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The gambler's fallacy, also known as the Monte Carlo fallacy or the fallacy of the maturity of chances, is the belief that, if an event (whose occurrences are
independent and identically distributed Independent or Independents may refer to: Arts, entertainment, and media Artist groups * Independents (artist group), a group of modernist painters based in Pennsylvania, United States * Independentes (English: Independents), a Portuguese artist ...
) has occurred less frequently than expected, it is more likely to happen again in the future (or vice versa). The
fallacy A fallacy is the use of invalid or otherwise faulty reasoning in the construction of an argument that may appear to be well-reasoned if unnoticed. The term was introduced in the Western intellectual tradition by the Aristotelian '' De Sophisti ...
is commonly associated with
gambling Gambling (also known as betting or gaming) is the wagering of something of Value (economics), value ("the stakes") on a Event (probability theory), random event with the intent of winning something else of value, where instances of strategy (ga ...
, where it may be believed, for example, that the next dice roll is more likely to be six than is usually the case because there have recently been fewer than the expected number of sixes. The term "Monte Carlo fallacy" originates from an example of the phenomenon, in which the
roulette Roulette (named after the French language, French word meaning "little wheel") is a casino game which was likely developed from the Italy, Italian game Biribi. In the game, a player may choose to place a bet on a single number, various grouping ...
wheel spun black 26 times in succession at the
Monte Carlo Casino The Monte Carlo Casino, officially named Casino de Monte-Carlo, is a gambling and entertainment complex located in Monaco. It includes a casino, the Opéra de Monte-Carlo, and the office of Les Ballets de Monte-Carlo. The Casino de Monte-Carlo ...
in 1913.


Examples


Coin toss

The gambler's fallacy can be illustrated by considering the repeated toss of a
fair coin In probability theory and statistics, a sequence of Independence (probability theory), independent Bernoulli trials with probability 1/2 of success on each trial is metaphorically called a fair coin. One for which the probability is not 1/2 is ca ...
. The outcomes in different tosses are
statistically independent Independence is a fundamental notion in probability theory, as in statistics and the theory of stochastic processes. Two event (probability theory), events are independent, statistically independent, or stochastically independent if, informally s ...
and the probability of getting heads on a single toss is (one in two). The probability of getting two heads in two tosses is (one in four) and the probability of getting three heads in three tosses is (one in eight). In general, if ''Ai'' is the event where toss ''i'' of a
fair coin In probability theory and statistics, a sequence of Independence (probability theory), independent Bernoulli trials with probability 1/2 of success on each trial is metaphorically called a fair coin. One for which the probability is not 1/2 is ca ...
comes up heads, then: :\Pr\left(\bigcap_^n A_i\right)=\prod_^n \Pr(A_i)=. If after tossing four heads in a row, the next coin toss also came up heads, it would complete a run of five successive heads. Since the probability of a run of five successive heads is (one in thirty-two), a person might believe that the next flip would be more likely to come up tails rather than heads again. This is incorrect and is an example of the gambler's fallacy. The event "5 heads in a row" and the event "first 4 heads, then a tails" are equally likely, each having probability . Since the first four tosses turn up heads, the probability that the next toss is a head is: :\Pr\left(A_5, A_1 \cap A_2 \cap A_3 \cap A_4 \right)=\Pr\left(A_5\right)=\frac. While a run of five heads has a probability of = 0.03125 (a little over 3%), the misunderstanding lies in not realizing that this is the case ''only before the first coin is tossed''. After the first four tosses in this example, the results are no longer unknown, so their probabilities are at that point equal to 1 (100%). The probability of a run of coin tosses of any length continuing for one more toss is always 0.5. The reasoning that a fifth toss is more likely to be tails because the previous four tosses were heads, with a run of luck in the past influencing the odds in the future, forms the basis of the fallacy.


Why the probability is for a fair coin

If a fair coin is flipped 21 times, the probability of 21 heads is 1 in 2,097,152. The probability of flipping a head after having already flipped 20 heads in a row is . Assuming a fair coin: * The probability of 20 heads, then 1 tail is 0.520 × 0.5 = 0.521 * The probability of 20 heads, then 1 head is 0.520 × 0.5 = 0.521 The probability of getting 20 heads then 1 tail, and the probability of getting 20 heads then another head are both 1 in 2,097,152. When flipping a fair coin 21 times, the outcome is equally likely to be 21 heads as 20 heads and then 1 tail. These two outcomes are equally as likely as any of the other combinations that can be obtained from 21 flips of a coin. All of the 21-flip combinations will have probabilities equal to 0.521, or 1 in 2,097,152. Assuming that a change in the probability will occur as a result of the outcome of prior flips is incorrect because every outcome of a 21-flip sequence is as likely as the other outcomes. In accordance with
Bayes' theorem Bayes' theorem (alternatively Bayes' law or Bayes' rule, after Thomas Bayes) gives a mathematical rule for inverting Conditional probability, conditional probabilities, allowing one to find the probability of a cause given its effect. For exampl ...
, the likely outcome of each flip is the probability of the fair coin, which is .


