a quest to save the world. In this particular installment, the heroes also have to endure the personal struggle of
amnesia Amnesia is a deficit in memory caused by brain damage or brain diseases,Gazzaniga, M., Ivry, R., & Mangun, G. (2009) Cognitive Neuroscience: The biology of the mind. New York: W.W. Norton & Company. but it can also be temporarily caused by t ...
, as many of the main characters do not initially remember who they are. After completing a series of quests, the player learns that in addition to a Real World, there is also a Dream World, made up of people's dreams, and that there is a great evil that wants to conquer both. The Hero and his new party work together to save both worlds from the ever-growing threat.


Gameplay

''Dragon Quest VI'' is a traditional,
turn-based Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is don ...
role-playing video game (in an overhead perspective) that features random battles and a character class system that the Hero and his party members acquire new skills and spells. The Hero travels around the world gathering a party throughout his adventure. To progress in the story, the party must defeat specific boss monsters or trigger specific
flags A flag is a piece of fabric (most often rectangular) with distinctive colours and design. It is used as a symbol, a signalling device, or for decoration. The term ''flag'' is also used to refer to the graphic design employed, and flags have ...
. In order to defeat the bosses, the player must spend time training the party by gaining
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s from battles to advance in character and class levels. Other new features were added to the series, such as: the monsters being animated when they attack. The
Slime Slime or slimy may refer to: Science and technology Biology * Slime coat, the coating of mucus covering the body of all fish * Slime mold, an informal name for several eukaryotic organisms * Biofilm, or slime, a syntrophic community of micr ...
Arena and Best Dresser Contest were new mini-games introduced; the casinos return from previous ''Dragon Quest'' games. Like previous games, mini medals can be found hidden throughout the worlds and can be traded for items. There are bonus dungeons and a few extra characters after beating the main storyline. There is a day and night system, as in some previous installments; with certain storyline events happening at night. While the Monster Master class can catch monsters in the original Super Famicom version it is not a major part of the game. Another returning feature from the past two games is the use of the wagon, which allows characters to be swapped out for other ones on the world map.


Class system

This ''Dragon Quest'', similar to ''
Dragon Quest III ''Dragon Quest III: The Seeds of Salvation'', titled ''Dragon Warrior III'' when initially localized to North America, is a 1988 role-playing video game developed by Chunsoft and published by Enix. It is the third installment in the ''Dragon Que ...
'' and ''
Dragon Quest VII ''Dragon Quest VII: Fragments of the Forgotten Past'' is a 2000 role-playing video game developed by Heartbeat and ArtePiazza, and published by Enix for the PlayStation. The game was produced by Yuji Horii, who has presided over the ''Dragon Qu ...
'', has a
class system A social class or social stratum is a grouping of people into a set of Dominance hierarchy, hierarchical social categories, the most common being the working class and the Bourgeoisie, capitalist class. Membership of a social class can for exam ...
. Once the party gets to Alltrades Abbey, they have the option of becoming one of several starter classes.Priest: This is the shrine at Alltrades. As you travel, you will learn the skills of your class. Does someone wish to change classes? Each class has eight levels, which are gained by winning a specific number of battles (unlike character levels, which are gained by earning experience points), and advancing in level teaches a character new spells and / or skills, which are retained across class changes. Once a character has mastered a specific set of two or three starter classes, they can change into a hybrid class that builds on their themes. For example: mastering Warrior and Martial Artist unlocks the Gladiator Class, which learns powerful physical attacks, and mastering certain hybrid classes unlocks the Hero class. Some of the classes give special bonuses beyond their stats and abilities such as the Merchant who gives a small bonus to the party's income after every battle, or the Sage who receives a discount to MP costs. To master a class, the character must fight a set number of battles as that class. Once certain hybrid classes are mastered, a stat relating to that class will permanently go up. There are two secret classes as well, Dragon (Hackasaurus) and Liquid Metal Slime, which are unlocked through consumable books. Dragon Quest VI was the first game in the series to include (special attacks and other techniques that are not spells and usually do not cost MP) for human party members. These special techniques were added to the remakes of III, IV and V later on.


