is a 3D mixed-genre
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
for the
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
created by
Climax Entertainment
was a Japanese video game development company. It was a small company, with just 20 staff in 1996. Climax got its start during the 16-bit era, primarily developing games for the Sega Genesis console. During the 32-bit era, some members of the t ...
. It was referred to by ''
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' as a sequel to the developer's game for the
Sega Mega Drive/Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
, ''
Landstalker: The Treasures of King Nole'',
[ even though the games' storylines are unrelated and their gameplay is considerably different.
]
Gameplay
''Dark Savior'' is a combination of three different gameplay genres: a platform jumping game, a puzzle adventure game, and a fighting game
A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining atta ...
. Aside from one or two sections which blend platform jumping and puzzle elements, these three gameplay types are kept distinct and separate. The fighting game sections actually run in an entirely different gameplay mode; unlike the rest of the game, which features full 3D movement, the fighting sections use 3D graphics but are played entirely in two dimensions.
During some matches in the fighting mode, the player character can capture his opponent, allowing the player to control that opponent in future matches. The player cannot capture an opponent when using a previously captured character.
The platforming sections require the player to utilize the camera control in order to see around certain objects, and supports the Saturn analog gamepad. Though control is purely digital, the player can use the analog controller to simultaneously control their character (using the D-pad
A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vi ...
) and the camera (using the analog knob).
Instead of currency, the player can find items (cigarettes, alcohol, and magazines in the original Japanese release, replaced by chocolate bars, empty bottles, and magazines in all other regions) which can be traded for information, items, or points. Points can in turn be used to revive the player character if he dies, increase the player character's hit points, or avoid fights.[
]
Plot and parallel system
The protagonist of the game, Garian, is a bounty hunter tasked with escorting a dangerous monster named Bilan to a prison island where it will be interned. During the voyage to the prison, Bilan escapes and Garian races to capture the monster before it reaches the captain's cabin. The time taken by Garian to reach the cabin determines the course of the game.
Parallel I: The Hunt for Evil
Should the player take more than four minutes to reach the captain's cabin, Bilan will kill the captain, escape and head towards the prison. Something of a disaster scenario, this parallel sees Garian pursuing Bilan who leaves a trail of carnage in his wake. After destroying Bilan at the parallel's conclusion, Garian ponders how things might have turned out differently.
Parallel II: A Hunt for the Heart
Reaching the cabin between three and four minutes, Garian finds Bilan threatening the captain. After defeating the monster, it goes through a surprising transformation. With Bilan no longer a threat, the game's plot comes to focus on the conflict between an organization of rebellious prisoners, the corrupt warden Kurtliegen, and a ninja woman, Kay. The longest scenario; it runs roughly twice as long as Parallels III, IV, and V combined.
Parallel III: A Hunt for the Lies
Accessed by reaching the captain within three minutes. Garian gets to the cabin before Bilan and locks the creature out. Bilan again makes its way to the island and Garian pursues it. While quite similar to the first scenario, parallel 3 is not quite as bleak. It does, however, make a major divergence at its conclusion, where Garian makes a startling discovery.
Parallel IV: A Hunt for the Truth.
Parallel 4 begins when parallel 3 ends. This scenario has a stronger science fiction element to it, as it revolves around the conflict between parallel universes. Conflicting realities cause the island to become unstable, and leave Garian in poor condition. In this scenario, Garian must rescue his friends to affirm his existence, escape the island and confront the source of the chaos, though he must do it within a time limit and without the aid of save points. This is also the only scenario where the source of the game's name, Dark Savior, becomes apparent.
Parallel V: Marathon of Death
This scenario splits off from II. If the player encounters Bilan at the captain's cabin, but is defeated by him, then Parallel 5 begins.[ Garian is put through a sort of purgatory, where he must fight through a tournament, the competitors consisting of his allies and enemies from the other scenarios. Unlike the other parallels, this one has no quest components, only battles. Completing this parallel once and re-entering it unlocks a two-player mode (the second player can take control of Garian's opponents).][Dark Savior Secrets FAQ]
, GameFAQs.com.
Development
Work on ''Dark Savior'' started in December 1994. Though the characters were all represented with 2-dimensional bitmaps, they were placed within a 3-dimensional environment built of texture mapped
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color.