Other examples

The fallacy leads to the incorrect notion that previous failures will create an increased probability of success on subsequent attempts. For a fair 16-sided die, the probability of each outcome occurring is (6.25%). If a win is defined as rolling a 1, the probability of a 1 occurring at least once in 16 rolls is: :1-\left frac\right \,=\, 64.39\% The probability of a loss on the first roll is (93.75%). According to the fallacy, the player should have a higher chance of winning after one loss has occurred. The probability of at least one win is now: :1-\left frac\right \,=\, 62.02\% By losing one toss, the player's probability of winning drops by two percentage points. With 5 losses and 11 rolls remaining, the probability of winning drops to around 0.5 (50%). The probability of at least one win does not increase after a series of losses; indeed, the probability of success ''actually decreases'', because there are fewer trials left in which to win. The probability of winning will eventually be equal to the probability of winning a single toss, which is (6.25%) and occurs when only one toss is left.


Reverse position

After a consistent tendency towards tails, a gambler may also decide that tails has become a more likely outcome. This is a rational and
Bayesian Thomas Bayes ( ; c. 1701 – 1761) was an English statistician, philosopher, and Presbyterian minister. Bayesian ( or ) may be either any of a range of concepts and approaches that relate to statistical methods based on Bayes' theorem Bayes ...
conclusion, bearing in mind the possibility that the coin may not be fair; it is not a fallacy. Believing the odds to favor tails, the gambler sees no reason to change to heads. However, it is a fallacy that a sequence of trials carries a memory of past results which tend to favor or disfavor future outcomes. The inverse gambler's fallacy described by
Ian Hacking Ian MacDougall Hacking (February 18, 1936 – May 10, 2023) was a Canadian philosopher specializing in the philosophy of science. Throughout his career, he won numerous awards, such as the Killam Prize for the Humanities and the Balzan Prize, ...
is a situation where a gambler entering a room and seeing a person rolling a double six on a pair of dice may erroneously conclude that the person must have been rolling the dice for quite a while, as they would be unlikely to get a double six on their first attempt.


Retrospective gambler's fallacy

Researchers have examined whether a similar
bias Bias is a disproportionate weight ''in favor of'' or ''against'' an idea or thing, usually in a way that is inaccurate, closed-minded, prejudicial, or unfair. Biases can be innate or learned. People may develop biases for or against an individ ...
exists for inferences about unknown past events based upon known subsequent events, calling this the "retrospective gambler's fallacy".Oppenheimer, D.M., & Monin, B. (2009). The retrospective gambler’s fallacy: Unlikely events, constructing the past, and multiple universes. ''Judgment and Decision Making, vol. 4, no. 5,'' pp. 326-334 An example of a retrospective gambler's fallacy would be to observe multiple successive "heads" on a coin toss and conclude from this that the previously unknown flip was "tails". Real world examples of retrospective gambler's fallacy have been argued to exist in events such as the origin of the
Universe The universe is all of space and time and their contents. It comprises all of existence, any fundamental interaction, physical process and physical constant, and therefore all forms of matter and energy, and the structures they form, from s ...
. In his book ''Universes'', John Leslie argues that "the presence of vastly many universes very different in their characters might be our best explanation for why at least one universe has a life-permitting character".
Daniel M. Oppenheimer Daniel M. Oppenheimer is a professor of psychology at Carnegie Mellon University in the Social and Decision Sciences, Department of Social and Decision Sciences. Previously, he was a professor at the UCLA UCLA Anderson School of Management, Ander ...
and Benoît Monin argue that "In other words, the 'best explanation' for a low-probability event is that it is only one in a multiple of trials, which is the core intuition of the reverse gambler's fallacy." Philosophical arguments are ongoing about whether such arguments are or are not a fallacy, arguing that the occurrence of our universe says nothing about the existence of other universes or trials of universes. Three studies involving Stanford University students tested the existence of a retrospective gamblers' fallacy. All three studies concluded that people have a gamblers' fallacy retrospectively as well as to future events. The authors of all three studies concluded their findings have significant "
methodological In its most common sense, methodology is the study of research methods. However, the term can also refer to the methods themselves or to the philosophical discussion of associated background assumptions. A method is a structured procedure for bri ...
implications" but may also have "important theoretical implications" that need investigation and research, saying " thorough understanding of such reasoning processes requires that we not only examine how they influence our predictions of the future, but also our perceptions of the past."