Plot


Setting

Like the other ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' games in the series, the setting of ''Dragon Quest VI'' is medieval, complete with castles, knights, and magic. The main world is divided into the "Real World" and "Dream World", each with a separate, but similar map. To get from one world to the other, the party uses special warps (such as in wells), by ascending/descending stairs on the world map or falling through holes in the "Dream World" to the "Real World". If something cannot be found in the "Real World", it may appear in the "Dream World", such as with Spiegelspire, at the middle of the game.


Story

''Dragon Quest VI'' opens as the Hero and his party of a mysterious woman and a bulky man approach Murdaw, the demon king's castle. After the woman uses an ocarina to summon a dragon, the party enters the castle and comes face to face with the Dreadfiend Murdaw (Demon King Mudō "魔王ムドー" in Japanese version). Overpowering the trio, the demon king appears to destroy each member of the party, but suddenly, the Hero wakes up in the mountain town Weaver's Peak. Tania, a young woman from Weaver's Peak, insists that he was having a bad dream and introduces herself as his sister. After getting out of bed, the town elder tasks the Hero to get a crown in preparation for the annual Mountain Spirit festival, which takes him to Haggleton. The hero finds out the man who is supposed to make the crown has gone out somewhere to the northwest of town and never came back. The Hero heads in that direction and finds a large hole with the crown maker just barely hanging on. The hero attempts to rescue him and succeeds, but in the process, slips and falls to the world below. In this mysterious world, the Hero finds a nearby town in which the townspeople cannot see him. The Hero receives a tip from one of the townspeople: There is a special well to the north from which people who enter never come back; the Hero heads in that direction, enters the well, and returns to his world. After receiving the ceremonial crown from the crown maker for no charge after saving his life, the Hero heads back to Weaver's Peak just in time for the festival to begin. During the festival, the Hero receives a mysterious vision that a great evil will take over the world; the elder asks him to leave the village in preparation for this disaster. The next day, the Hero finds out that the world that he stumbled onto was called the "Phantom World" and is given a pass by the elder that allows him entry into Somnia, where he can meet the king. At Somnia, the Hero meets Carver, who does not seem to remember the Hero. The Hero then meets Captain Blade, leader of Somnia's military, who gives the potential soldier candidates a task to find a special item in a tower. The Hero manages to find this item successfully and formally becomes a soldier of Somnia. After a task, the Hero and Carver work together to obtain a horse for an old man. Carver also becomes a soldier of Somnia. The Hero and Carver speak to the king, who informs them that to defeat Murdaw, they need the Mirror of Ra. The Hero and Carver discover another portal similar to the one near Haggleton, which eventually leads them to Port Haven, another town where they can not be seen. Milly, also appearing to have lost her memory, sees them and helps them become visible via Madame Luca's help. The party discovers a Somnia Castle in the “Phantom World” and learns that the prince—who looks like the Hero—is missing. They also meet Captain Rusty, who bears a striking resemblance to Captain Blade. Gaining entrance to the Moonmirror Tower, the party meets Ashlynn, a woman who was invisible in the “Phantom World” at first, too, and together they find the Mirror of Ra. The party travels to Murdaw's castle in the original world. After defeating Murdaw, the Hero uses the Mirror on him. Murdaw then turns into the King of Somnia, confused and unaware of what happened. The king reveals that the original world is in fact the Dream World and the Phantom World is the Real World. Upon traveling back to the Real World, the King of Somnia thanks the party for defeating Murdaw in his dreams, but the real Murdaw lives and that the party must travel to Ghent to retrieve a boat to get to Murdaw's lair. In Ghent, Nevan, a healer, joins the party and allows them to use the Ghent Clan's ship. During the fight with the real Murdaw, the Hero is again sent back to Weaver's Peak. With the Mirror of Ra, however, the Hero warps back into the battle and defeats Murdaw. The Queen of Somnia tells the Hero to discover who he really is. This quest leads the party to Arkbolt, where a terrible monster is blocking a nearby cave. The reward for defeating the monster is the famed Sunderbolt Blade, but before the party can strike the final blow, a warrior by the name of Terry kills the monster, winning the sword. After traveling both worlds, the party learns that Murdaw was not the only evil in the world, having fought several other monsters that all seem to be connected. In Sorceria, the party learns that this is Ashlynn's home. The elders tell Ashlynn that the Demon Lord is watching her and give her the powerful spell Magic Burst to fight him. The party also learns that the only way to get to the Demon Lord is through Zenith Tower, but to activate the tower, they need to collect the sword, armor, shield, and helmet of legend. While doing so, the Hero meets his double in Real Weaver's Peak, who gets spooked, and speaks 'Y-You. Y-You're m-m-me!', and says that he must prove himself to be faithful to his family if he is to join powers. Returning to Real Somnia, the King and Queen tell the Hero that he is indeed the prince. When he fused with his clone, the Hero gained his memory back, much like Ashlynn and Carver previously. The party reaches Cloudsgate Citadel and meets Dhuran (デュラン), who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Dhuran then reveals that all the enemies the party has faced were just pawns of Mortamor, the Archfiend. Milly reveals that Terry is her brother and Terry decides to join the party and fight against Mortamor. Once Cloudsgate Citadel returns to normal, the party speaks to King Zenith who informs them of Mortamor's doings and how to reach the Dread Realm. Mortamor plans on merging both worlds. The party's horse fuses with Pegasus, allowing the party to fly to the Dread Realm. Several challenges await in the Dread Realm, including the party's strength suddenly and unexpectedly plummeting. With the help of two Supreme Sage brothers, Benjamin and Isaac, the party enters Mortamor's Castle. After solving many puzzles, they come face to face with Mortamor and defeat him. Isaac reveals that the Dread Realm is falling apart and Pegasus helps them escape. After returning to the Real World, everyone parts ways, with Ashlynn having to return to the Dream World since her Real World self no longer exists. With Mortamor's link between the Real World and the Dream World severed, the Dream World vanishes, with only Cloudgate Castle remaining visible in the Real World. Ashlynn is then shown in the castle, taking care of the newly hatched Zenithian Dragon.


