Design Process (computing)
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Software design is the process of conceptualizing how a
software system A software system is a system of intercommunicating software component, components based on software forming part of a computer system (a combination of Computer hardware, hardware and software). It "consists of a number of separate Computer progr ...
will work before it is implemented or modified. Software design also refers to the direct result of the design process the concepts of how the software will work which consists of both design documentation and undocumented concepts. Software design usually is directed by
goal A goal or objective is an idea of the future or desired result that a person or a group of people envision, plan, and commit to achieve. People endeavour to reach goals within a finite time by setting deadlines. A goal is roughly similar to ...
s for the resulting system and involves problem-solving and planning including both high-level
software architecture Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements a ...
and low-level component and
algorithm design In mathematics and computer science, an algorithm () is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for perf ...
. In terms of the waterfall development process, software design is the activity of following
requirements specification A software requirements specification (SRS) is a description of a software system to be developed. It is modeled after the business requirements specification (CONOPS). The software requirements specification lays out functional and non-func ...
and before coding.


General process

The design process enables a designer to model various aspects of a software system before it exists. Creativity, past experience, a sense of what makes "good" software, and a commitment to quality are success factors for a competent design. However, the design process is not always a straightforward procedure. The software design model can be compared to an architected plan for a house. High-level plans represent the totality of the house (e.g., a three-dimensional rendering of the house). Lower-level plans provide guidance for constructing each detail (e.g., the plumbing lay). Similarly, the software design model provides a variety of views of the proposed software solution.


Iterative Design for Software Components

Software systems inherently deal with uncertainties, and the size of software components can significantly influence a system's outcomes, both positively and negatively. Neal Ford and Mark Richards propose an iterative approach to address the challenge of identifying and right-sizing components. This method emphasizes continuous refinement as teams develop a more nuanced understanding of system behavior and requirements. The approach typically involves a cycle with several stages: * A high-level partitioning strategy is established, often categorized as technical or domain-based. Guidelines for the smallest meaningful deployable unit, referred to as "quanta," are defined. While these foundational decisions are made early, they may be revisited later in the cycle if necessary. * Initial components are identified based on the established strategy. * Requirements are assigned to the identified components. * The roles and responsibilities of each component are analyzed to ensure clarity and minimize overlap. * Architectural characteristics, such as scalability, fault tolerance, and maintainability, are evaluated. * Components may be restructured based on feedback from development teams. This cycle serves as a general framework and can be adapted to different domains.


Value

Software design document A software design description (a.k.a. software design document or SDD; just design document; also Software Design Specification) is a representation of a software design that is to be used for recording design information, addressing various des ...
ation may be reviewed or presented to allow constraints, specifications and even requirements to be adjusted prior to coding. Redesign may occur after a review of a programmed
simulation A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
or
prototype A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototype ...
. It is possible to design software in the process of coding, without a plan or requirement analysis, but for more complex projects this is less feasible. A separate design prior to coding allows for
multidisciplinary An academic discipline or academic field is a subdivision of knowledge that is taught and researched at the college or university level. Disciplines are defined (in part) and recognized by the academic journals in which research is published, ...
designers and
subject-matter expert A subject-matter expert (SME) is a person who has accumulated great knowledge in a particular field or topic and this level of knowledge is demonstrated by the person's degree, licensure, and/or through years of professional experience with the su ...
s (SMEs) to collaborate with programmers in order to produce software that is useful and technically sound.


Requirements analysis

One component of software design is software requirements analysis (SRA). SRA is a part of the
software development process In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or s ...
that lists
specifications A specification often refers to a set of documented requirements to be satisfied by a material, design, product, or service. A specification is often a type of technical standard. There are different types of technical or engineering specificati ...
used in
software engineering Software engineering is a branch of both computer science and engineering focused on designing, developing, testing, and maintaining Application software, software applications. It involves applying engineering design process, engineering principl ...
. The output of the analysis is smaller problems to solve. In contrast, the design focuses on capabilities, and thus multiple designs for the same problem can exist. Depending on the environment, the design often varies, whether it is created from reliable
frameworks A framework is a generic term commonly referring to an essential supporting structure which other things are built on top of. Framework may refer to: Computing * Application framework, used to implement the structure of an application for an op ...
or implemented with suitable
design patterns ''Design Patterns: Elements of Reusable Object-Oriented Software'' (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a fore ...
.


