''Desert Strike: Return to the Gulf'' is a
shoot 'em up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
video game released by
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
(EA) in 1992 for the
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
. The game was released on several other formats such as the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
, including a much upgraded version for the
Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
home computer. The game was inspired by the
Gulf War
, combatant2 =
, commander1 =
, commander2 =
, strength1 = Over 950,000 soldiers3,113 tanks1,800 aircraft2,200 artillery systems
, page = https://www.govinfo.gov/content/pkg/GAOREPORTS-PEMD-96- ...
and depicts a conflict between an insane Middle Eastern dictator, General Kilbaba, and the United States. The player controls an
Apache
The Apache ( ) are several Southern Athabaskan language-speaking peoples of the Southwestern United States, Southwest, the Southern Plains and Northern Mexico. They are linguistically related to the Navajo. They migrated from the Athabascan ho ...
helicopter and attempts to destroy enemy weapons and installations, rescue hostages and capture enemy personnel, while managing supplies of fuel and ammunition.
Lead designer Mike Posehn had no video game experience prior to developing ''Desert Strike''. Inspired by ''
Choplifter
''Choplifter'' (stylized as ''Choplifter!'') is a military-themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to the Atari 8-bit computers the same year, and also to the VIC-20, C ...
'', he aimed to create a
nonlinear game with smoothly animated vehicles. Posehn developed a camera system with momentum to mimic realistic helicopter movements.
Three-dimensional (3D) modeling was used to generate the vehicle
sprites, which were later touched up on the
pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
level with color.
''Desert Strike'' was a commercial success: it was a chart-topping best seller and at the time Electronics Arts' highest selling game. The game also received a favourable critical response, with several magazines awarding scores of over 90%. Reviewers praised the game's enjoyability, mix of action and strategy, graphics and sound. There was controversy regarding the game's subject matter, with commentators criticising it as in poor taste due to the proximity of its release to the recently ended Gulf War.
Gameplay
''Desert Strike'' is a shoot 'em up game in which the player pilots an
AH-64 Apache
The Hughes/McDonnell Douglas/Boeing AH-64 Apache ( ) is an American twin-turboshaft attack helicopter with a tailwheel-type landing gear and a tandem cockpit for a crew of two. Nose-mounted sensors help acquire targets and provide night vis ...
helicopter (albeit modified with a
Fenestron
A Fenestron (sometimes alternatively referred to as a fantail or a "fan-in-fin" arrangementLeishman 2006, p. 321.) is an enclosed helicopter tail rotor that operates like a ducted fan. The term ''Fenestron'' is a trademark of multinational helic ...
rotor). The game is less frantic than typical shoot 'em ups, with the addition of greater strategic elements.
The action takes place on open, multi-directional
scrolling
In computer displays, filmmaking, television production, video games and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout ...
levels viewed from an
isometric perspective.
The player views the action from outside the helicopter, rather than from within the cockpit.
Levels consist of several missions, which are based around the destruction of enemy weapons and installations, as well as rescuing hostages or prisoners of war, or capturing enemy personnel.
The Apache is armed with a machine gun, more powerful
Hydra rockets and yet more deadly
Hellfire missiles. The more powerful the weapon, the fewer can be carried: the player must choose an appropriate weapon for each situation.
Enemy weapons range from soldiers with small arms, to anti-aircraft missiles to tanks and armoured cars.
The player's craft has a limited amount of armour, which is depleted as the helicopter is hit by enemy fire. Should the armour reach zero, the craft will be destroyed, costing the player a life. The player must outmanoeuvre enemies to avoid damage, but can replenish armour by means of
power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s or by airlifting rescued friendlies or captives to a landing zone.
The helicopter has a finite amount of fuel which is steadily depleted over time. Should the fuel run out the Apache will crash, again costing the player a life. The craft can refuel by collecting fuel barrels: the player must therefore plan mission routes carefully in order to maximise efficiency. The helicopter also carries limited ammunition, which must be replenished by means of ammo crates.
Plot
The game opens with a self-proclaimed general named Kilbaba invading one of his neighbors, a small but wealthy emirate in the
Persian Gulf
The Persian Gulf, sometimes called the Arabian Gulf, is a Mediterranean seas, mediterranean sea in West Asia. The body of water is an extension of the Arabian Sea and the larger Indian Ocean located between Iran and the Arabian Peninsula.Un ...
