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titled ''Dragon Warrior'' when initially localized to North America, is a 1986
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
developed by Chunsoft and published by
Enix was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting t ...
for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
. It was originally released in Japan in May 1986 and by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
in North America in August 1989. It is the first game in the ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koi ...
'' video game series. ''Dragon Quest'' has been
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
and
remade Bas-Lag is a fictional universe in which several of China Miéville's novels are set. Bas-Lag is a world where both magic (referred to as thaumaturgy) and steampunk technology exist, and where many intelligent races live. This world and the nove ...
for several video game platforms, including the
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
,
MSX2 MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Cor ...
,
PC-9801 The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit Personal computer, personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it inc ...
,
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
,
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
,
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s, and
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
as of 2019. The player controls the hero character who is charged with saving the Kingdom of Alefgard and rescuing its princess from the evil Dragonlord. ''Dragon Warrior''s story became the second part in a trilogy, with several spinoff
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
and
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
series. ''Dragon Quest'' was created by
Yuji Horii is a Japanese author, video game designer, writer and director best known as the creator of the ''Dragon Quest'' franchise, supervising and writing the scenario for ''Chrono Trigger'', and '' The Portopia Serial Murder Case'', released in 1983 ...
, inspired by previous role-playing games such as ''
Wizardry Wizardry may refer to: * ''Wizardry'' (video game series), role-playing video game series, originally published by Sir-Tech ** '' Wizardry: Proving Grounds of the Mad Overlord'', the first game of the series, released in 1981 * ''Wizardry'' (The ...
'', ''
Ultima Ultima may refer to: Places * Ultima, Victoria, a town in Australia * Pangaea Ultima, a supercontinent to occur in the future * ''Ultima'', the larger lobe of the trans-Neptunian object 486958 Arrokoth, nicknamed ''Ultima Thule'' Companies and ...
'', and his own 1983 game ''
The Portopia Serial Murder Case is a 1983 adventure game designed by Yuji Horii and published by Enix. It was first released on the NEC PC-6001 and has since been ported to other personal computers, the Family Computer (Famicom), mobile phone services and most recently, Win ...
''. Horii wanted to create an introductory RPG for a wide audience. He emphasized storytelling and emotional involvement, and simplified the interface, to translate the mostly Western
PC game A personal computer game, or abbreviated PC game, also known as a computer game, is a video game played on a personal computer (PC). The term ''PC game'' has been popularly used since the 1990s referring specifically to games on "Wintel" (Micr ...
genre of RPG to the Japanese
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
market.
Manga artist A manga artist, also known as a mangaka (), is a Cartoonist, comic artist who writes and/or illustrates manga. Most manga artists study at an art college or manga school or take on an apprenticeship with another artist before entering the indus ...
and ''
Dragon Ball is a Japanese media franchise created by Akira Toriyama in 1984. The Dragon Ball (manga), initial manga, written and illustrated by Toriyama, was Serial (literature), serialized in ''Weekly Shōnen Jump'' from 1984 to 1995, with the 519 indi ...
'' creator
Akira Toriyama was a Japanese manga artist and character designer. He came to be regarded as one of the most influential and important authors in the history of manga, authoring highly influential and popular series, particularly Dragon Ball (manga), ''Dra ...
produced the artwork and
Koichi Sugiyama was a Japanese composer, conductor, and orchestrator. He was best known for composing for the ''Dragon Quest'' franchise, along with several other video games, anime, film, television shows, and pop songs. Classically trained, Sugiyama was c ...
composed the music. The North American version features numerous changes, including battery-backed
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save games (rather than using a password save system), larger character sprites, and pseudo-
Elizabethan English Early Modern English (sometimes abbreviated EModEFor example, or EMnE) or Early New English (ENE) is the stage of the English language from the beginning of the Tudor period to the English Interregnum (England), Interregnum and Stuart Restor ...
style dialog. ''Dragon Quest'' was commercially successful in Japan, but its later release as ''Dragon Warrior'' in North America was less favorably received. The original version of the game sold more than copies worldwide, with sold in Japan and 500,000 in the United States. Later, Western critics noted the game's shortcomings but acknowledged its importance to the genre. It inspired
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with substantial changes. The game's synthesized soundtrack has been orchestrated, and its music has been performed at numerous concerts. As a whole, ''Dragon Quest'' has been credited with establishing the basic template for subsequent Japanese console RPGs.


Gameplay

''Dragon Warrior'' is a
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
. Years after its release, its gameplay mechanics have been described as simplistic and spartan. The player controls a young hero who sets out to defeat a being known as the Dragonlord. The player starts with a menu to begin a new quest, continue a previous quest, or change the speed in which messages appear on the screen. In the Japanese version, continuing a quest requires a
password A password, sometimes called a passcode, is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of password-protected services t ...
. In the North American
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
 (NES) English version, the quest is saved onto the game cartridge's battery-backup (called an "Adventure Log" in the "Imperial Scrolls of Honor"), with options to delete or duplicate a saved quest. In a new quest, the player may give the hero any name which the game analyzes to determine the initial ability scores and their statistical growth over the course of the game. ''Dragon Warrior'' presents players with a clear objective from the start and uses a series of smaller scenarios to increase the hero's strength in order to achieve the objective. The game begins in King Lorik's chamber in Tantegel Castle, where the hero receives information about the Dragonlord, whom he must defeat, and the stolen Balls of Light, which he must retrieve. After receiving some items and gold, the hero sets out on his quest. Much of ''Dragon Warrior'' is spent talking to townspeople and gathering information from them that leads to additional places, events, and secrets. Towns contain shops that sell improved weapons and armor; general stores where the player may buy other goods; inns that allow the hero to recover his health and magic, and shops that offer keys for purchase. The player may sell items at half price to shops that provide weapons, armor, or general goods. The hero's status window is shown whenever he stops moving, displaying his current
experience level An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
(LV) and the number of
hit point Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute ...
s (HP),
magic point Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different ...
s (MP), gold (G), and
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s (E). To safely progress to the next areas in the game, the player needs to accumulate experience points and gold by defeating enemies outside of towns – in the
overworld An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some pla ...
and in dungeons. Apart from the Dragonlord's castle and locked doors, there are no physical restrictions on where players can roam. Instead, monsters increase in difficulty as players venture further from Tantegel castle. As the hero's
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
increases, the player can explore further afield with less risk. Enemies appear in
random encounter A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected ...
s and the hero fights one opponent at a time. The encounter rate is lowest on fields and increases in forests and hills. Battles are
turn-based Timekeeping is relevant to many types of games, including video games, tabletop role-playing games, board games, and sports. The passage of time must be handled in a way that players find fair and easy to understand. In many games, this is don ...
and fought from a first-person perspective while the hero remains off-screen. In combat, players must defeat the enemy by reducing its HP to zero. During combat, players have four commands: "fight", "run", "spell", and "item". The "fight" command causes the hero to attack the enemy with a weapon, or with his bare fists if no weapon is available, in an attempt to inflict damage. With the "run" command, the hero attempts to escape from a battle, which is recommended if his HP is low. The "spell" command casts magic that can, for example, heal the hero or damage the enemy. The "item" command uses herbs that replenish the hero's HP. During combat, the hero loses HP when he takes damage, and the display turns red when his HP is low. If his HP falls to zero, he dies and is taken back to King Lorik to be resurrected, and loses half his gold "as punishment". If the hero succeeds in defeating an enemy, he gains experience points and gold; if he gains enough experience points, his experience level increases, giving him greater strength, agility, speed, and the ability to use magic spells. Every time a spell is used, the hero's MP decreases at a different cost per spell. Both HP and MP can be restored by resting at an inn, and a
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
can replenish the hero's MP in Tantegel Castle. As the hero earns more gold, better weapons, armor, and items can be purchased. The player can conservatively manage the limited inventory space. Exploring the dark caves requires a torch or the "RADIANT" spell to display a temporary field of vision. In the English version, the player can return to King Lorik at any time to save the quest. The control pad moves the hero and the menu cursor. Other buttons confirm and cancel commands. The English version has menu commands to talk to people, check their status, search beneath their feet, use items, take treasure chests, open doors, and use stairs. In some remakes, certain commands are assigned to buttons, navigating stairs is automatic, and the hero's speed is higher.