Development


Production

The scenario designer, as in all previous ''Dragon Quest'' games, was
Yuji Horii is a Japanese author, video game designer, writer and director best known as the creator of the ''Dragon Quest'' franchise, supervising and writing the scenario for ''Chrono Trigger'', and '' The Portopia Serial Murder Case'', released in 1983 ...
. Similarly, the lead artist was
Akira Toriyama was a Japanese manga artist and character designer. He came to be regarded as one of the most influential and important authors in the history of manga, authoring highly influential and popular series, particularly Dragon Ball (manga), ''Dra ...
and the sound was composed by
Koichi Sugiyama was a Japanese composer, conductor, and orchestrator. He was best known for composing for the ''Dragon Quest'' franchise, along with several other video games, anime, film, television shows, and pop songs. Classically trained, Sugiyama was c ...
. This is the last game in the series to feature in the Zenithia (天空の城, ''Tenkū no Shiro'' lit. "Sky Castle") trilogy. The appearance of the character Terry was originally Toriyama's design for the game's Hero, but it was rejected by Horii and given to a companion instead. A prequel, ''
Dragon Warrior Monsters ''Dragon Quest Monsters'', released in North America as ''Dragon Warrior Monsters'', is the first video game in the ''Dragon Quest Monsters'' series. It was released in Japan by Enix on September 25, 1998, and co-published by Eidos Interactive ...
'' (''Dragon Quest Monsters: Terry's Wonderland'' in Japan), was released in 1998. This game featured Terry and Milly years before the events of ''Dragon Quest VI''. It was released in North America the next year, even though ''Dragon Quest VI'' was never released in North America. Along with Terry and Milly, several of the main enemies, including Mortamor, reappear. Their previous roles have been eliminated, however, making them appear as just normal enemies. Mortamor and Murdaw (DeathMore and Mudou, respectively, in the localization) do appear as very challenging, very late in-game bosses, though.


Release

The initial release was delayed over a year because of Enix wanting to further develop their game. The game was eventually shown at Shoshinkai in November 1995. ''Dragon Quest VI'' was released a few weeks later on December 9, with the very steep price of 11,400
yen The is the official currency of Japan. It is the third-most traded currency in the foreign exchange market, after the United States dollar and the euro. It is also widely used as a third reserve currency after the US dollar and the euro. T ...
(roughly over 100 U.S. dollars). The game went on to sell over 3.2 million copies. In Japan, the game made the news in 2005, when a Japanese student threatened another student over an argument about which ''Dragon Quest'' is the best, the student doing the threatening favoring ''Dragon Quest VI''. Like its predecessor, ''Dragon Quest VI'' did not receive an English-language localization because of being cost-ineffective. At 4MB, it was one of the largest games made for the Super Famicom as well as the largest the console could support without adding bank-switching circuitry to the cartridge, and translating it would have necessitated even bigger and more expensive ROMs. In addition, the game was a late release for the Super Famicom and by the time an English localization could be finished, Enix had already dropped support for the console in North America and moved to the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
.


