Digital Archeology
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Digital archaeology is the application of
information technology Information technology (IT) is a set of related fields within information and communications technology (ICT), that encompass computer systems, software, programming languages, data processing, data and information processing, and storage. Inf ...
and
digital media In mass communication, digital media is any media (communication), communication media that operates in conjunction with various encoded machine-readable data formats. Digital content can be created, viewed, distributed, modified, listened to, an ...
to
archaeology Archaeology or archeology is the study of human activity through the recovery and analysis of material culture. The archaeological record consists of Artifact (archaeology), artifacts, architecture, biofact (archaeology), biofacts or ecofacts, ...
. This includes the use of tools such as
databases In computing, a database is an organized collection of data or a type of data store based on the use of a database management system (DBMS), the software that interacts with end users, applications, and the database itself to capture and ana ...
,
3D models In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and ...
,
digital photography Digital photography uses cameras containing arrays of electronic photodetectors interfaced to an analog-to-digital converter (ADC) to produce images focused by a lens, as opposed to an exposure on photographic film. The digitized image is ...
,
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
,
augmented reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
, and
geographic information systems A geographic information system (GIS) consists of integrated computer hardware and software that store, manage, analyze, edit, output, and visualize geographic data. Much of this often happens within a spatial database; however, this is not ...
. Computational archaeology, which covers computer-based analytical methods, can be considered a subfield of digital archaeology, as can virtual archaeology. Digital archaeology plays a key role in data collection, analysis, and public outreach, enhancing the study and preservation of archaeological sites and artifacts. The use of digital technology to conduct archaeological research allows data to be collected without the invasion or destruction of archaeological sites and the cultural heritage they hold, aiding the preservation of archaeological data. This is how many early archaeological sites were discovered in-depth. Applications of this technology have aided the reconstruction of historical monuments and artefacts such as
pottery Pottery is the process and the products of forming vessels and other objects with clay and other raw materials, which are fired at high temperatures to give them a hard and durable form. The place where such wares are made by a ''potter'' is al ...
,
human fossils The following tables give an overview of notable finds of Hominini, hominin fossils and Skeleton, remains relating to human evolution, beginning with the formation of the tribe Hominini (the divergence of the Chimpanzee–human last common ancest ...
, and mummified remains.


Subfields


Virtual archaeology

Virtual archaeology is a subfield of digital archaeology that creates and use virtual models and simulations of archaeological sites, artifacts, and processes. It makes use of
3D modeling In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based Computer representation of surfaces, representation of a surface of an object (inanimate or living) in Three-dimensional space, three dimensions vi ...
, virtual reality (VR), augmented reality (AR), and other technologies to recreate or visualize archaeological findings.


Computational archaeology

Computational archaeology is a subfield of digital archaeology that focuses on the analysis and interpretation of archaeological data using advanced computational techniques. This field employs
data modeling Data modeling in software engineering is the process of creating a data model for an information system by applying certain formal techniques. It may be applied as part of broader Model-driven engineering (MDE) concept. Overview Data modeli ...
,
statistical analysis Statistical inference is the process of using data analysis to infer properties of an underlying probability distribution.Upton, G., Cook, I. (2008) ''Oxford Dictionary of Statistics'', OUP. . Inferential statistical analysis infers properties of ...
, and
computer simulations Computer simulation is the running of a mathematical model on a computer, the model being designed to represent the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determin ...
to understand and reconstruct past human behaviors and societal developments.


Methods and Technologies in Digital Archaeology


Geographical Information Systems

A
Geographical Information System A geographic information system (GIS) consists of integrated computer hardware and software that store, manage, analyze, edit, output, and visualize geographic data. Much of this often happens within a spatial database; however, this is not ...
(GIS) is used within digital archaeology to document, survey and analyse the spatial data of archaeological sites. The use of a GIS within the study of archaeology involves in-field analysis and collection of archaeological and environmental data, predominantly through
aerial photography Aerial photography (or airborne imagery) is the taking of photographs from an aircraft or other flight, airborne platforms. When taking motion pictures, it is also known as aerial videography. Platforms for aerial photography include fixed-wi ...
,
spatial cognition In cognitive psychology, spatial cognition is the acquisition, organization, utilization, and revision of knowledge about spatial environments. It is most about how animals, including humans, behave within space and the knowledge they built aroun ...
, digital maps and
satellite imaging Satellite images (also Earth observation imagery, spaceborne photography, or simply satellite photo) are images of Earth collected by imaging satellites operated by governments and businesses around the world. Satellite imaging companies sell i ...
. The application of GIS in the analysis of archaeological data allows archaeologists to process the data collected efficiently, recreate landscapes of archaeological sites through spatial analysis, and supply the archaeological findings to public archives. The use of this digital method has enhanced the ability of archaeologists to analyse the geography and spatial relationships of ancient archaeological sites.


