Dragon Age Inquisition
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''Dragon Age: Inquisition'' is a 2014
action role-playing video game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and role-playing game genres. Definition Action role-playing games emphasize real-time combat whe ...
developed by
BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated Doctor of Medicine, medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip. Since 2007, the company has been owned by American ...
and published by
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. The third major game in the ''
Dragon Age ''Dragon Age'' is a media franchise centered on a series of fantasy role-playing video games created and developed by BioWare, which have seen releases on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, Xbox One, PlayStation ...
'' franchise, ''Inquisition'' is the sequel to ''
Dragon Age II ''Dragon Age II'' is a 2011 Action role-playing game, action role-playing video game developed by BioWare and published by Electronic Arts (EA). It is the second major game in the ''Dragon Age'' series and the successor to ''Dragon Age: Origins ...
'' (2011). The story follows a
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
known as the Inquisitor on a journey to settle the
civil unrest Civil disorder, also known as civil disturbance, civil unrest, civil strife, or turmoil, are situations when law enforcement and security forces struggle to maintain public order or tranquility. Causes Any number of things may cause civil di ...
in the continent of Thedas and close a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. ''Dragon Age: Inquisition''s gameplay is similar to its predecessors, although it consists of several semi-
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
s for players to explore. Players control the Inquisitor or their companions mainly from a third-person perspective, although a traditional
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
top-down camera angle is also available. The release of ''Dragon Age II'' was met with a mixed reception from players who lamented the loss of the complexity of the first game, '' Dragon Age: Origins'' (2009). BioWare sought to address player feedback for ''Dragon Age II'' as a major goal, which influenced the design decisions of its sequel. Ultimately, BioWare wanted the third ''Dragon Age'' game to combine the elements of the first two games in the series. Having begun development in 2011, BioWare used
EA DICE EA Digital Illusions CE AB (trade name: DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the ''Battlefield'', '' Mirror's Ed ...
's Frostbite 3 engine to power the game, though this created many development challenges for the team. They had to crunch extensively during development, and because of hardware limitations on older generation consoles, several gameplay features had to be cut. Trevor Morris composed the game's soundtrack, replacing
Inon Zur Inon Zur (, ) is an Israeli-born American composer of soundtracks for film, television, and video games. He has composed soundtracks for over 80 video games, which include '' Dragon Age'', '' EverQuest'', '' Fallout'', '' Prince of Persia'', ''S ...
, the composer used for the previous games. Officially announced in September 2012 as ''Dragon Age III: Inquisition'', the game was released worldwide in November 2014 for
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,
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,
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,
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, and
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. Upon release, the game received positive reviews from critics, who praised it for its exploration, gameplay, combat, visuals, writing, characters and customization. The game received some criticism for its filler content, technical issues, tactical view, and aspects of its narrative. Commercially, it was one of the most successful games released by BioWare. It was awarded numerous accolades and nominated for more, including
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by several
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. Several narrative
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
(DLC) packs were released to support ''Inquisition''. A sequel, '' Dragon Age: The Veilguard'', was released in October 31, 2024.


Gameplay

''Dragon Age: Inquisition'' is an
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
similar to its predecessors. At the beginning of the game, the player chooses a race for their player character: human, dwarf, elf, or Qunari, a playable race for the first time in the series. Players customize the Inquisitor's physical appearance and gender, among other things. Players can access a cloud-based online interactive story creator called ''Dragon Age Keep'', and detail the major plots of the previous two ''Dragon Age'' games and import a world state in ''Inquisition'' without requiring replay of the initial games. The game has a semi-
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
structure, as the world is broken up into several sections, which players can freely explore. To allow players to navigate the game's world faster, mounts, creatures players can ride, are introduced. The various regions that make up the game world do not scale in level, meaning players can be too weak or strong for the enemies found in a region. In each hub world, players can complete side activities such as sealing Fade rifts and capturing keeps or forts, and establishing camps, which are used to provide fast travel and resupply points. Performing these acts will grant players resource points in Influence, which can be used to unlock global upgrades for the Inquisition (called Inquisition perks), and Power, which is required for progressing the story and unlocking new areas. In addition, the player can complete side missions,
fetch quest A quest, or mission, is a task within video games that a player-controlled character, Party (role-playing games), party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in Role-playing video games ...
s, collect magical shards, and solve Astrarium puzzles. Players can also collect codex entries, allowing them to have a deeper understanding about the world of Thedas. At Skyhold, the Inquisition's base of operations, players can access the war table to unlock locations, receive rewards, gain influence and/or progress the story. As the Inquisitor, players deploy agents and troops of the Inquisition to complete various text-based operations through their primary advisors, which influences the rewards and time requirements of the effort undertaken. In ''Inquisition'', players can interact with numerous
non-playable characters A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by an ...
, some of whom can be recruited as agents for the Inquisition. A dialogue wheel offers several dialogue options for the player to select. Depending on the Inquisitor's race and class, additional dialogue options are available for players to select. Throughout the game, the Inquisitor needs to make important decisions that might change the state of Thedas and have long-lasting consequences. Companions will sometimes approve or disapprove of the Inquisitor's decision. At Skyhold, the Inquisitor can talk to their companions and learn more about their backstory, and initiate their personal quests. Among the nine companions, who assist players in battle and three advisors, eight can be romanced. Some of these
party A party is a gathering of people who have been invited by a Hospitality, host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will oft ...
members can decide whether to fall in love with the Inquisitor based on their gender and race. In addition, the Inquisitor can "judge" certain people on their actions and decide their fate at Skyhold.