. Installing himself as dictator, Kilbaba quickly begins fortifying his position with military weapons and installations, including facilities for building nuclear bombs. The United States decides to send in a single helicopter, piloted by the player's unnamed character and aided by a co-pilot, to infiltrate and destroy Kilbaba's forces in a series of swift strikes.
Altogether, four missions need to be resolved:
*In the first level (''Air Superiority''), the player must destroy several enemy airstrips and their support facilities, as well as liberate an exposed pro-American spy who holds important information about Kilbaba's next plans.
*The next mission (''Scud Buster'') entails locating and destroying a chemical weapons plant and a number of
scud launchers wielding chemically charged missiles, and evacuate local and American non-combatants and P.O.W.s.
*The third mission (''Embassy City'') revolves around rescuing a
U.N. inspection team, destroying a biological weapons plant and those bio-warhead missiles ready for deployment, as well as rescuing a large number of hostages, including the personnel from a local American embassy. Upon completion, the player is ordered to eliminate Kilbaba, who has been spotted partying on his private yacht. The player learns the yacht is heavily guarded and triggers a firefight; giving Kilbaba a chance to flee to freedom.
*In the final stage (''Nuclear Storm''), the player must – among other things – prevent the destruction of a major oil production facility, disable a nuclear power plant and several finished parts for nuclear weapons, and finally take down Kilbaba himself. However, Kilbaba has anticipated this attack, and has order nuclear material shipped in garbage trucks alongside garbage trucks that are engaging in legitimate duties in an attempt to confuse the player. After attacking the nuclear plant, the player captures a scientist who reveals that he produced a few bombs and shipped them to a bomber plane, where Kilbaba is on board and will attempt to use the bombs as a last-ditch effort. The player must then race to an airfield and stop the bomber plane prior to takeoff. A scene is then shown of Kilbaba perishing in the burning plane, and the player must safely return to the landing zone.
*The ending scene shows the pilot and copilot at the
Rose Garden
A rose garden or rosarium is a garden or park, often open to the public, used to present and grow various types of garden roses, and sometimes rose species. Designs vary tremendously and roses may be displayed alongside other plants or grouped ...
of the
White House
The White House is the official residence and workplace of the president of the United States. Located at 1600 Pennsylvania Avenue Northwest (Washington, D.C.), NW in Washington, D.C., it has served as the residence of every U.S. president ...
, being met by President and Mrs. Bush.
President Bush gives the pilot a hearty congratulations.
The game's plot was felt by commentators to be a thinly disguised reference to the Gulf War, while comparisons were drawn between Kilbaba and
Saddam Hussein
Saddam Hussein (28 April 1937 – 30 December 2006) was an Iraqi politician and revolutionary who served as the fifth president of Iraq from 1979 until Saddam Hussein statue destruction, his overthrow in 2003 during the 2003 invasion of Ira ...
,
and between the game's unnamed desert setting and Iraq.
Development and release
The game was developed by a team headed by Mike Posehn.
[Peter Parrish]
Three Strikes And You're Out
Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network.
In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
, 13 February 2008. Accessed 14 June 2009. In the 1980s, Posehn had previously worked for
Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
(EA) as a
software developer
Software development is the process of designing and Implementation, implementing a software solution to Computer user satisfaction, satisfy a User (computing), user. The process is more encompassing than Computer programming, programming, wri ...
. Soon after leaving EA, he obtained a publishing deal with the company for Video Deluxe. The success of the software spurred Posehn to branch out and experiment with a
flight simulator
A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
titled ''Fly'' for the
IBM Personal Computer
The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on August 12, 1981, it was created by a ...
; however,
International Business Machines
International Business Machines Corporation (using the trademark IBM), nicknamed Big Blue, is an American Multinational corporation, multinational technology company headquartered in Armonk, New York, and present in over 175 countries. It is ...
cancelled the project. Posehn later met with EA president
Trip Hawkins
William Murray "Trip" Hawkins III (born December 28, 1953) is an American entrepreneur and founder of Electronic Arts, The 3DO Company, and Digital Chocolate.
Career
A fan of the Strat-O-Matic Football pen and paper games, Hawkins started his ...
who suggested that Posehn develop a game for the Genesis, which was soon to be released. He also recommended that Posehn create a game similar to the
Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
game ''
Choplifter
''Choplifter'' (stylized as ''Choplifter!'') is a military-themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to the Atari 8-bit computers the same year, and also to the VIC-20, C ...
''; Hawkins felt flying a helicopter and rescuing people was "cool".