3D Modelling

3D modelling In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and ...
is a digital technique used within archaeological research to interpret, analyse, and visualise data. The technique utilises methods of satellite imaging and aerial photography, amongst other digital imaging techniques to construct 3D models of the
geography Geography (from Ancient Greek ; combining 'Earth' and 'write', literally 'Earth writing') is the study of the lands, features, inhabitants, and phenomena of Earth. Geography is an all-encompassing discipline that seeks an understanding o ...
,
architecture Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and construction, constructi ...
and archaeological findings of historical sites.Reduced scale physical models of fragmentary architecture has helped refit damaged architecture. The application of computer technology allows large amounts of image sequencing to be collected and processed by archaeologists, enhancing the photorealistic texture mapping within the construction of these 3D models.


Remote Sensing


Aerial Photography

Aerial Photography Aerial photography (or airborne imagery) is the taking of photographs from an aircraft or other flight, airborne platforms. When taking motion pictures, it is also known as aerial videography. Platforms for aerial photography include fixed-wi ...
is a tool used within the field of archaeological research to discover, place and document archaeological sites. The application of this technology developed from its previous use as a method of military surveillance throughout the
First World War World War I or the First World War (28 July 1914 – 11 November 1918), also known as the Great War, was a World war, global conflict between two coalitions: the Allies of World War I, Allies (or Entente) and the Central Powers. Fighting to ...
, and offers a non-destruction means of archaeological research. The documentation of archaeological sites through Aerial Photography techniques involve the use of digital cameras, GIS and rectification software to collect numerous black and white photographs of the site for archaeological study. These photographs can be used by archaeologists to enhance the details of the site and plot the composite features. These results are often analysed to create a geographical framework, allowing archaeologists to create a map inclusive of the sites landscape features. Sites recognised by Aerial Photography are then classified into shadow sites, crop-marks and soil-marks.


Photogrammetry

Photogrammetry is the science and technology of obtaining reliable information about physical objects and the environment through the process of recording, measuring and interpreting photographic images and patterns of electromagnetic radiant imagery and other phenomena.


LiDAR

LiDAR is a method for determining ranges by targeting an object or a surface with a laser and measuring the time for the reflected light to return to the receiver.


Total Station Theodolite

A Total Station Theodolite (TST) is a surveying instrument that utilises electronic distance measurement technology to analyse archaeological sites. TST technology allows the distance of an archaeological site to be documented and maps to be established. This is conducted through the measurement of distance between the TST instrument and the site selected. The use of reflectorless TST technology as a method of archaeological research utilises an infrared beam to record measurements of archaeological sites, this allows archaeologists to study the spatial landscape of sites despite possible inconsistencies in elevation. TST technology is considered a direct surveying technique as it utilises the manual acquisition of points of reference by the operator. TST techniques allow data to be downloaded and analysed after the archaeological survey is complete, limiting the awareness of an archaeologist when conducting in-field analysis. However, if the TST technology is connected to a
portable computer A portable computer is a computer designed to be easily moved from one place to another, as opposed to those designed to remain stationary at a single location such as desktops and workstations. These computers usually include a display a ...
recording the archaeological data, an archaeologist is able to view the data as it is collected.


Data Collection

The use of Information Communication Technology and digital techniques in archaeological studies has furthered the development of documenting archaeological data. This incorporation of modern technology throughout the process of conducting archaeological research has allowed commercial, academic and heritage management fields to become increasingly unified. The recording of archaeological data is distinguished through methods of acquisition, analysis, and representation throughout the process of data handling. Data collected through digital technology when conducting archaeological research is stored on
archive An archive is an accumulation of historical records or materials, in any medium, or the physical facility in which they are located. Archives contain primary source documents that have accumulated over the course of an individual or organ ...
s at digital repositories. The databases are then checked for integrity to ensure the data can be accessed and analysed for further research. The development of Information Communication Technology and digital techniques has allowed larger amounts of data to be collected and stored from archaeological research.