Childbirth

In 1796,
Pierre-Simon Laplace Pierre-Simon, Marquis de Laplace (; ; 23 March 1749 – 5 March 1827) was a French polymath, a scholar whose work has been instrumental in the fields of physics, astronomy, mathematics, engineering, statistics, and philosophy. He summariz ...
described in ''
A Philosophical Essay on Probabilities A Philosophical Essay on Probabilities is a work by Pierre-Simon Laplace on the mathematical theory of probability. The book consists of two parts, the first with five chapters and the second with thirteen. Table of Contents *Part I - A Philosophic ...
'' the ways in which men calculated their probability of having sons: "I have seen men, ardently desirous of having a son, who could learn only with anxiety of the births of boys in the month when they expected to become fathers. Imagining that the ratio of these births to those of girls ought to be the same at the end of each month, they judged that the boys already born would render more probable the births next of girls." The expectant fathers feared that if more sons were born in the surrounding community, then they themselves would be more likely to have a daughter. This essay by Laplace is regarded as one of the earliest descriptions of the fallacy. Likewise, after having multiple children of the same sex, some parents may erroneously believe that they are due to have a child of the opposite sex.


Monte Carlo Casino

An example of the gambler's fallacy occurred in a game of
roulette Roulette (named after the French language, French word meaning "little wheel") is a casino game which was likely developed from the Italy, Italian game Biribi. In the game, a player may choose to place a bet on a single number, various grouping ...
at the
Monte Carlo Casino The Monte Carlo Casino, officially named Casino de Monte-Carlo, is a gambling and entertainment complex located in Monaco. It includes a casino, the Opéra de Monte-Carlo, and the office of Les Ballets de Monte-Carlo. The Casino de Monte-Carlo ...
on August 18, 1913, when the ball fell in black 26 times in a row. This was an extremely unlikely occurrence: for any given sequence of 26 spins, the probability of either red or black occurring 26 times in a row on a single zero roulette wheel is or around 1 in 68.4 million, assuming the mechanism is unbiased. Gamblers lost millions of francs betting against black, reasoning incorrectly that the streak was causing an imbalance in the randomness of the wheel, and that it had to be followed by a long streak of red.


Non-examples


Non-independent events

The gambler's fallacy does not apply when the probability of different events is not
independent Independent or Independents may refer to: Arts, entertainment, and media Artist groups * Independents (artist group), a group of modernist painters based in Pennsylvania, United States * Independentes (English: Independents), a Portuguese artist ...
. In such cases, the probability of future events can change based on the outcome of past events, such as the statistical
permutation In mathematics, a permutation of a set can mean one of two different things: * an arrangement of its members in a sequence or linear order, or * the act or process of changing the linear order of an ordered set. An example of the first mean ...
of events. An example is when cards are drawn from a deck without replacement. If an
ace An ace is a playing card, die or domino with a single pip. In the standard French deck, an ace has a single suit symbol (a heart, diamond, spade, or a club) located in the middle of the card, sometimes large and decorated, especially in the ...
is drawn from a deck and not reinserted, the next card drawn is less likely to be an ace and more likely to be of another rank. The probability of drawing another ace, assuming that it was the first card drawn and that there are no jokers, has decreased from (7.69%) to (5.88%), while the probability for each other rank has increased from (7.69%) to (7.84%). This effect allows
card counting Card counting is a blackjack betting strategy, strategy used to determine whether the player or the dealer has an advantage on the next hand. Card counters try to overcome the casino house edge by keeping a running count of high and low valued c ...
systems to work in games such as
blackjack Blackjack (formerly black jack or ''vingt-un'') is a casino banking game. It is the most widely played casino banking game in the world. It uses decks of 52 cards and descends from a global family of casino banking games known as " twenty-one ...
.


