''Descent II'' is a 1996
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
game developed by
Parallax Software
Deep Silver Volition, LLC (formerly Parallax Software Corporation and Volition, Inc.) was an American video game developer based in Champaign, Illinois. Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, develop ...
and first published for
DOS
DOS (, ) is a family of disk-based operating systems for IBM PC compatible computers. The DOS family primarily consists of IBM PC DOS and a rebranded version, Microsoft's MS-DOS, both of which were introduced in 1981. Later compatible syste ...
by
Interplay Productions
Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
. A version for the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
was released under the title ''Descent Maximum''. It is the second installment in the ''Descent'' video game series and the sequel to ''
Descent
Descent may refer to:
As a noun Genealogy and inheritance
* Common descent, concept in evolutionary biology
* Kinship, one of the major concepts of cultural anthropology
**Pedigree chart or family tree
**Ancestry
**Lineal descendant
**Heritage
** ...
''. The player controls a spaceship from the pilot's perspective and must navigate extrasolar underground mines to locate and destroy their reactors and escape being caught in their self-destructions, while engaging and surviving infected robots, which will attempt to destroy the ship. Unlike other first-person shooters, its
six-degrees-of-freedom scheme allows the player to move and rotate in any three-dimensional space and direction.
''Descent II'' started as a project intended to expand the original using a
compact disc
The compact disc (CD) is a Digital media, digital optical disc data storage format co-developed by Philips and Sony to store and play digital audio recordings. It employs the Compact Disc Digital Audio (CD-DA) standard and was capable of hol ...
's storage, and later became a standalone product. The game received very positive reviews from video game critics, who widely lauded the multiplayer mode and the inclusion of the Guide-Bot, a scouting robot that guides the player to their objectives. The PlayStation version's reception was rather mixed, with critics often disagreeing in their evaluations of its
frame rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
. A sequel, ''
Descent 3
''Descent 3'' (stylized as ''Descent³'') is a first-person shooter video game developed by Outrage Entertainment and published by Interplay Entertainment. It was originally released for Microsoft Windows in North America on June 17, 1999. ''De ...
'', was released in 1999.
Gameplay
Like its predecessor, ''Descent II'' is a six-degrees-of-freedom
shoot 'em up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
game in which the player pilots a fighter spaceship from a first-person perspective in zero gravity. It differs from standard first-person shooters in that it allows the player to move freely across three-dimensional planes and rotate on three axes, often termed
pitch, yaw, and roll.
Besides the keyboard, ''Descent II'' features a wide range of supported hardware configurations with which to play it, including the
Gravis Gamepad and certain brands of joysticks, some of which support
force feedback—making it one of the earliest PC games to support force feedback.
Virtual reality and
stereoscopic
Stereoscopy, also called stereoscopics or stereo imaging, is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
graphics are also officially supported.
[
In the game's single-player mode, the player must complete four levels in each of six differently themed star systems where different types of robots attempt to hinder the player's progress.][ In each level, the player must find and destroy the mine's reactor and then escape the mine through an exit door before the mine self-destructs. Every fourth level has a boss robot that takes the place of the reactor. Each level is composed of rooms separated by doors, most of which can be opened by shooting or bumping into them. Some other doors are colored blue, yellow, or red and require a key of the corresponding color to be opened.][ In addition to brightening passages by shooting flares or turning on a headlight if the latter has been picked up, at least three measures can be used to prevent getting lost in the mines, two of which are using a wireframe ]automap
A mini-map or minimap is a miniature map HUD element that is often placed at a screen corner in video games to help players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective ...
that documents all explored areas of the mine and dropping markers in certain locations. The markers are displayed on the automap. Along the way, the player may also find and free a Guide-Bot, a commandable scouting assistant that guides the player to a specified objective or powerup. Additionally, many stages have human hostages that award an additional point bonus if they are rescued before completing the level.
Within each level, the player may find and collect power-ups scattered throughout the mine or dropped by dying robots. Many of the power-ups expand the ship's weaponry, which is divided into primary and secondary weapons. Primary weapons range from a variety of pulse lasers and plasma bolts,[ and all of them consume energy in varying increments, except for two ]rotary cannon
A rotary cannon, rotary autocannon, rotary gun or Gatling cannon, is any large-caliber multiple-barreled automatic firearm that uses a Gatling-type rotating barrel assembly to deliver a sustained saturational direct fire at much greater ra ...
s whose ammunition consists of explosive shells instead. Secondary weapons include many types of missiles, and mines which are dropped behind the player's ship to slow pursuing enemies. Ten new weapons have been added for ''Descent II'' of which some are upgrades from the original ''Descent'' weapons which are all present as well; new weapons include the Phoenix cannon which fires energy orbs that rebound off walls, the Omega cannon which fires electrostatic discharge
Electrostatic discharge (ESD) is a sudden and momentary flow of electric current between two differently-charged objects when brought close together or when the dielectric between them breaks down, often creating a visible electric spark, spark as ...
