Dance Video Game
   HOME

TheInfoList



OR:

A music video game, also commonly known as a music game, is a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
where the
gameplay Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
is meaningfully and often almost entirely oriented around the player's interactions with a
music Music is the arrangement of sound to create some combination of Musical form, form, harmony, melody, rhythm, or otherwise Musical expression, expressive content. Music is generally agreed to be a cultural universal that is present in all hum ...
al score or individual
song A song is a musical composition performed by the human voice. The voice often carries the melody (a series of distinct and fixed pitches) using patterns of sound and silence. Songs have a structure, such as the common ABA form, and are usu ...
s. Music video games may take a variety of forms and are often grouped with
puzzle games Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. Man ...
due to their common use of "rhythmically generated puzzles". Music video games are distinct from purely
audio game An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games and ...
s (e.g. the 1997
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
release '' Real Sound: Kaze no Regret'') in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories.


Overview

Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games have demonstrated the ability to support a range of different styles of gameplay, making the genre itself rather diffuse. A game such as ''
Rayman Legends ''Rayman Legends'' is a 2013 platform game developed by Ubisoft Montpellier and published by Ubisoft. It is the fifth main title in the ''Rayman'' series and the direct sequel to the 2011 game ''Rayman Origins''. The game was released for Micros ...
'' features levels that are based on
endless runner Endless runner or infinite runner is a subgenre of platform game in which the player character runs for an infinite amount of time while avoiding obstacles. The player's objective is to reach a high score by surviving for as long as possible. Th ...
s but where the player scores better by matching their actions to the musical cues, which could make this a music video game. Instead, it is easier to consider the sub-genres of music video games based on how the player interacts with the music in the game, of which there are four main types as described by the concepts of "matching, making, mixing, and metonymy" as described by Michael Austin, the director of the School of Music at
Louisiana Tech University Louisiana Tech University (Louisiana Tech, La. Tech, or simply Tech) is a public university, public research university in Ruston, Louisiana, United States. It is part of the University of Louisiana System and Carnegie Classification of Institu ...
. These ideas correlate to the subgenres as described below. Music games may feature multiple modes; for example, ''
Frequency Frequency is the number of occurrences of a repeating event per unit of time. Frequency is an important parameter used in science and engineering to specify the rate of oscillatory and vibratory phenomena, such as mechanical vibrations, audio ...
'' is primarily a scored rhythm matching game but also includes a music mixing gameplay feature for players to make their own mixes of the available songs.