Bias

In most illustrations of the gambler's fallacy and the reverse gambler's fallacy, the trial (e.g. flipping a coin) is assumed to be fair. In practice, this assumption may not hold. For example, if a coin is flipped 21 times, the probability of 21 heads with a fair coin is 1 in 2,097,152. Since this probability is so small, if it happens, it may well be that the coin is somehow biased towards landing on heads, or that it is being controlled by hidden magnets, or similar. In this case, the smart bet is "heads" because
Bayesian inference Bayesian inference ( or ) is a method of statistical inference in which Bayes' theorem is used to calculate a probability of a hypothesis, given prior evidence, and update it as more information becomes available. Fundamentally, Bayesian infer ...
from the
empirical evidence Empirical evidence is evidence obtained through sense experience or experimental procedure. It is of central importance to the sciences and plays a role in various other fields, like epistemology and law. There is no general agreement on how the ...
— 21 heads in a row — suggests that the coin is likely to be biased toward heads. Bayesian inference can be used to show that when the long-run proportion of different outcomes is unknown but exchangeable (meaning that the random process from which the outcomes are generated may be biased but is equally likely to be biased in any direction) and that previous observations demonstrate the likely direction of the bias, the outcome which has occurred the most in the observed data is the most likely to occur again. For example, if the ''
a priori ('from the earlier') and ('from the later') are Latin phrases used in philosophy to distinguish types of knowledge, Justification (epistemology), justification, or argument by their reliance on experience. knowledge is independent from any ...
'' probability of a biased coin is say 1%, and assuming that such a biased coin would come down heads say 60% of the time, then after 21 heads the probability of a biased coin has increased to about 32%. The opening scene of the play ''
Rosencrantz and Guildenstern Are Dead ''Rosencrantz and Guildenstern Are Dead'' is an absurdist, existential tragicomedy by Tom Stoppard, first staged at the Edinburgh Festival Fringe in 1966. The play expands upon the exploits of two minor characters from Shakespeare's ''Hamle ...
'' by
Tom Stoppard Sir Tom Stoppard (; born , 3 July 1937) is a Czech-born British playwright and screenwriter. He has written for film, radio, stage, and television, finding prominence with plays. His work covers the themes of human rights, censorship, and politi ...
discusses these issues as one man continually flips heads and the other considers various possible explanations.


Changing probabilities

If external factors are allowed to change the probability of the events, the gambler's fallacy may not hold. For example, a change in the game rules might favour one player over the other, improving his or her win percentage. Similarly, an inexperienced player's success may decrease after opposing teams learn about and play against their weaknesses. This is another example of bias.


Psychology


Origins

The gambler's fallacy arises out of a belief in a law of small numbers, leading to the erroneous belief that small samples must be representative of the larger population. According to the fallacy, streaks must eventually even out in order to be representative.
Amos Tversky Amos Nathan Tversky (; March 16, 1937 – June 2, 1996) was an Israeli cognitive and mathematical psychologist and a key figure in the discovery of systematic human cognitive bias and handling of risk. Much of his early work concerned th ...
and
Daniel Kahneman Daniel Kahneman (; ; March 5, 1934 – March 27, 2024) was an Israeli-American psychologist best known for his work on the psychology of judgment and decision-making as well as behavioral economics, for which he was awarded the 2002 Nobel Memor ...
first proposed that the gambler's fallacy is a
cognitive bias A cognitive bias is a systematic pattern of deviation from norm (philosophy), norm or rationality in judgment. Individuals create their own "subjective reality" from their perception of the input. An individual's construction of reality, not the ...
produced by a psychological heuristic called the
representativeness heuristic The representativeness heuristic is used when making judgments about the probability of an event being representational in character and essence of a known prototypical event. It is one of a group of heuristics (simple rules governing judgment or ...
, which states that people evaluate the probability of a certain event by assessing how similar it is to events they have experienced before, and how similar the events surrounding those two processes are. According to this view, "after observing a long run of red on the roulette wheel, for example, most people erroneously believe that black will result in a more representative sequence than the occurrence of an additional red", so people expect that a short run of random outcomes should share properties of a longer run, specifically in that deviations from average should balance out. When people are asked to make up a random-looking sequence of coin tosses, they tend to make sequences where the proportion of heads to tails stays closer to 0.5 in any short segment than would be predicted by chance, a phenomenon known as
insensitivity to sample size Insensitivity to sample size is a cognitive bias that occurs when people judge the probability of obtaining a sample statistic without respect to the sample size. For example, in one study, subjects assigned the same probability to the likelihood o ...
. Kahneman and Tversky interpret this to mean that people believe short sequences of random events should be representative of longer ones. The representativeness heuristic is also cited behind the related phenomenon of the
clustering illusion The clustering illusion is the tendency to erroneously consider the inevitable "streaks" or "clusters" arising in small samples from random distributions to be non-random. The illusion is caused by a human tendency to underpredict the amount of St ...
, according to which people see streaks of random events as being non-random when such streaks are actually much more likely to occur in small samples than people expect. The gambler's fallacy can also be attributed to the mistaken belief that gambling, or even chance itself, is a fair process that can correct itself in the event of streaks, known as the
just-world fallacy The just-world fallacy, or just-world hypothesis, is the cognitive bias that assumes that "people get what they deserve" – that actions will necessarily have morally fair and fitting consequences for the actor. For example, the assumptions that ...
. Other researchers believe that belief in the fallacy may be the result of a mistaken belief in an internal locus of control. When a person believes that gambling outcomes are the result of their own skill, they may be more susceptible to the gambler's fallacy because they reject the idea that chance could overcome skill or talent.