Artifacts

A design process may include the production of artifacts such as
flow chart A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of va ...
,
use case In both software and systems engineering, a use case is a structured description of a system’s behavior as it responds to requests from external actors, aiming to achieve a specific goal. It is used to define and validate functional requireme ...
,
Pseudocode In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actio ...
,
Unified Modeling Language The Unified Modeling Language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. UML provides a standard notation for many types of diagrams which can be roughly ...
model and other
Fundamental modeling concepts Fundamental modeling concepts (FMC) provide a framework to describe software-intensive systems. It strongly emphasizes the communication about software-intensive systems by using a semi-formal graphical notation that can easily be understood. In ...
. For user centered software, design may involve
user experience design User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX Design Research), defines the experience a user would go through when interacting with a compa ...
yielding a
storyboard A storyboard is a graphic organizer that consists of simple illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding proce ...
to help determine those specifications. Sometimes the output of a design process is design
documentation Documentation is any communicable material that is used to describe, explain or instruct regarding some attributes of an object, system or procedure, such as its parts, assembly, installation, maintenance, and use. As a form of knowledge managem ...
.


Design principles

Basic design principles enable a software engineer to navigate the design process. Davis suggests a set of principles for software design, which have been adapted and extended in the following list: * The design process should not suffer from "tunnel vision". A good designer should consider alternative approaches, judging each based on the requirements of the problem, the resources available to do the job. * The design should be traceable to the analysis model. Because a single element of the design model can often be traced back to multiple requirements, it is necessary to have a means for tracking how requirements have been satisfied by the design model. * The design should not reinvent the wheel. Systems are constructed using a set of design patterns, many of which have likely been encountered before. These patterns should always be chosen as an alternative to reinvention. Time is short and resources are limited; design time should be invested in representing (truly new) ideas by integrating patterns that already exist (when applicable). * The design should "minimize the intellectual distance" between the software and the problem as it exists in the real world. That is, the structure of the software design should, whenever possible, mimic the structure of the problem domain. * The design should exhibit uniformity and integration. A design is uniform if it appears fully coherent. In order to achieve this outcome, rules of style and format should be defined for a design team before design work begins. A design is integrated if care is taken in defining interfaces between design components. * The design should be structured to accommodate change. The design concepts discussed in the next section enable a design to achieve this principle. * The design should be structured to degrade gently, even when aberrant data, events, or operating conditions are encountered. Well-designed software should never "bomb"; it should be designed to accommodate unusual circumstances, and if it must terminate processing, it should do so in a graceful manner. * Design is not coding, coding is not design. Even when detailed procedural designs are created for program components, the level of abstraction of the design model is higher than the source code. The only design decisions made at the coding level should address the small implementation details that enable the procedural design to be coded. * The design should be assessed for quality as it is being created, not after the fact. A variety of design concepts and design measures are available to assist the designer in assessing quality throughout the development process. * The design should be reviewed to minimize conceptual (semantic) errors. There is sometimes a tendency to focus on minutiae when the design is reviewed, missing the forest for the trees. A design team should ensure that major conceptual elements of the design (omissions, ambiguity, inconsistency) have been addressed before worrying about the syntax of the design model.