Rhythm-matching games

Rhythm-matching games or simply rhythm games require the player to respond in some fashion in time to music as it is played and shown via the game, all generally to emphasize the
rhythm Rhythm (from Greek , ''rhythmos'', "any regular recurring motion, symmetry") generally means a " movement marked by the regulated succession of strong and weak elements, or of opposite or different conditions". This general meaning of regular r ...
of the song being played. This may be by performing specific actions on a controller with precision timing as the note is played. Players are generally scored by not only hitting the right control but how precisely they hit it in time with the music. To improve in such games, players often begin to learn the required actions to memory as to be able to anticipate difficult sections or areas where high scoring is possible. The wide variety of possible player input has created a range of rhythm games, from ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
'' where players input moves on a
dance mat A dance pad, also known as a dance mat or dance platform, is a flat electronic game controller used for input in dance games. Most dance pads are divided into a 3×3 matrix of square panels for the player to stand on, with some or all of the pan ...
, ''
Donkey Konga is a series of rhythm video games developed by Namco and published by Nintendo for the GameCube. A spin-off of the '' Donkey Kong'' series, they are played with a special controller called the DK Bongos that resemble two small bongo drums ...
'' in which players beat on a
conga drum The conga, also known as tumbadora, is a tall, narrow, single-headed drum from Cuba. Congas are stave (wood), staved like barrels and classified into three types: quinto (drum), quinto (lead drum, highest), tres dos or tres golpes (middle), an ...
-like controller, and the ''
Guitar Hero ''Guitar Hero'' is a series of rhythm games first released in 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead guitar, lead, bass guitar, bass, and rhythm guitar across numerous songs. Players match ...
'' series where players simulate the fingering and
strum In music, strumming is a way of playing a stringed instrument such as a guitar, ukulele, or mandolin. A strum or stroke is a sweeping action where a finger or plectrum brushes over several strings to generate sound. On most stringed instrume ...
ming on a guitar-shaped controller. This concept also extends to singing games like ''
Karaoke Revolution ''Karaoke Revolution'' and its sequels are music video games for the PlayStation 2, PlayStation 3, GameCube, Wii, Xbox, and Xbox 360, developed by Harmonix and Blitz Games and published by Konami in its Bemani line of music games. The original c ...
'', with players scored for how well they match the pitch of the vocal track. Rhythm games are the most dominant form of the music game genre. The electronic game ''
Simon Simon may refer to: People * Simon (given name), including a list of people and fictional characters with the given name Simon * Simon (surname), including a list of people with the surname Simon * Eugène Simon, French naturalist and the genus ...
'' is considered the earliest example of a rhythm game, while early games that defined the rhythm-matching aspects include ''
Dance Aerobics ''Dance Aerobics'', released in Japan as , is a music video game developed by Human Entertainment for the Nintendo Entertainment System. It was released in Japan by Bandai in February 1987 and North America by Nintendo in March 1989. It is the th ...
'' (1987) and ''
PaRappa the Rapper is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation. It was originally released in Japan in 1996 and worldwide in 1997. Created by music producer Masaya Matsuura in collaboration w ...
'' (1996). More recent titles include the ''
Guitar Hero ''Guitar Hero'' is a series of rhythm games first released in 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead guitar, lead, bass guitar, bass, and rhythm guitar across numerous songs. Players match ...
'' (2005) and ''
Rock Band ''Rock Band'' is a series of rhythm games first released in 2007 and developed by Harmonix. Based on their previous development work from the Guitar Hero, ''Guitar Hero'' series, the main ''Rock Band'' games have players use game controllers mod ...
'' (2007), ''
Beat Saber ''Beat Saber'' is a virtual reality rhythm game developed by Ján Ilavský, Vladimír Hrinčár, and Peter Hrinčár. The game was published by Czech game developer Beat Games and was later obtained by Oculus Studios. It takes place in many di ...
'' (2019), and ''Friday Night Funkin’''.


Hybrid rhythm games

A further class of rhythm games is hybrid rhythm games or music reactive games. In comparison to the forementioned rhythm games where the rhythm matching is the primary focus and the player's action helps to generate the music that they hear, reactive games let the background music guide the player action, leaving the rhythm gameplay elements secondary to the main gameplay form. Often in these hybrid rhythm games, the player plays the game as they normally would but can use the in-game music to time actions often to better their score, thus affecting the interaction between the player and the in-game dynamics as goal of the game. In '' Rez'', for example, the game takes the form of a simple
rail shooter Rail shooter, also known as on-rails shooter, is a subgenre of shoot 'em up video game. Beginning with arcade games such as the 1985 '' Space Harrier'', the gameplay locks the player character into a set path, only allowing for limited or no di ...
; however, by integrating sound effects created by the actions of the player (as he completes the normal tasks of rail-shooting) with the soundtrack as a whole, the game is intended to permit the player's direct interaction with the soundtrack and to encourage the creation of a synaesthetic experience. Other similar games include ''
Pteranodon ''Pteranodon'' (; from and ) is a genus of pterosaur that included some of the largest known flying reptiles, with ''P. longiceps'' having a wingspan of over . They lived during the late Cretaceous geological period of North America in presen ...
'', ''
Rhyme Rider Kerorican is a music video game released in 2000 for the WonderSwan Color. Although being developed by NanaOn-Sha, it was released exclusively in Japan. Gameplay In similarities to ''Vib-Ribbon'', the game's plot involved the adventures of Kerorican, a f ...
'', or ''
iS – internal section is a video game developed by Positron and published by Square and released in 1999. Gameplay ''iS: internal section'' is a tube shooter, in the same vein of gameplay as ''Tempest 2000'' and '' N2O: Nitrous Oxide''. A tube shooter is a type ...
''. A further class of these games allow for users to provide music that is then processed dynamically by the game to create challenges for that song, so that players are not dependent on the game's developer to extend the game's library of songs. Such games include ''
Vib-Ribbon (stylized ''vib-ribbon'') is a 1999 rhythm video game developed by NanaOn-Sha and made by Sony Computer Entertainment for the PlayStation. The game came out in Japan on December 9, 1999 and in Europe on September 1, 2000, but was never released ...
'', ''
Audiosurf ''Audiosurf'' is a 2008 music-based puzzle video game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting ...
'', or '' Dance Factory''.


