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''Divine Divinity'' is an
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the playe ...
developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three sequels, ''
Beyond Divinity ''Beyond Divinity'' is an action role-playing game by Larian Studios released in 2004. It is a sequel to ''Divine Divinity''. A ''Deluxe Edition'' was also released that same year, containing copies of both ''Beyond Divinity'' and ''Divine Divi ...
'', '' Divinity II'', and '' Divinity: Original Sin II''. It also has a prequel, '' Divinity: Original Sin'', and a spin-off, '' Divinity: Dragon Commander''.


Gameplay

''Divine Divinity'' is an
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the playe ...
with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on
hack and slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such a ...
combat and has significant similarities to '' Diablo'', with features such as random equipment generation and a wide set of skills organized into archetypes. Unlike Diablo, ''Divine Divinity'' also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player. The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest. The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.


Plot

Two thousand years before the game begins, those who sat on the Council of Seven in the land of Rivellon sacrificed themselves in the fight against a group of treacherous magicians, who had passed over to the dark side of magic. To remember the Council of Seven, the "Divine Order" was founded to pass on the knowledge of the wise men to the next generations. At the beginning of the game, the player wakes up in a house in Aleroth, a town of healers. It is revealed that Mardaneus, leader of the town, has gone crazy, and the player is asked to help by traveling into the catacombs beneath the town to stop the undead mage Thelyron, who is driving Mardaneus mad. Once Thelyron is put to rest, Mardaneus appears to bring the player back to the surface. With the crisis in Aleroth resolved, the player leaves to explore, and is ambushed by a dragon rider, but is saved by the appearance of the wizard Zandalor, who explains that the player is one of three Marked Ones, and asks the player to meet him at an inn. Shortly thereafter, the other two Marked Ones are discovered dead, leaving only the player. The player is invited to come to Castle Stormfist, home of Duke Janus, a young noble who claims to be the Divine, a messiah prophesied to protect Rivellon against the summoning of the demon Chaos. The player is forced to do menial tasks for Janus, and no matter what they do, they end up in a dungeon, and have to fight their way out. Once free, Zandalor takes the player to where the Council of Seven met, and explains that in order to find the real Divine, the heirs to the Council of Seven have to be brought together. In doing so, the player learns more about the way events have been manipulated by the Black Ring, the evil organization dedicated to bringing the demon Chaos back to Rivellon; the orcs have been goaded into attacking humans, and the elves and dwarves are poised at the brink of war, until the player reveals the manipulation going on. As the new council members assemble to complete the ritual that will turn the player into the Divine, Duke Janus appears, revealing himself to be the Demon of Lies, in league with the Black Ring and seeking to summon Chaos. The council is attacked and a number of the members slain, along with the player. The player returns to life, however, with new abilities as the Divine, and is able to reach the fortress where the Black Ring is summoning Chaos. The Divine defeats Janus, but finds a baby who was picked to be the vessel of Chaos, lying on the summoning altar, and carries the baby out in their arms.


Development

An early version of the isometric game engine was used by Larian Studios for its very first project, ''Unless: The Treachery of Death'', in 1996. Larian Studios was about to sign a publishing deal with Atari, but it didn't come to be as Atari announced its departure from the PC platform. Soon after Attic Entertainment Software joined Larian and ''Unless'' was turned into ''The Lady, the Mage and the Knight'', a game set in the universe of '' The Dark Eye''. Due to financial problems between the two development studios and its publisher,
Infogrames Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive#Infogrames subsidiary, Atari Interactive and Atari, Inc. (1993–present), Atari, Inc. It ...
, ''The Lady, the Mage and the Knight'' was canceled in July 1999. ''Divine Divinity'' development started in early 1999 codenamed ''Project C'' and later ''Divinity: The Sword of Lies''. The publisher forced Larian to change the name to ''Divine Divinity'' from ''Divinity: The Sword of Lies''. The game was re-released in 2004 along with ''Beyond Divinity'' as a part of ''Beyond Divinity: Deluxe Edition''. In 2009 a remastered version of Divine Divinity was released as a download on GOG.com, the main change being support for higher resolutions. In 2012 it was noticed that the
source code In computing, source code, or simply code, is any collection of code, with or without comment (computer programming), comments, written using a human-readable programming language, usually as plain text. The source code of a Computer program, p ...
of the "remastered" version 1.4 was lost because of a backup failure. Later released
Digital Distribution Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of digital media content such as audio, video, e-books, video games, and othe ...
versions are therefore based an earlier version of the source code, containing some fixes from the 1.32 hotfix (such as Finnigan's magic lockpicks), but not all bugfixes in the last retail version 1.34a.


Reception

The game received "generally favorable reviews" according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
opined that there is "much more to ''Divine Divinity'' than its impressive graphics and music and its combination of hack-and-slash action and pure role-playing, and that says a lot for the game." IGN declared, in summary, that "''Divine Divinity'' is a very easy game to get into and enjoy. It lacks anything memorable, like the party NPCs with minds and dialog of their own in '' Baldur's Gate II: Shadows of Amn'', but it has atmosphere, tons of quests, and a great deal of variety to offer. Above all, it's plain fun to play, to develop your character and find ever-better weapons and armor, to face the foe around the next corner. And who knows...? With
BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated Doctor of Medicine, medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zes ...
's assets tied up in light sabers and
Black Isle Studios Black Isle Studios is a division of the developer and publisher Interplay Entertainment that develops role-playing video games. It has published several games from other developers. Black Isle is based in Irvine, California. The division was f ...
working on a game that has no strategic pause mode, perhaps Larian will step forward to carry the CRPG banner in the near future. We could do a lot worse." ''Divine Divinity'' was a nominee for ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
''s "2002 Best Roleplaying Game", GameSpy's "PC RPG Game of the Year", RPG Vault's "RPG of the Year" and GameSpot's "Best Role-Playing Game on PC" awards, but lost these prizes to '' Neverwinter Nights'' and '' The Elder Scrolls III: Morrowind''. It was also a runner-up in GameSpot's "Best Music on PC" and "Best Game No One Played on PC" categories. However, ''Divine Divinity'' won RPG Vault's awards for "Surprise of the Year" and "Outstanding Achievement in Music"; the publication's editors wrote that its score "very proficiently supports the changing moods and locations in the game, never becoming either overwhelming or repetitive."


References


External links


Official website
* {{Divinity series Action role-playing video games 2002 video games Fantasy video games Role-playing video games Video games featuring protagonists of selectable gender Video games with oblique graphics Video games developed in Belgium Windows games Windows-only games CDV Software Entertainment games Single-player video games