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Jade Empire
''Jade Empire'' is an action role-playing game developed by BioWare, originally published by Microsoft Game Studios in 2005 as an Xbox exclusive. It was later ported to Microsoft Windows personal computers (PC) and published by 2K in 2007. Later ports to macOS (2008) and mobile platforms (2016) were handled respectively by TransGaming and Aspyr. Set in a world inspired by Chinese mythology, players control the last surviving Spirit Monk on a quest to save their tutor Master Li and defeat the dark forces behind his kidnapping. The Spirit Monk is guided through a linear narrative, completing quests and engaging in action-based combat. With morality-based dialogue choices during conversations, the player can impact both story and gameplay progression in various ways. Development of ''Jade Empire'' began in 2001 as a dream project for company co-founders Ray Muzyka and Greg Zeschuk, who acted as the game's executive producers. Their first original role-playing intellectual ...
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BioWare
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated Doctor of Medicine, medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip. Since 2007, the company has been owned by American publisher Electronic Arts. BioWare specializes in role-playing video games, and achieved recognition for developing highly praised and successful licensed franchises: ''Baldur's Gate'', ''Neverwinter Nights'', and ''Star Wars: Knights of the Old Republic''. They proceeded to make several other successful games based on original intellectual property: ''Jade Empire'', the ''Mass Effect'' series, and the ''Dragon Age'' series. In 2011, BioWare launched their first massively multiplayer online role-playing game (MMORPG), ''Star Wars: The Old Republic''. History Foundation BioWare was founded by Ray Muzyka and Greg Zeschuk, and Augustine Yip. Of the founding team, Muzyka, Zeschuk and Yip had recently graduated from medical school at the Un ...
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Chinese Mythology
Chinese mythology () is mythology that has been passed down in oral form or recorded in literature throughout the area now known as Greater China. Chinese mythology encompasses a diverse array of myths derived from regional and cultural traditions. Populated with engaging narratives featuring extraordinary individuals and beings endowed with magical powers, these stories often unfold in fantastical mythological realms or historical epochs. Similar to numerous other mythologies, Chinese mythology has historically been regarded, at least partially, as a factual record of the past. Along with Chinese folklore, Chinese mythology forms an important part of Chinese folk religion and Taoism, especially older popular forms of it. Many narratives recounting characters and events from ancient times exhibit a dual tradition: one that presents a more historicized or euhemerized interpretation, and another that offers a more mythological perspective. Numerous myths delve into the creation ...
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Jade Emperor
In the Chinese mythology, myths and Chinese folk religion, folk religion of Chinese culture, the Jade Emperor or Yudi is one of the representations of the Primordial Divinity (Tai Di), primordial god. In Taoist theology, he is the assistant of Yuanshi Tianzun, who is one of the Three Pure Ones, the three primordial emanations of the Tao. However, some Taoists in history were skeptical of his benevolence because his buildings and infrastructure in heaven and earth were sometimes seen as interfering with the many natural laws or Tao, dao. He is often identified with Śakra (Buddhism), Śakra in Chinese Buddhist cosmology and identified with Yu the Great in Chinese mythology. The Jade Emperor is known by many names, including Yu, Heavenly Grandfather (, '), which originally meant "Heavenly Duke", which is used by commoners; the Jade Lord; the Highest Emperor; Great Emperor of Jade ( , or ). Chinese mythology There are many stories in Chinese mythology involving the Jade Empe ...
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Good And Evil
In philosophy, religion, and psychology, "good and evil" is a common dichotomy. In religions with Manichaeism, Manichaean and Abrahamic influence, evil is perceived as the dualistic cosmology, dualistic antagonistic opposite of good, in which good should prevail and evil should be defeated. Evil is often used to denote profound immorality. Evil has also been described as a supernatural force. Definitions of evil vary, as does the analysis of its motives. However, elements that are commonly associated with evil involve Balance (metaphysics), unbalanced behavior involving expediency, selfishness, ignorance, or negligence. The principal study of good and evil (or morality) is ethics, of which there are three major branches: normative ethics concerning how we ought to behave, applied ethics concerning particular moral issues, and metaethics concerning the nature of morality itself.''Internet Encyclopedia of Philosophy'"Ethics"/ref> History and etymology Every language has a word ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century, but did not receive a video game release until ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and has spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids (video game), Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from '' Dungeons & Dragons'', experience points are used to improve characters in discrete experience ...
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Non-playable Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ...
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Quest (gaming)
A quest, or mission, is a task within video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referred ...
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Statistic (role-playing Games)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a ( unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in '' Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics th ...
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Jade Empire Screenshot
Jade is an umbrella term for two different types of decorative rocks used for jewelry or ornaments. Jade is often referred to by either of two different silicate mineral names: nephrite (a silicate of calcium and magnesium in the amphibole group of minerals), or jadeite (a silicate of sodium and aluminum in the pyroxene group of minerals). Nephrite is typically green, although may be yellow, white or black. Jadeite varies from white or near-colorless, through various shades of green (including an emerald green, termed 'imperial'), to lavender, yellow, orange, brown and black. Rarely it may be blue. Both of these names refer to their use as gemstones, and each has a mineralogically more specific name. Both the amphibole jade (nephrite) and pyroxene jade are mineral aggregates (rocks) rather than mineral species. Nephrite was deprecated by the International Mineralogical Association as a mineral species name in 1978 (replaced by tremolite). The name "nephrite" is mineralogically ...
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Constructed Language
A constructed language (shortened to conlang) is a language whose phonology, grammar, orthography, and vocabulary, instead of having developed natural language, naturally, are consciously devised for some purpose, which may include being devised for a fiction, work of fiction. A constructed language may also be referred to as an artificial, planned or invented language, or (in some cases) a fictional language. ''Planned languages'' (or engineered languages / engelangs) are languages that have been purposefully designed; they are the result of deliberate, controlling intervention and are thus of a form of ''language planning''. There are many possible reasons to create a constructed language, such as to ease human communication (see international auxiliary language and code); to give fiction or an associated constructed setting an added layer of realism; for experimentation in the fields of linguistics, cognitive science, and machine learning; for artistic language, artistic crea ...
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Knights Of The Old Republic (video Game)
There have been a number of ''Knights of the Old Republic'' products. * '' Tales of the Jedi: Knights of the Old Republic'', a 1990s comic book miniseries * '' Star Wars: Knights of the Old Republic'', a role-playing ''Star Wars'' video game released in 2003 * '' Star Wars Knights of the Old Republic II: The Sith Lords'', the 2004 sequel to ''Star Wars: Knights of the Old Republic'' * ''Star Wars: Knights of the Old Republic'' (comics), a comic book spin-off of the 2003 video game * '' Star Wars: The Old Republic'', a massively multiplayer online role-playing game released in December 2011. {{disambiguation ...
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