Variations

Some researchers believe that it is possible to define two types of gambler's fallacy: type one and type two. Type one is the classic gambler's fallacy, where individuals believe that a particular outcome is due after a long streak of another outcome. Type two gambler's fallacy, as defined by Gideon Keren and Charles Lewis, occurs when a gambler underestimates how many observations are needed to detect a favorable outcome, such as watching a roulette wheel for a length of time and then betting on the numbers that appear most often. For events with a high degree of randomness, detecting a bias that will lead to a favorable outcome takes an impractically large amount of time and is very difficult, if not impossible, to do. The two types differ in that type one wrongly assumes that gambling conditions are fair and perfect, while type two assumes that the conditions are biased, and that this bias can be detected after a certain amount of time. Another variety, known as the retrospective gambler's fallacy, occurs when individuals judge that a seemingly rare event must come from a longer sequence than a more common event does. The belief that an imaginary sequence of die rolls is more than three times as long when a set of three sixes is observed as opposed to when there are only two sixes. This effect can be observed in isolated instances, or even sequentially. Another example would involve hearing that a teenager has
unprotected sex Safe sex is sexual activity using methods or contraceptive devices (such as condoms) to reduce the risk of transmitting or acquiring sexually transmitted infections (STIs), especially HIV. "Safe sex" is also sometimes referred to as safer se ...
and becomes pregnant on a given night, and concluding that she has been engaging in unprotected sex for longer than if we hear she had unprotected sex but did not become pregnant, when the probability of becoming pregnant as a result of each intercourse is independent of the amount of prior intercourse.


Relationship to hot-hand fallacy

Another psychological perspective states that gambler's fallacy can be seen as the counterpart to basketball's
hot-hand fallacy The hot hand (also known as the hot hand phenomenon or hot hand fallacy) is a phenomenon, previously considered a cognitive bias, cognitive social bias, that a person who experiences a successful outcome has a greater chance of success in further ...
, in which people tend to predict the same outcome as the previous event - known as positive recency - resulting in a belief that a high scorer will continue to score. In the gambler's fallacy, people predict the opposite outcome of the previous event - negative recency - believing that since the roulette wheel has landed on black on the previous six occasions, it is due to land on red the next. Ayton and Fischer have theorized that people display positive recency for the hot-hand fallacy because the fallacy deals with human performance, and that people do not believe that an inanimate object can become "hot." Human performance is not perceived as random, and people are more likely to continue streaks when they believe that the process generating the results is nonrandom. When a person exhibits the gambler's fallacy, they are more likely to exhibit the hot-hand fallacy as well, suggesting that one construct is responsible for the two fallacies. The difference between the two fallacies is also found in economic decision-making. A study by Huber, Kirchler, and Stockl in 2010 examined how the hot hand and the gambler's fallacy are exhibited in the financial market. The researchers gave their participants a choice: they could either bet on the outcome of a series of coin tosses, use an expert opinion to sway their decision, or choose a risk-free alternative instead for a smaller financial reward. Participants turned to the expert opinion to make their decision 24% of the time based on their past experience of success, which exemplifies the hot-hand. If the expert was correct, 78% of the participants chose the expert's opinion again, as opposed to 57% doing so when the expert was wrong. The participants also exhibited the gambler's fallacy, with their selection of either heads or tails decreasing after noticing a streak of either outcome. This experiment helped bolster Ayton and Fischer's theory that people put more faith in human performance than they do in seemingly random processes.