Combat

Players choose from three classes: warrior, mage, and rogue. Warriors are sword and heavy weapon wielders who can absorb a lot of damage from hostiles; rogues are equipped with either
daggers A dagger is a fighting knife with a very sharp point and usually one or two sharp edges, typically designed or capable of being used as a cutting or thrusting weapon.State v. Martin, 633 S.W.2d 80 (Mo. 1982): This is the dictionary or popular-u ...
or
bows and arrows The bow and arrow is a ranged weapon system consisting of an elastic launching device (bow) and long-shafted projectiles (arrows). Humans used bows and arrows for hunting and aggression long before recorded history, and the practice was common t ...
; and mages are practitioners of magic that can cast spells on enemies. Each class has their own stats and attributes. For instance, rogues may favor dexterity for critical hits, while strength is more important to warriors for inflicting powerful damage. Stamina or mana governs the use of active abilities. As the player character attacks hostile opponents, the whole team gains Focus, which can be used to unleash special abilities. Combat in Inquisition focuses on the player's ability to form a cohesive team with their party members. During combat, players can switch to control other party members, while
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
(AI) will take control of the Inquisitor and the remaining members in the party. This action-oriented system follows the player in a typical over-the-shoulder third-person style. Players can access the Tactics menu to modify the behaviors of the AI companions during combat. The player can also access Tactical View, which allows them to pause the game, assign locations and orders to the party members and then resume the game to see it played out. During the use of this combat system, the camera will be closer to that of a
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
. Killing enemies and completing quests earn players
experience points An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
(XP). Once the players have enough XP, the inquisitor will level up, which increases the player character's health and stats, and gives players skill points they can use to unlock new talents. Players can specialize their character further, which grants them specific abilities. At Skyhold's Undercroft, players can craft and customize armor or weapons from crafting recipes using the materials they have collected; rarer materials give the particular weapon or armor piece better attributes. Weapons and armor can be upgraded with accessories and enchanted with runes, which introduce new properties to the weapon on which they are inscribed. The inquisitor and party members can be equipped with accessories such as rings, amulets and belts, which can further alter the character's stats. Research items can be given to Skyhold's researchers, which can then provide players an XP and damage boost against the researched enemies. Players can customize their keeps, such as rebuilding a garden as a Chantry church or an herb garden. These upgrades have minor effects on the Inquisition's espionage, commerce or military capabilities. ''Dragon Age: Inquisition'' introduces multiplayer, which BioWare describes as a "
dungeon crawling A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a " dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video ...
experience". The game features a co-operative multiplayer mode which tasks players to play as an Agent of the Inquisition. Players have to play through levels, and fight against increasingly difficult AI. The mode can be played with three other players, or be completed solo. At launch, the game features three multiplayer campaigns and nine playable characters. This mode is completely separate from the main campaign. As a result, the progress made by the player in the multiplayer mode does not carry over to the campaign. Players can upgrade and craft items and unlock new characters in the multiplayer mode. Players can
purchase Purchasing is the procurement process a business or organization uses to acquire goods or services to accomplish its goals. Although there are several organizations that attempt to set standards in the purchasing process, processes can vary g ...
an in-game currency called Platinum to speed up unlocking new characters. Two multiplayer DLCs introduced additional features: ''Destruction'' added new routes to existing multiplayer maps, armor sets, and wild creatures that roam the battlefield and attack both friend and foe. ''Dragonslayer'' adds the Fereldan Castle multiplayer map, High Dragons as enemies, and three new characters, including
Isabela Isabela may refer to: People with the given name * Isabela Boscov, Brazilian film critic * Isabela Corona (1913–1993), Mexican actress * Isabela Garcia (born 1967), Brazilian actress * Isabela Moraes (born 1980), Brazilian synchronized swimmer ...
, a companion from ''Dragon Age II''.


Synopsis


Setting

Following the explosion of the Kirkwall Chantry in ''Dragon Age II'' and the events of the 2011 novel '' Dragon Age: Asunder'', the Circle of Magi has gone rogue and the Templar Order seceded from the Chantry to wage their own war on the world's mages. The Mage-Templar war is temporarily halted by a Conclave near the village of Haven in the Kingdom of Ferelden, where Divine Justinia V, leader of the Chantry, has orchestrated a peace conference prior to the events of the game. The 2014
tie-in A tie-in work is a work of fiction or other product based on a media property such as a film, video game, television series, board game, website, role-playing game or literary property. Tie-ins are authorized by the owners of the original proper ...
prequel novel to ''Inquisition'', '' Dragon Age: The Masked Empire'' by the game's writing team member
Patrick Weekes Trick Weekes (also Patrick Weekes) is an American author. They were a writer at BioWare from 2005 to 2025 for the ''Mass Effect'' and ''Dragon Age'' video game franchises, becoming lead writer for ''Dragon Age'' in 2015. Career Weekes joined ...
, details the
civil war A civil war is a war between organized groups within the same Sovereign state, state (or country). The aim of one side may be to take control of the country or a region, to achieve independence for a region, or to change government policies.J ...
which broke out in Ferelden's neighbouring country of Orlais between the loyalists of the ruling Empress Celene and a powerful noble faction led by her cousin Grand Duke Gaspard de Chalons, as well as the rise of a neutral elven faction led by Celene's handmaiden Briala. Returning characters from the previous games include Cullen and
Leliana Leliana is a fictional character from BioWare, BioWare's ''Dragon Age'' media franchise, first appearing as a Party (role playing games), party member in the 2009 role-playing game ''Dragon Age: Origins''. A bard who is originally from the nation ...
serving as the Inquisition's military commander and spymaster respectively, and
Cassandra Pentaghast Cassandra Pentaghast is a fictional character in BioWare's ''Dragon Age'' franchise. She is the "Right Hand" of the Divine, the leader of the dominant religion in the ''Dragon Age'' setting, and a Seeker of Truth, an order of said religious org ...
and Varric who serve as party companions. New companions introduced in the game include Solas, an elven apostate mage well-versed in the Fade and its spirit denizens; Blackwall, a lone Free Marcher Grey Warden; Sera, an elven thief and member of a secret society called the Friends of Red Jenny; The
Iron Bull The Iron Bull is a fictional character in BioWare's ''Dragon Age'' franchise. He appears in the 2014 video game '' Dragon Age: Inquisition'', where he serves as a companion party member. He is a Qunari, a member of metallic-skinned race of larg ...
, a Qunari warrior leading a mercenary company called the Bull's Chargers, and agent of the Ben-Hassrath;
Vivienne Vivian (and variants such as Vivien and Vivienne) is a given name, and less often a surname, derived from a Latin name of the Roman Empire period, masculine '' Vivianus'' and feminine '' Viviana'', which survived into modern use because it is the ...
, the official enchanter to the Imperial Court of Orlais; Dorian Pavus, a mage from the Tevinter Imperium; and Cole, a mysterious being who is first introduced in ''Asunder''. Josephine Montilyet, an Antivan noblewoman and diplomat, serves as the Inquisition's ambassador. Hawke, the protagonist of ''Dragon Age II'', and Morrigan, a companion from ''Dragon Age: Origins'', serve as important allies to the Inquisitor.