Plot

''Dragon Warrior''s plot is a twist on the classic
damsel in distress The damsel in distress is a narrative device in which one or more men must rescue a woman who has been kidnapped or placed in other peril. The "damsel" is often portrayed as beautiful, popular, and of high social status; she is usually depicted ...
, in that the player does not even have to meet with or speak with her to complete the game.


Backstory

''Dragon Warrior'', its sequel, '' Dragon Quest II'', and its prequel, '' Dragon Quest III'', make up a trilogy with a shared timeline. The story's background begins when the kingdom of Alefgard was shrouded in permanent darkness. The brave warrior
Erdrick The Hero, also known as Loto in Japanese and Erdrick in English, is the protagonist of the 1988 video game ''Dragon Quest III''. Unlike previous ''Dragon Quest'' protagonists, this Hero can be male or female, though fans criticized the lack of di ...
("Loto" in the Japanese versions and
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
remake) defeated an evil creature and restored light to the land. In Erdrick's possession was the Ball of Light, which he used to drive away enemies who threatened the kingdom. Erdrick handed the Ball of Light to King Lorik, and Alefgard remained peaceful for a long time. The Ball of Light kept winters short in Alefgard and helped maintain peace and prosperity for the region. However, there is one man who shunned the Ball of Light's radiance and secluded himself in a mountain cave. One day, while exploring the cave's extensive network of tunnels, the man encountered a sleeping
dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
who awoke upon his entrance. He feared the dragon would incinerate him with its fiery breath, but the dragon instead knelt before him and obeyed his commands. This man, who is later discovered to be a dragon, became known as the Dragonlord. One day, after his soul became corrupted by learning magic, the Dragonlord attacked Tantegel Castle and the nearby town of Breconnary with his fleet of dragons and set the town on fire. Riding a large red dragon, the Dragonlord descended upon Tantegel Castle and stole the Ball of Light. Soon, monsters began to appear throughout the entire land, destroying everything in their paths. Much of the land became poisonous marshes, and at least one destroyed town never recovered and remains in ruins. The following day, Erdrick arrived at Tantegel Castle to speak with King Lorik and offered his help to defeat the Dragonlord. After searching the land for clues to the Dragonlord's location, Erdrick found that the Dragonlord lived on an island that could be accessed only via a magical bridge that only a Rainbow Drop could generate. After venturing to the island, Erdrick disappeared. Many years later, during King Lorik XVI's reign, the Dragonlord attacked the kingdom again and captured Princess Gwaelin. Many heroes tried and failed to rescue the princess and recover the Ball of Light from the Dragonlord's castle, called Charlock. The prophet Mahetta predicted that "One day, a descendant of the valiant Erdrick shall come forth to defeat the Dragonlord." However, when the descendant arrives as the game's hero, many of the people of Alefgard have forgotten the story of Erdrick, and those few who do remember consider it a myth and do not believe in Mahetta's prophecy. King Lorik starts to mourn the decline of his kingdom.


Main story

The game begins when the player assumes the role of a stranger who arrives at Tantegel Castle. A castle guard tells him that a dragon has captured the princess and is holding her captive in a distant cave. Determined to rescue the princess and defeat the Dragonlord, he discovers an ancient tablet hidden inside a desert cave; carved on the tablet is a message from Erdrick that outlines what the hero needs to do to follow in Erdrick's footsteps and defeat the Dragonlord. The hero eventually rescues Princess Gwaelin, but realizes that in order to restore light to Alefgard, he must defeat the Dragonlord at Charlock Castle. After the hero collects a series of relics, he creates a bridge to reach Charlock and fights his way through the castle before finally confronting the Dragonlord. At this point the hero is given a dialogue choice – to side with the Dragonlord or to challenge him. If players choose the former, the game ends, the hero is put to sleep, and the game freezes; however, in the GBC remake, the hero instead wakes up from a bad dream. If the player chooses to fight, a final battle between the hero and the Dragonlord commences. Once the hero defeats the Dragonlord he reclaims the Ball of Light, eradicating all monsters in Alefgard, and triumphantly returns to Tantegel Castle where King Lorik offers his kingdom as a reward. The hero turns down the offer and instead wishes to find his own kingdom. Accompanied by Princess Gwaelin, the hero then sets off in search of a new land; this sets the stage for the events in ''Dragon Warrior II'', which take place many years later and tells the story of three of the hero's descendants.