Neurophysiology

While the
representativeness heuristic The representativeness heuristic is used when making judgments about the probability of an event being representational in character and essence of a known prototypical event. It is one of a group of heuristics (simple rules governing judgment or ...
and other cognitive biases are the most commonly cited cause of the gambler's fallacy, research suggests that there may also be a
neurological Neurology (from , "string, nerve" and the suffix -logia, "study of") is the branch of medicine dealing with the diagnosis and treatment of all categories of conditions and disease involving the nervous system, which comprises the brain, the s ...
component.
Functional magnetic resonance imaging Functional magnetic resonance imaging or functional MRI (fMRI) measures brain activity by detecting changes associated with blood flow. This technique relies on the fact that cerebral blood flow and neuronal activation are coupled. When an area o ...
has shown that after losing a bet or gamble, known as riskloss, the
frontoparietal network The frontoparietal network (FPN), generally also known as the central executive network (CEN) or, more specifically, the lateral frontoparietal network (L-FPN) (see Nomenclature), is a large-scale brain network primarily composed of the dorsola ...
of the brain is activated, resulting in more risk-taking behavior. In contrast, there is decreased activity in the
amygdala The amygdala (; : amygdalae or amygdalas; also '; Latin from Greek language, Greek, , ', 'almond', 'tonsil') is a paired nucleus (neuroanatomy), nuclear complex present in the Cerebral hemisphere, cerebral hemispheres of vertebrates. It is c ...
, caudate, and
ventral striatum The striatum (: striata) or corpus striatum is a cluster of interconnected nuclei that make up the largest structure of the subcortical basal ganglia. The striatum is a critical component of the motor and reward systems; receives glutamater ...
after a riskloss. Activation in the amygdala is negatively correlated with gambler's fallacy, so that the more activity exhibited in the amygdala, the less likely an individual is to fall prey to the gambler's fallacy. These results suggest that gambler's fallacy relies more on the
prefrontal cortex In mammalian brain anatomy, the prefrontal cortex (PFC) covers the front part of the frontal lobe of the cerebral cortex. It is the association cortex in the frontal lobe. The PFC contains the Brodmann areas BA8, BA9, BA10, BA11, BA12, ...
, which is responsible for
executive Executive ( exe., exec., execu.) may refer to: Role or title * Executive, a senior management role in an organization ** Chief executive officer (CEO), one of the highest-ranking corporate officers (executives) or administrators ** Executive dir ...
, goal-directed processes, and less on the brain areas that control
affective Affect, in psychology, is the underlying experience of feeling, emotion, attachment, or mood. It encompasses a wide range of emotional states and can be positive (e.g., happiness, joy, excitement) or negative (e.g., sadness, anger, fear, dis ...
decision-making. The desire to continue gambling or betting is controlled by the
striatum The striatum (: striata) or corpus striatum is a cluster of interconnected nuclei that make up the largest structure of the subcortical basal ganglia. The striatum is a critical component of the motor and reward systems; receives glutamat ...
, which supports a choice-outcome contingency learning method. The striatum processes the errors in prediction and the behavior changes accordingly. After a win, the positive behavior is reinforced and after a loss, the behavior is conditioned to be avoided. In individuals exhibiting the gambler's fallacy, this choice-outcome contingency method is impaired, and they continue to make risks after a series of losses.