Plot

A massive explosion destroys the Conclave and creates a hole in the Veil — the metaphysical boundary between the physical world and the Fade, the world of spirits and demons — referred to as the "Breach". The only survivor of the blast is the player character, who emerges with a mark on their hand capable of closing rifts in the Veil that have sprung up in the Breach's wake, but who retains no memory of what happened. Witnesses claim the player character was ushered out of the Fade by a mysterious female figure, rumored to be the prophet Andraste, the historical Bride of the Maker. After closing several rifts, the player character begins to be referred to as the "Herald of Andraste". With the Chantry effectively leaderless, Leliana and Cassandra Pentaghast invoke one of the Divine's last orders to re-establish the Inquisition, an organization originally formed to defend against the dangers of magic and heretics. After closing the Breach with help from rebel mages or remnants of the Templar Order, Haven is attacked by a force led by Corypheus, an ancient
Darkspawn The Darkspawn are a fictional collective of humanoid monsters who serve as recurring antagonists of the ''Dragon Age'' video game media franchise, developed by BioWare and owned by Electronic Arts. Within the series, they mostly dwell in the subt ...
mage, who was responsible for opening the Breach. Aided by a
dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
, Corypheus overcomes Haven's defences and confronts the Herald. Corypheus refers to the mark as "the Anchor", which he means to use to physically enter the Fade, with the goal of attaining
apotheosis Apotheosis (, ), also called divinization or deification (), is the glorification of a subject to divine levels and, commonly, the treatment of a human being, any other living thing, or an abstract idea in the likeness of a deity. The origina ...
for himself. He attempts to remove the Anchor with a magical orb-shaped elven artifact, but the Herald sets off an avalanche, burying Haven and decimating Corypheus's army. Solas leads the survivors to the abandoned fortress of Skyhold, which becomes the Inquisition's new base of operations. The Herald is appointed as the Inquisitor, leader of the Inquisition. With Hawke's assistance, the Inquisitor investigates the disappearance of the Grey Wardens and discovers they are being manipulated by Corypheus into raising an army of demons. During a battle against the Wardens, the Inquisitor enters the Fade and regains their memories, discovering that they obtained the Anchor at the Conclave after stumbling onto a ritual being carried out on Divine Justinia V by Corypheus, and then coming into contact with the orb. Either Hawke or their Grey Warden ally sacrifice themselves to help the others escape the Fade, after which the Inquisitor must either exile or recruit the remaining Wardens. The Inquisitor also attends a
ball A ball is a round object (usually spherical, but sometimes ovoid) with several uses. It is used in ball games, where the play of the game follows the state of the ball as it is hit, kicked or thrown by players. Balls can also be used for s ...
at the Winter Palace in an attempt to resolve the ongoing Orlesian civil war and gain the assistance of Orlesian forces. Afterwards, the Empress' arcane advisor, Morrigan, joins the Inquisition as an Imperial liaison. She directs the Inquisitor to the Temple of Mythal to stop Corypheus from obtaining an Eluvian, an artifact which could enable him to enter the Fade. Inside the temple, either the Inquisitor or Morrigan gains the powers of the Well of Sorrows, a store of magical energies tied to the elven goddess Mythal. The party escapes Corypheus through the Eluvian, which shatters behind them. Mythal is later revealed to be Morrigan's mother,
Flemeth Flemeth is a character in BioWare's ''Dragon Age'' franchise. She first appears in the 2009 novel ''The Stolen Throne'' as the Witch of the Wilds, a notorious sorceress who resides in the Korcari Wilds region within the Kingdom of Ferelden in th ...
; whoever drinks from the Well of Sorrows is the recipient of wisdom from previous servants of Mythal, but also binds them to her will. They discover that Corypheus' dragon is the key to stopping him, then confront Corypheus as he reopens the Breach and defeat him and his dragon, resealing the Breach permanently. In the process, the orb carried by Corypheus is irreversibly damaged. The Inquisition returns to Skyhold to celebrate their victory, while a dismayed Solas vanishes after recovering the device. An epilogue narrated by Morrigan details the outcomes of the Inquisitor's major decisions. A post-credits scene shows a meeting between Flemeth and Solas, who is in fact the Dread Wolf Fen'Harel, a previously inactive deity figure and the original owner of the orb. Their conversation reveals that Solas is indirectly responsible for the events of ''Inquisition'', as he had allowed the artifact to come into Corypheus' possession so that it could be unlocked on his behalf. He petrifies Flemeth and seemingly absorbs Mythal's power.