Design concepts

Design concepts provide a designer with a foundation from which more sophisticated methods can be applied. A set of design concepts has evolved including: *
Abstraction Abstraction is a process where general rules and concepts are derived from the use and classifying of specific examples, literal (reality, real or Abstract and concrete, concrete) signifiers, first principles, or other methods. "An abstraction" ...
- Abstraction is the process or result of generalization by reducing the information content of a concept or an observable phenomenon, typically to retain only information that is relevant for a particular purpose. It is an act of Representing essential features without including the background details or explanations. *
Refinement Refinement may refer to: Mathematics * Equilibrium refinement, the identification of actualized equilibria in game theory * Refinement of an equivalence relation, in mathematics ** Refinement (topology), the refinement of an open cover in mathema ...
- It is the process of elaboration. A hierarchy is developed by decomposing a macroscopic statement of function in a step-wise fashion until programming language statements are reached. In each step, one or several instructions of a given program are decomposed into more detailed instructions. Abstraction and Refinement are complementary concepts. *
Modularity Modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. The concept of modularity is used primarily to reduce complexity by breaking a system into varying ...
- Software architecture is divided into components called modules. *
Software Architecture Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements a ...
- It refers to the overall structure of the software and the ways in which that structure provides conceptual integrity for a system. Good software architecture will yield a good return on investment with respect to the desired outcome of the project, e.g. in terms of performance, quality, schedule and cost. * Control Hierarchy - A program structure that represents the organization of a program component and implies a hierarchy of control. * Structural Partitioning - The program structure can be divided horizontally and vertically. Horizontal partitions define separate branches of modular hierarchy for each major program function. Vertical partitioning suggests that control and work should be distributed top-down in the program structure. *
Data Structure In computer science, a data structure is a data organization and storage format that is usually chosen for Efficiency, efficient Data access, access to data. More precisely, a data structure is a collection of data values, the relationships amo ...
- It is a representation of the logical relationship among individual elements of data. * Software Procedure - It focuses on the processing of each module individually. *
Information Hiding In computer science, information hiding is the principle of segregation of the ''design decisions'' in a computer program that are most likely to change, thus protecting other parts of the program from extensive modification if the design decisio ...
- Modules should be specified and designed so that information contained within a module is inaccessible to other modules that have no need for such information. In his object model,
Grady Booch Grady Booch (born February 27, 1955) is an American software engineer, best known for developing the Unified Modeling Language (UML) with Ivar Jacobson and James Rumbaugh. He is recognized internationally for his innovative work in software archit ...
mentions
Abstraction Abstraction is a process where general rules and concepts are derived from the use and classifying of specific examples, literal (reality, real or Abstract and concrete, concrete) signifiers, first principles, or other methods. "An abstraction" ...
, Encapsulation, Modularisation, and
Hierarchy A hierarchy (from Ancient Greek, Greek: , from , 'president of sacred rites') is an arrangement of items (objects, names, values, categories, etc.) that are represented as being "above", "below", or "at the same level as" one another. Hierarchy ...
as fundamental software design principles. The acronym PHAME (Principles of Hierarchy, Abstraction, Modularisation, and Encapsulation) is sometimes used to refer to these four fundamental principles.