Characters

The two main characters are the hero and the Dragonlord. Major supporting characters are King Lorik (King Lars in the GBC remake); his daughter Princess Gwaelin (Lady Lora), and two sages the hero meets during his journey. The hero, who comes from a land beyond Alefgard, is a descendant of the legendary Erdrick. When the hero arrives, he does not appear to be a warrior – he arrives without weapons or armor – and is ignorant of the situation. The populace thinks his claim of the ability to defeat the Dragonlord are preposterous; however, King Lorik sees this ability, which give him hope and he aids the hero on his quest. The Dragonlord is a dragon who rules from Charlock Castle, which is visible from Tantegel Castle, the game's starting point. His soul became evil by learning magic. Rumors say that, through a spy network, he knows everything that happens in Alefgard. He seeks "unlimited power and destruction", which results in a rising tide of evil throughout Alefgard. The Dragonlord wants to enslave the world with his army of monsters that he controls with his will.


Development


Background

When Eidansha Boshu Service Center was founded in 1975 it published tabloid magazines that advertised real estate. In 1982, after failing to establish a chain of stores, the company's founder
Yasuhiro Fukushima was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting to ...
transformed it into a software company devoted to gaming and created
Enix was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting t ...
. To find talent for the company, Fukushima held the "Enix Game Hobby Program Contest". The competition was styled after manga competitions, was advertised in computer and manga magazines, and had a  million prize for the winners. The winners were ,
Koichi Nakamura is a Japanese video game designer. Nakamura gained fame as a programming prodigy while still in high school; in 1982, he entered Enix's first national programming contest and claimed runner-up prize with his entry, '' Door Door''. In 1984, he fo ...
, and manga magazine ''
Shōnen Jump Shōnen Jump or Shonen Jump may refer to: *''Weekly Shōnen Jump'', a Japanese manga anthology magazine published by Shueisha since 1968 *Jump (magazine line), ''Jump'' (magazine line) **''Shōnen Jump+'', a digital magazine and mobile application s ...
'' writer Yuji Horii, who was the top winner. Horii designed a tennis game, '' Love Match Tennis'', which became Enix's first release. While he did not believe he would win, he was motivated by his editor, who enjoyed the games and published Horii's articles on them. Later, when Enix began creating games for the NES, Fukushima held another contest. This time, Nakamura won with his "cartoonish and creative contest entry" '' Door Door'', which became Enix's first release for the NES. Horii's earliest inspiration for ''Dragon Quest'' is his own 1983 PC
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
''
The Portopia Serial Murder Case is a 1983 adventure game designed by Yuji Horii and published by Enix. It was first released on the NEC PC-6001 and has since been ported to other personal computers, the Family Computer (Famicom), mobile phone services and most recently, Win ...
'' – a murder mystery
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
that bears some similarities to games such as ''
Mystery House ''Mystery House'' is an adventure game released by On-Line Systems in 1980. It was designed, written and illustrated by Roberta Williams, and programmed by Ken Williams for the Apple II. ''Mystery House'' is the first Graphic adventure gam ...
'' (1980), ''
Zork ''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company ...
'' (1980), ''
King's Quest ''King's Quest'' is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following ...
'' (1984), and particularly '' Déjà Vu'' (1985). Horii wanted to advance the game's storyline through dialogue. ''Portopia'' was originally released for Japan's
NEC PC-6001 The PC-6000 series is a series of 8-bit home computers introduced in November 1981 by NEC Home Electronics. There are several models in this series, such as the PC-6001, the PC-6001 MK2 and the PC-6001 MK2 SR. There is also an American version, c ...
and was later
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desig ...
to the Famicom in 1985. The port is Enix's second release for the system and the first game which Horii and Nakamura worked on together. Horii redesigned the interface for the port to accommodate the console's limited controls, and added a dungeon-crawling area which the detective explores. While ''Portopia'' did not directly result in ''Dragon Quest''s creation, it was, according to
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conte ...
, "a proving ground" for the RPG. The menu-based command system of ''Portopia'' would later be used in ''Dragon Quest''. The original idea for what became ''Dragon Quest'' came during the development of the 1985 Famicom port of ''Portopia''. Horii and Nakamura discovered the RPG ''
Wizardry Wizardry may refer to: * ''Wizardry'' (video game series), role-playing video game series, originally published by Sir-Tech ** '' Wizardry: Proving Grounds of the Mad Overlord'', the first game of the series, released in 1981 * ''Wizardry'' (The ...
'' at a
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. It had some influence on the Famicom ''Portopia''s
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video g ...
segments, and Horii liked its depth and visuals. He wanted to create a game similar to ''Wizardry'', to expose Japan to the mainly Western-dominated RPG genre, and to expand the genre beyond computer enthusiasts. Horii also cited ''
Ultima Ultima may refer to: Places * Ultima, Victoria, a town in Australia * Pangaea Ultima, a supercontinent to occur in the future * ''Ultima'', the larger lobe of the trans-Neptunian object 486958 Arrokoth, nicknamed ''Ultima Thule'' Companies and ...
'' as an inspiration for ''Dragon Quest''s gameplay, specifically the first-person random battles in ''Wizardry'' and the
overhead perspective A variety of Computer graphics, computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to Graphics hardware ...
of ''Ultima''. Though the RPG genre was predominantly Western and limited to PCs, Japanese gamers enjoyed home-grown games such as '' The Black Onyx'' and the ''Dragon Slayer'' series alongside Western RPG ports. However, while Horii and Nakamura enjoyed the dungeon crawling and statistical nature of ''Wizardry'', they realized most people would not. This had not originally been a concern, but the success of ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'' greatly increased the potential audience of any new Famicom or NES game. To create ''Dragon Quest'', the gameplay needed to be simplified. According to Horii: "There was no keyboard, and the system was much simpler, using just a
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controller. But I still thought that it would be really exciting for the player to play as their alter ego in the game. I personally was playing ''Wizardry'' and ''Ultima'' at the time, and I really enjoyed seeing my own self in the game." In order to create an RPG that would appeal to a wide audience unfamiliar with the genre, and video games in general, Horii wanted to create a new kind of RPG that did not rely on previous experience with the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' tabletop RPG, did not require hundreds of hours of rote fighting, and could appeal to any kind of gamer. To accomplish this he needed to simplify the system and have players associate themselves with the hero. Thus as the game progressed, the hero would become stronger, in contrast to action games like ''Super Mario Bros.'' where Mario does not become continuously more powerful throughout the entire game. He wanted to build on ''Portopia'' and place a greater emphasis on storytelling and emotional involvement. He developed a coming-of-age tale that audiences could relate to and made use of RPG level-building gameplay as a way to represent this.