Development

Development for ''Dragon Age: Inquisition'' began in 2011. BioWare's biggest single-player video game at the time of its release, development for the project revolved around five core "design pillars": "story", "characters", "open world", "choices", and "personalise". The central idea for the game, namely that there would be an institution inspired by the historical
Inquisition The Inquisition was a Catholic Inquisitorial system#History, judicial procedure where the Ecclesiastical court, ecclesiastical judges could initiate, investigate and try cases in their jurisdiction. Popularly it became the name for various med ...
and the player character would be its leader, was intended originally to be the follow-up to ''Dragon Age: Origins'', though its progress was halted completely when EA forced BioWare to rush the development of '' Dragon Age II''. Conception of the game began in 2011; production began in 2012. Initially, the team had the choice to revisit ''
Jade Empire ''Jade Empire'' is an action role-playing game developed by BioWare, originally published by Microsoft Game Studios in 2005 as an Xbox exclusive. It was later ported to Microsoft Windows personal computers (PC) and published by 2K in 2007. ...
'' (2006), or create a new
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
(IP). However, they were content to develop a new installment in the ''Dragon Age'' franchise as they believed it had more "pull" and consumer "awareness" than ''Jade Empire'', and recognized that creating a new IP would be too large an undertaking.
David Gaider David Gaider is a Canadian narrative designer and writer. He was the lead writer and creator of the setting for the role-playing video game series ''Dragon Age''. He worked for Edmonton, Alberta-located game developer BioWare from 1999 to 2016 ...
returned as the game's lead writer, while
Mike Laidlaw Mike Laidlaw is a Canadian video game developer best known for his work at BioWare as the creative director for the ''Dragon Age'' fantasy role-playing video game franchise, and the lead designer and director on the first three games. Early li ...
and Mark Darrah served as its creative director and executive producer, respectively. Jeremie Voillot and Michael Kent served as joint audio directors of ''Inquisition'', reprising their similar roles from ''Dragon Age II''. The game cost "tens of millions" of dollars to develop. More than 200 people worked on it, including eight writers, 70 artists, 75 game-testers, and more than 30 actors.


Technology

While previous ''Dragon Age'' games used BioWare's own Eclipse game engine, it was not designed to handle features such as
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
and multiplayer, and its renderer was not powerful enough to create great visuals. Publisher
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
also had a vision to use the same game engine for all its games. As a result, BioWare approached its sister studio
DICE A die (: dice, sometimes also used as ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, ro ...
and used their Frostbite 3 engine, which was previously used to power the ''
Battlefield A battlefield, battleground, or field of battle is the location of a present or historic battle involving ground warfare. It is commonly understood to be limited to the point of contact between opposing forces, though battles may involve troop ...
'' games. As the BioWare team had never created games with the engine before, it began experimenting with its features with a multiplayer-based ''Dragon Age'' project named ''Blackfoot''. Transitioning into Frostbite was a huge project for BioWare, and it had to cancel ''Exalted March'', the last
downloadable content content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can be added for no extra cost or as a form of video game monetization, enabling the publisher to gain ad ...
pack originally planned for ''II'' in order to better manage its resources and manpower. As the team began working on ''Inquisition'', they faced many development troubles because of the technical limitations of DICE's engine. Frostbite was initially designed for making first-person video games. It did not have features that could accommodate stats, game saving, conversations, and
cutscenes A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
, all of which are elements commonly found in a
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
, and the team had to update the engine extensively to incorporate these features in ''Inquisition''. It also cannot animate custom characters and
quadrupeds Quadrupedalism is a form of locomotion in which animals have four legs that are used to bear weight and move around. An animal or machine that usually maintains a four-legged posture and moves using all four legs is said to be a quadruped (fr ...
. Many designers reported having a frustrating experience working with the Frostbite engine. John Epler, ''Inquisition''s designer, called it "the worst tools experience" he had during his tenure at BioWare. The issue was made worse when DICE began incorporating new features on its own, meaning that the development build BioWare was working on was often not updated, causing it to become unstable. While BioWare intended to release the game for PC,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
, EA worried that the popularity of
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would hinder game console sales, and forced BioWare to release the game for older hardware including
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
. The technical limitations of these older consoles created many development challenges. Many features that worked on more advanced platforms had to be removed as Laidlaw and Darrah wanted the game to be consistent across the five platforms. Laidlaw and Darrah demonstrated these features in a game demo at
PAX Prime PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Anton ...
2013. They included environmental destructibility and a war simulation system which tasked players to maintain the military strength around the Inquisition's strongholds. Laidlaw added these features were removed because they "were not fleshed out and proven enough" and might interrupt the flow of gameplay. In the book ''Blood, Sweat & Pixels'' by journalist
Jason Schreier Jason Schreier (born May 10, 1987) is an American journalist and author who primarily covers the video game industry. He worked as a news reporter for ''Kotaku'' from 2011 to 2020 and was recognized for several Investigative journalism, investig ...
, Laidlaw and Darrah admitted that the gameplay in the PAX Prime demo was not real, and its sole purpose was to show transparency in light of ''Dragon Age II''s divisive reception. The technical challenges meant the game's development was behind schedule. Art director Matthew Goldman said of development, "basically we had to do new consoles, a new engine, new gameplay, build the hugest game that we've ever made, and build it to a higher standard than we ever did, with tools that don't exist". The game was unplayable during the first several years of development. Darrah later asked EA to delay the game for a year because of these development troubles, on the condition that BioWare incorporated more features into the game, such as multiple playable races. The problem was alleviated during the game's later stages of development, as BioWare and DICE managed to cooperate better, resulting in faster progress in 2014. However, the development team did not have sufficient time for development because the game had to ship in late 2014. As ''II'' was internally considered a misfire, ''Inquisition'' had to be a success to win back alienated fans. The team resorted to crunching extensively in late 2014. The Frostbite engine helped the art team significantly in terms of productivity, as they were able to create a large variety of environments in a short time using the engine's art tools. Nevertheless, Director of Art and Animation Neil Thompson drew a comparison between BioWare's artists coming to grips with the intricacies of the Frostbite engine to European artists learning to master the challenges of realistic oil painting during the
Northern Renaissance The Northern Renaissance was the Renaissance that occurred in Europe north of the Alps, developing later than the Italian Renaissance, and in most respects only beginning in the last years of the 15th century. It took different forms in the vari ...
period when reflecting on his experiences leading the art direction for ''Inquisition''. Ultimately, the adoption of new systems and technologies provided visual benchmarking for the game's iterations on next generation consoles. The project's game artists and animators drew inspiration from traditional art media, film, photography and architecture; at the same time, thematic consistency had to be maintained when dealing with multiple character factions due to the need to stay true to the intellectual property. For ''Inquisition'', where the game systems and tools had to be completely rebuilt as a result of the change to the Frostbite engine, BioWare had to construct an AI system that would work well in the larger combat environments of an open-world game; AI is typically iterated on between titles in multi-game franchises to provide a sense of continuity in development. According to gameplay engineer Sebastian Hanlon, BioWare leveraged the modular approach for constructing creature AI. The transition into an open world system for ''Inquisition'' not only necessitated rethinking an approach to enemy AI by Hanlon's team, they also had to ensure that players retain control over the flow of combat by refining the AI for the party members who are not directly controlled by the player to keep up with the action.