History
The original technique was pioneered by Edwin Catmull in 1974.
Texture mappi ...
polygons
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two t ...
. The game took what was then considered an unusually long time in development because none of the Climax team had any experience with 3D camera programming, polygonal modeling, or the Sega Saturn. Programming the adjustable camera alone took six months, and getting the game to run at a decent speed proved difficult. Despite this, director Kan Naito felt that the decision to create the game for the Saturn rather than the PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
proved to be the right one: "The PlayStation may be better at managing polygons, but you can't write in assembler
Assembler may refer to:
Arts and media
* Nobukazu Takemura, avant-garde electronic musician, stage name Assembler
* Assemblers, a fictional race in the ''Star Wars'' universe
* Assemblers, an alternative name of the superhero group Champions of A ...
, you can only use C and we just don't know if ''Dark Saviour'' could be done in C. The PlayStation's polygons become easily distorted, too - especially when big polygons come close to the camera."
Lacking the Silicon Graphics
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
workstations employed by big developers, Climax had to program the game using a little-known 3D software package called Cyclone and their own custom software tools, apart from the two full motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
(FMV) sequences, which were designed in Softimage 3D
Softimage, 3D was a high-end 3D graphics application developed by Softimage, Co., which was used predominantly in the film, broadcasting, gaming, and advertising industries for the production of 3D animation. It was superseded by Softimage XSI ...
by freelance artist Masayuki Hasegawa (who had previously designed the FMVs for ''Clockwork Knight
''Clockwork Knight'' is a side-scrolling platform video game developed and published by Sega for the Sega Saturn. It was released in Japan in November 1994, in North America on the 1995 launch, and in Europe on July 8, 1995. Reviews were mixed, ...
''). With the game's development already running past its original release date of May 1996, Climax employed freelance graphic designers, composers, and scenario writers in order to get the game done in a more timely manner.
Reception
''Dark Savior'' received generally positive reviews. Comments on the game varied widely, though the most common subject of praise was the large, graphically impressive polygonal environments.[ The fighting game segments were somewhat controversial; while '']Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'', '' Ultra Game Players'', Shawn Smith of ''Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The ...
'', and Rich Leadbetter of ''Sega Saturn Magazine
''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which include ...
'' commented that the inclusion of a fighting game component is unique for an adventure game and works well,[ '']GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'', Jeff Gerstmann
Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder/editor of the gaming website '' Giant Bomb'', Gerstmann began working at ''GameSpot'' in ...
of ''GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'', and Smith's co-reviewers Dan Hsu, Crispin Boyer, and Sushi-X all remarked that while the ability to fight with captured enemies is an interesting novelty, the actual fighting is rudimentary and lackluster, with each character having only two basic attacks and one special attack,[ and '']Mean Machines Sega
''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom.
Origins
In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers l ...
'' felt that the restriction of battles to a separate gameplay mode makes the platforming mode "seem empty and lifeless."[
''GamePro'' found the game too easy in general and judged the story to be simplistic and overly linear, but concluded that the variety of gameplay styles make ''Dark Savior'' "a good buy for novices". The reviewer also said the multiple endings give the game high replay value.] Gerstmann commented on its "monotonous" platforming sections and unique combat style, and concluded that while the game is good overall, gamers should rent it first to see how much they are bothered by its various shortcomings.[ Hsu called it "a refreshing alternative to the mainstream RPGs" and Sushi-X remarked that "the story is intriguing, with a mysterious enemy, and multiple plots that all converge slowly without giving away anything."][ Leadbetter also praised the story, and made particular note of the parallel system. He deemed ''Dark Savior'' "A brilliantly original and well-executed adventure that's without compare."][ ''Computer and Video Games'' called it a "stunning game" with a "really interesting" storyline and "great replay value".][ ''Mean Machines'' called it "the most lavish RPG on Saturn, with nothing to put off platform gamesplayers too. There's never a dull moment."][ ''Ultra Game Players'' deemed it a game which could "bridge the gap" for action-game players who are becoming interested in RPGs.][
]
Notes
References
{{Landstalker series
1996 video games
Action role-playing video games
Role-playing video games
Sega video games
Sega Saturn games
Sega Saturn-only games
Video games with 2.5D graphics
Video games with alternate endings
Video games developed in Japan