[Matthew Cockburn, "The Making of The Strike Series", '']Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'', Jan 2008 (issue 45), pp. 8084.
''Desert Strike'' underwent few changes from the plans outlined in the original design documents. The initial concept involved smoothly animated vehicles on an isometric playing field. The developers also aimed to include cinematic scenes, similar to ''
The Revenge of Shinobi''s introduction sequence.
The game began development some time before any discussion of an American invasion of Iraq,
[Cole Machin, "Desert Strike", ''C&G Magazine'', Aug 2010, pp. 30–33.] originally based on the
Lebanese Civil War
The Lebanese Civil War ( ) was a multifaceted armed conflict that took place from 1975 to 1990. It resulted in an estimated 150,000 fatalities and led to the exodus of almost one million people from Lebanon.
The religious diversity of the ...
and titled ''Beirut Breakout''; this was later changed to the Persian Gulf region. John Manley recalled, "We actually wrote most of ''Desert Strike'' before
Desert Shield
, combatant2 =
, commander1 =
, commander2 =
, strength1 = Over 950,000 soldiers3,113 tanks1,800 aircraft2,200 artillery systems
, page = https://www.govinfo.gov/content/pkg/GAOREPORTS-PEMD-96- ...
happened. We were watching
CNN
Cable News Network (CNN) is a multinational news organization operating, most notably, a website and a TV channel headquartered in Atlanta. Founded in 1980 by American media proprietor Ted Turner and Reese Schonfeld as a 24-hour cable ne ...
at three in the afternoon and all of a sudden it was like, 'Oh my god – it's happening!'" A special
point system intended to punish players was omitted; the system would have deducted points from the player's score if they destroyed objects that resulted in negative economic and political results. The control scheme was not well received at internal reviews of the game's early versions, and Posehn had to alter his original design to obtain approval for further development.
John Manley, an EA employee, assisted writing the game's program. He and Posehn collaborated to create the game's
sandbox
A sandbox is a sandpit, a wide, shallow playground construction to hold sand, often made of wood or plastic.
Sandbox or sand box may also refer to:
Arts, entertainment, and media
* Sandbox (band), a Canadian rock music group
* Sandbox (Gu ...
format, which they nicknamed "
SNAFU
SNAFU is an acronym that is widely used to stand for the sarcastic expression "Situation normal: all fucked up". It is a well-known example of military slang, military acronym slang. It is sometimes censored to "all fouled up" or similar. It me ...
". Posehn wanted the game to have
nonlinear gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a ...
, and Manley felt having a storyline and puzzles would help the player progress. Posehn disliked common gameplay elements like series of
bosses and power-ups. As a compromise, the developers only included power-ups to replenish ammunition, armour, and other helicopter resources. To provide the player with options, the SNAFU system was designed to allow players to complete side missions in addition to main objectives. If the player alters the game scenario so that the objectives cannot be completed, the game instructs the player to reset the mission by returning to base.
Inspired by
Matchbox toys he played with as a child, Posehn decided to make the size of the game
sprites resemble toys. Posehn contacted his friend, Tim Calvin, to assist with designing and creating the vehicle sprites. Though Calvin was a practising dentist at the time, he also had experience with
3D modelling
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and ...
. He rendered 3D models on a computer and reduced them to the desired size. Different views were obtained by rotating the models along a single axis. Calvin added colour to the sprites to meet the production staff's specifications; most required black, white, red, and blue, as well as four shades of colours like green and brown. Calvin eventually felt the rendering process was a waste of resources and attempted to create sprites on the
pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
level himself without 3D models. The developers, however, preferred the sprites created from the models over Calvin's freestyle ones.
Posehn had a difficult time working within the Genesis's output resolution of 320×240. He wanted to show as much of the playing field as possible without losing the details of the sprites; he felt a lack of graphical detail would make them less interesting. Posehn developed a dynamic camera system to help maintain what he felt was the right balance between the size of the field in view and the size of the game objects. The camera travels on an
elliptic curve
In mathematics, an elliptic curve is a smooth, projective, algebraic curve of genus one, on which there is a specified point . An elliptic curve is defined over a field and describes points in , the Cartesian product of with itself. If the ...
as the helicopter
rotates to change the direction it travels; this puts whatever is in front of the helicopter more in view on screen. Posehn also integrated
momentum
In Newtonian mechanics, momentum (: momenta or momentums; more specifically linear momentum or translational momentum) is the product of the mass and velocity of an object. It is a vector quantity, possessing a magnitude and a direction. ...
to the camera movements to smooth transitions. He spent several months working on the physics for the screen and helicopter to ensure realistic movement. Instead of using completely accurate physics, Posehn chose to model movement that he believed players would assume a helicopter would have. He believed players would be put off by physics that didn't match their perceived movement.