, and the Guided Missile which can be remote piloted by the player. The player can also collect equipment items which grant special abilities. For example, a converter exists for converting energy in excess of 100 units into shields, whereas the afterburner allows the player to temporarily fly forward twice as fast. Levels may contain energy stations the player can fly through to recharge their ship's energy level while in motion, as well as generators that spawn more robots. Shooting out certain control panels causes a variety of events, such as doors opening, walls being removed, or force fields being deactivated. In a few levels, behind some hidden doors are teleporters that warp the player to the current star system's secret level. These secret levels are not required to complete the game but contain many power-ups, and can be revisited provided that their reactors have not been destroyed and the teleporters are discovered. Players cannot save the game in a secret level, and have to teleport back to a regular level in order to save their game progress.
The player's ship is protected by a shield which decreases when incurring damage from attacks and collisions with force fields, is replenished by picking up shield power-ups, and like energy is limited by a capacity of 200 units. If the shield is fully depleted and the ship takes any additional damage, the ship will explode, costing the player one life and killing any hostages on board, leaving most of its weapons where it was destroyed. A respawning player has to start at the level entrance with a ship having only minimum armaments, so it is often challenging to retrieve their previous ship's weapons. New to ''Descent II'' is the ability to drop weapons, so a player can stockpile surplus weaponry in safe locations in the event of a respawn. Failing to escape the mine during the self-destruct sequence will also cost the player a life, as well as their power-ups, and any hostages embarked, although having destroyed the reactor or boss robot the player will still advance to the next level. If the player loses all lives, the game will end, and their high scores are recorded. Points are gained for destroying robots, rescuing the hostages, and end-of-level bonuses based on the player's performance with score multipliers for escaping the mine; scoring enough points results in an extra life.
''Descent II'' also features a multiplayer mode whereby two to eight players can compete against each other in several game types, which include a deathmatch mode called Anarchy and Capture-the-Flag, in which two teams compete against each other to capture opposing flags. Conditions for ending the level such as maximum time limit, how long the reactor will remain invulnerable before it can be destroyed, and the number of kills to reach can be set, as can which power-ups to allow and whether players may drop surveillance cameras. The game also features a co-operative mode that allows up to four players to work together to complete single-player levels. A player can send messages and predefined taunts, handicap their ship's shields they begin with after respawning, and in Capture-the-Flag drop and pass flags to their teammates. ''Descent II''s multiplayer was designed for modem
The Democratic Movement (, ; MoDem ) is a centre to centre-right political party in France, whose main ideological trends are liberalism and Christian democracy, and that is characterised by a strong pro-Europeanist stance. MoDem was establis ...
s, null-modem
Null modem is a communication method to directly connect two data terminal equipment, DTEs (computer, computer terminal, terminal, printer (computing), printer, etc.) using an RS-232 serial cable. The name stems from the historical use of RS-232 ...
s, and local area network
A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, campus, or building, and has its network equipment and interconnects locally managed. LANs facilitate the distribution of da ...
s, but an alternative then widely used is to use third-party software such as Kali
Kali (; , ), also called Kalika, is a major goddess in Hinduism, primarily associated with time, death and destruction. Kali is also connected with transcendental knowledge and is the first of the ten Mahavidyas, a group of goddesses who p ...
to play the game on the Internet. It is possible to have DOS and Macintosh versions of the game play on the same server, providing a cross-platform
Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several Computing platform, computing platforms. Some ...
experience.[ The PlayStation version has a two-player mode that requires a link cable used to connect two consoles running the same game. It contains the same game modes as found in the original DOS version, except for Capture-the-Flag.]
Plot
The plot is linear and is mostly provided for the introductory and concluding full-motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
cutscenes. After the "Material Defender" (voiced by George DelHoyo) has destroyed all of the Solar System's mines in the original game, he stops in the asteroid belt
The asteroid belt is a torus-shaped region in the Solar System, centered on the Sun and roughly spanning the space between the orbits of the planets Jupiter and Mars. It contains a great many solid, irregularly shaped bodies called asteroids ...
to dock. He is then contacted by Post-Terran Mining Corporation executive Dravis, who exploits a loophole in a contract to coerce him to accept a new mission or forfeit his reward and face legal action. The Material Defender consents, and as Dravis tries to convince him that he is merely embarking on a reconnaissance mission, his ship is fitted with a prototype warp core. He is then sent to clear out PTMC's deep space mines beyond the Solar System.
