Don Daglow
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Don Daglow (born circa 1953) is an American
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exper ...
,
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, and producer. He is best known for being the creator of early games from several different genres, including pioneering simulation game ''
Utopia A utopia ( ) typically describes an imagined community or society that possesses highly desirable or near-perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book ''Utopia (book), Utopia'', which describes a fictiona ...
'' for Intellivision in 1981,
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
'' Dungeon'' in 1975, sports games including the first interactive computer baseball game ''
Baseball Baseball is a bat-and-ball games, bat-and-ball sport played between two team sport, teams of nine players each, taking turns batting (baseball), batting and Fielding (baseball), fielding. The game occurs over the course of several Pitch ...
'' in 1971, and the first graphical
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
, '' Neverwinter Nights'' in 1991. He founded long-standing game developer
Stormfront Studios Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, ...
in 1988. In 2008 Daglow was honored at the 59th Annual
Technology & Engineering Emmy Award The Technology and Engineering Emmy Awards, or Technology and Engineering Emmys, are one of two sets of Emmy Awards that are presented for outstanding achievement in engineering development in the television industry. The Technology and Engineer ...
s for ''Neverwinter Nights'' pioneering role in MMORPG development. Along with
John Carmack John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
of
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
and Mike Morhaime of
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
, Daglow is one of only three game developers to accept awards at both the Technology & Engineering Emmy Awards and at the Academy of Interactive Arts & Sciences Interactive Achievement Awards. In 2003 he was the recipient of the CGE Achievement Award for "groundbreaking accomplishments that shaped the Video Game Industry."


University mainframe games in the 1970s

In 1971, Daglow was studying playwriting at
Pomona College Pomona College ( ) is a private university, private Liberal arts colleges in the United States, liberal arts college in Claremont, California. It was established in 1887 by a group of Congregationalism in the United States, Congregationalists ...
in
Claremont, California Claremont () is a suburban city in eastern Los Angeles County, California, United States, east of Los Angeles. It lies in the Pomona Valley at the foothills of the San Gabriel Mountains. As of the 2010 United States Census, 2010 census it had ...
. A
computer terminal A computer terminal is an electronic or electromechanical hardware device that can be used for entering data into, and transcribing data from, a computer or a computing system. Most early computers only had a front panel to input or display ...
connected to the
Claremont Colleges The Claremont Colleges (known colloquially as the 7Cs) are a consortium of seven private university, private institutions of higher education located in Claremont, California, United States. They comprise five undergraduate colleges (the 5Cs)β ...
PDP-10 Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, especi ...
mainframe computer A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise ...
was set up in his dorm, and he saw this as a new form of writing. Like Kelton Flinn, another prolific game designer of the 1970s, his nine years of computer access as a student, grad student and grad school instructor throughout the 1970s gave him time to build a large body of major titles. Unlike Daglow and Flinn, most college students in the early 1970s lost all access to computers when they graduated, since
home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
s had not yet been invented. Some of Daglow's titles were distributed to
universities A university () is an educational institution, institution of tertiary education and research which awards academic degrees in several Discipline (academia), academic disciplines. ''University'' is derived from the Latin phrase , which roughly ...
by the DECUS program-sharing organization, earning popularity in the free-play era of 1970s college gaming. His best known games and experiments of this era include: * ''
Baseball Baseball is a bat-and-ball games, bat-and-ball sport played between two team sport, teams of nine players each, taking turns batting (baseball), batting and Fielding (baseball), fielding. The game occurs over the course of several Pitch ...
'' (1971) β€” A member of
Society for American Baseball Research The Society for American Baseball Research (SABR) is a membership organization dedicated to fostering the research and dissemination of the history and statistical record of baseball. The organization was founded in Cooperstown, New York, on Au ...
, Daglow created the first interactive computer
baseball Baseball is a bat-and-ball games, bat-and-ball sport played between two team sport, teams of nine players each, taking turns batting (baseball), batting and Fielding (baseball), fielding. The game occurs over the course of several Pitch ...
game, allowing players to manage the game as it unfolded. It appeared ten years after John Burgeson wrote the first baseball simulation game, on an
IBM 1620 The IBM 1620 was a model of scientific minicomputer produced by IBM. It was announced on October 21, 1959, and was then marketed as an inexpensive scientific computer. After a total production of about two thousand machines, it was withdrawn on N ...
at an IBM lab in Akron, Ohio. Daglow continued to expand ''Baseball'' throughout the 1970s, and ported the game to the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
in 1981, adding graphics in 1982. The simulation model in the Apple version in turn was ported to the Intellivision in 1982 as the basis for '' Intellivision World Series Baseball''. * ''Star Trek'' (1971) β€” One of several popular Star Trek computer games widely played in American colleges during this era, along with Mike Mayfield and Bob Leedom's ''Star Trek (1971 video game), Star Trek''. Daglow's game was "the #2 Star Trek at most schools", garnering him fan mail after it was distributed through DECUS. The game printed out dialogue of characters on the ''Enterprise'', describing the events of a battle with an enemy spaceship. The player could enter in choices, such as moving the ''Enterprise'' or firing phasers, and the game would advance accordingly until one of the ships surrendered, fled, or was destroyed. * ''Ecala'' (1973) β€” An improved version of the '' ELIZA'' computer conversation program. This project paved the way for his later work by suggesting new kinds of game interfaces. * '' Dungeon'' (1975) β€” The first computer role playing game, based on the then-new ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' gaming system. The game was steadily expanded over the following five years. * ''Spanish Translator'' (1977) β€” As he experimented with
parser Parsing, syntax analysis, or syntactic analysis is a process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar by breaking it into parts. The term '' ...
s he created a context-sensitive Spanish translation program. * ''Killer Shrews'' (1978) β€” A simulation game based on the
cult Cults are social groups which have unusual, and often extreme, religious, spiritual, or philosophical beliefs and rituals. Extreme devotion to a particular person, object, or goal is another characteristic often ascribed to cults. The term ...
sci-fi Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
film '' The Killer Shrews''. Players do not have many decisions, and it has a goal to escape the island before the depletion of the food that is there. * '' Educational Dungeon'' (1979) β€” An attempt to make rote computer-aided instruction (CAI) programs more interesting by taking ''Dungeon'' and making correct answers propel the story.