Design considerations

There are many aspects to consider in the design of a piece of software. The importance of each consideration should reflect the goals and expectations that the software is being created to meet. Some of these aspects are: * Compatibility - The software is able to operate with other products that are designed for interoperability with another product. For example, a piece of software may be backward-compatible with an older version of itself. *
Extensibility Extensibility is a software engineering and systems design principle that provides for future growth. Extensibility is a measure of the ability to extend a system and the level of effort required to implement the extension. Extensions can be t ...
- New capabilities can be added to the software without major changes to the underlying architecture. *
Modularity Modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. The concept of modularity is used primarily to reduce complexity by breaking a system into varying ...
- the resulting software comprises well defined, independent components which leads to better maintainability. The components could be then implemented and tested in isolation before being integrated to form a desired software system. This allows division of work in a software development project. *
Fault-tolerance Fault tolerance is the ability of a system to maintain proper operation despite failures or faults in one or more of its components. This capability is essential for high-availability, mission critical, mission-critical, or even life-critical sys ...
- The software is resistant to and able to recover from component failure. *
Maintainability Maintainability is the ease of maintaining or providing maintenance for a functioning product or service. Depending on the field, it can have slightly different meanings. Usage in different fields Engineering In engineering, maintainability ...
- A measure of how easily bug fixes or functional modifications can be accomplished. High maintainability can be the product of modularity and extensibility. * Reliability ( Software durability) - The software is able to perform a required function under stated conditions for a specified period of time. *
Reusability In computer programming, reusability describes the quality of a software asset that affects its ability to be used in a software system for which it was ''not'' specifically designed. An asset that is easy to reuse and provides utility is conside ...
- The ability to use some or all of the aspects of the preexisting software in other projects with little to no modification. *
Robustness Robustness is the property of being strong and healthy in constitution. When it is transposed into a system A system is a group of interacting or interrelated elements that act according to a set of rules to form a unified whole. A system, ...
- The software is able to operate under stress or tolerate unpredictable or invalid input. For example, it can be designed with resilience to low memory conditions. *
Security Security is protection from, or resilience against, potential harm (or other unwanted coercion). Beneficiaries (technically referents) of security may be persons and social groups, objects and institutions, ecosystems, or any other entity or ...
- The software is able to withstand and resist hostile acts and influences. *
Usability Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a softw ...
- The software
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine fro ...
must be usable for its target user/audience. Default values for the parameters must be chosen so that they are a good choice for the majority of the users. *
Performance A performance is an act or process of staging or presenting a play, concert, or other form of entertainment. It is also defined as the action or process of carrying out or accomplishing an action, task, or function. Performance has evolved glo ...
- The software performs its tasks within a time-frame that is acceptable for the user, and does not require too much memory. * Portability - The software should be usable across a number of different conditions and environments. *
Scalability Scalability is the property of a system to handle a growing amount of work. One definition for software systems specifies that this may be done by adding resources to the system. In an economic context, a scalable business model implies that ...
- The software adapts well to increasing data or added features or number of users. According to Marc Brooker: "a system is scalable in the range where
marginal cost In economics, the marginal cost is the change in the total cost that arises when the quantity produced is increased, i.e. the cost of producing additional quantity. In some contexts, it refers to an increment of one unit of output, and in others it ...
of additional workload is nearly constant." Serverless technologies fit this definition but you need to consider total cost of ownership not just the infra cost.