Japanese development

Yuji Horii and his team at Chunsoft began developing ''Dragon Quest'' in 1985. He believed that the Famicom was the ideal platform for it, because unlike
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s, players would not worry about spending money if they got a
game over "Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in ga ...
, and they could continue playing from where they left off. Losing a battle results in resurrection at a previous save point rather than the game ending, making the game more accessible. He wanted to include multiple
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s but was forced to use only one due to memory constraints. Horii knew that RPGs had a steeper learning curve than other video games, and to compensate for this he implemented quick level-ups at the start of the game with a clear final goal that is visible from the world map's starting point: the Dragonlord's castle. He provided a series of smaller scenarios in order to build up the player's strength to achieve the final objective. He created an
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
which is not blocked physically in any way except by monsters that can easily kill unprepared players;
Gamasutra ''Game Developer'' (known as ''Gamasutra'' until 2021) is a website created in 1997 that focuses on aspects of video game development. It is owned and operated by Informa TechTarget and acted as the online sister publication to the print maga ...
described this as one of the earliest examples of
nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a ...
. Horii used bridges to signify changes in difficulty and implemented a level progression with a high starting growth rate that decelerates over time, which contrasts with the random initial stats and constant growth rates of the early editions of ''Dungeons & Dragons''. To appeal to a larger audience, manga artist and creator of ''
Dragon Ball is a Japanese media franchise created by Akira Toriyama in 1984. The Dragon Ball (manga), initial manga, written and illustrated by Toriyama, was Serial (literature), serialized in ''Weekly Shōnen Jump'' from 1984 to 1995, with the 519 indi ...
'',
Akira Toriyama was a Japanese manga artist and character designer. He came to be regarded as one of the most influential and important authors in the history of manga, authoring highly influential and popular series, particularly Dragon Ball (manga), ''Dra ...
, was hired. As with ''Dragon Ball'', his artwork features characters "whose strength and cunning transcend generations", with humorous elements such as a chibi style.
Koichi Sugiyama was a Japanese composer, conductor, and orchestrator. He was best known for composing for the ''Dragon Quest'' franchise, along with several other video games, anime, film, television shows, and pop songs. Classically trained, Sugiyama was c ...
, the game's music composer, solicited Enix via a PC game's feedback questionnaire. He was already a well-known composer of television shows and pop songs, and, upon seeing his feedback, Enix producer Yukinobu Chida contacted him to confirm that "he was ''the'' Sugiyama from television". Chida asked Sugiyama to compose a score for ''Dragon Quest''. The game's classical score is Sugiyama's second video game composition after '' Wingman 2''. He said it took him five minutes to compose the original opening theme, and noted the difficulty in adding a personal touch to the short jingles, but that his past experience with creating music for television commercials helped. According to Sugiyama, a composer has between three and five seconds to catch the audience's attention through music. The theme and his other jingles for ''Dragon Quest'' have remained relatively intact in its sequels.


1989 North American localization

Coverage of ''Dragon Quest''s North American localization first appeared in '' Nintendo Fun Club News'' winter 1988 issue. With this, the game's title was changed to ''Dragon Warrior'' to avoid infringing on the trademark on wargame publisher
Simulations Publications Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship ''Strategy & Tactics'', in the 1970s and early 1980s. It produced an enormous number of games and introduced innovat ...
's pen-and-paper RPG ''
DragonQuest ''Dragonquest'' is a science fantasy novel by the American-Irish author Anne McCaffrey. It is the sequel to '' Dragonflight'', set seven years later and the second book in the ''Dragonriders of Pern'' series. ''Dragonquest'' was first published ...
''. The article sources the game's Japanese version for images and names, briefly explaining the backstory and basic gameplay elements, comparing the game to ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
''. The game was later mentioned in ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' "Pak Watch" preview section in March 1989, mentioning '' Dragon Quest III''s Japanese release in the magazine's premiere July 1988 issue. It again mentioned the change of name from ''Dragon Quest'' to ''Dragon Warrior'', its inspiration of two Japanese sequels, and that its release was still distant in time.


Release

''Dragon Quest'' was released in Japan in 1986 for the Famicom, the MSX, the MSX2, and the PC-9801. ''Dragon Warrior'' was released in North America by
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to p ...
under the direction of
Satoru Iwata Satoru Iwata (; December6, 1959July11, 2015) was a Japanese businessman, video game programmer and producer. Beginning in 2002, he was the fourth president of Nintendo, as well as the chief executive officer (CEO) of Nintendo of America from ...
with help from Horii in August 1989 – months before the Japanese release of '' Dragon Quest IV''. Because the game was released in North America nearly three years after the original release in Japan, the graphics were improved. Instead of lengthy
password A password, sometimes called a passcode, is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of password-protected services t ...
s with
kana are syllabary, syllabaries used to write Japanese phonology, Japanese phonological units, Mora (linguistics), morae. In current usage, ''kana'' most commonly refers to ''hiragana'' and ''katakana''. It can also refer to their ancestor , wh ...
characters, the North American version has a battery-backed RAM savegame. Akira Toriyama's artwork in the instruction booklets was changed to reflect a more traditional tone of popular American based RPGs such as the ''Ultima'' series. The character sprites were changed to face their direction of travel; in the Japanese versions, the sprites are smaller and face only forward, requiring players to choose a direction for actions from a menu. Spells were given self-explanatory one-word titles instead of the made-up words of the Japanese version. Locations were renamed, and dialogue was rewritten from its whimsical style comparable to ''Dragon Ball'' to a style inspired by
Elizabethan English Early Modern English (sometimes abbreviated EModEFor example, or EMnE) or Early New English (ENE) is the stage of the English language from the beginning of the Tudor period to the English Interregnum (England), Interregnum and Stuart Restor ...
, with sentences such as "Thy hit points have decreased by 1." Nintendo also removed salacious humor and religious connotations from the English-language version. For example, in the Japanese version, in the town where the hero first buys keys, a woman offers to sell puff-puffa Japanese
onomatopoeia Onomatopoeia (or rarely echoism) is a type of word, or the process of creating a word, that phonetics, phonetically imitates, resembles, or suggests the sound that it describes. Common onomatopoeias in English include animal noises such as Oin ...
for a girl rubbing her breasts in someone's face, or juggling her own breasts. In the North American version, the same woman sells tomatoes. The term has been included in the game's sequels as well as in Toriyama's ''Dragon Ball'' series. Katsuya Terada created some of the artwork for the early ''Dragon Warrior'' articles in ''Nintendo Power''. Neither Terada nor those editing the artwork for the instruction booklet followed Toriyama's work; they instead used the settings and character poses to create alternate artwork in an American style. The Japanese hero has a chibi manga style, and the English version's appearance is based on "the West's template of a medieval hero". In June 1989, ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
''s "Quartermann" speculated that ''Dragon Warrior'' would be Nintendo's "big release" in North America that Christmas based on the immense popularity of the series in Japan, especially '' Dragon Quest III''. ''Nintendo Power'' provided three feature articles on ''Dragon Warrior'' for issues between May and October 1989 and the November–December 1989 issue includes a
strategy guide Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and video game walkthroughs is somewhat blurred, with the former often containing or being written around the ...
. The March–April 1990 issue of ''Nintendo Power'' has a map of the game world, with a poster of '' Super Contra'' on the other side, and a ''Dragon Warrior'' text adventure. In late 1990, Nintendo reportedly strategized the unloading of unsold game units by sending free copies of ''Dragon Warrior'' to ''Nintendo Power'' subscribers, including a 64-page ''Explorer's Handbook'' with a full walkthrough of the game and additional backstory. At the time, the game cost approximately at retail and the magazine's subscription fee was only . The giveaway attracted nearly 500,000 new magazine subscribers, and many more renewed subscriptions just to get the game. The series would eventually see greater success in North America more than a decade later.


