The original ''Dark Sun Boxed Set'' is an accessory for the 2nd edition of the ''
Advanced Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ga ...
''
fantasy
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama ...
role-playing game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, published in 1991. It introduces the
Dark Sun
''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take ...
campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
for the game.
Contents
The package includes two thick campaign guides, a booklet titled A Little Knowledge (featuring a short story and a couple of Monstrous Compendium entries), a pair of colorful maps, and a set of spiral-bound flip books featuring an introductory adventure.
One of the campaign guides, called The Wanderer's Journal, explains the background of the Dark Sun world and is written in the style of a first-person memoir. The other campaign guide details the new rules for the setting.
The flip books are made of cardstock pages bound by metal spirals, and the back covers have accordion folds so that the books can stand upright on a table. The Dungeon Master's Book details a simple adventure, complete with encounter descriptions, game statistics, and role-playing notes. The Player Aid Cards contain pictures and diagrams to be shown to the players during key points of the adventure.
Athas
''Dark Sun'' is an original '' Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending tak ...
has been devastated as the result of magic run amok, leaving most of Athas as an empty desert, interrupted by a handful of corrupt city states controlled by power-mad sorcerer-kings and their spell-wielding lackeys. Slavery is commonplace, gladiatorial duels provide entertainment for the elite, and treachery and death permeate the culture. As rain falls only once per decade in some areas, water is more precious than gold. Travelers risk dehydration from the scorching heat, ambushes from brutal elven raiders, and attacks from giant tentacles lurking in the dust-filled Sea of Silt.
Owing to the scarcity of natural resources, few wizards have access to books made of paper pages and hard covers; instead, they record their spells with string patterns and complex knots. Metal is also rare, affecting both the economy and the quality of equipment. The ceramic coin, made from clay and glazed in various colors, is the primary medium of exchange, worth about a hundredth of a gold piece. Weapons typically consist of obsidian, bone, and wood, and are prone to break. Only a single dragon exists in all of Athas, a monstrosity with supra-genius intelligence whose appearance heralds disasters of catastrophic proportions.
Dark Sun characters are considerably tougher than their counterparts in other ''AD&D'' settings. All characters begin at 3rd level, and ability scores may be raised higher than those of ordinary ''AD&D'' characters. PCs start the game with three times the funds stated in the "Money and Equipment" chapter of the ''
Player's Handbook
The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition '' Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of r ...
''. All Dark Sun campaign PCs have at least one psionic talent, as described in ''
The Complete Psionics Handbook
''The Complete Psionics Handbook'' is a supplemental rulebook for the 2nd edition of the '' Dungeons & Dragons'' fantasy role-playing game, published in 1991 by TSR, Inc.
Contents
With ''The Complete Psionics Handbook'', psionics in the ''A ...
''.
Athasian
dwarves stand less than 5' tall and weigh nearly 200 lbs. Each dwarf pursues a singular obsession, called a focus, that requires at least a week to complete. Athasian
elves
An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "lig ...
are hostile nomads, marked by savage dispositions and a deep distrust of outsiders. The wiry
halflings seldom exceed 3½' in height and live in shaman-ruled settlements in the jungles beyond the mysterious Ringing Mountains. Three new races also flourish in Athas:
muls (the exceptionally strong offspring of dwarves and humans, commonly used for slave labor),
half-giants (a cross between giants and humans who choose new alignments every morning), and
thri-kreen (savage insect men, also known as mantis warriors, with venomous saliva and armorlike exoskeletons). Player-characters may be drawn from any of the races, including the three new ones.
For character classes, the warrior category incorporates
fighters
Fighter(s) or The Fighter(s) may refer to:
Combat and warfare
* Combatant, an individual legally entitled to engage in hostilities during an international armed conflict
* Fighter aircraft, a warplane designed to destroy or damage enemy warplane ...
and the
rangers
A Ranger is typically someone in a military/paramilitary or law enforcement role specializing in patrolling a given territory, called “ranging”. The term most often refers to:
* Park ranger or forest ranger, a person charged with protecting and ...
, but excludes
paladins
The Paladins, also called the Twelve Peers, are twelve legendary knights, the foremost members of Charlemagne's court in the 8th century. They first appear in the medieval (12th century) ''chanson de geste'' cycle of the Matter of France, where ...
, who do not exist in Athas. The warrior class also includes a new archetype called the gladiator. Disciplined in a variety of combat techniques, gladiators are automatically proficient in all weapons, receive a bonuses to punching and wrestling attack rolls, and are allowed to specialize in multiple weapons.