Intellivision and Electronic Arts in the 1980s

In 1980, Daglow was hired as one of the original five in-house Intellivision programmers at
Mattel Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, ...
during the first console wars.Olsen, Jennifer (July 2001). "Profiles: Don Daglowβ€”breaking typecasts", '' Game Developer'' 8 (7): 18. Intellivision titles where he did programming and extensive ongoing design include: * '' Geography Challenge'' (1981) β€” an educational title for the ill-fated Intellivision Keyboard component. * ''
Utopia A utopia ( ) typically describes an imagined community or society that possesses highly desirable or near-perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book ''Utopia (book), Utopia'', which describes a fictiona ...
'' β€” the first sim game or
god game A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine and supernatural powers, as a great leader, or with no specified character (as in ''Spore''), and pla ...
(1982). ''Utopia'' was a surprise hit and received wide press coverage for its unique design in an arcade-dominated era. The game has been named to two different video game halls of fame. * '' Intellivision World Series Baseball'' (1983) β€” the first video game to use multiple camera angles to display the action rather than a static playfield; developed with Eddie Dombrower. As the team grew into what in 1982 became known as the Blue Sky Rangers, Daglow was promoted to be Director of Intellivision Game Development, where he created the original designs for a number of Mattel titles in 1982-83 that were enhanced and expanded by other programmers, including: * '' Tron: Deadly Discs'' (programmed by Steve Sents) * '' Shark! Shark!'' (programmed by Ji-Wen Tsao) * '' Buzz Bombers'' (programmed by Michael Breen) * ''
Pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
'' (programmed by Minh-Chau Tran). During the Video Game Crash of 1983 Daglow was recruited to join
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
by founder Trip Hawkins, where he joined the EA producer team of Joe Ybarra and Stewart Bonn. In addition to Dombrower, at EA, Daglow often worked with former members of the Intellivision team, including programmer Rick Koenig, artist Connie Goldman and musician Dave Warhol. Daglow spent 1987–88 at Broderbund as head of the company's Entertainment and Education Division. Although he supervised the creation of games like
Jordan Mechner Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began ...
's ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two ga ...
'', ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'', the '' Ancient Art of War'' series, and '' Where in the World is Carmen Sandiego?'', his role was executive rather than creative. He took a lead role in signing the original distribution deal for '' SimCity'' with
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
, and acquired the ''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' license for Broderbund from Lucasfilm.