Re-releases and remakes

Enix
remade Bas-Lag is a fictional universe in which several of China Miéville's novels are set. Bas-Lag is a world where both magic (referred to as thaumaturgy) and steampunk technology exist, and where many intelligent races live. This world and the nove ...
''Dragon Quest'' and '' Dragon Quest II'' for the single-cartridge compilation ''Dragon Quest I & II'' for the Super Famicom on December 18, 1993. More than 1.2 million copies were sold in Japan. In 1998, Enix released ''BS Dragon Quest'' for the Super Famicom via the
Satellaview The is a satellite modem peripheral produced by Nintendo for the Super Nintendo Entertainment System, Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, maga ...
peripheral exclusively in Japan. The latter consists of four one-hour scenarios downloaded on a weekly schedule. The player is tasked with leveling the character, collecting medals, and completing scenario-specific conditions with special
real-time Real-time, realtime, or real time may refer to: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control Syst ...
events. The compilation was re-released for the GBC, developed by
Tose (also called Tose Software) is a Japanese video game developer based in Kyoto. It is mostly known for developing Nintendo's ''Game & Watch Gallery'' series, various ''Dragon Ball'' games, as well as contract work or assistance to other develo ...
and released by Enix on September 23, 1999, in Japan and September 27, 2000, in North America. It uses an entirely new translation, discards the pseudo-Elizabethan English style and uses names closer to those in the Japanese version. In this remake, "Dragonlord" is changed to "DracoLord", and "Erdrick" is changed to "Loto". Several additional features were added such as where the player can quicksave the game anytime outside a battle. Players can store some gold. The menu was streamlined and monsters yield more experience and gold, saving time. In 2004, ''Dragon Quest'' and its sequel were remade for mobile phones in Japan. These are graphically based on the Super Famicom remake of ''
Dragon Quest III ''Dragon Quest III: The Seeds of Salvation'', titled ''Dragon Warrior III'' when initially localized to North America, is a 1988 role-playing video game developed by Chunsoft and published by Enix. It is the third installment in the ''Dragon Que ...
'' and '' Dragon Quest VI''. On September 15, 2011, the ''Dragon Quest 25th Anniversary Collection'' compilation for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
was released in Japan, containing the Famicom version, Super Famicom version, ''Dragon Quest II'', and ''Dragon Quest III''. It includes original copies of the games' strategy guides, original artwork, and development material. In October 2013, Square Enix announced the re-release of ''Dragon Quest I–VIII'' for Android and
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
. In November 2013, the game was released for iOS and Android in Japan, based on the 2004 mobile remake. The United States and Europe mobile versions were released on September 11, 2014. In the
Nintendo Direct Nintendo Direct is a series of online presentations or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began ...
in September 2019, Nintendo confirmed that ''Dragon Quest I'', ''II'' and ''III'', would be released on the Nintendo Switch on September 27, 2019. In the Nintendo Direct in June 2024, a HD-2D remake of ''Dragon Quest I'' & ''II'' was announced, and is set to be released on October 30, 2025 for Nintendo Switch,
Nintendo Switch 2 The is a hybrid video game console developed by Nintendo, released in most regions on June5, 2025. Like the original Nintendo Switch, Switch, it can be used as a Handheld game console, handheld, as a Tablet computer, tablet, or connected via ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
,
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, and
Xbox Series X/S The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
.


Related media

''Dragon Warrior'' has inspired related media in the form of a manga series, which has been adapted to anime, and a
symphonic A symphony is an extended musical composition in Western classical music, most often for orchestra. Although the term has had many meanings from its origins in the ancient Greek era, by the late 18th century the word had taken on the meaning ...
video game soundtrack Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the s ...
.


Anime and manga

The manga series, , was written by
Chiaki Kawamata is a Japanese science fiction writer and critic. He has won both the Seiun Award and the Nihon SF Taisho Award. Kawamata is also noted for writing the story of the manga ''Emblem of Roto''. Awards * 1981: Seiun Award Japanese Long Form Award fo ...
and Junji Koyanagi, with artwork by Kamui Fujiwara, and was published between 1991 and 1997 by ''
Monthly Shōnen Gangan is a manga imprint owned by Square Enix Holdings. It originated as a manga imprint for Enix before the company merged with Square to form Square Enix. It publishes manga in several anthologies aimed at different reader demographic groups in t ...
''. Enix compiled the series into 21 volumes, which were later released on compact disc in 1994. It was released on December 11, 2009 for the
PlayStation Store PlayStation Store (PS Store) is a digital distribution service for users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via PlayStation Network. The store offers a range of downloadable content both ...
as part of the initial launch of Sony's digital comic distribution. In 1996, an anime movie based on the manga was released on videocassette. Square Enix started publishing a sequel series, , in 2005. wrote the first four volumes, and Takashi Umemura wrote the last five; Yuji Horii supervised the manga, and Kamui Fujiwara contributed the artwork. ''Dragon Quest Saga: Emblem of Roto'' takes place between ''Dragon Warrior III'' and ''Dragon Warrior''. After monsters possessed Carmen's king for seven years, the kingdom fell to the hordes of evil. The only survivors were Prince Arus and an army General's daughter, Lunafrea. Meanwhile, in the Kingdom of Loran, a child is born and is named Jagan in accordance with the demon lord Imagine's orders. Arus and Lunafrea set out to defeat the monsters and restore peace to the world. The sequel, ''To the Children Who Inherit the Emblem'', takes place five years after the events in ''Dragon Quest Saga: Emblem of Roto''. The world is again in chaos and a young boy, , sets out to gather companions to help him save the world from evil.