Gameplay

''Dragon Age II'' received a lot of criticism for reusing environments, as the game was set almost entirely in the city-state of Kirkwall. To address the issue, BioWare management decided that ''Inquisition'' would have more open environments. BioWare added games such as '' The Elder Scrolls V: Skyrim'', which the team was "checking out aggressively", would influence ''Inquisition''. Darrah also remarked that BioWare games since '' Baldur's Gate II'' "have been getting progressively smaller", and that the goal for ''Inquisition'' was to bring back scale and exploration. The developers' goal for the project was to generate anywhere between 20 and 200 hours of gameplay for ''Inquisition''. The design team were split into various specialist groups, each handling an aspect of game design, which was a departure from BioWare's previous approach to development when team members used to function as generalist designers. Instead of having one gigantic world, ''Inquisition'' features multiple hub worlds instead. Laidlaw added that by having multiple locations, the team can increase the game's visual variety and "give the player a break from the visual fatigue of seeing the same thing over and over again". The hub worlds had a more linear design than ''Skyrim''s open world in that their content would eventually be fully exhausted. This was done to ensure players would return to their home base and either re-engage with the story or unlock new area. While the game features open spaces, the objectives within the world were often of little significance. This was largely because the team could not playtest the game because of troubles with the engine; it was too late for the team to change when they realized the problem. In hindsight, Laidlaw recognized the quest design was "a little hollow", and that ''Inquisition'' had a pacing problem for completionist players. Following players' negative reactions to ''Dragon Age II'' and the ending controversy of '' Mass Effect 3'', another tentpole title from BioWare, the ''Inquisition'' team looked at players' feedback and asked on the BioWare forum what players would like to see in the game. After two consecutive games with significant fan backlash, the team strove to create a game that would cater to the series' fans. Laidlaw added the team "wanted ''Inquisition'' to be the one which people would point to and say, 'they've found their feet. They've finally nailed down what this series is about". According to BioWare founder
Ray Muzyka Raymond Alexander Muzyka is a Canadian investor, entrepreneur and physician. Originally trained as a medical doctor and practicing as an emergency department and family physician after graduation, he is the co-founder of video game developer Bi ...
, ''Inquisition'' was a "mixture of both ''Dragon Age: Origins'' and ''Dragon Age II''" . Darrah said the return of the tactical view, the higher difficulty, and the more extensive customization system, were direct responses to criticisms of ''Dragon Age II'' and their attempt to bring ''Inquisition'' closer to that of ''Origins'', which had a slower and more deliberate combat system. Players can also select the Inquisitor's race, an option re-introduced in ''Inquisition'' after players complained of being unable to choose a background for Hawke in ''II''. Responding to criticisms that ''Dragon Age II'' was compromised to support console players, the
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine fro ...
for the game's PC version was designed to be unique and different from that of the console versions.


Story

BioWare faced the challenge of seeding story content in the largest single-player game world it had created at the time with relatively few design staff. The developmental team decided to split up and experimented with disparate techniques in order to achieve the desired content scope and density. The narrative design team's goal was to generate discrete narrative content, while the technical design team wanted to implement standalone, dynamic systems. The end result was that the narrative designers discovered that the content they wrote had scaled poorly, whereas the technical team found that their work had a disconnected impact. During their presentation at the GDC in 2015, narrative designer Kaelin Lavallee and technical designer Mark Wilson explained that their respective teams decided to meet somewhere in the middle and work out a collaborative approach in order to build a large fantasy world that could properly scale in design. Examples of gameplay features given by Lavallee and Wilson which combine storytelling and level design include interactive objects that litter gameplay levels like the Astrarium puzzles and Ocularum artifacts which detect "shards", as well as a dynamic banter system which superseded banter system from previous games in the series which were triggered at specific locations in the game world. Lavallee and Wilson suggested that the teams were able to overcome some of the challenges of populating the large game world of ''Inquisition'' by combining story and systems, and concluded that the game's story content was a responsibility for everyone involved regardless of their defined role in the developmental cycle. The development team recognised that Hawke's story lacked "clarity" and was "convoluted" and identified it as the main reason why ''Dragon Age II'' did not resonate with some players. This was because the story does not have an overarching villain and mainly explores how major events in the world influence Hawke's life. As a result, the storytelling for ''Inquisition'' aligned closer to that of ''Origins'', and the Inquisitor was a more active hero than Hawke as they influence the world through their actions. While the critical path follows the Inquisition's attempts to foil Corypheus' plan to achieve
apotheosis Apotheosis (, ), also called divinization or deification (), is the glorification of a subject to divine levels and, commonly, the treatment of a human being, any other living thing, or an abstract idea in the likeness of a deity. The origina ...
, the story also focuses on how players can actively turn the Inquisition into an important organization in Thedas through exploration and engaging in activities such as closing rifts and helping other non-playable characters. The writing team implemented changes to the conversation system. Additional dialogues are now hidden behind an option called "investigate"; the team wanted to allow players to pace the story on their own. The tone icons from ''Dragon Age II'' were pared back in ''Inquisition'', as some players reported being confused by these icons in ''II'' causing them to make wrong choices. However, the team expanded the number of emotional response options available to choose from when these tone icons show up. The writing team felt it was essential to let players to react to the important events in the story and express themselves. ''Inquisition'' saw the return of many characters from the previous two installments. Laidlaw said they only chose characters who would "add something, emotionally, to the texture of the game". The team worked to ensure that the game's cast had a balance in gender, race, and gameplay class. Characters who can be killed off in ''Origins'' and ''II'' would have a less significant role in ''Inquisition'' because not every player would have them in their world states. Gaider cited Varric as an easy inclusion because he was always going to survive ''Dragon Age II'', and he had important roles to play in both ''II'' and ''Inquisition''. Including characters from the previous games also allowed players to understand the significance of their choices in those games. While Hawke returns in ''Inquisition'', the Warden from ''Origins'' does not make an appearance because they were not voiced in ''Origins'' and the team cannot create a character model that resembled their appearance in ''Origins''. The Warden was set to appear in "Here Lies the Abyss" quest with Hawke, but this was cut late during the game's development. The team hired a former crime reporter whose role was to inspect every piece of ''Dragon Age'' media to ensure ''Inquisition'' had not deviated from the lore established. An internal
wikia Fandom (formerly known as Wikicities and Wikia) is a wiki hosting service that hosts wikis mainly on entertainment topics (i.e., video games, TV series, movies, entertainers, etc.). The Privately held company, privately held for-profit Delaware ...
was created so that the team could keep track of the status of all the characters. Unlike previous games in the series, ''Inquisition'' removed the gift system for party companions to make friendship and romance more organic. The companions would now react to game's events as they unfold and respond to the players differently. Gifts could no longer be exploited to gain or regain approval. The approval bar were removed, and players have to gauge how their companions perceive them based on subtle clues like how they greet the Inquisitor. '' Persona 4'', '' The Darkness'' and ''
The Last of Us ''The Last of Us'' is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States ...
'' inspired the new relationship system. Unlike ''Dragon Age II'' where nearly all romance options are
bisexual Bisexuality is romantic attraction, sexual attraction, or sexual behavior toward both males and females. It may also be defined as the attraction to more than one gender, to people of both the same and different gender, or the attraction t ...
by orientation, the romanceable characters in ''Inquisition'' have different sexual orientations. Dorian Pavus, for instance, is BioWare's first "fully gay" male companion.