Thieves
Theft is the act of taking another person's property or services without that person's permission or consent with the intent to deprive the rightful owner of it. The word ''theft'' is also used as a synonym or informal shorthand term for so ...
and
bards
In Celtic cultures, a bard is a professional story teller, verse-maker, music composer, oral historian and genealogist, employed by a patron (such as a monarch or chieftain) to commemorate one or more of the patron's ancestors and to praise ...
are also included. Priests comprise three distinct categories:
clerics
Clergy are formal leaders within established religions. Their roles and functions vary in different religious traditions, but usually involve presiding over specific rituals and teaching their religion's doctrines and practices. Some of the t ...
, who derive their powers directly from the elemental planes; templars, who serve the sorcerer-kings and are dependent on them for magical energy; and
druids
A druid was a member of the high-ranking class in ancient Celtic cultures. Druids were religious leaders as well as legal authorities, adjudicators, lorekeepers, medical professionals and political advisors. Druids left no written accounts. Whi ...
, who are bound to the essence of a particular oasis or other geographic location. Dark Sun world
wizards include defilers, whose powers come at the expense of the ecosystem; preservers, who wield magic in concert with the environment; and illusionists, specialists in illusory effects who may be either defilers or preservers.
The Dark Sun rules encourage players to follow the alignment guidelines used in other ''AD&D'' campaigns, though allowances are made for extreme circumstances.
No deities exist in Athas. Instead, clerics worship natural forces, represented by the elemental planes of earth, air, fire, and water. The only spheres accessible to Athasian clerics are those corresponding to the elemental planes, along with the catch-all Sphere of the Cosmos. Additionally, clerics and druids may tap into magical plants called trees of life once per day, to gain heal, augury, divination, and magic font spells. Wizardly magic derives directly from the life forces inherent in the ecosystem. Defilers have no qualms about exploiting the environment, as every spell they cast sucks the life from the surrounding area and turns it into a sterile wasteland. The "Defiler Magical Destruction Table" indicates the effects of defiler magic on the immediate terrain. Preservers, striving to wield magic in harmony with nature, cause no damage to the environment when they cast spells. However, preservers advance in level at a much slower rate than the self-serving defilers.
Publication history
The ''Dark Sun'' boxed set was published by
TSR, Inc.
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been ...
as a boxed set with a 96-page "Rules Book", a 96-page "Wanderer's Journal", a 16-page "A Little Knowledge" booklet, two 24-page spiral-bound flip books, one single-sided 21" × 32" map sheet, one 21" × 36" double-sided map sheet, and one 21" × 32" poster. Design was by
Timothy B. Brown
Timothy B. Brown is an American game designer, primarily of role-playing games. He has been a designer at Game Designers' Workshop, an editor at ''Challenge'' magazine, and the director of product development at TSR.
Career GDW
Marc Miller, ...
and
Troy Denning
Troy Denning is an American fantasy and science fiction author and game designer who has written more than two dozen novels.
Background
Denning grew up in the mountain town of Idaho Springs, Colorado. An avid reader of science fiction and fan ...
with editing by
William W. Connors and
J. Robert King, and black-and-white art by
Brom and
Tom Baxa
Thomas M. Baxa is an artist whose work has appeared in role-playing games.
Biography
Tom Baxa grew up in the suburbs of Chicago. He enrolled at Northern Illinois University, where he studied under comic and fantasy artist Mark Nelson.
Works
To ...
, and color art by Brom.
Reception
Berin Kinsman reviewed the set in the February 1992 issue of ''
White Wolf'' magazine.
He rated the product as a 4 out of a possible 5.
[ He stated that it provided good value for the cost and "For those veteran gamers looking for a challenge, or anyone looking for something different, Dark Sun is worth checking out."][
]Rick Swan
Rick Swan is a game designer and author who worked for TSR.
His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995.
Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pr ...
reviewed the ''Dark Sun Boxed Set'' in the September 1992 issue of '' Dragon'' magazine. He gives an overview of the set: "Using the desert as a metaphor for struggle and despair, this set presents a truly alien setting, bizarre even by ''AD&D'' game standards. From dragons to spell-casting, from character classes to gold pieces, this set ties familiar ''AD&D'' conventions into knots, resulting in one of the most fascinating and original game worlds that TSR has ever produced." He said that the campaign guides are "well-written, clearly organized, and liberally illustrated with evocative black-and-white artwork".
Reviews
*''Dosdediez'' (Número 1 - Nov/Dic 1993)
References
{{D&D topics
Dark Sun supplements
Role-playing game supplements introduced in 1991