Soundtrack

Koichi Sugiyama was a Japanese composer, conductor, and orchestrator. He was best known for composing for the ''Dragon Quest'' franchise, along with several other video games, anime, film, television shows, and pop songs. Classically trained, Sugiyama was c ...
composed and directed the music for ''Dragon Warrior''. The soundtrack included eight tracks, which ''RPGFan'' said was "the foundation for Sugiyama's career". The pieces were arranged and incorporated into later ''Dragon Warrior'' games' soundtracks. The music has been released in a variety of formats. The first is as a Drama CD, released by Enix on July 19, 1991, which incorporated a narrated story. ''Super Famicom Edition Symphonic Suite Dragon Quest I'', published by
Sony Records Sony Records was a record label founded by R&B duo Ike & Tina Turner in 1963. It was not affiliated with Sony Group Corporation. Ike Turner produced singles by members of the Kings of Rhythm and the Ikettes on Sony Records. Records on the la ...
on January 12, 1994, followed; the soundtrack featured orchestral versions of the tracks played by the
London Philharmonic Orchestra The London Philharmonic Orchestra (LPO) is a British orchestra based in London. One of five permanent symphony orchestras in London, the LPO was founded by the conductors Thomas Beecham, Sir Thomas Beecham and Malcolm Sargent in 1932 as a riv ...
and the original versions of the tunes. The game's classical score was considered revolutionary for console game music. The soundtrack's "eight melodies" approach set the template for most RPG soundtracks released since then, hundreds of which have been organized in a similar manner. The orchestral albums for ''Dragon Warrior I'' and ''II'' were combined in ''Symphonic Suite Dragon Quest I•II'', released by SME Visual Works on August 23, 2000, King Records reprinted it on October 7, 2009. The orchestral tracks were again released in the ''Symphonic Suite Dragon Quest I'' album, including orchestral versions of the game's sound effects. Numerous live concerts have featured performances of the game's music; many performances were later released as albums such as ''Dragon Quest in Concert'' and ''Suite Dragon Quest I•II''.


Reception


NES version

Initial sales of the game were so low that Enix was going to lose money, but several '' Shonen Jump'' articles by Horii helped increase its sales substantially. People liked Toriyama's artwork and Sugiyama's music, which the book ''Power-Up: How Japanese Video Games Gave the World an Extra Life'' said "was richer and more exciting than any game music had ever sounded". In Japan, 1.5 million copies of the original version were sold. More than of those copies were sold within the first six months. It was very successful there and launched a popular series with several spin-off series and stand-alone games. In the first ''Famitsu'' Best Hit Game Awards (published February 1987, for 1986 releases), ''Dragon Quest'' won the awards for
Game of the Year Game of the Year (GotY) is an award given to a video game by various award events and media publications that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
, Best Scenario/Story, Best Character Design, Best Programmer (for
Koichi Nakamura is a Japanese video game designer. Nakamura gained fame as a programming prodigy while still in high school; in 1982, he entered Enix's first national programming contest and claimed runner-up prize with his entry, '' Door Door''. In 1984, he fo ...
), and Best RPG. The 1989 "All Soft Catalog" issue of ''
Famicom Tsūshin , formerly , is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special to ...
'' (''Famitsu'') includes ''Dragon Quest'' in its list of the best games of all time, receiving the Best RPG and Best Character Design
awards An award, sometimes called a distinction, is given to a recipient as a token of recognition of excellence in a certain field. When the token is a medal, ribbon or other item designed for wearing, it is known as a decoration. An award may be d ...
, but losing to ''
Dragon Quest III ''Dragon Quest III: The Seeds of Salvation'', titled ''Dragon Warrior III'' when initially localized to North America, is a 1988 role-playing video game developed by Chunsoft and published by Enix. It is the third installment in the ''Dragon Que ...
'' for the overall Grand Prize for best game of all time. Several years after the Japanese release, the first English version of ''Dragon Warrior'' was initially seen as a commercial failure, but the ''Nintendo Power'' subscription giveaway was eventually a success and allowed Enix to bring the next three games to North America. According to Chris Kohler, Nintendo profited immensely from the giveaway because "''Nintendo Power'' was essentially a hundred-page monthly ad for Nintendo products", and it was now in thousands of households. The game sold about 500,000 copies in the United States, making it the third best-selling 1989 game release in North America, below Nintendo's ''Tetris'' and ''
Super Mario Land is a 1989 platform game developed by Nintendo Research & Development 1, Nintendo R&D1, the same team that designed the Game Boy. It was published by Nintendo as Game Boy#Launch titles, one of the first four games released for the console. I ...
''. In total, ''Dragon Quest'' sold more than 2 million copies worldwide. In North America, the English version garnered average reviews overall. ''Nintendo Power'' rated it about three out of five. It debuted at No. 7 on the magazine's bimonthly "Top 30" top NES games list in November 1989. It climbed to No. 5 in January 1990 and remained there for 4 months; it then dropped to No. 11 in May, No. 14 in July, and No. 16 in September 1990, then leaving the list. In the "''Nintendo Power'' Awards 1989", the game was nominated for "Best Theme, Fun" and "Best Overall"; but did not win in either category. In response to Japanese youths' arrests while waiting for ''Dragon Quest III''s release, ''Electronic Gaming Monthly''s Quartermann said that the game was not "that special at all", compared it to the NES version of '' Ultima III: Exodus'' and recommended that others play that game instead. The game's release has been regarded as important in the history of the console RPG genre. Kohler noted that Toriyama's and Sugiyama's contributions to the game "made ''Dragon Quest'' as visually and aurally exciting as the game play was unique and sophisticated".
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
named it as one of the fifteen most influential video games in history.
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
listed it as the eighth best all-time NES game. In 2005, it listed it as the 92nd-best all-time video game, and in 2007 it listed the game as the 29th best. ''Nintendo Power'' rated ''Dragon Warrior'' as the 140th-best game made for the Nintendo System in its Top 200 Games list in 2006. RPGamer's Bill Johnson gave it a 4 out of 5 overall score. The NES version received considerable praise for adding extra characters and depth to the story. The removal of the stylized dialogue in the GBC remake has similarly been lamented.
AllGame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
declared that "despite its enormous influence ..''Dragon Warrior'' is a flawed game. It has some decent design ideas, but it's just not terribly enjoyable", noting simplistic graphics, slow pace, and poor sound. Seemingly primitive by modern standards, ''Dragon Warrior'' features one-on-one combat, a limited item and equipment array, ten spells, five towns, and five dungeons. While noting its importance to the development of the RPG genre, ''
Allgame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
'' reviewer Kyle Knight stated that "taken on its own merits, it's just not an enjoyable game to play." ''1UP.com'' explained that the series was not immensely popular at first in North America because American console gamers were not used to the idea of RPGs, and that it would take a decade for the genre to be "flashy enough to distract from all of those words they made you read". Chi Kong Lui wrote for ''GameCritics'' that the game added realism to video games, which allows players to identify with the main character on a much larger scale, saying "If a player perished in ''Dragon Warrior'', he or she had to suffer the dire consequences of losing progress and precious gold. That element of death evoked a sense of instinctive fear and tension for survival." ''IGN '' writer Mark Nix compared the game's seemingly archaic plot to more modern RPGs, saying, "Noble blood means nothing when the society is capitalist, aristocratic, or militaristic. Damsels don't need rescuingthey need a battle axe and some magic tutoring in the field." Reviewing '' Dragon Quest VIII: Journey of the Cursed King'', ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'' staff wrote that ''Dragon Warrior'' is many gamers' first exposure to the console RPG. Recalling their past, a staff member commented: Bill Johnson compared ''Dragon Warrior'' to modern RPGs and noted the game's lack of replay value, which is due to the game's requirement of total completion and to its overall difficulty. He noted the game's historical importance, saying, " laying ''Dragon Warrior'' isa tough road to walk, but reaching its end will instill a new appreciation of what today's RPGs are all about." The 2009 book ''Vintage Games'' contrasted ''Dragon Warrior'' to the 1986 NES game ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', saying that though both games share common RPG elements, ''Zelda'' features a fantasy setting and magic but no level or turn-based combat system, and ''Dragon Warrior'' features both. ''Nintendo Power'' said the game's historical significance is its greatest aspect, and noted that "playing ''Dragon Warrior'' these days can be a bit of a chore". ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' wrote that their favorite aspect of the game was the Elizabethan-English dialogue, and that they were disappointed by its removal in the GBC remake.