Applications in Fieldwork


Virtual Reconstruction of Roman Wall Paintings in the Sarno Baths

The application of digital technology through virtual analysis and 3D reconstruction of the
frigidarium A ''frigidarium'' is one of the three main bath chambers of a Roman bath or ''thermae'', namely the cold room. It often contains a swimming pool. The succession of bathing activities in the ''thermae'' is not known with certainty, but it is tho ...
in the Sarno Baths in
Rome Rome (Italian language, Italian and , ) is the capital city and most populated (municipality) of Italy. It is also the administrative centre of the Lazio Regions of Italy, region and of the Metropolitan City of Rome. A special named with 2, ...
has allowed archaeologists to reconstruct and preserve deteriorating wall paintings. The reconstruction involved digitally removing salt deposits and abrasions in the paint layers. The use of virtual analysis and digital imaging by archaeologists allowed the preservation and reconstruction of the wall decorations to reveal further archaeological data on the methods of its original construction.


Delphi4Delphi

The Digital Enterprise for Learning Practice of Heritage Initiative for Delphi, otherwise referred to as Delphi4Delphi, is a research project conducted by archaeologists to document and reconstruct the historical sites at
Delphi Delphi (; ), in legend previously called Pytho (Πυθώ), was an ancient sacred precinct and the seat of Pythia, the major oracle who was consulted about important decisions throughout the ancient Classical antiquity, classical world. The A ...
,
Greece Greece, officially the Hellenic Republic, is a country in Southeast Europe. Located on the southern tip of the Balkan peninsula, it shares land borders with Albania to the northwest, North Macedonia and Bulgaria to the north, and Turkey to th ...
. The project aimed to capture and reconstruct archaeological
monument A monument is a type of structure that was explicitly created to commemorate a person or event, or which has become relevant to a social group as a part of their remembrance of historic times or cultural heritage, due to its artistic, historical ...
s and artefacts located in Delphi through 3D imaging and reconstruction. The archaeological sites studied were the
Temple of Apollo Temple of Apollo may refer to: * Cyprus *Temple of Apollo Hylates, Limassol Czech Republic *Temple of Apollo, Lednice–Valtice Cultural Landscape, South Moravian Region Greece *Temple of Apollo, Corinth *Temple of Apollo (Delphi) *Temple of A ...
, the Sanctuary of Athena Pronea, the Treasury of the Siphians, the
theatre Theatre or theater is a collaborative form of performing art that uses live performers, usually actors to present experiences of a real or imagined event before a live audience in a specific place, often a Stage (theatre), stage. The performe ...
and gymnasium, and the bronze charioteer and marble sphinx located at the site. The project utilised digital methods of spectral documentation, 3D stereo photography systems, and the processing of 2D image sequences into 3D structures to document, analyse and reconstruct the archaeological sites.


Multi-Object Segmentation for Assisted Image Reconstruction

The Multi-Object Segmentation for Assisted Image Reconstruction, or MOSAIC+, is a project conducted by archaeologists to reconstruct fragments found in the Church of St.Trophimena in Salerno, Italy. Archaeologists conducted research involving the craquelure detection of the Visitation fresco, painted by Francesco Salviati in 1538, utilising differing dimensions of the patch and in-painting present. This study found the use of this digital imaging technology as non-optimal due to the distribution of larger holes within the image's restoration. Further research was conducted into the fresco fragments and their reconstruction before and after undergoing the processes of craquelure detection and in-painting. MOSAIC+ aimed to develop the work of archaeologists through the catalogue, indexing, retrieval and reconstruction of fragments found at archaeological sites, allowing the extraction of colour and shape features to be completed accurately. Through the application of digital techniques throughout conducting this research, the results indicate the possibility of virtual reconstruction to restore the appearance of archaeological artworks and aid the reconstruction of fragmented artefacts by archaeologists.