Music-making games

Music-making freeform music games are those in which the creation of music takes predominance over gameplay and as such these games are often more similar to non-game music synthesizers such as the
Tenori-on The Yamaha Tenori-on is an electronic musical instrument designed and created by the Japanese artist Toshio Iwai and Yu Nishibori of the Music and Human Interface Group at the Yamaha (manufacturer), Yamaha Center for Advanced Sound Technology. ...
. Players are given the ability to create their own music from a variety of sounds, instruments or voices, typically with no goal or objective. Free form music games occupy a position somewhere between generative hybrid music games and non-game utilities dependent upon the degree to which their gameplay relies upon a driving underlying plotline. This form of music game is closely analogous to
sandbox A sandbox is a sandpit, a wide, shallow playground construction to hold sand, often made of wood or plastic. Sandbox or sand box may also refer to: Arts, entertainment, and media * Sandbox (band), a Canadian rock music group * Sandbox (Gu ...
games in the realm of non-musical games and the term "sandbox" has been used to describe this form of gameplay. Examples of such games include ''
SimTunes ''SimTunes'' is a children's software toy designed by Toshio Iwai and released by Maxis in 1996. It involves painting a picture using large pixels, where each color represents a musical note. The player places up to four different-colored Bugz, ...
'' or the music composition tool in ''
Mario Paint is a 1992 art creation video game developed by Nintendo Research & Development 1 (R&D1) and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. ''Mario Paint'' consists of a raster graphics editor, an anim ...
''.


Music-mixing games

Music-mixing games are those in which players take premade sounds, music, or other audio tracks and interact with them in the game to create new works. These games are similarly sandbox in nature a music-making games, though by creation of certain combination of sounds, the player may be awarded points or unlock additional features. Such games include ''
Incredibox ''Incredibox'' (also stylized as ''INCREDiBOX'' or ''incredibox'') is a 2009 beatboxing-based music video game created, developed, and published by the French company So Far So Good (SFSG). The concept of the game is users dragging and dropping ...
'' and '' Fuser''.


Music-themed games

The fourth subgenre of music games are those that are related to the
metonymy Metonymy () is a figure of speech in which a concept is referred to by the name of something associated with that thing or concept. For example, the word " suit" may refer to a person from groups commonly wearing business attire, such as sales ...
of music, where the game may feature narration about the creation of music but not feature gameplay related to music. For example, ''
Michael Jackson's Moonwalker ''Michael Jackson's Moonwalker'' is the name of several video games based on the 1988 Michael Jackson film ''Moonwalker''. Sega developed two beat 'em ups, released in 1990; one released in Arcade video game, arcades and another released for the ...
'' would be a considered a music-themed game as it is based on the musical works of
Michael Jackson Michael Joseph Jackson (August 29, 1958 – June 25, 2009) was an American singer, songwriter, dancer, and philanthropist. Dubbed the "King of Pop", he is regarded as Cultural impact of Michael Jackson, one of the most culturally significan ...
, but as a
beat'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, wh ...
, has none of the typical mechanics associated with the other subgenres of music games. One of the first examples of this type of subgenre, and of music games in general, is the 1983 arcade game '' Journey'', named after band of the same name, which featured some of the group's music and digitized versions of the band members.


Music games for live performance

Some music video games, regardless of their fundamental gameplay, may offer modes to allow players to use the game for creating live performances, typically using freeform or non-scoring modes with multiple local players. Games like ''Guitar Hero'' and ''Singstar'' offer such modes that also give the player the opportunity for physical presence as part of their performance for others.Lieberman, David 2006.
Game Enhanced Music Manuscript
'' In GRAPHITE '06: Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, ACM Press, Melbourne, Australia, 245 - 250.


See also

*
Video game music Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to t ...
*
List of music video games This is a list of music video games, sorted alphabetically. The table can be sorted by a different column via clicking on the small box next to column heading. List See also *Comparison of dance video games *List of artists who have portraye ...


References


External links

{{Authority control Video game genres