Possible solutions

The gambler's fallacy is a deep-seated cognitive bias and can be very hard to overcome. Educating individuals about the nature of randomness has not always proven effective in reducing or eliminating any manifestation of the fallacy. Participants in a study by Beach and Swensson in 1967 were shown a shuffled deck of index cards with shapes on them, and were instructed to guess which shape would come next in a sequence. The
experimental group An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when ...
of participants was informed about the nature and existence of the gambler's fallacy, and were explicitly instructed not to rely on run dependency to make their guesses. The
control group In the design of experiments, hypotheses are applied to experimental units in a treatment group. In comparative experiments, members of a control group receive a standard treatment, a placebo, or no treatment at all. There may be more than one tr ...
was not given this information. The response styles of the two groups were similar, indicating that the experimental group still based their choices on the length of the run sequence. This led to the conclusion that instructing individuals about randomness is not sufficient in lessening the gambler's fallacy. An individual's susceptibility to the gambler's fallacy may decrease with age. A study by Fischbein and Schnarch in 1997 administered a questionnaire to five groups: students in grades 5, 7, 9, 11, and college students specializing in teaching mathematics. None of the participants had received any prior education regarding probability. The question asked was: "Ronni flipped a coin three times and in all cases heads came up. Ronni intends to flip the coin again. What is the chance of getting heads the fourth time?" The results indicated that as the students got older, the less likely they were to answer with "smaller than the chance of getting tails", which would indicate a negative recency effect. 35% of the 5th graders, 35% of the 7th graders, and 20% of the 9th graders exhibited the negative recency effect. Only 10% of the 11th graders answered this way, and none of the college students did. Fischbein and Schnarch theorized that an individual's tendency to rely on the
representativeness heuristic The representativeness heuristic is used when making judgments about the probability of an event being representational in character and essence of a known prototypical event. It is one of a group of heuristics (simple rules governing judgment or ...
and other cognitive biases can be overcome with age. Another possible solution comes from Roney and Trick,
Gestalt Gestalt may refer to: Psychology * Gestalt psychology, a school of psychology * Gestalt therapy Gestalt therapy is a form of psychotherapy that emphasizes Responsibility assumption, personal responsibility and focuses on the individual's exp ...
psychologists who suggest that the fallacy may be eliminated as a result of grouping. When a future event such as a coin toss is described as part of a sequence, no matter how arbitrarily, a person will automatically consider the event as it relates to the past events, resulting in the gambler's fallacy. When a person considers every event as independent, the fallacy can be greatly reduced. Roney and Trick told participants in their experiment that they were betting on either two blocks of six coin tosses, or on two blocks of seven coin tosses. The fourth, fifth, and sixth tosses all had the same outcome, either three heads or three tails. The seventh toss was grouped with either the end of one block, or the beginning of the next block. Participants exhibited the strongest gambler's fallacy when the seventh trial was part of the first block, directly after the sequence of three heads or tails. The researchers pointed out that the participants that did not show the gambler's fallacy showed less confidence in their bets and bet fewer times than the participants who picked with the gambler's fallacy. When the seventh trial was grouped with the second block, and was perceived as not being part of a streak, the gambler's fallacy did not occur. Roney and Trick argued that instead of teaching individuals about the nature of randomness, the fallacy could be avoided by training people to treat each event as if it is a beginning and not a continuation of previous events. They suggested that this would prevent people from gambling when they are losing, in the mistaken hope that their chances of winning are due to increase based on an interaction with previous events.


Users


Types of users

Within a real-world setting, numerous studies have uncovered that for various decision makers placed in high stakes scenarios, it is likely they will reflect some degree of strong negative autocorrelation in their judgement.


Asylum judges

In a study aimed at discovering if the negative autocorrelation that exists with the gambler's fallacy existed in the decision made by U.S. asylum judges, results showed that after two successive asylum grants, a judge would be 5.5% less likely to approve a third grant.


Baseball umpires

In the game of
baseball Baseball is a bat-and-ball games, bat-and-ball sport played between two team sport, teams of nine players each, taking turns batting (baseball), batting and Fielding (baseball), fielding. The game occurs over the course of several Pitch ...
, decisions are made every minute. One particular decision made by
umpires An umpire is an official in a variety of sports and competition, responsible for enforcing the rules of the sport, including sportsmanship decisions such as ejection. The term derives from the Old French , , and , : (as evidenced in cricke ...
which is often subject to scrutiny is the 'strike zone' decision. Whenever a batter does not swing, the umpire must decide if the ball was within a fair region for the batter, known as the
strike zone In baseball, the strike zone is the area of space through which a pitch must pass in order to be called a strike even if the batter does not swing. The strike zone is defined as the volume of space above home plate and between the batter's kne ...
. If outside of this zone, the ball does not count towards outing the batter. In a study of over 12,000 games, results showed that umpires are 1.3% less likely to call a strike if the previous two balls were also strikes.


Loan officers

In the decision making of loan officers, it can be argued that monetary incentives are a key factor in biased decision making, rendering it harder to examine the gambler's fallacy effect. However, research shows that loan officers who are not incentivised by monetary gain are 8% less likely to approve a loan if they approved one for the previous client.