Maxentius 3D Project

The Maxentius 3D Project, undertaken by the Sapienza University located in Italy, is a research project involving the 3D reconstruction of the
Circus of Maxentius The Circus of Maxentius (known until the 19th century as the Circus of Caracalla) is an ancient structure in Rome, Italy, part of a complex of buildings erected by emperor Maxentius on the Via Appia between AD 306 and 312. It is situated betwee ...
in Rome. The Circus of Maxentius, situated in the Appion way regional park, is a structure commissioned by the Roman Emperor Maxentius towards the beginning of the 4th century A.D. However, due to its position within a regionally protected area, the vegetation preventing the reconnaissance of the structure by researchers cannot be removed in order to preserve the local ecosystem. Although the site is largely covered by this vegetation, the study of archaeological data collected through cartography, axonometric drawings, archaeological plans and historical illustrations, has allowed archaeologists to construct a 3D model of the monument used to document, analyse and hypothesise its reconstruction. The project involved the archaeological analysis of the two towers of the
Oppidum An ''oppidum'' (: ''oppida'') is a large fortified Iron Age Europe, Iron Age settlement or town. ''Oppida'' are primarily associated with the Celts, Celtic late La Tène culture, emerging during the 2nd and 1st centuries BC, spread acros ...
, the Carceres, the Stands, the Tribunal, the Pulvina, the Spina, the Porta Libitinensis, the Porta Triumphalis and the terrain to create a scientifically correct 3D model of the site. It is through this analysis that archaeologists were able to document a terraced roof, twin staircases and embedded amphoras located at the site, and were able to form a deeper understanding of the sites original construction. The use of archaeological data and digital techniques throughout this research project revealed the possibility for 3D imaging to hypothesise the accurate reconstruction of archaeological sites.


The 3D Reconstruction of Soli, Cyprus

The 3D reconstruction of Soli,
Cyprus Cyprus (), officially the Republic of Cyprus, is an island country in the eastern Mediterranean Sea. Situated in West Asia, its cultural identity and geopolitical orientation are overwhelmingly Southeast European. Cyprus is the List of isl ...
, has allowed archaeologists to create 3D visual models of sites of cultural heritage and archaeological architecture that are inaccessible or restricted to documentation by archaeologists through the analysis of open data from social media sites. Soli, initially designed by the Athenian statesman Solon, is an ancient city built during the
6th century BC The 6th century BC started on the first day of 600 BC and ended on the last day of 501 BC. In Western Asia, the first half of this century was dominated by the Neo-Babylonian Empire, which had risen to power late in the previous century after ...
and is located in the northern region of Cyprus. The study focused on the reconstruction of the amphitheatre located at the site, a Roman structure built on a previous Greek theatre dating back to the
2nd century BC The 2nd century BC started the first day of 200 BC and ended the last day of 101 BC. It is considered part of the Classical era, although depending on the region being studied, other terms may be more suitable. It is also considered to be ...
. The application of digital imaging, distortion correction and geo-referencing techniques to estimate the sites 3D landscape features from 2D image sequences, and verification of the documentation through existing drawings and Google Earth maps, allowed archaeologists to reconstruct the amphitheatre. Archaeologists were then able to create a geo-referenced
3D model In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and ...
and a
digital surface model A digital elevation model (DEM) or digital surface model (DSM) is a 3D computer graphics representation of elevation data to represent terrain or overlaying objects, commonly of a planet, moon, or asteroid. A "global DEM" refers to a discrete gl ...
through processes of image extraction, quality analysis, image alignment, 3D cloud point generation, modelling, photorealistic texture mapping, and geo-referencing. Researchers additionally utilised KMPlayer software to extract the image sequencing frames into JPEG'S, a lens correction model was then applied and the points of interest throughout the site were matched through the overlap of selected images. Through the application of aerial video imagery and digital imaging techniques throughout this project, archaeologists were able to capture, store, process, share, visualise and annotate 3D models of the amphitheatre located at the inaccessible site of Soli, Cyprus through time and cost effective measures in the field.