Modeling language

A
modeling language A modeling language is any artificial language that can be used to express data, information or knowledge or systems in a structure that is defined by a consistent set of rules. The rules are used for interpretation of the meaning of components in ...
can be used to express information, knowledge or systems in a structure that is defined by a consistent set of rules. These rules are used for interpretation of the components within the structure. A modeling language can be graphical or textual. Examples of graphical modeling languages for software design include: *
Architecture description language Architecture description languages (ADLs) are used in several disciplines: system engineering, software engineering, and enterprise modelling and engineering. The system engineering community uses an architecture description language as a langua ...
(ADL) is a language used to describe and represent the
software architecture Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements a ...
of a
software system A software system is a system of intercommunicating software component, components based on software forming part of a computer system (a combination of Computer hardware, hardware and software). It "consists of a number of separate Computer progr ...
. *
Business Process Modeling Notation Business Process Model and Notation (BPMN) is a graphical representation for specifying business processes in a business process model. Originally developed by the Business Process Management Initiative (BPMI), BPMN has been maintained by the ...
(BPMN) is an example of a
Process Modeling The term process model is used in various contexts. For example, in business process modeling the enterprise process model is often referred to as the ''business process model''. Overview Process models are processes of the same nature that a ...
language. *
EXPRESS Express, The Expresss or EXPRESS may refer to: Arts, entertainment and media Film * ''Express: Aisle to Glory'', a 1998 comedy short film featuring Kal Penn * ''The Express: The Ernie Davis Story'', a 2008 film starring Dennis Quaid * The Expre ...
and EXPRESS-G (ISO 10303-11) is an international standard general-purpose
data modeling Data modeling in software engineering is the process of creating a data model for an information system by applying certain formal techniques. It may be applied as part of broader Model-driven engineering (MDE) concept. Overview Data modeli ...
language. *
Extended Enterprise Modeling Language Extended Enterprise Modeling Language (EEML) in software engineering is a modelling language used for enterprise modelling across a number of layers. Overview Extended Enterprise Modeling Language (EEML) is a modelling language which combines st ...
(EEML) is commonly used for business process modeling across a number of layers. *
Flowchart A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of v ...
s are schematic representations of algorithms or other step-wise processes. *
Fundamental Modeling Concepts Fundamental modeling concepts (FMC) provide a framework to describe software-intensive systems. It strongly emphasizes the communication about software-intensive systems by using a semi-formal graphical notation that can easily be understood. In ...
(FMC) is modeling language for software-intensive systems. *
IDEF IDEF, initially an abbreviation of ICAM Definition and renamed in 1999 as Integration Definition, is a family of modeling languages in the field of systems and software engineering. They cover a wide range of uses from functional modeling to da ...
is a family of modeling languages, the most notable of which include
IDEF0 IDEF0, a compound acronym ("Icam DEFinition for Function Modeling", where ICAM is an acronym for "Integrated Computer Aided Manufacturing"), is a function modeling methodology for describing manufacturing functions, which offers a functional mode ...
for functional modeling,
IDEF1X Integration DEFinition for information modeling (IDEF1X) is a data modeling language for the development of semantic data models. IDEF1X is used to produce a graphical information model which represents the structure and semantics of informatio ...
for information modeling, and
IDEF5 IDEF5 (''Integrated Definition for Ontology Description Capture Method'') is a software engineering method to develop and maintain usable, accurate domain ontologies.Perakath C. Benjamin et al. (1994)''IDEF5 Method Report''. Knowledge Based Systems ...
for modeling
ontologies In information science, an ontology encompasses a representation, formal naming, and definitions of the categories, properties, and relations between the concepts, data, or entities that pertain to one, many, or all domains of discourse. More ...
. *
Jackson Structured Programming Jackson structured programming (JSP) is a method for structured programming developed by British software consultant Michael A. Jackson (computer scientist), Michael A. Jackson and was described in his 1975 book ''Principles of Program Design''.. ...
(JSP) is a method for structured programming based on correspondences between data stream structure and program structure. * LePUS3 is an
object-oriented Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impleme ...
visual Design Description Language and a
formal specification In computer science, formal specifications are mathematically based techniques whose purpose is to help with the implementation of systems and software. They are used to describe a system, to analyze its behavior, and to aid in its design by verify ...
language that is suitable primarily for modeling large object-oriented (
Java Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
,
C++ C++ (, pronounced "C plus plus" and sometimes abbreviated as CPP or CXX) is a high-level, general-purpose programming language created by Danish computer scientist Bjarne Stroustrup. First released in 1985 as an extension of the C programmin ...
, C#) programs and
design patterns ''Design Patterns: Elements of Reusable Object-Oriented Software'' (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a fore ...
. *
Unified Modeling Language The Unified Modeling Language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. UML provides a standard notation for many types of diagrams which can be roughly ...
(UML) is a general modeling language to describe software both structurally and behaviorally. It has a graphical notation and allows for extension with a
Profile (UML) A profile in the Unified Modeling Language (UML) provides a generic extension mechanism for customizing UML models for particular domains and platforms. Extension mechanisms allow refining standard semantics in strictly additive manner, preventing ...
. *
Alloy (specification language) In computer science and software engineering, Alloy is a declarative specification language for expressing complex structural constraints and behavior in a software system. Alloy provides a simple structural modeling tool based on first-order logic ...
is a general purpose specification language for expressing complex structural constraints and behavior in a software system. It provides a concise language base on first-order relational logic. * Systems Modeling Language (SysML) is a new
general-purpose modeling General-purpose modeling (GPM) is the systematic use of a general-purpose modeling language to represent the various facets of an object or a system. Examples of GPM languages are: * The Unified Modeling Language (UML), an industry standard for m ...
language for systems engineering. * Service-oriented modeling framework (SOMF)


