Gameplay
The player character — de Blob — starts out as a ball of clear " water". de Blob is free to roll around and collect paint from Paintbots in the three colours of red, yellow and blue, which can be combined into green, orange, purple and brown. de Blob then merely has to touch a building, lamppost, billboard, or other object for the entire surface of said object to be smeared in his current colour. As he colours the city, the game's soundtrack, featuring live bands which recorded slow and fast versions of each "lick" (each hit), gradually adds more instrumentation as well as an additional "layer" of sound corresponding to de Blob's current colour—being red usually adds a saxophone solo to the music, for example. As de Blob collects paint, his size increases to a maximum of 100; each object he paints costs a paint point, as does attacking enemies, while touching water makes de Blob remove his colour. While de Blob is free to paint, there are various missions which can or must be completed. These missions are given by various members of the Color Underground and include painting certain buildings certain colours and transforming a landmark with enough of a certain colour of paint (for example, 30 yellow paint points). Each of the 10 levels have a main landmark to paint, which may require more than one colour and more paint points than usual. There are various hazards to avoid, however. Pools of ink turn de Blob black and cause him to lose paint points constantly; when he loses all of his paint points, he loses a life. Ink must be washed out with water. The INKT forces, Inkies, will send out foot soldiers to stop de Blob, as well as other forces—handheld ink guns, turrets, tanks, jetbikes, and even Inkies that are immune to all but a specific color. There are other hazards, such as hotplates, electric plates and spikes. As de Blob paints Chroma City and completes missions, points are accumulated. Each gate separating the player from the next part of a stage can be opened by reaching a certain number of points. Once the final gate is open, the stage can be completed.Plot
Told through a combination of pre-rendered cinematic sequences and in-game dialog, ''de Blob'' tells the story of Chroma City, its invasion by the INKT Corporation and its subsequent liberation by the titular Blob and the Color Underground. Initially a lively and colourful city populated by its equally colourful and diverse citizens, the Raydians, Chroma City is suddenly invaded by the INKT Corporation. An alien corporate military dictatorship, INKT is led by the villainous Comrade Black and dedicated to the eradication of colour through its "War on Color". Chroma City quickly falls to the invading army of Inkies and colour-draining Leechbots, leaving its landscape barren, its flora withered and its fauna in hiding. The citizens are rounded up and turned into "Graydians", encased in homogeneous gray prison suits distinguished only by a bar code on the back of each shell. The Graydians are forced to serve as both menial labor and as a living resource of ink, the latter of which is mined literally from their sadness. Blob witnesses the takeover of Chroma City from his jungle retreat and goes into action, first rescuing the only remaining pocket of resistance, the Color Underground. Blob joins the group, and under their orders, begins to win back sections of the city and arouse the vicious ire of Comrade Black. In response, Black orders everything from propaganda campaigns to the creation of super soldiers in an attempt to stop Blob, though to no avail. With nearly all of Chroma City in control of the Color Underground, Comrade Black desperately orders all his troops to retreat to his spaceship in Lake Raydia, and attempts to launch all the stolen colour into a black hole where it will be lost forever. However, Blob manages to stowaway onto the spaceship and defeat Black, then detonates a device that devours the spacecraft in a burst of colour and whimsy while escaping on a Hoverboard. With the Raydians finally safe, Blob returns to his jungle retreat, napping on a tree as he was at the story's beginning. A post-credit scene reveals that Comrade Black survived the destruction of his spaceship and is now trapped on a tiny island populated by cute and colourful creatures, much to his chagrin.Development
''de Blob'' was originally developed as a downloadable game for Windows by eight students of Game Design & Development at the Utrecht School of the Arts and one student studying Game and Media Technology at Utrecht University, in theReception
''de Blob'' received positive reviews overall. '' IGN'' called it "one of the best third-party efforts to come over to Wii in a long time". '' Nintendo Power'' said: "Admittedly, there's not a ton of variety...but it remains fun throughout". ''Nintendo World Report'' claimed "''de Blob'' is defined by its pure unadulterated fun", rating it a 9/10. '' Eurogamer'' described ''de Blob'' as "excellent and thoroughly original". '' Edge'' rated ''de Blob'' an 8/10, calling it "a game for meandering in, for absorbing and messing around with". '' GameSpot'' rated the Wii version an 8/10. '' Official Nintendo Magazine'' awarded the game both a rating of 92% and its Gold Award, stating that "''de Blob'' is an absolutely flippin' awesome videogame". ''N-Europe'' said that De Blob was "the most colourful and ambitiously fresh" title on the Wii. It won or was nominated for several Wii-specific awards from ''IGN'' in its 2008 video game awards, including Best Platform Game, Best Graphics Technology, and Best Use of Sound. It was nominated for several other Wii-specific awards by IGN, including Best New IP, Best Original Score, Most Innovative Design, and Game of the Year. During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated ''de Blob'' for " Outstanding Achievement in Original Music Composition". ''de Blob'' sold more than 230,000 copies by December 2008 in the United States. THQ stated they have shipped more than 700,000 copies of the game, and have sold more than 700,000 copies worldwide. THQ CEO Brian Farrell believed the success of the game was related to its "Nintendo-esque" style. THQ responded to these sales by telling ''IGN'' to tell their readers to expect more ''de Blob'' in the future. The Nintendo Switch version was nominated for "Game, Classic Revival" at the 2019 National Academy of Video Game Trade Reviewers Awards.Sequel
During THQ's fiscal third quarter conference call, president and CEO Brian Farrell announced both ''de Blob'' and ''Saints Row'' would see new titles in the coming years. Farrell said that "our ''de Blob'' franchise will be back again in fiscal 2011. We successfully launched this highly-rated franchise in fiscal 2009 to broad, critical acclaim".References
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