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''Doom'' is a 1993 first-person shooter game developed and published by
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
. It is the first installment in the ''Doom'' franchise. The player assumes the role of a
space marine The space marine is an archetype of military science fiction describing a kind of soldier who operates in outer space or on alien worlds. History The earliest known use of the term "space marine" was by Bob Olsen in his short story "Captain ...
, later unofficially referred to as
Doomguy Doomguy or Doom Slayer is the protagonist of the ''Doom'' franchise by id Software. He was created by American video game designer John Romero and was introduced as the player character in the original 1993 video game ''Doom''. Within the ''Doom' ...
, fighting through hordes of undead humans and invading
demon A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in folklore, mythology, religion, occultism, and literature; these beliefs are reflected in Media (communication), media including f ...
s. The game begins on the
moons of Mars The two natural satellite, moons of Mars (planet), Mars are Phobos (moon), Phobos and Deimos (moon), Deimos. They are irregular in shape. Both were discovered by American astronomer Asaph Hall in August 1877 and are named after the Greek mytholo ...
and finishes in
hell In religion and folklore, hell is a location or state in the afterlife in which souls are subjected to punishment after death. Religions with a linear divine history sometimes depict hells as eternal destinations, such as Christianity and I ...
, with the player traversing each level to find its exit or defeat its final boss. It is an early example of
3D graphics 3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics. ''Doom'' was the third major independent release by id Software, after ''
Commander Keen ''Commander Keen'' is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and ...
'' (1990–1991) and ''
Wolfenstein 3D ''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
'' (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
from the lead programmer,
John Carmack John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
. The designer
Tom Hall Tom Hall (born September 2, 1964) is an American video game designer best known for his work with id Software on titles such as '' Doom'', '' Wolfenstein 3D'' and ''Commander Keen''. He has also been the co-founder of Ion Storm, together wit ...
initially wrote a science fiction plot, but he and most of the story were removed from the project, with the final game featuring an action-heavy design by
John Romero Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
and
Sandy Petersen Carl Sanford Joslyn "Sandy" Petersen (born September 16, 1955) is an American game designer. He worked at Chaosium, contributing to the development of ''RuneQuest'' and creating the acclaimed and influential horror role-playing game Call of Cthul ...
. Id published ''Doom'' as a set of three episodes under the
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ...
model, marketing the full game by releasing the first episode free. A retail version with an additional episode was published in 1995 by
GT Interactive Atari, Inc. is an American video gaming company based in New York City, and a subsidiary of the Atari SA holding company. It is the main entity serving the commercial Atari brand globally since 2003. The company currently publishes games based o ...
as ''The Ultimate Doom''. ''Doom'' was a critical and commercial success, earning a reputation as one of the best and most influential video games of all time. It sold an estimated 3.5 million copies by 1999, and up to 20 million people are estimated to have played it within two years of launch. It has been termed the "father" of first-person shooters and is regarded as one of the most important games in the genre. It has been cited by video game historians as shifting the direction and public perception of the medium as a whole, as well as sparking the rise of online games and communities. It led to an array of imitators and clones, as well as a robust modding scene and the birth of
speedrunning Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches ...
as a community. Its high level of
graphic violence Graphic violence refers to the depiction of especially explicit or detailed acts of violence in mass media. It may be real, simulated live action, or animated. Intended for viewing by mature audiences, ''graphic'' in this context is a synonym ...
led to controversy from a range of groups. ''Doom'' has been ported to a variety of platforms both officially and unofficially and has been followed by several games in the series, including ''
Doom II ''Doom II'', also known as ''Doom II: Hell on Earth'', is a 1994 first-person shooter game developed and published by id Software for MS-DOS. It was also released on Mac OS the following year. Unlike the original '' Doom'', which was initi ...
'' (1994), ''
Doom 64 ''Doom 64'' is a 1997 first-person shooter game developed and published by Midway Games for the Nintendo 64. It is the second spin-off in id Software's ''Doom'' series after '' Final Doom'' (1996), and the fourth game in the series overall. ...
'' (1997), ''
Doom 3 ''Doom 3'' is a 2004 first-person shooter, first-person shooter game developed by id Software and published by Activision. ''Doom 3'' was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and Vide ...
'' (2004), ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'' (2016), ''
Doom Eternal ''Doom Eternal'' is a 2020 first-person shooter game developed by id Software and published by Bethesda Softworks. The sequel to '' Doom'' (2016), and the seventh game in the ''Doom'' series, it was released for PlayStation 4, Stadia, Wind ...
'' (2020), and '' Doom: The Dark Ages'' (2025), as well as the films ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'' (2005) and '' Doom: Annihilation'' (2019).