Remakes

The ''Dragon Quest I & II'' remake for the Super Famicom yielded 1.2 million copies sold in Japan. ''Famitsu'' gave the Super Famicom compilation remake ''Dragon Quest I & II'' a rating of 35 out of 40. The
Satellaview The is a satellite modem peripheral produced by Nintendo for the Super Nintendo Entertainment System, Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, maga ...
remake was given a mixed, but overall positive review by Microgroup, saying that the touches such as the real-time event and voicing were appreciated but their implementation was lacking. They praised the medal collection as a nice way to compete with friends. ''Dragon Warrior''s English remake, as part of the dual GBC cartridge ''Dragon Warrior I & II'', received better reviews than the original. IGN and ''Nintendo Power'' gave it an 8 out of 10. IGN's Marc Nix noted that while "it's one of the only interesting RPGs on the Game Boy Color to actually make American shores", players will be frustrated; those who played the original will lament the changes, while new players will find the game too linear and simple. GameSpot gave it a 9.6 out of 10, citing the great improvements to sound quality and the appeal of playing both games in succession, and
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
reports an 82% overall score. It received both GameSpot's and RPGamer's awards for Game Boy Color Game of the Year, and was nominated for GameSpot's "Role-Playing Game of the Year" prize among
console game A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location connec ...
s. Comparing it to its NES counterpart, ''RPGamer''s Derek Cavin awarded it 3 out of 5, saying that the game is above average in all aspects, and particularly praised the visual elements. He criticized its repetitiveness, but said that it is short enough that most players should finish the game before repetition becomes an issue. Combined, both the SNES and GBC remakes had more than 1.94 million copies sold worldwide. With the remakes' good sales performances, Enix released '' Dragon Warrior III'' for the GBC in 2001, which was based on a previously unreleased SNES update of ''Dragon Quest III''s English version.


Related media

Square Enix Music Online's Juan2Darien reviewed the game's symphonic scores: ''Dragon Quest Suite''; ''Dragon Quest I Remix Symphonic Suite (
London Philharmonic Orchestra The London Philharmonic Orchestra (LPO) is a British orchestra based in London. One of five permanent symphony orchestras in London, the LPO was founded by the conductors Thomas Beecham, Sir Thomas Beecham and Malcolm Sargent in 1932 as a riv ...
)''; ''Dragon Quest I & II Symphonic Suite (London Philharmonic Orchestra Remastered)''; and ''Dragon Quest I Symphonic Suite ( Tokyo Metropolitan Symphony Orchestra)''. Comparing each of the suites, he gave all ratings ranging 7 through 9 out of 10, and found the Tokyo Strings Ensemble recording superior. He praised efforts by Koichi Sugiyama and the orchestras to compose an above-average piece beyond the flatness of the source material. Gamasutra's Kurt Kalata also praised the symphonies' melody, commenting that "the overworld theme... is pretty simplistic and grating, but actually sounds pretty beautiful when played by a live orchestra". ''Dragon Quest Retsuden: Roto no Monshō – To the Children Who Inherit the Emblem'' had high sales in Japan. For the week of August 26 to September 1, 2008, volume 7 was ranked 9th in Japan, with 59,540 copies sold. For the week of February 24 to March 2, 2009, volume 8 was ranked 19th in Japan, at 76,801 copies. For the week of October 26 to November 1, 2009, volume 9 was ranked 16th in Japan, at 40,492 copies for a total of 60,467.