Sound

Voillot was primarily responsible for technical matters, while Kent focused on the creative side. They delegated many distinct audio areas to individual employees who took ownership of the tasks they were assigned responsibility for. Voillot and Kent noted that the creative and technical vision for ''Inquisition'', as well as relevant audio guidelines, were defined very early in pre-production. A large amount of content had been created at this stage, often with mere pictures as inspiration. Some of the important decisions they made include choosing the type of microphone that would achieve their desired dialogue direction, or locking down a composer. The decision to have Trevor Morris compose the game's original soundtracks was an intentional change, as Voillot and Kent wanted to introduce to the franchise a new emotional flavour. For Kent and Voillot, the key challenges for ''Inquisition'' were centered on creating high quality audio across the enormous scale of content the player encounters, while at the same time creating a "dynamic, believable soundscape" to immerse them in the setting of Thedas. Voillot also liaised with audio programmers in harnessing the audio functionality of the Frostbite engine for a role-playing game, which he said differs greatly from first-person shooters in terms of technical requirements. Voillot pushed for the removal of key rote tasks including tagging animations or the placement of sound emitters so that the programmers can concentrate on producing high quality sounds. Semi-procedural systems were adopted, though audio programmers had to manually hand-script key story moments.
Raney Shockne Raney Shockne is an American music composer and Record Producer, producer based in Los Angeles. He has written and produced songs for Giorgio Moroder, Pitbull_(rapper), Pitbull, Britney Spears, Foxes (singer), Foxes, Matthew Koma, Leona Lewis and ...
composed a series of songs which are performed by a non-player character named Maryden Halewell, voiced by singer
Elizaveta Khripounova Elizaveta Igorevna Khripounova (Russian: Елизавета Игоревна Хрипунова), formerly known as Elly K, is a Russian-American pianist, singer/songwriter and opera singer. Early life Elizaveta was born in New York City a ...
, at a
tavern A tavern is a type of business where people gather to drink alcoholic beverages and be served food such as different types of roast meats and cheese, and (mostly historically) where travelers would receive lodging. An inn is a tavern that ...
in the player's base of operations. Elizaveta described the recording process for a video game as somewhat secretive, and controlled without any scope for collaboration or input from the performer as clients usually know exactly what they want and specifically request for it. Instructed to do a "folky ballad,
Celtic Celtic, Celtics or Keltic may refer to: Language and ethnicity *pertaining to Celts, a collection of Indo-European peoples in Europe and Anatolia **Celts (modern) *Celtic languages **Proto-Celtic language *Celtic music *Celtic nations Sports Foot ...
troubadour A troubadour (, ; ) was a composer and performer of Old Occitan lyric poetry during the High Middle Ages (1100–1350). Since the word ''troubadour'' is etymologically masculine, a female equivalent is usually called a ''trobairitz''. The tr ...
s-style", she received the instrumentals and lyrics from Shockne and recorded the songs in her bedroom with only a microphone to her laptop. Because the pronunciation for the tavern songs was meant to be very specific, she had to re-record on a number of occasions. The tavern songs and song sheets were collected into ''Dragon Age Inquisition: The Bard Songs'', which are separate from the digital original soundtrack (OST) included with the game's Deluxe Edition. Due to popular demand, ''The Bard Songs'' were made free to download from January 26, 2015, to February 9, 2015, by BioWare, after which they were offered for sale on various digital platforms.