Lottery players

Lottery play and jackpots entice gamblers around the globe, with the biggest decision for hopeful winners being what numbers to pick. While most people will have their own strategy, evidence shows that after a number is selected as a winner in the current draw, the same number will experience a significant drop in selections in the following lottery. A popular study by Charles Clotfelter and Philip Cook investigated this effect in 1991, where they concluded bettors would cease to select numbers immediately after they were selected, ultimately recovering selection popularity within three months. Soon after, a 1994 study was constructed by Dek Terrell to test the findings of Clotfelter and Cook. The key change in Terrell's study was the examination of a
pari-mutuel Parimutuel betting, or pool betting, is a betting system in which all bets of a particular type are placed together in a pool; taxes and the ''house-take'', or ''vigorish'', are deducted, and payoff odds are calculated by sharing the pool among a ...
lottery in which, a number selected with lower total wagers placed on it will result in a higher pay-out. While this examination did conclude that players in both types of lotteries exhibited behaviour in-line with the gambler's fallacy theory, those who took part in pari-mutuel betting seemed to be less influenced. The effect the of gambler's fallacy can be observed as numbers are chosen far less frequently soon after they are selected as winners, recovering slowly over a two-month period. For example, on the 11th of April 1988, 41 players selected 244 as the winning combination. Three days later only 24 individuals selected 244, a 41.5% decrease. This is the gambler's fallacy in motion, as lottery players believe that the occurrence of a winning combination in previous days will decrease its likelihood of occurring today.


Video game players

Several
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s feature the use of
loot box In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or Loot (video gaming), ''loot'', ranging from simpl ...
es, a collection of in-game items awarded on opening with random contents set by rarity metrics, as a
monetization Monetization ( also spelled monetisation in the UK) is, broadly speaking, the process of converting something into money. The term has a broad range of uses. In banking, the term refers to the process of converting or establishing something into ...
scheme. Since around 2018, loot boxes have come under scrutiny from governments and advocates on the basis they are akin to gambling, particularly for games aimed at youth. Some games use a special "pity-timer" mechanism, that if the player has opened several loot boxes in a row without obtaining a high-rarity item, subsequent loot boxes will improve the odds of a higher-rate item drop. This is considered to feed into the gambler's fallacy since it reinforces the idea that a player will eventually obtain a high-rarity item (a win) after only receiving common items from a string of previous loot boxes.


See also

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Availability heuristic The availability heuristic, also known as availability bias, is a mental shortcut that relies on immediate examples that come to a given person's mind when evaluating a specific topic, concept, method, or decision. This heuristic, operating on th ...
*
Gambler's conceit Gambler's conceit is the fallacy described by behavioral economist David J. Ewing where a gambler believes they will be able to stop a risky behavior while still engaging in it. The gambler's conceit frequently works in conjunction with the gamb ...
*
Gambler's ruin In statistics, gambler's ruin is the fact that a gambling, gambler playing a game with negative expected value will eventually go Bankruptcy, bankrupt, regardless of their betting system. The concept was initially stated: A persistent gambler wh ...
* Inverse gambler's fallacy * Hot hand fallacy * Law of averages *
Martingale (betting system) A martingale is a class of betting strategies that originated from and were popular in 18th-century France. The simplest of these strategies was designed for a game in which the gambler wins the stake if a coin comes up heads and loses if it co ...
*
Mean reversion (finance) Mean reversion is a financial term for the assumption that an asset's price will tend to converge to the average price over time. Using mean reversion as a timing strategy involves both the identification of the trading range for a security and ...
*
Memorylessness In probability and statistics, memorylessness is a property of probability distributions. It describes situations where previous failures or elapsed time does not affect future trials or further wait time. Only the geometric and exponential distr ...
*
Oscar's grind Oscar's Grind is a betting strategy used by gamblers on wagers where the outcome is evenly distributed between two results of equal value (like flipping a coin). It is an archetypal positive progression strategy. It is also called Hoyle's Press. ...
*
Regression toward the mean In statistics, regression toward the mean (also called regression to the mean, reversion to the mean, and reversion to mediocrity) is the phenomenon where if one sample of a random variable is extreme, the next sampling of the same random var ...
*
Statistical regularity Statistical regularity is a notion in statistics and probability theory that random events exhibit regularity when repeated enough times or that enough sufficiently similar random events exhibit regularity. It is an umbrella term that covers the law ...
*
Problem gambling Problem gambling, ludopathy, or ludomania is repetitive gambling behavior despite harm and negative consequences. Problem gambling may be diagnosed as a mental disorder according to DSM-5 if certain diagnostic criteria are met. Pathological ...


References

{{Fallacies, state=collapsed Behavioral finance Causal fallacies Gambling terminology Statistical paradoxes Cognitive inertia Gambling mathematics Relevance fallacies Cognitive biases