After the success of the Genesis/Mega Drive version, work began on a conversion for the Amiga,
[Mark Winstanley, "Things To Come: Desert Strike", '']Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future Publishing and ran for 65 issues, from May 1991 to September 1996.
History
The first issue of ''Amiga Power'' was publi ...
'', March 1993 (issue 23), pp. 18–19 with Gary Roberts (known for a ''
John Madden
John Earl Madden (April 10, 1936 – December 28, 2021) was an American professional football coach and sports commentator in the National Football League (NFL). He served as the head coach of the Oakland Raiders from 1969 to 1978, leading them ...
'' Amiga conversion) and David Colclough (responsible for ''
Myth
Myth is a genre of folklore consisting primarily of narratives that play a fundamental role in a society. For scholars, this is very different from the vernacular usage of the term "myth" that refers to a belief that is not true. Instead, the ...
'') in charge of development.
["The Ultimate Autumn Preview", '']Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future Publishing and ran for 65 issues, from May 1991 to September 1996.
History
The first issue of ''Amiga Power'' was publi ...
'', Oct 1992 (issue 18), p. 48. The developers retouched and redrew the graphics as well as added sound effects taken from military training videos.
Conversions for other systems include the
Atari Lynx
The Atari Lynx is a Fourth generation of video game consoles, fourth-generation handheld game console, hand-held game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handhe ...
,
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
,
Master System
The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
,
Game Gear
The is an 8-bit Fourth generation of video game consoles, fourth-generation handheld game console released by Sega on October 6, 1990 in Japan, in April 1991 throughout North America and Europe, and in 1992 in Australia. The Game Gear primarily ...
, and
Game Boy
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
.
The game was also ported to the
Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
, ten years later in 2002, as ''Desert Strike Advance'', and was re-released in 2006 for the
PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
as part of a budget compilation.
Reception
''Desert Strike'' was an immediate commercial success, going straight to the top of sales charts. The game remained a top-10 best seller for months after its release,
and was at the time Electronic Arts' highest selling game ever.
''
Mean Machines
''Mean Machines'' was a multi-format video game journalism, video game magazine published between 1990 and 1992 in the United Kingdom.
History
In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generatio ...
'' praised the sophistication and tactical freedom found in the game, as well as its longevity and graphics. The magazine deemed it one of the best shooters on the Mega Drive thus far, as well as the best game released for the console that month.
[Julian Rignall & Richard Leadbetter, "Mega Drive Review: Desert Strike", '']Mean Machines
''Mean Machines'' was a multi-format video game journalism, video game magazine published between 1990 and 1992 in the United Kingdom.
History
In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generatio ...
'', February 1992 (issue 17), pp. 18–21. ''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' felt the game's subject matter was somewhat in bad taste, but praised its depth, soundtrack and sound effects. The magazine felt the game was "essential" for Mega Drive owners.
[Paul Rand & Frank O'Connor, "Review: Desert Strike", '']Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'', March 1992 (issue 124), pp. 22–23. ''
ACE
An ace is a playing card, die or domino with a single pip. In the standard French deck, an ace has a single suit symbol (a heart, diamond, spade, or a club) located in the middle of the card, sometimes large and decorated, especially in the ...
'' praised the balance of action and strategy, as well as the variety of missions. The magazine felt some of the graphics, particularly the explosions, were a little weak and complained that the fact that the helicopter is not fully rearmed and refuelled after the loss of a life was unduly frustrating.
[Jim Douglas]
"Desert Strike Return to the Gulf"
''ACE
An ace is a playing card, die or domino with a single pip. In the standard French deck, an ace has a single suit symbol (a heart, diamond, spade, or a club) located in the middle of the card, sometimes large and decorated, especially in the ...
'', April 1992 (issue 55), pp. 42–47. ''
MegaTech
''MegaTech'' (sometimes styled with the katakana メガテケ) was a publication from EMAP aimed specifically at the Sega Mega Drive gaming market. The magazine was started in 1991. The launch editorial consisted of a small team including Pa ...
'' magazine praised the graphics and gameplay, and said it was "one of the best shoot 'em ups on the Megadrive".