Legacy

The release of ''Dragon Quest'' and ''Dragon Warrior'' prompted a turning point in video game history. The game has been listed as a genre builder for RPGs. Its popularity in Japan is synonymous with RPGs. Though bearing elements of previous RPGs, ''Dragon Quest'' set a comprehensively new template from gameplay to narrative, as the foundation for nearly every subsequent RPG. According to
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
, the success of ''Dragon Quest'' changed the nature of video game development by making scenario writers far more important. Many of the development techniques were intended to compensate for Famicom hardware limitations, but contemporary RPG developers continue to use these techniques regardless of technological advances. ''Dragon Warrior'' introduced the damsel-in-distress storyline that many RPGs follow, and a fresh
plot twist A plot twist is a literary technique that introduces a radical change in the direction or expected outcome of the plot in a work of fiction. When it happens near the end of a story, it is known as a twist ending or surprise ending. It may change ...
to the "saving the princess" formula, where the game's true objective is not revealed until the princess is rescued. The game introduced an element of romance, where the player character is given a dialogue choice to respond to the princess's question of whether he loves her; romance has since become a commonplace feature in the genre. The game's 2D graphic style was used by most RPGs until the advent of
3D graphics 3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
, and is still a staple of the genre. ''Dragon Warrior''s
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
has become "a dead giveaway to an RPG". The game featured elements still found in most RPGs, such as the ability to obtain better equipment, major quests that intertwine with minor subquests, an incremental spell system, use of hit points and experience points, and a medieval theme. Reviewers said that, though ''
Final Fantasy is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' has been considered more important due to its popularity and attention in North America, ''Dragon Warrior'' laid the fundamentals on which ''Final Fantasy'' was based. In the ''Nintendo Power''s November 2010 issue, in celebration of the NES's 25th anniversary in North America, Horii recalled the making of ''Dragon Warrior''. Horii was a fan of basic RPG mechanics, and wanted to simplify the interfaces; he said that many other RPGs' interfaces at the time "were so complicated that they intimidated new users". He said that ''Dragon Quest''s simplified gameplay made the game appealing to people and made the franchise successful. He had been told that the Famicom lacks sufficient capacity for RPGs, which further motivated him to make one. ''Dragon Quest'' became a national phenomenon in Japan, inspiring spinoff media and figurines. The video game industry has called it Japan's national game. Horii, who was linked through his ''Shonen Jump'' articles, increased in celebrity status, and become a household name in Japan, as well known in Japan as
Steven Spielberg Steven Allan Spielberg ( ; born December 18, 1946) is an American filmmaker. A major figure of the New Hollywood era and pioneer of the modern blockbuster, Spielberg is widely regarded as one of the greatest film directors of all time and is ...
is in the US; in contrast Miyamoto, creator of ''Super Mario Bros.'' and ''The Legend of Zelda'', is not nearly as well-known. In a ''Famitsu'' poll, the Japanese public voted ''Dragon Quest'' as the seventh favorite game for the NES. Several games such as '' Glory of Heracles'', '' Legend of the Ghost Lion'', and ''
Mother A mother is the female parent of a child. A woman may be considered a mother by virtue of having given birth, by raising a child who may or may not be her biological offspring, or by supplying her ovum for fertilisation in the case of ges ...
'' were inspired by the Japanese version's success.
Shigesato Itoi is a Japanese copywriter, essayist, lyricist, game designer, and actor. Itoi is the editor-in-chief of his website and company '' Hobo Nikkan Itoi Shinbun'' ("Almost Daily Itoi Newspaper"). He is best known outside Japan for his work on Nintendo ...
was a fan of ''Dragon Quest'', and Miyamoto was a detractor of the RPG genre, so in developing ''Mother'', they subverted the ''Dragon Quest'' template by changing the setting and themes from the Middle Ages to those of the US. Many NES games including ''Dragon Warrior'' have had
fan-made Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature) ...
ROM hacks Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
with a new plot and revised character sprites upon the same gameplay and layout, such as ''Super Mario Remix II'' from the ''
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
'' series. ''Dragon Quest'' became so popular in Japan that, if asked to draw slime, a Japanese person is likely to draw a shape similar to that of the game's
Slime Slime or slimy may refer to: Science and technology Biology * Slime coat, the coating of mucus covering the body of all fish * Slime mold, an informal name for several eukaryotic organisms * Biofilm, or slime, a syntrophic community of micr ...
creature. Many aspects of pop culture reference ''Dragon Warrior''. The
video game music Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to t ...
band Descendants of Erdrick, based in
Austin, Texas Austin ( ) is the List of capitals in the United States, capital city of the U.S. state of Texas. It is the county seat and most populous city of Travis County, Texas, Travis County, with portions extending into Hays County, Texas, Hays and W ...
, is named after the game's main character. On
April Fools' Day April Fools' Day or April Fool's Day (rarely called All Fools' Day) is an annual custom on the 1st of April consisting of practical jokes, hoaxes, and pranks. Jokesters often expose their actions by shouting "April Fool " at the recipient. ...
2012,
Google Google LLC (, ) is an American multinational corporation and technology company focusing on online advertising, search engine technology, cloud computing, computer software, quantum computing, e-commerce, consumer electronics, and artificial ...
added a ''Dragon Warrior''-inspired 8-bit option to
Google Maps Google Maps is a web mapping platform and consumer application offered by Google. It offers satellite imagery, aerial photography, street maps, 360° interactive panorama, interactive panoramic views of streets (Google Street View, Street View ...
. In 2016, the spinoff '' Dragon Quest Builders'' was released as an alternate sequel to the first game. The story is set after the "bad ending" of the first game, where the Hero accepts the Dragonlord's offer to join him and rule half of the world.


Notes


References


External links


Official ''Dragon Quest'' for smartphone site

Official ''Dragon Quest'' site

Official ''Dragon Quest'' for smartphone site
* * {{Authority control Android (operating system) games 1986 video games Chunsoft games Dragon Quest video games Game Boy Color games IOS games MSX games MSX2 games NEC PC-9801 games Nintendo Entertainment System games Nintendo games Nintendo Switch games Satellaview games Super Nintendo Entertainment System games Video games developed in Japan Video games scored by Koichi Sugiyama Single-player video games Turn-based role-playing video games Damsels in distress