Marketing and release

Publisher
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
first announced the game as ''Dragon Age III: Inquisition'' in September 2012. It was revealed that ''Inquisition'' was a collaboration between BioWare studios in Edmonton and Montreal. The game was initially targeting a late 2013 release date, until it was revealed at
E3 2013 The Electronic Entertainment Expo 2013 (E3 2013) was the 19th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California, with many press conferences taking place at nearby venues including the Microsoft Theate ...
it was delayed to late 2014. EA dropped ''III'' from the game's title because it was an "all-new chapter inside of the ''Dragon Age'' universe", rather than a straightforward follow-up to ''Dragon Age II''. Originally scheduled for release on October 7, 2014, the game was delayed for six weeks as the team needed additional time to polish the game. BioWare confirmed on October 31, 2014, that ''Inquisition'' had declared
gold Gold is a chemical element; it has chemical symbol Au (from Latin ) and atomic number 79. In its pure form, it is a brightness, bright, slightly orange-yellow, dense, soft, malleable, and ductile metal. Chemically, gold is a transition metal ...
, indicating it was being prepared for duplication and release. Electronic Arts released the game on November 18 in North America and November 21 in Europe. The game was not released in India to "avoid a breach of local content laws". EA released ''Dragon Age Keep'', a "companion web experience", which allows players to customize the state of the world before beginning a playthrough of ''Inquisition''. Within ''Dragon Age Keep'', players can access '' Dragon Age: The Last Court'', a companion game developed by
Failbetter Games Failbetter Games Ltd is a British video game developer and interactive fiction studio based in London. History Founded in 2009 by Alexis Kennedy and Paul Arendt, Failbetter is chiefly known for its '' Fallen London'' Victorian Gothic franchi ...
, although EA deactivated it in late 2020. BioWare offered a mini-game titled "Quest for the Red Lyrium Reapers" on the official ''Dragon Age: Inquisition'' website, which unlocked red lyrium-themed weapons as promotional rewards upon completion of the mini-game. This was later made available to all players in a "special delivery chest" as of Patch 11 released in October 2015. The Golden Nug statue was introduced in Patch 10 to allow players who already completed at least one playthrough to synchronize their previous collections of collectible items, recipes and schematics. In addition to the standard version, other editions of ''Inquisition'' were made available for purchase. The Digital Deluxe Edition and Inquisitor's Editions come bundled with a digital copy of the game's OST as well as multiple in-game bonus items, such as a throne made out of a dragon's skull for Skyhold, mount skins, and the ''Flames of the Inquisition'' equipment series. The multiplayer DLC packs ''Destruction'' and ''Dragonslayer'' were released in December 2014 and May 2015 respectively, and both were available free of charge. New playable agents were also added in post-launch patches. The first single-player DLC '' Jaws of Hakkon'' was released on March 24, 2015, for PC and Xbox One and May 26, 2015, for PlayStation 3, PlayStation 4, and Xbox 360. It focuses on the previous Inquisition and the fate of the Inquisitor's predecessor, and introduces a new open area called the Frostback Basin. ''The Black Emporium'', released on May 5, 2015, and available free of charge, adds a new vendor that sells exclusive items, and the "Mirror of Transformation", which allow players to change the appearance of their Inquisitor as many times as they want. On July 6, 2015, BioWare announced that they intended to cease support for the remaining downloadable content of ''Inquisition'' for the
seventh generation of video game consoles The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony's PlayStation 3 on November 17, 2006, and Nintendo's Wii on November ...
, though players can transfer their
saved game A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
s to the newer hardwares. ''Spoils of the Avvar'', which adds new in-game items, schematics, and customization options, was the last content pack released for the PlayStation 3 and Xbox 360 on June 9, 2015, while ''Spoils of the Qunari'' was the first content pack released exclusively for the
eighth generation of video game consoles The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017. The ge ...
on July 22, 2015. The second single-player DLC, ''
The Descent ''The Descent'' is a 2005 British horror film written and directed by Neil Marshall. The film stars actresses Shauna Macdonald, Natalie Mendoza, Alex Reid, Saskia Mulder, Nora-Jane Noone and MyAnna Buring. The plot follows six women who e ...
'', developed by BioWare's Austin studio, was released on August 11, 2015. It brings the Inquisitor to the Deep Roads, where recurrent earthquakes threaten the worldwide lyrium trade, and potentially Thedas as a whole. The last single-player DLC, ''
Trespasser In the law of tort, property, and criminal law a trespasser is a person who commits the act of trespassing on a property, that is, without the permission of the owner. Being present on land as a trespasser thereto creates liability in the ...
'', was released on September 8, 2015, set two years after the defeat of Corypheus. It expands upon the ending of ''Inquisition'' and concludes multiple story threads set up by the main game. EA released a
Game of the Year Game of the Year (GotY) is an award given to a video game by various award events and media publications that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
edition of the game, which bundled the base game and all post-launch additional content, on October 6, 2015.