Design patterns

A software designer may identify a design aspect which has been visited and perhaps even solved by others in the past. A template or pattern describing a solution to a common problem is known as a
design pattern A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander and has been adapted for various other disciplines, particularly software engineering. The " Gang of Four" ...
. The reuse of such patterns can increase software development velocity.


Code as design

The difficulty of using the term "design" in relation to software is that in some senses, the source code of a program ''is'' the design for the program that it produces. To the extent that this is true, "software design" refers to the design of the design.
Edsger W. Dijkstra Edsger Wybe Dijkstra ( ; ; 11 May 1930 – 6 August 2002) was a Dutch computer scientist, programmer, software engineer, mathematician, and science essayist. Born in Rotterdam in the Netherlands, Dijkstra studied mathematics and physics and the ...
referred to this layering of semantic levels as the "radical novelty" of computer programming, and
Donald Knuth Donald Ervin Knuth ( ; born January 10, 1938) is an American computer scientist and mathematician. He is a professor emeritus at Stanford University. He is the 1974 recipient of the ACM Turing Award, informally considered the Nobel Prize of comp ...
used his experience writing
TeX Tex, TeX, TEX, may refer to: People and fictional characters * Tex (nickname), a list of people and fictional characters with the nickname * Tex Earnhardt (1930–2020), U.S. businessman * Joe Tex (1933–1982), stage name of American soul singer ...
to describe the futility of attempting to design a program prior to implementing it:


See also

*
Aspect-oriented software development In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) ''without'' modifying t ...
*
Design A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
*
Design rationale A design rationale is an explicit documentation of the reasons behind decisions made when designing a system or artifact. As initially developed by W.R. Kunz and Horst Rittel, design rationale seeks to provide argumentation-based structure t ...
*
Graphic design Graphic design is a profession, academic discipline and applied art that involves creating visual communications intended to transmit specific messages to social groups, with specific objectives. Graphic design is an interdisciplinary branch of ...
*
Interaction design Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form (similar to other design fields), its main area of foc ...
*
Icon design Icon design is the process of designing graphic symbols to represent physical objects ( pictograms) and abstract concepts ( ideograms). In the context of software applications, an icon often represents a program, an action, or data on a computer. ...
*
Outline of software The following outline is provided as an overview of and topical guide to software: Software – collection of computer programs and related data that provides the information for the functioning of a computer. It is held in various forms of memo ...
*
Outline of software development The following outline is provided as an overview of and topical guide to software development: Software development – development of a software product, which entails computer programming (process of writing and maintaining the source code ...
*
Outline of software engineering The following outline is provided as an overview of and topical guide to software engineering: Software engineering – application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of softwar ...
*
Search-based software engineering Search-based software engineering (SBSE) applies metaheuristic search techniques such as genetic algorithms, simulated annealing and tabu search to software engineering problems. Many activities in software engineering can be stated as optimizatio ...
*
Software Design Description A software design description (a.k.a. software design document or SDD; just design document; also Software Design Specification) is a representation of a software design that is to be used for recording design information, addressing various des ...
(IEEE 1016) *
Software development Software development is the process of designing and Implementation, implementing a software solution to Computer user satisfaction, satisfy a User (computing), user. The process is more encompassing than Computer programming, programming, wri ...
*
User experience User experience (UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility, ease of use, and efficiency. Improving user experience is important to most companies, designers, a ...
*
User interface design User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the ...
*
Web design Web design encompasses many different skills and disciplines in the production and maintenance of websites. The different areas of web design include web graphic design; user interface design (UI design); authoring, including standardised code a ...
* Zero One Infinity


References

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