A Night in the Forum

A Night in the Forum is an Educational Environmental Narrative compatible with PlayStation® VR that is modelled from the 3D reconstruction of the
forum Forum or The Forum may refer to: Common uses *Forum (legal), designated space for public expression in the United States *Forum (Roman), open public space within a Roman city **Roman Forum, most famous example * Internet forum, discussion board ...
of Augustus in Rome. The project utilised
3D modelling In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and ...
and
Virtual Reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
technology, applying Image Based Modelling to combine
computer vision Computer vision tasks include methods for image sensor, acquiring, Image processing, processing, Image analysis, analyzing, and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical ...
and photogrammetric algorithms to reconstruct the archaeological site from 2D images. The construction of the VR game involved stages of Pre-production, production, and Level creation Authoring. The ''pre-production'' stage involved the documentation and analysis of the archaeological data relevant to the game context. This process involved the geometric acquisition of cultural artefacts through the use of image-based and range-based sensors, allowing researchers to obtain digital replicas of the objects. The data gathered by researchers in the field was processed though Agisoft Photoscan software to estimate the camera positions and depth information to form into point clouds. The ''production'' phase of this project prioritised the archaeological interpretation of data, 3D modelling reconstruction, performance analysis and optimisation of assets. The process involved the application of three-dimensional surveying and topographic surveying to ensure realism within an aesthetic rendering of the VR game. The 3D models obtained from surveys allowed graphic simulations to be conducted and the extraction of metric data to be accurate. This allowed the virtual location and restoration of fragments documented to be hypothesised. The ''Level Creation and Authoring'' phase of the project involved the graphic layout and environmental simulation of the VR game and the addition of details that confer realism. This process involved the application of scene-dressing, real time rendering and
soundscape A soundscape is the acoustic environment as perceived by humans, in context. The term, originally coined by Michael Southworth, was popularized by R. Murray Schafer. There is a varied history of the use of soundscape depending on discipline, ...
s. Through the application of 3D modelling and Virtual Reality technology to create of A Night in the Forum, the project aims to allow players to experience the complex administration of
Imperial Rome The Roman Empire ruled the Mediterranean and much of Europe, Western Asia and North Africa. The Romans conquered most of this during the Republic, and it was ruled by emperors following Octavian's assumption of effective sole rule in 27 BC ...
and gain knowledge on the
forum of Augustus The Forum of Augustus (; ) is one of the Imperial fora of Rome, Italy, built by Augustus (). It includes the Temple of Mars Ultor. The incomplete forum and its temple were inaugurated in 2 BC, 40 years after they were first vowed. History The ...
. The use of visualisation allowed archaeologists to enhance the understanding of archaeological contexts and the study archaeological sites through visual models. However, the use of this digital technology throughout the process of developing this game resulted in prolonged production, increased costs and the necessary involvement of experts in the fields of both archaeology and computer graphics.


Evaluation


Benefits

The use of digital technology in the field of archaeology allows the analysis, documentation and reconstruction of data, historical sites and artefacts to be conducted through non-intrusive methods, allowing archaeologists to preserve the data and
cultural heritage Cultural heritage is the heritage of tangible and intangible heritage assets of a group or society that is inherited from past generations. Not all heritages of past generations are "heritage"; rather, heritage is a product of selection by socie ...
held within these archaeological findings. As the Information Communication Technology available within the field of archaeology develops through technological advancements, archaeologists are able to obtain further access to these technologies, allowing greater amounts of archaeological data to be accurately documented and analysed. The technology currently available has allowed data to be efficiently disseminated, processed and supplied to public archives, with the use of in field surveillance techniques allowing a greater amount of on-site data analysis to be conducted by archaeologists. The use of 3D modelling technology within digital archaeology allows researchers to accurately model archaeological sites, providing further information to formulate archaeological perspectives and promoting the communication between the cultural heritage of archaeological sites and the public population.


Criticisms

The use of digital technology within archaeology has allowed greater amounts of data to be collected by archaeologists. This collection of data requires greater maintenance of digital archives, often without a clear understanding of its relevance within archaeological research and dependent on further technological advancements to be accurately interpreted. As the digital techniques used for archaeological research are developed, the sophistication of these technological advancements creates a larger margin of error for archaeologists when conducting, documenting and reconstructing archaeological research.


See also

*
Archaeogaming Archaeogaming is an archaeological framework which is a part of digital archaeology and, broadly speaking, includes the study of archaeology in and of video games as well as the use of video games for archaeological purposes. To this end, the st ...
*
Digital heritage The Charter on the Preservation of Digital Heritage of UNESCO defines digital heritage as embracing "cultural, educational, scientific and administrative resources, as well as technical, legal, medical and other kinds of information ''created digit ...
*
Digital history Digital history is the use of digital media to further historical analysis, presentation, and research. It is a branch of the digital humanities and an extension of quantitative history, cliometrics, and computing. Digital history is commonly know ...
*
Digital humanities Digital humanities (DH) is an area of scholarly activity at the intersection of computing or Information technology, digital technologies and the disciplines of the humanities. It includes the systematic use of digital resources in the humanitie ...
* Digital Archaeology (exhibition) *
Institute for Digital Archaeology The Institute for Digital Archaeology (IDA) is a joint venture between Harvard University, Oxford University, and the Museum of the Future (Dubai) that promotes the development and use of digital imaging techniques in archaeology, epigraphy, art h ...
*
Open data Open data are data that are openly accessible, exploitable, editable and shareable by anyone for any purpose. Open data are generally licensed under an open license. The goals of the open data movement are similar to those of other "open(-so ...


References


Further reading

* {{Authority control Archaeological sub-disciplines Digital humanities