Nintendo DS remake

The ''Dragon Quest VI'' enhanced remake for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
was announced in late
2007 2007 was designated as the International Heliophysical Year and the International Polar Year. Events January * January 1 **Bulgaria and Romania 2007 enlargement of the European Union, join the European Union, while Slovenia joins the Eur ...
by Square Enix and was developed by ArtePiazza. The game was released in Japan on January 28, 2010, in North America on February 14, 2011, and in Europe on May 20, 2011. This version has a few differences * The after-battle monster recruitment has been removed. In the original 1995 Super Famicom version of Dragon Quest VI, certain types of monsters can be randomly recruited if they are defeated with a Monster Master in the party. In the 2010 DS remake, this system has been removed, instead, there are certain Slimes that will join you once you accomplish a specific task. Lizzie still remains recruitable. * Since this version comes with a built in map of both worlds on the top of the screen, the World Map and the Magic Map have been removed. * The 'Tag Mode' system from
Dragon Quest IX ''Dragon Quest IX: Sentinels of the Starry Skies'' is a 2009 role-playing video game developed by Level-5 (company), Level-5 and Square Enix for the Nintendo DS. Published by Square Enix in Japan in July 2009 and by Nintendo overseas the followin ...
has been implemented, which allows wireless communication and data transfer between two DS systems. * A Slime Curling mini-game was added. * The names of the following characters from this game were changed in
Dragon Quest IX ''Dragon Quest IX: Sentinels of the Starry Skies'' is a 2009 role-playing video game developed by Level-5 (company), Level-5 and Square Enix for the Nintendo DS. Published by Square Enix in Japan in July 2009 and by Nintendo overseas the followin ...
as follows: Mireille (Mireyu) as Milly, Hassan as Carver, Barbara (Bābara) as Ashlynn, Redach (Reidakku) as Somnia, and San Marino as Port Haven. On April 28, 2008, it was reported that
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
has applied for the trademark "The Realms of Reverie" at the
United States Patent and Trademark Office The United States Patent and Trademark Office (USPTO) is an List of federal agencies in the United States, agency in the United States Department of Commerce, U.S. Department of Commerce that serves as the national patent office and trademark ...
, leading to speculation that it was the localized title for this game. On May 20, 2008, Square Enix opened up the North American site featuring the three Dragon Quest DS remakes, acknowledging ''Realms of Reverie'' as the official subtitle, as well as confirming a release in North America. The title was later changed to "Realms of Revelation" just prior to release. Listings in some stores, including on price tags and the like, still use the "Reverie" title. Mark Franklin, director of Public Relations at Nintendo, made the claim that ''Dragon Quest VI: Realms of Revelation'' “will give fans unique access to a classic game in the series for the first time” outside Japan. The iOS and Android versions replaced the orchestrated music with the synthesized
MIDI Musical Instrument Digital Interface (; MIDI) is an American-Japanese technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, ...
music in the title screen, which is performed by the
Tokyo Metropolitan Symphony Orchestra The (also known as Tokyō (都響)) is a Japanese orchestra based in Tokyo. Their offices are based at the Tokyo Bunka Kaikan, a concert venue owned by the Tokyo Metropolitan Government. The orchestra performs regularly at Tokyo Bunka Kaikan, Su ...
. However, the synthesized music is entirely remastered in the iOS and Android versions, other than the synthesized music in the DS version.