[ '']Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' included this "thinking man's shoot-'em-up" among top ten Mega Drive games.
''Amiga Action
''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister ...
'' felt the game was not particularly innovative, but praised its open-ended gameplay, graphics and sound. The reviewer claimed the Amiga version of the game ran more slowly than the Mega Drive version but overall felt the port was "a more than satisfactory translation".[Alan Bunker, "Action Review: Shoot 'Em Up", ''Amiga Action'', May 1993 (issue 44), pp. 24–27.] ''Amiga Computing
''Amiga Computing'' is a discontinued monthly computer magazine
Computer magazines are about computers and related subjects, such as networking and the Internet. Most computer magazines offer (or offered) advice, some offer programming ...
'' noted the improved graphics and sound over the Mega Drive version and praised the game as "EA's finest moment since '' Populous''". The reviewer also acclaimed the game's "brilliant playability".[Jonathan Maddock, "Desert Strike", '']Amiga Computing
''Amiga Computing'' is a discontinued monthly computer magazine
Computer magazines are about computers and related subjects, such as networking and the Internet. Most computer magazines offer (or offered) advice, some offer programming ...
'', June 1993 (issue 61) pp. 110–11. ''Amiga Format
''Amiga Format'' was a British monthly computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when Future split '' ST/Amiga Format'' into two separate pub ...
'' commended the "Successful cross between a shoot 'em up and a flight simulator", graphics, sound, varied missions and "tremendous fun" of the game, although the reviewer noted some "occasional glitches" occurring in the sound and graphics.[Richard Baguley, "Game Review: Desert Strike", '']Amiga Format
''Amiga Format'' was a British monthly computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when Future split '' ST/Amiga Format'' into two separate pub ...
'', May 1993 (issue 46), pp. 68–69. ''CU Amiga
''Commodore User'', (also referred to as ''CU'') later renamed to ''CU Amiga'', is a British magazine initially published by Paradox Group before being acquired by EMAP.
Timeline
''Commodore User'' was launched in October 1983 with an initial pr ...
'' praised the Amiga version's improved graphics and sound, particularly the explosions, though the reviewer derided friendly units' invincibility as unrealistic and complained of poor enemy artificial intelligence. The magazine however said that "All things considered, Desert Strike couldn't be a better game", praising the "fast and frantic" action and "just-one-more-go appeal".[Dan Slingsby, "Game Review", '']CU Amiga
''Commodore User'', (also referred to as ''CU'') later renamed to ''CU Amiga'', is a British magazine initially published by Paradox Group before being acquired by EMAP.
Timeline
''Commodore User'' was launched in October 1983 with an initial pr ...
'', April 1993, pp. 60–63 ''The One
The One may refer to:
Buildings
* The One (shopping centre), a shopping centre in Tsim Sha Tsui, Kowloon, Hong Kong
* The One (Toronto), a mixed-use skyscraper under development in Toronto, Canada
* The One, a residential skyscraper under constru ...
'' praised the mix of action and strategy as well as opining that the Amiga version was a strong improvement over the Mega Drive game. The magazine said the game "plays like a dream" and was "one of the best shoot 'em ups available for any games machine".[Simon Byron, "Review: Desert Strike", '']The One
The One may refer to:
Buildings
* The One (shopping centre), a shopping centre in Tsim Sha Tsui, Kowloon, Hong Kong
* The One (Toronto), a mixed-use skyscraper under development in Toronto, Canada
* The One, a residential skyscraper under constru ...
'', April 1993 (issue 55), pp. 68–71.
The four reviewers of ''Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' gave varying praise to the Lynx version's controls and graphics, but concurred that on the smaller portable screen ''Desert Strike'' loses much of its impact and playability, as it is difficult to identify enemies or even see the bullets the player character fires.
''GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' gave the Game Boy version a positive review, saying it "has almost everything that made the original title great." They particularly praised the graphics and extensive, realistic sound effects, remarking that they were very impressive given the limitations of Game Boy cartridges. Mike Weigand of ''Electronic Gaming Monthly'' likewise deemed it "A fairly faithful portable version of the 16-Bit military classic."
Despite its commercial success, some commentators felt the game was an attempt to capitalize on then-recent, extensive news coverage of the Gulf War, which had focused on the use of advanced, impersonal weapons (such as aircraft and guided missiles) to destroy enemy weapons and installations. These critics considered the game's subject matter to be in bad taste, with one magazine even reporting an incident of veterans burning copies of the game.