The Material Defender teleports to Zeta Aquilae and five other, fictional star systems and destroys their mines. In the sixth system, the last mine seems to run all through a planetoid, which is revealed in the final cutscene to be a large spaceship. After the spaceship breaks apart, the Material Defender alerts Dravis to his return home, but his warp drive malfunctions and he teleports to an unknown location. The camera then fades to that location and the ship appears, heavily damaged and crackling with excess radiation drifting towards the camera, ending with the words "to be continued..." being displayed.
Development
Parallax Software began ''Descent II''s development as an expansion pack
An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
for the original ''Descent'' game using a CD's storage, but it later evolved into a separate project lasting about one year.[ ''Descent II''s graphics were upgraded to operate at ]Super VGA
Super VGA (SVGA) or Extended VGA is a broad term that covers a wide range of computer display standards that extended IBM's VGA specification.
When used as shorthand for a resolution, as VGA and XGA often are, SVGA refers to a resolution of 800& ...
standards, and can also take advantage of 3D acceleration graphics cards.[ The ]MIDI
Musical Instrument Digital Interface (; MIDI) is an American-Japanese technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, ...
soundtrack was composed by Dan Wentz, whereas the included redbook features industrial metal
Industrial metal is the fusion of Heavy metal music, heavy metal and industrial music, typically employing repeating Heavy metal guitar, metal guitar riffs, sampling (music), sampling, synthesizer or music sequencer, sequencer lines, and Distor ...
contributed by notable musicians such as Type O Negative
Type O Negative was an American gothic/doom metal band formed in Brooklyn, New York City in 1989 by Peter Steele (bass, lead vocals), Kenny Hickey (guitar, co-lead vocals), Josh Silver (keyboards, backing vocals), and Sal Abruscato (drums ...
and Ogre
An ogre (feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world ...
of Skinny Puppy
Skinny Puppy was a Canadian electro-industrial band formed in Vancouver in 1982. The group was among the founders of the industrial rock and electro-industrial genres. Initially envisioned as an experimental side-project by cEvin Key (Kevin Crom ...
. It cost to produce the game.
''Descent II''s portal engine remained fundamentally unchanged; it operates on the premise of adjacent cubes or polyhedra
In geometry, a polyhedron (: polyhedra or polyhedrons; ) is a three-dimensional figure with flat polygonal faces, straight edges and sharp corners or vertices. The term "polyhedron" may refer either to a solid figure or to its boundary su ...
whose sides connecting them form portals. The scenes that are drawn are the cube the player ship is in and the areas of other cubes the camera can see through their portals, and the process is repeated as the player enters a different polyhedron. Cubes can be deformed so long as they remain convex
Convex or convexity may refer to:
Science and technology
* Convex lens, in optics
Mathematics
* Convex set, containing the whole line segment that joins points
** Convex polygon, a polygon which encloses a convex set of points
** Convex polytop ...
. Respectively, these prevent overdraw and accelerate portal rendering
In computer-generated imagery and real-time 3D computer graphics, portal rendering is an algorithm for visibility determination. For example, consider a 3D computer game environment, which may contain many polygons, only a few of which may be v ...
, making the engine practical to run on even inexpensive personal computers of that time. The preceding ''Descent'' introduced a dynamic light-sourcing scheme by which the environment could be lit with flares, while newly added in ''Descent II'' is the ability to shoot out sources of light which will darken rooms as well as a headlight powerup which can continuously illuminate the space in front of the player.
The game's directors, Mike Kulas and Matt Toschlog, explained they upgraded the game's artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
to contain instructions mimicking the tactics they saw players use in multiplayer mode, such as dodging behind walls and sneaking up from behind. The C-written code composing the AI was expanded to about 4,000 lines, a task the two described as being difficult.