Gameplay

''Doom'' is a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
presented with
3D graphics 3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
. While the environment is shown in a 3D perspective, the enemies and objects are instead 2D sprites rendered at fixed angles, a technique sometimes referred to as 2.5D graphics or
billboarding 2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a Plane (mathematics), two-dimensional (2D) plane with little to no access to ...
. In the
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
campaign mode, the player controls an unnamed
space marine The space marine is an archetype of military science fiction describing a kind of soldier who operates in outer space or on alien worlds. History The earliest known use of the term "space marine" was by Bob Olsen in his short story "Captain ...
—later unofficially termed "
Doomguy Doomguy or Doom Slayer is the protagonist of the ''Doom'' franchise by id Software. He was created by American video game designer John Romero and was introduced as the player character in the original 1993 video game ''Doom''. Within the ''Doom' ...
"—through military bases on the
moons of Mars The two natural satellite, moons of Mars (planet), Mars are Phobos (moon), Phobos and Deimos (moon), Deimos. They are irregular in shape. Both were discovered by American astronomer Asaph Hall in August 1877 and are named after the Greek mytholo ...
and in
hell In religion and folklore, hell is a location or state in the afterlife in which souls are subjected to punishment after death. Religions with a linear divine history sometimes depict hells as eternal destinations, such as Christianity and I ...
. To finish a level, the player must traverse through labyrinthine areas to reach a marked exit room. Levels are grouped into named episodes, with the final level of each focusing on a
boss fight In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stro ...
. While traversing the levels, the player must fight a variety of enemies, including
demon A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in folklore, mythology, religion, occultism, and literature; these beliefs are reflected in Media (communication), media including f ...
s and
possessed Possessed may refer to: Possession * Possession (disambiguation), having some degree of control over something else ** Spirit possession, whereby gods, demons, animas, or other disincarnate entities may temporarily take control of a human body *** ...
undead The undead are beings in mythology, legend, or fiction that are deceased but behave as if they were alive. A common example of an undead being is a cadaver, corpse reanimated by supernatural forces, by the application of either the deceased's o ...
humans. Enemies often appear in large groups. The five
difficulty level Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended pla ...
s adjust the number of enemies and amount of damage they do, with enemies moving and attacking faster than normal on the hardest difficulty setting. The monsters have simple behavior: they move toward their opponent if they see or hear them, and attack by biting, clawing, or using magic abilities such as fireballs. The player must manage supplies of ammunition,
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
, and armor while traversing the levels. The player can find weapons and ammunition throughout the levels or can collect them from dead enemies, including a pistol, a
shotgun A shotgun (also known as a scattergun, peppergun, or historically as a fowling piece) is a long gun, long-barreled firearm designed to shoot a straight-walled cartridge (firearms), cartridge known as a shotshell, which discharges numerous small ...
, a
chainsaw A chainsaw (or chain saw) is a portable handheld power saw, power saw that cuts with a set of teeth attached to a rotating chain driven along a guide bar. Modern chainsaws are typically gasoline or electric and are used in activities such as t ...
, a
plasma rifle Strange and exotic weapons are a recurring feature in science fiction. In some cases, weapons first introduced in science fiction have been made a reality; other science-fiction weapons remain purely fictional, and are often beyond the realms of ...
, and the BFG 9000. The player also encounters pits of
toxic waste Toxic waste is any unwanted material in all forms that can cause harm (e.g. by being inhaled, swallowed, or absorbed through the skin). Mostly generated by industry, consumer products like televisions, computers, and phones contain toxic chemi ...
, ceilings that lower and crush objects, and locked doors requiring a collectable keycard or a remote switch.
Power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s include
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
or armor points, a mapping computer, partial invisibility, a radiation suit against toxic waste, invulnerability, or a super-strong melee
berserker In the Old Norse written corpus, berserkers () were Scandinavian warriors who were said to have fought in a trance-like fury, a characteristic which later gave rise to the modern English adjective ''wikt:berserk#Adjective, berserk'' . Berserkers ...
status.
Cheat code Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by ...
s allow the player to unlock all weapons, walk through walls, or become invulnerable. Two
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
modes are playable over a network:
cooperative A cooperative (also known as co-operative, coöperative, co-op, or coop) is "an autonomy, autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned a ...
, in which two to four players team up to complete the main campaign, and
deathmatch Deathmatch commonly refers to: * A particularly brutal type of hardcore wrestling * Deathmatch (video games), a free-for-all video game mode Death Match may also refer to: Arts, entertainment, and media *'' Tom Clancy's Net Force Explorers: D ...
, in which two to four players compete to kill the other players' characters as many times as possible. Multiplayer was initially only playable over local networks, but a four-player
online multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode was made available one year after launch through the
DWANGO The Dial-up Wide-Area Network Game Operation, better known by the acronym DWANGO, was an early online gaming service based in the United States. Launched in 1994, it was originally known for its compatibility with ''Doom'', for which it function ...
service.