Related media


Soundtracks

As with every ''Dragon Quest'',
Koichi Sugiyama was a Japanese composer, conductor, and orchestrator. He was best known for composing for the ''Dragon Quest'' franchise, along with several other video games, anime, film, television shows, and pop songs. Classically trained, Sugiyama was c ...
composed the music and directed all the associated spinoffs. Three soundtracks were released for the music of ''Dragon Quest VI''. The first was a two-disk soundtrack, which included an orchestral performance and an OST. The second soundtrack was released on August 23, 2000, and just had the orchestral version. This version was released by SPE Visual Works (now
Aniplex Aniplex, Inc. (株式会社アニプレックス, ''Kabushiki-gaisha Anipurekkusu'') is a Japanese entertainment company and a subsidiary of Sony, Sony Group Corporation, founded in September 1995 by Sony Music Entertainment Japan. The company fo ...
), and was named ''Dragon Quest VI ~The Dream World~ Symphonic Suite''. This version was featured on ''Dragon Quest Daizenshu Vol. 2'', which is a compilation of ''Dragon Quest'' music. A second Symphonic Suite edition of the OST was performed in March 2005 and released on July 19, 2006, also by Aniplex. The Symphonic Suite track list is as follows:


Manga

A 10-volume
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
adaptation of the game was also made, which titled . It was authored by Masaomi Kanzaki and published by
Enix was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting t ...
in the ''
Monthly Shōnen Gangan is a manga imprint owned by Square Enix Holdings. It originated as a manga imprint for Enix before the company merged with Square to form Square Enix. It publishes manga in several anthologies aimed at different reader demographic groups in t ...
'' between 1997 and 2001. The storyline roughly follows that of the video game from which it was based but with several differences, such as the inclusion of the character Kizu Buchi, a spotted slime.


Reception

Kurt Kalata of ''
Gamasutra ''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print maga ...
'' praised the game's storyline, particularly its innovative scenario. While comparable to the light-dark world setting of '' The Legend of Zelda: A Link to the Past'', ''Dragon Quest VI'' featured a unique real world and dream world setting, which he suggests had an influence on the later
Square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
role-playing games ''
Chrono Cross is a 1999 role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. It is set in the same world as ''Chrono Trigger'', which was released in 1995 for t ...
'' and ''
Final Fantasy X is a 2001 role-playing video game developed and published by Square (video game company), Square for PlayStation 2. The tenth main installment in the ''Final Fantasy'' series, it is the first game in the series to feature fully 3D computer gra ...
''. Kalata also praised the gameplay improvements, including its class system that improves on ''Dragon Quest III'' and is now more similar to ''
Final Fantasy V is a 1992 role-playing video game developed and published by Square (video game company), Square. It is the fifth main installment of the ''Final Fantasy'' series. The game first appeared only in Japan on Nintendo's Super Nintendo Entertainmen ...
'', and the addition of a bag that improves on the inventory management of previous games. He concludes that it is "still a fantastic game."


Sales

Despite the very high price of (), ''Dragon Quest VI'' launched with 1,274,857 sales, and sold in December alone. It went on to sell copies in Japan, resulting in it becoming the best-selling game of 1995. In 2010, ''Dragon Quest VI'' for the Nintendo DS sold almost a million copies in Japan in its first week. The game sold over 1.2 million copies by March 2010. According to ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'', ''Dragon Quest VI'' was originally planned for North American release in the spring of 1996 under the title "''Dragon Warrior V''." The Super NES localization of the game never happened, however, as Enix had already given up on the U.S. market. Square, one of the only companies still willing to bring console role-playing video games to the United States, was also still struggling to get their games to sell in the United States, and therefore, ''Dragon Quest VI'' had no companies willing to take a risk for it. In ''Nintendo Power'' vol. 81, the staff wrote an article on ''Dragon Quest VI'', hoping the game would find a North American release. They also suggested why the series might not appeal to the American audience: there is too much fighting and not enough adventuring. Other critics have mentioned that class building becomes tedious and that the dual worlds are too overwhelming, both possible reasons against a US release. ''Dragon Quest VI'' was listed as #7 among the 10 Best Japanese Games Never Released in the U.S. by ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' magazine in their May 2005 issue.


Notes


References


External links

*
Official Nintendo DS ''Dragon Quest Zenithia Portal'' site
* {{good article Android (operating system) games Dragon Quest video games IOS games Japanese role-playing video games Super Nintendo Entertainment System games Turn-based role-playing video games Nintendo DS games Nintendo games Video game remakes 1995 video games Video games developed in Japan Video games scored by Koichi Sugiyama ArtePiazza games Single-player video games