Releases
The ''Descent II'' demo was released in December 1995, becoming one of the most downloaded PC games in January 1996. Unlike the preceding ''Descent'' whose shareware release could be upgraded to the full version while leaving the existing shareware files intact including player saves, the ''Descent II'' demo was a self-contained program that was not upgradable to the full version. Like the original ''Descent'' the demo version of Descent II presented the story as still screens with text and also uses the in-game engine for the mine escape sequence; while the full version replaces all of these with full-motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
pre-rendered cutscenes incorporating voice acting. The demo features eight of ten weapons from the first ''Descent'' and six of ten weapons from the full ''Descent II''. The ''Descent II'' demo featured the first three regular levels of the game (the teleporter to the secret level was disabled), after completing the third level the player moves from Zeta Aquilae to a new star system with the story to be continued. The full release (see below) adds a fourth regular level (with a boss in lieu of the reactor) as well as the secret level to the Zeta Aquilae system, making it in line with the next five star systems (each has four regular levels plus a secret level), for a total of 30 levels.
The full base ''Descent II'' game was published for DOS by Interplay in the United States on March 13, 1996, and in the United Kingdom on March 29, 1996. It was co-distributed by LaserSoft Imaging
LaserSoft Imaging AG is a software developer designing image processing software such as SilverFast for scanners and large format printers. The company's headquarters is located in Kiel, Germany, north of Hamburg, and another office in Saras ...
, whom Interplay gave the rights as part of a settlement after the former lost a court battle regarding its product add-on for the first ''Descent'' game, which Interplay alleged infringed its trademark—setting a precedent for how companies can sell add-ons for protected games. Interplay's division specified in Macintosh games, MacPlay, published it for Macintosh in August 1996.
''Descent II: Destination Quartzon'' was a truncated version with the first eight regular levels and two secret levels (constituting the first and second star systems, "Zeta Aquilae" and "Quartzon"). Not compatible with the ''Descent II'' full release, ''Destination Quartzon'' was bundled software with hardware such as the Logitech WingMan Extreme joystick and Diamond Multimedia video cards with the Voodoo Graphics
3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the fi ...
chipset.
In November 1996 came ''Descent II: The Infinite Abyss'', a Windows 95
Windows 95 is a consumer-oriented operating system developed by Microsoft and the first of its Windows 9x family of operating systems, released to manufacturing on July 14, 1995, and generally to retail on August 24, 1995. Windows 95 merged ...
upgrade that supports 3D accelerated graphics, contains ''The Vertigo Series'' add-on, and the original DOS game patched to support accelerated graphics. ''The Vertigo Series'', which could be purchased separately, contains 22 new levels (to be played sequentially), a new multiplayer game mode, new music and enemies. The add-on is also bundled with th
Mission Builder
a level
Level or levels may refer to:
Engineering
*Level (optical instrument), a device used to measure true horizontal or relative heights
* Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical
*C ...
and robot editor that can also convert the original ''Descent''s levels for this game.
The PlayStation version of ''Descent II'', known as ''Descent Maximum'', was launched on May 15, 1997 in North America and in mid-1997 in Europe. Instead of a straight port, it had 36 new levels, textures and full-motion video over the PC version of ''Descent II''.
On October 29, 1997, Interplay published ''Descent I and II: The Definitive Collection'', a compilation containing the full versions of ''Descent'', the ''Levels of the World'' mission pack, ''Descent II'', and ''Vertigo'' mission packs, and a mission editor. Besides a choice of the original ''Descent II'' levels (subtitled ''Counterstrike''), or the ''Vertigo Series'' levels, the first ''Descent'' levels (subtitled ''The First Strike'') can be started in the ''Descent II'' game UI where robots adopt the ''Descent II'' sounds and improved AI. There is also a preview for the upcoming ''Descent 3''.
In 1998, the ''Descent II'' source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
, like that of ''Descent'' before it, was released to the general public under a copyrighted proprietary license, leading to community source port
A source port is a software project based on the source code of a game engine that allows the game to be played on operating systems or computing platforms with which the game was not originally compatible.
Description
Source ports are often ...
s. It was later ported to RISC OS
RISC OS () is an operating system designed to run on ARM architecture, ARM computers. Originally designed in 1987 by Acorn Computers of England, it was made for use in its new line of ARM-based Acorn Archimedes, Archimedes personal computers an ...
by R-Comp Interactive, and the port debuted at the annual Wakefield Acorn RISC OS Show on May 19, 2001.
''Descent II'' entered digital distribution when it appeared on GameTap
GameTap was an online video game service established by Turner Broadcasting System (TBS) in 2006. It provided users with video games and game-related video content. The service was acquired by French online video game service Metaboli in 2008 as ...
on September 7, 2006.