Plot

''Doom'' is divided into three episodes, each containing about nine levels: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version, ''The Ultimate Doom'', released two years after ''Doom''. The campaign contains very few plot elements, with a minimal story presented mostly through the instruction manual and text descriptions between episodes. In the future, an unnamed marine is posted to a dead-end assignment on
Mars Mars is the fourth planet from the Sun. It is also known as the "Red Planet", because of its orange-red appearance. Mars is a desert-like rocky planet with a tenuous carbon dioxide () atmosphere. At the average surface level the atmosph ...
after assaulting a superior officer who ordered his unit to fire on civilians. The Union Aerospace Corporation, which operates radioactive waste facilities there, allows the military to conduct secret
teleportation Teleportation is the hypothetical transfer of matter or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction and fantasy literature. Teleportation is often paired with tim ...
experiments that turn deadly. A base on Phobos urgently requests military support, while
Deimos Deimos, a Greek word for ''dread'', may refer to: In general * Deimos (deity), one of the sons of Ares and Aphrodite in Greek mythology * Deimos (moon), the smaller and outermost of Mars' two natural satellites Fictional characters * Deimos (comi ...
disappears entirely, and the marine joins a combat force to secure Phobos. He secures the perimeter as ordered while the entire response team is wiped out. With no way off the moon, and armed with only a pistol, he enters the base intent on revenge. In "Knee-Deep in the Dead", the marine fights demons and possessed humans in the military and waste facilities on Phobos. The episode ends with the marine defeating two powerful Barons of Hell guarding a teleporter to the Deimos base. After the battle, the marine passes through the teleporter and is knocked unconscious by a horde of enemies, awakening with only a pistol. In "The Shores of Hell", the marine fights through corrupted research facilities on Deimos, culminating in the defeat of a gigantic cyberdemon. From an overlook, he discovers that the moon is floating above hell and rappels down to the surface. In "Inferno", the marine battles through hell itself and destroys a cybernetic spider-demon that masterminded the invasion of the moons. When a portal to Earth opens, the marine steps through to discover that Earth has been invaded. "Thy Flesh Consumed" follows the marine's initial assault on the Earth invaders, setting the stage for ''
Doom II ''Doom II'', also known as ''Doom II: Hell on Earth'', is a 1994 first-person shooter game developed and published by id Software for MS-DOS. It was also released on Mac OS the following year. Unlike the original '' Doom'', which was initi ...
''.