Reception


Critical reception

''Dragon Age: Inquisition'' received "generally favorable" reviews, according to
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. OpenCritic determined that 92% of critics recommended the game. Many critics regarded it as a significant improvement over ''Dragon Age II'', and helped revitalize the series. Chris Carter of ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017 and sold it to Gamurs Group in 2022. Histor ...
'' liked the new combat system for its successful integration of the fast gameplay in ''Dragon Age II'' and the more tactical combat in ''Origins''. In particular, he applauded the return of the tactical view. ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
''s Phillip Kollar agreed, saying that ''Inquisition'' "finds the best of both worlds with this system". Writing for ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'', Richard Cobbett believed that the overhauled combat system was not entirely successful, and the repetitive battles disappointed him. He added none of the enemy encounters were tactically interesting. Joe Juba of ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' praised the combat as "satisfying" and felt it tasked players to "manage the flow of battle" during tense encounters. However, he criticized the tactical camera for being "unreliable". ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
''s Kevin VanOrd described the combat system as "fun" and "colorful", though he too lamented the clumsiness of the tactical view, and believed that tactics and strategy were not required in most enemy encounters. ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
''s Maxwell McGee praised the expanded customization options and wrote that the combat system was further elevated by the game's vibrant and colorful visuals. Several critics noted the game's technical issues in their reviews. Phil Savage of ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' enjoyed the main campaign writing that "each mission is distinct, memorable, and significantly moves the story along". He enjoyed how the game showed the Inquisition's growth as an organisation. Carter appreciated the writing for the companions, singling out Varric and Dorian. However, he felt the script was weak in the early portion of the game, and that the story was "by-the-books fantasy" and "less nuanced than ''Origins''". Cobbett felt the story was uninspiring, though he noted it eventually gained momentum. The portrayal of returning characters whose personalities were completely changed in ''Inquisition'' disappointed him. Juba lamented that many important story beats were poorly told, writing that "many of the would-be defining events feel abrupt or poorly explained", but he enjoyed interacting with the game's cast of characters and praised BioWare for reflecting player choices in ''Origins'' and ''II'' in ''Inquisition''. Vince Ingenito, writing for ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'', also criticized the central plot, calling it "frustratingly vague", saying it " ackedthe heart and pathos of BioWare’s best games". While Cobbett was disappointed that the choices were not as impactful as he had hoped, ''
Joystiq ''Joystiq'' was a video gaming blog which was part of the Weblogs, Inc. family later owned by AOL. It was active from 2004 to 2015, acting as the primary video game blog for the group, and operating alongside ''Engadget'' and sister blogs such ...
''s Alexander Sliwinski wrote many choices were significant and that they brought both immediate and long-lasting impacts. Savage also wrote the main campaign is filled with "tough, world-shifting decisions". VanOrd liked the cast and enjoyed hearing the party banter, calling it "one of ''Inquisition''s highlights". McGee described the characters as "eclectic" and "interesting", but wrote newcomers to the series may feel easily overwhelmed by the game's extensive lore, which was told mainly through codex entries scattered in the world. Robert Purchese of ''Eurogamer'' lauded the
tarot card Tarot (, first known as '' trionfi'' and later as ''tarocchi'' or ''tarocks'') is a set of playing cards used in tarot games and in fortune-telling or divination. From at least the mid-15th century, the tarot was used to play trick-taking ca ...
s used to depict the world and the characters in the game's menus, which changed based on how players interact with them. Thedas, as presented in ''Inquisition'', was often highlighted for being a realized world. Carter called the world "gigantic", and applauded Frostbite for its graphical prowess. He also appreciated the inclusion of optional dungeons and bosses in the game, which made exploring the hub world a rewarding experience. Juba liked the large open worlds, calling them and largest and best surprise for series fans. VanOrd added that travelling the world was "an absolute delight", though he felt that collecting crafting materials interrupted the game's pacing. While Savage enjoyed the large open worlds, the lack of a city hub like Kirkwall in ''II'' disappointed him, since the large open areas in ''Inquisition'' were set mainly in the wilderness and were not dense enough. Cobbett praised the inclusion of large open areas and believed it reflected BioWare's ambition and scale for the game, though he expressed disappointment with the mission design, compared to quests from MMOs. Many critics liked how the game's side activities are tied to Power as a gameplay mechanic. Critics considered the involvement of the Inquisitor in the politics of Thedas as one of the game's standout elements. The War Table missions were singled out by Kollar for further exploring the world and the various groups and factions inhabiting it. While the abundance of content was widely praised, Patricia Hernandez of ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' noted the game had a lot of filler content that was not meaningful or interesting, and it had an "overabundance of fluff". Hernandez urged players to leave the Hinterlands, one of the game's starting zone, as soon as possible. Lisa Granshaw from '' Syfy'' praised a pivotal musical cutscene in the narrative of ''Inquisition'', where the members of the Inquisition join together and sing a song called “The Dawn Will Come”, as "one of the more unforgettable moments and pieces of music" in the series. Elijah Beahm from ''The Escapist'' noted that the game's tavern songs were made special by Elizaveta's "ethereal" voice and became unexpectedly popular.


Sales

''Dragon Age: Inquisition'' debuted at No. 5 in UK in its first launch week. According to retail monitor
Chart-Track GfK Chart-Track is a market research company that monitors music, videos and software sales in the United Kingdom and was formed in 1996. In July 2008, GfK took a majority stake in the company. In the UK the company produces the Official UK Sof ...
, it had sold almost the exact amount of launch week copies as 2011's ''
Dragon Age II ''Dragon Age II'' is a 2011 Action role-playing game, action role-playing video game developed by BioWare and published by Electronic Arts (EA). It is the second major game in the ''Dragon Age'' series and the successor to ''Dragon Age: Origins ...
''. According to Electronic Arts' fiscal 2015 third quarter earnings report, ''Dragon Age: Inquisition'' is the most successful launch in BioWare history based on units sold. In September 2024, according to executive producer Mark Darrah, the game sold over 12 million units over its lifetime, surpassing EA's internal sale projections by a significant margin and becoming BioWare's best selling title.


Accolades

In addition to winning several awards at major events and ceremonies, it was selected by ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'', ''
Ars Technica ''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sci ...
'', ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'', ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'', and ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' as their
Game of the Year Game of the Year (GotY) is an award given to a video game by various award events and media publications that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
in 2014.


Sequel

''Dragon Age: The Veilguard'', a direct sequel to ''Inquisition'', was released on October 31, 2024. Solas featured prominently in the marketing and promotional material for the sequel; the original title of the game was ''Dragon Age: Dreadwolf'', after his
sobriquet A sobriquet ( ) is a descriptive nickname, sometimes assumed, but often given by another. A sobriquet is distinct from a pseudonym in that it is typically a familiar name used in place of a real name without the need for explanation; it may beco ...
. It was retitled ''Dragon Age: The Veilguard'' in June 2024 – BioWare explained that the titular Dread Wolf remains part of the game, however, the updated title is a stronger reflection of the game's focus.


References


External links

*


Further reading

*Schallegger, René Reinhol
"Game Changers – Representations of Queerness in Canadian Videogame Design"
''Zeitschrift für Kanada-Studien, Volume. 36 Issue 1, 2016'' {{good article 2014 video games Action role-playing video games BioWare games Dragon Age Electronic Arts games Fantasy video games Frostbite (game engine) games LGBTQ-related video games Open-world video games PlayStation 3 games PlayStation 4 games Role-playing video games Video game sequels Video games developed in Canada Video games with gender-selectable protagonists Video games scored by Trevor Morris Video games that support Mantle (API) Windows games Xbox 360 games Xbox Cloud Gaming games Xbox One games Video games using Havok Video games with customizable avatars The Game Award for Game of the Year winners Video games with multiple endings