It subsequently became one of the launch titles of the Good Old Games beta on September 8, 2008,
and on February 19, 2014, it was re-released on Valve's Steam
Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
digital distribution service. However, the ''Descent'' trilogy was withdrawn from Good Old Games in December 2015 after its creators, Mike Kulas and Matt Toschlog, alleged that Interplay, who owns the ''Descent'' trademark but not the copyright of the trilogy, had not paid the developers royalties on their sale since 2007. As a result, Parallax terminated the 21-year sales agreement, revoking from Interplay the permission to distribute the trilogy.[ Later, the games were also removed from Steam. The trilogy returned on Good Old Games for sale in November 2017 and later on Steam.]
Reception
Upon release, ''Descent II'' received very positive reviews from video game critics. Citing its replay value, ''GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' commented: "If you don't like ''Descent'' at least a little bit, make no mistake, there is something wrong with you." '' Next Generation'' opined that a few sequels "can boast the improvements like those made on ''Descent II''", citing the SVGA graphics, the story sequences in full motion video, and the new items. It forgave the same simple mission formula because of the improvements.[ '']Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' compared the gameplay and enhancements of the sequel to those of ''Doom II
''Doom II'', also known as ''Doom II: Hell on Earth'', is a 1994 first-person shooter game developed and published by id Software for MS-DOS. It was also released on Mac OS the following year. Unlike the original '' Doom'', which was initi ...
'', but complained about the graininess of the textures, and the two magazines warned that players who did not care for the original might not care for the sequel either.
The addition of the Guide-Bot was well-received. In a very positive review, ''PC Magazine
''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and continues .
Overview
''PC Mag ...
'' considered it to be a valuable addition to the game "because the automap is just as confusing as it was in the original game". Conversely, '' PC Review'' felt the Guide-Bot ran contrary to the disorienting character of the series and that the Guide-Bot diminished the need to use strategy, but did write that using the robot was optional. '' Computer Game Review'' liked the AI of the new cast of robots in general and other measures taken to prevent getting lost, such as plotting map positions with markers.[ The multiplayer mode was also widely lauded. '' Computer Games Magazine'' called the Capture-the-Flag mode "intensely enjoyable", but expressed concerns about the lack of outdoor levels] (these were added in the game's sequel, ''Descent 3
''Descent 3'' (stylized as ''Descent³'') is a first-person shooter video game developed by Outrage Entertainment and published by Interplay Entertainment. It was originally released for Microsoft Windows in North America on June 17, 1999. ''De ...
'', released in 1999). Other critics differed in how they analyzed the level design. '' PC PowerPlay'' strongly praised the scenery and the combination of maneuvers, including shooting while strafing and turning, with the "adventurous" style of the levels.[ While calling the levels innovative, '']PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' found there to be too many "claustrophobic" and labyrinthine levels. The latter view was disputed by ''PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games b ...
'', who described the levels as being more "complex and overlapping" compared to the original's, which it described were focused on "winding tunnels, tiny chambers, huge caverns which lead to micro alleyways, long cramped corridors tc.. However, the two magazines agreed that the levels were too hard on easier difficulty settings. ''PC Zone'' also praised support for virtual reality.[ ''Maximum'' wrote that the levels retained the 3D sensations and "ingenious structural design", but asserted the game's difficulty was made less frustrating because of the abundance of shield orbs, the inclusion of powerful weapons, and the ability to transfer energy to shields.][ ''Total Games Network'' described the music when played on a stereo system as a "veritable sonic maelstrom."]
Reviews for the Macintosh version iterated many critical points found in those for the DOS version. Making similar comments about this version as the ones about ''Descent II'' for DOS, ''Next Generation'' noted it as an unusual case of a Macintosh port releasing shortly after the DOS version.[ '']GameRevolution
Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'' enthusiastically lauded the graphics and the fluidity of the animations, its only criticism being the complexity of controlling the ship using only the keyboard and not a joystick. It thus highly recommended using one, and also suggested that a direction indicator would have helped beginners become adjusted to the controls.[ '']Macworld
''Macworld'' is a digital magazine and website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG.
History
''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fl ...
'' judged the graphics to be "extremely detailed and well rendered", but noted that some smaller robots resembled origami
) is the Japanese art of paper folding. In modern usage, the word "origami" is often used as an inclusive term for all folding practices, regardless of their culture of origin. The goal is to transform a flat square sheet of paper into a ...
. ''MacADDICT
''MacLife'' (stylized as ''Mac, Life'') is an American monthly magazine published by Future US. It focuses on products produced by Apple, including the Macintosh personal computer, iPad, and iPhone. It was sold as a print product on newsstands, ...