Development


Concept

Id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
released ''
Wolfenstein 3D ''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
'' in May 1992. Later called the "grandfather of 3D shooters", it established the genre's popularity and its reputation for fast action and technological advancement. When most of the studio began work on additional episodes for ''Wolfenstein'', id co-founder and lead programmer
John Carmack John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
instead began technical research on a new game. Following the release of ''Wolfenstein 3D: Spear of Destiny'' in September 1992, the team began to plan their next game. They were tired of ''Wolfenstein'' and wanted to create another 3D game using a new engine Carmack was developing. Co-founder and lead designer
Tom Hall Tom Hall (born September 2, 1964) is an American video game designer best known for his work with id Software on titles such as '' Doom'', '' Wolfenstein 3D'' and ''Commander Keen''. He has also been the co-founder of Ion Storm, together wit ...
proposed a new game in the ''
Commander Keen ''Commander Keen'' is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and ...
'' series, but the team decided that the ''Keen'' platforming gameplay was a poor fit for Carmack's fast-paced 3D engines. Additionally, the other co-founders, designer
John Romero Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
and lead artist
Adrian Carmack Adrian Carmack (born May 5, 1969) is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack (no relation). The founders met while working at Softdisks ''Gamer's Edge'' divi ...
(no relation to John Carmack) wanted to create something in a darker style than the ''Keen'' games. John Carmack conceived a game about using technology to fight demons, inspired by a ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' campaign the team played. This campaign would also influence the design of '' Quake'' (1996) and ''
Daikatana ''Daikatana'' is a first-person shooter game developed by Ion Storm. It was published by Eidos Interactive for Windows and Kemco for Nintendo 64. Players control a swordsmaster who travels through various time periods using the eponymous Daikat ...
'' (2000). More broadly the team intended to combine the styles of the ''
Evil Dead II ''Evil Dead II'' (also known in publicity materials as ''Evil Dead 2: Dead by Dawn'') is a 1987 American comedy horror film directed by Sam Raimi, who co-wrote it with Scott Spiegel. The second installment in the ''Evil Dead'' film series, i ...
'' and ''
Aliens Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, a lifeform with ext ...
'' films. The working title was ''Green and Pissed'', but Carmack renamed it ''Doom'' based on a line from the 1986 film ''
The Color of Money ''The Color of Money'' is a 1986 American Sports film, sports Drama (film and television), drama film directed by Martin Scorsese. It is the sequel to the 1961 film ''The Hustler''. Like the previous film, ''The Color of Money'' is based on a ...
'': What you got in there?' / 'In here? Doom. The team agreed to pursue the ''Doom'' concept, and development began in November 1992. The initial development team was composed of five people: programmers John Carmack and Romero, artists Adrian Carmack and
Kevin Cloud Kevin Cloud is an American video game artist. He graduated from LSU-Shreveport in 1987 with a degree in political science. Cloud acquired his first full-time job as a computer artist at Softdisk in 1985. He was hired by id Software on March 10 ...
, and designer Hall. They moved operations to a dark office building, naming it "Suite 666" while drawing inspiration from the noises they heard from a neighboring dental practice. They also decided to cut ties with
Apogee Software 3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game '' Kingdom of Kroz''. In the ...
, their previous publisher, and self-publish ''Doom'', as they felt that they were outgrowing the publisher and could make more money by self-publishing.