In 2017, GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
ranked Desert Strike 26th on their "Best Sega Genesis/Mega Drive games of all time." In 1995, Total!
''Total!'' was a video game magazine published in the United Kingdom by Future plc. It was published monthly for 58 issues, beginning in December 1991 (cover-dated January 1992), with the last issue bearing the cover-date October 1996. A "1993 ...
rated the game 78th on its Top 100 SNES Games summarizing: "A bit old but this is a classic. Top army games with a nice tasteless Gulf War setting." In 1996, Super Play
''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996.
Overview
''Super Play'' covered in great detail the role-playing video game genre. Many of these games were nev ...
listed Desert Strike 92nd in their Top 100 SNES Games of All Time.
Legacy
''Desert Strike'' was followed by four sequels '' Jungle Strike'', ''Urban Strike
''Urban Strike'' (subtitled ''The Sequel to Jungle Strike'') is a video game developed and published by Electronic Arts. It was initially released for the Sega Genesis in 1994, with ports handled by Black Pearl Software to the Super Nintendo Ente ...
'', ''Soviet Strike
''Soviet Strike'' is a helicopter-based shooter game developed and published by Electronic Arts for the PlayStation in 1996 and the Sega Saturn in 1997. The game is a sequel to the ''Strike'' games which began on the Sega Genesis with '' Desert ...
'', and ''Nuclear Strike
Nuclear warfare, also known as atomic warfare, is a military conflict or prepared political strategy that deploys nuclear weaponry. Nuclear weapons are weapons of mass destruction; in contrast to conventional warfare, nuclear warfare can produ ...
'' that expanded on the basic gameplay it established. The design staff made efforts to retain game mechanics they felt embodied the core of the original. They believed removing those elements would result in a loss of focus of what attracted fans. As the series moved to more advanced consoles, Posehn became less involved in the programming side of development. ''Jungle Strike'' and ''Urban Strike'', both released for the Genesis, featured additional vehicles and locations. ''Soviet Strike'', released for the original PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
and the Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
in 1996, featured 3D graphics
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
, as did ''Nuclear Strike'', released on PC and PlayStation in 1997 and the Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
in 1999.[Jeff Gerstmann]
Nuclear Strike 64 Review
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
, 17 December 1999. Accessed 16 June 2009. A fifth sequel provisionally titled ''Future Strike'' was planned, but the game was eventually released as '' Future Cop: LAPD'', a mech
In science fiction, or mechs are giant robots or machines, typically depicted as piloted, humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword or , but the meaning in Japanese is more inclusive ...
-based shooter game.
Fatima Al Qadiri
Fatima Al Qadiri (; born July 1981) is a Senegalese-born Kuwaiti musician and conceptual artist.
Biography
Fatima Al Qadiri is the daughter of Mohammed Al Qadiri, a former Kuwaiti diplomat and writer, and Thuraya Al-Baqsami, an artist and writ ...
, a musician who lived in Kuwait
Kuwait, officially the State of Kuwait, is a country in West Asia and the geopolitical region known as the Middle East. It is situated in the northern edge of the Arabian Peninsula at the head of the Persian Gulf, bordering Iraq to Iraq–Kuwait ...
during Operation Desert Storm, recorded an EP of the same name based on her experience of playing the game ''Desert Strike'' a year after the war ended; it was released in October 2012 by Fade to Mind."Fatima Al Qadiri – Desert Strike"
Fade To Mind Official Website. Retrieved 15 August 2017.
Notes
References
External links
''Desert Strike: Return to the Gulf''at
MobyGames
MobyGames is a commercial website that catalogs information on video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
{{DEFAULTSORT:Desert Strike
1992 video games
Amiga games
Atari Lynx games
DOS games
Electronic Arts games
Electronic Arts Victor games
Game Boy games
Game Boy Advance games
Game Gear games
Golden Joystick Award winners
Gulf War video games
Helicopter video games
Classic Mac OS games
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Multidirectional shooters
Ocean Software games
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Shoot 'em ups
Single-player video games
Super Nintendo Entertainment System games
Telegames games
Teque London games
Tiertex Design Studios games
Video games about nuclear war and weapons
Video games scored by Brian L. Schmidt
Video games scored by Rob Hubbard
Video games with isometric graphics
Domark games
Video games developed in the United States
Malibu Games games
MegaTech Hyper Game awards winners