'' wrote that the use of animated textures by the levels' new settings brought about a realistic alien world. It also put forth criticisms specifically for the Macintosh version, such as the high system requirements for the Power Mac and freezes that can lead to corrupt player files, which can be prevented by turning off all of the nonessential system extensions. The two aforementioned reviewers cautioned about the game's potential to induce motion sickness
Motion sickness occurs due to a difference between actual and expected motion. Symptoms commonly include nausea, vomiting, cold sweat, headache, dizziness, tiredness, loss of appetite, and increased salivation. Complications may rarely include ...
, but ultimately recommended it.
The PlayStation version received rather mixed reviews. Most of the critics praised the artificial intelligence. The most negative reviews came from Glenn Rubenstein
Glenn Rubenstein (born March 2, 1976) is a writer, director, and journalist based in Northern California.
Journalism
Rubenstein has been a columnist for the ''San Francisco Examiner'', ''Sports Illustrated'' for Kids, CNET's (now defunct) GameCen ...
of ''GameSpot'' and Shawn Smith of ''Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'', both of whom said they disliked the entire ''Descent'' series and its basic concept of 3D navigation in levels which have no clear "up" or "down",[ as well as '']GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for it ...
'', which lambasted the habitual inferiority of PlayStation ports of good PC games.[ Smith and his three co-reviewers all criticized the choppy frame rate, though Crispin Boyer noted that the problem is largely eliminated when playing with the cockpit displays on. Both Boyer and Dan Hsu praised the additions over the original ''Descent'', such as the Guide-Bot and the new lighting effects.][ Both ''GameFan'' and Dmitry Reznikov of '']GameLand
''Strana Igr'' (, Gameland) was a Russian magazine focused on video games. It was published by Gameland between January 1996 and November 2013 when the magazine was suspended due to financial problems.
History and profile
Starting December 2010, ...
'' lauded all of the PC version's improvements included in the port, but the former reported an average rate of ten frames per second that would drop even lower with the cockpit displays disabled, and the latter believed that the frame rate drops cost an otherwise straight port of the PC version the opportunity to become a PlayStation hit.[ Rubenstein disputed the criticisms of the frame rate, which he called smooth,] and ''GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' said the frame rate only drops when the action is at its most intense. He praised the additions to the original ''Descent'' such as the FMV cutscenes, the Guide-Bot, and the Thief-Bot.[ ''Next Generation'' was also pleased with these elements, summarizing that the game "features just enough improvements to the aging series to make it a welcome addition to the fold". However, it judged that the ''Descent'' series lacked the intensity and mood of competitors such as '']Doom
Doom is another name for damnation.
Doom may also refer to:
People
* Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed
* Daniel Doom (1934–2020), Belgian cyclist
* Debbie Doom (born 1963), American softball pitche ...
'' and '' Quake''.[ These views were echoed by Roger Burchill of '' Ultra Game Players'', who felt that the ''Doom''-styled gameplay became dated, though he did welcome the link cable-based multiplayer mode.]
''Descent II'' was a finalist for CNET Gamecenter's 1996 "Best Action Game" award, which ultimately went to ''Quake''. The editors wrote that "''Descent II'' offered even more insane vertigo action than the original, plus an added bonus that set the tone for computer gaming in 1996--a multiplayer mode". In 1996, ''Computer Gaming World'' declared ''Descent II'' the 123rd-best computer game ever released. It was also ranked 46 on ''PC PowerPlay''s list of the 50 games of the century, due to the game's "schizophrenically devised" maps, robots' artificial intelligence, and atmosphere whose intensity the magazine considered to be previously unparalleled. Later in 2000, the same magazine ranked it No. 90 on their list of the top 100 games of all time, calling it the best of the ''Descent'' series.
Notes
References
Works cited
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External links
''Descent II'' on Steam
''Descent II'' on GOG.com
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{{DEFAULTSORT:Descent 02
1996 video games
Descent (series)
Acorn Archimedes games
Classic Mac OS games
Commercial video games with freely available source code
Cooperative video games
DOS games
DOS games ported to Windows
First-person shooters
Games commercially released with DOSBox
Interplay Entertainment games
Multiplayer and single-player video games
PlayStation (console) games
Shoot 'em ups
Video game sequels
Video games about robots
Video games with 6 degrees of freedom
Video games with cross-platform play
Video games with stereoscopic 3D graphics
Virtual reality games
Windows games
Space combat simulators
Video games developed in the United States