Stormfront Studios in the 1990s and 2000s

Looking to return to hands-on game development, Daglow founded game developer
Stormfront Studios Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, ...
in 1988 in
San Rafael, California San Rafael ( ; Spanish language, Spanish for "Raphael (archangel), St. Raphael", ) is a city in and the county seat of Marin County, California, United States. The city is located in the North Bay (San Francisco Bay Area), North Bay region of th ...
. By 1995 Stormfront had placed on the Inc. 500 list of fast-growing companies three times and Daglow stepped back from his design role to focus on the CEO position. See the article on
Stormfront Studios Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, ...
for further information. In 2003 and again in 2007 Daglow was elected to the board of directors of the Academy of Interactive Arts & Sciences. He also serves on the
San Francisco San Francisco, officially the City and County of San Francisco, is a commercial, Financial District, San Francisco, financial, and Culture of San Francisco, cultural center of Northern California. With a population of 827,526 residents as of ...
advisory board of the International Game Developers Association, the advisory board to the president of the Academy of Art University and served on the advisory board to the Games Convention Developers Conference until it was dissolved in 2008. In 2009, Daglow joined the board of GDC Europe. He has been a keynote speaker, lecturer and panelist at game development conferences in Australia, Canada, Germany, the United Kingdom and the United States.


Works


Games


Electronic Arts

* '' Realm of Impossibility'' (1984) * '' Adventure Construction Set'' (1985) * '' Racing Destruction Set'' (1985) * '' Mail Order Monsters'' (1985) * '' Thomas M. Disch's Amnesia'' (1986) * '' Lords of Conquest'' (1986) * '' World Tour Golf'' (1986) * '' Super Boulder Dash'' (1986) * '' Ultimate Wizard'' (1986) * '' Earl Weaver Baseball'' (1987) — again teamed with Eddie Dombrower. One of the earliest
EA Sports EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they imitated real-life sports networks by calling themselves the "EA Sports Network" (EASN) ...
titles, ''EWB'' was later named to the computer game Hall of Fame by
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
and GameSpy. ''CGW'' named it as one of the top 25 games of all time in 1996. * '' Patton Versus Rommel'' (1987) * '' Return to Atlantis'' (1987)


1988–1995

Between 1988 and 1995 Daglow designed or co-designed the following titles: * '' Tony La Russa Baseball'' (1991–1997) β€” with Michael Breen, Mark Buchignani, David Bunnett and Hudson Piehl, winner of multiple Game of the Year awards from
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
and other publications. * '' Quantum Space'' (1989–1991) β€” The first original play by email game offered by a major online service * '' Gateway to the Savage Frontier'' (1991) β€” A Gold Box ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' RPG for SSI, went to #1 on the U.S. game charts. * '' Rebel Space'' (1992–1993) β€” with Mark Buchignani, David Bunnett and Hudson Piehl. * '' Treasures of the Savage Frontier'' (1992) β€” Gold Box D&D RPG for SSI, the first game where an NPC could fall in love with a player character. * '' Neverwinter Nights'' (1991–1997) β€” The first graphical
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
, with programmer Cathryn Mataga, and the top revenue producing title in the first ten years of online games. ''NWN'' paved the way for '' Ultima Online'' (1997), '' EverQuest'' (1999), and ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
'' (2004). * '' Stronghold'' (1993) β€” The first 3D RTS game, with Mark Buchignani and David Bunnett * '' Old Time Baseball'' (1995) β€” a baseball sim with over 12,000 players and 100 years of teams.


Fiction

During the late 1970s, Daglow worked as a teacher and graduate school instructor while pursuing his writing career. He was a winner of the
National Endowment for the Humanities The National Endowment for the Humanities (NEH) is an independent federal agency of the U.S. government, established by thNational Foundation on the Arts and the Humanities Act of 1965(), dedicated to supporting research, education, preserv ...
''New Voices'' playwriting competition in 1975. His 1979 novelette ''The Blessing of La Llorona'' appeared in the April, 1982 issue of '' Fantasy and Science Fiction'' magazine.


Non-fiction

* Daglow, Don, ''The Changing Role of Computer Game Designers'', ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'', August, 1988, p. 18. * Daglow, Don, ''The Dark Ages of Game Design'', ''Computer Gaming World'', May, 1986, p. 12. * Daglow, Don, ''Through Hope-Colored Glasses: A Publisher's Perspective on Game Development'', The Journal of Computer Game Design, 1(4) (1987), 3β€”5. * Picture of ''Daglow Decles'' and ''Minkoff Measures'' Mattel softball teams, 1982 * * * *


References


External links

*
1up.com featureGameBanshee featureDon Daglow's personal websiteSource code for Star Trek script game
{{DEFAULTSORT:Daglow, Don 1950s births Academy of Art University faculty American video game designers American video game programmers Dungeons & Dragons video game designers Intellivision Living people Pomona College alumni Year of birth missing (living people)