Design

In November, Hall delivered a
design document A software design description (a.k.a. software design document or SDD; just design document; also Software Design Specification) is a representation of a software design that is to be used for recording design information, addressing various de ...
that he called the "Doom Bible", detailing the project's plot, backstory, and design goals. His design was a science fiction horror concept wherein scientists on the Moon open a portal to an alien invasion. Over a series of levels, the player discovers that the aliens are demons while hell steadily infects the level design. John Carmack not only disliked the proposed story but dismissed the idea of having a story at all: "Story in a game is like story in a porn movie; it's expected to be there, but it's not that important." Rather than a deep story, he wanted to focus on technological innovation, dropping the levels and episodes of ''Wolfenstein'' in favor of a fast, continuous world. Hall disliked the idea, but the rest of the team sided with Carmack. Hall spent the next few weeks reworking the ''Doom Bible'' to work with Carmack's technological ideas. However, the team then realized that Carmack's vision for a seamless world would be impossible given the hardware limitations, and Hall was forced to rework the design document once again. At the start of 1993, id put out a press release, touting Hall's story about fighting off demons while "knee-deep in the dead". The press release proclaimed the new 3D engine features that John Carmack had created, as well as aspects including multiplayer, that had not yet even been designed. Early versions were built to match the ''Doom Bible'', and a "pre-alpha" version of the first level included Hall's introductory base scene. Initial versions also retained ''Wolfenstein''s
arcade Arcade most often refers to: * Arcade game, a coin-operated video, pinball, electro-mechanical, redemption, etc., game ** Arcade video game, a coin-operated video game ** Arcade cabinet, housing which holds an arcade video game's hardware ** Arcad ...
-style
scoring SCORE may refer to: *SCORE (software), a music scorewriter program * SCORE (television), a weekend sports service of the defunct Financial News Network *SCORE! Educational Centers *SCORE International, an offroad racing organization *Sarawak Corrido ...
, but this was later removed as it clashed with ''Doom''s intended tone. The studio also experimented with other game systems before removing them, such as
lives Lives may refer to: * The plural form of a ''life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
, an inventory, a secondary shield, and a complex user interface. Soon, however, the ''Doom Bible'' as a whole was rejected. Romero wanted a game even "more brutal and fast" than ''Wolfenstein'', which did not leave room for the character-driven plot Hall had created. Additionally, the team believed it emphasized realism over entertaining gameplay, and they did not see the need for a design document at all. Some ideas were retained, but the story was dropped and most of the design was removed. By early 1993, Hall created levels that became part of an internal demo. Carmack and Romero, however, rejected the military architecture of Hall's level design. Romero especially believed that the boxy, flat level designs failed to innovate on ''Wolfenstein'', and failed to show off the engine's capabilities. He began to create his own, more abstract levels, which the rest of the team saw as a great improvement. Hall was upset with the reception of his designs and how little impact he was having as the lead designer. He was also upset with how much he was having to fight with John Carmack to get what he saw as obvious gameplay improvements, such as flying enemies, and began to spend less time at work. The other developers, however, felt that Hall was not in sync with the team's vision and was becoming a problem. In July the other founders of id fired Hall, who went to work for Apogee. He was replaced by
Sandy Petersen Carl Sanford Joslyn "Sandy" Petersen (born September 16, 1955) is an American game designer. He worked at Chaosium, contributing to the development of ''RuneQuest'' and creating the acclaimed and influential horror role-playing game Call of Cthul ...
in September, ten weeks before the game was released. Petersen later recalled that John Carmack and Romero wanted to hire other artists instead, but Cloud and Adrian disagreed, saying that a designer was required to help build a cohesive gameplay experience. The team also added a third programmer, Dave Taylor. Petersen and Romero designed the rest of ''Doom'' levels, with different aims: the team believed that Petersen's designs were more technically interesting and varied, while Romero's were more aesthetically interesting. In late 1993, a month before release, John Carmack began to add multiplayer. After the multiplayer component was coded, the development team began playing four-player games, which Romero termed "deathmatch", and Cloud named the act of killing other players "
fragging Fragging is the deliberate or attempted killing of a soldier, usually a superior, by a fellow soldier. U.S. military personnel coined the word during the Vietnam War, when such killings were most often committed or attempted with a fragmentat ...
". According to Romero, the deathmatch mode was inspired by
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
s such as ''
Street Fighter II is a 1991 fighting game developed and published by Capcom for arcade game, arcades. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter (video game), Street Fighter''. Designed by Yoshiki O ...
'', ''
Fatal Fury ''Fatal Fury'', known as in Japan, is a fighting game series developed by SNK, first released on the Neo Geo system. Gameplay The original ''Fatal Fury'' is known for the two-plane system. Characters fight from two different planes. By step ...
'', and ''
Art of Fighting is a fighting game series originally released for the Neo Geo platform in the early 1990s. It is the second fighting game franchise created by SNK, following the ''Fatal Fury'' series, and is set in the same fictional universe. The original ' ...
''.


Engine

''Doom'' was written largely in the C programming language, with a few elements in
assembly language In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
. The developers used
NeXT NeXT, Inc. (later NeXT Computer, Inc. and NeXT Software, Inc.) was an American technology company headquartered in Redwood City, California that specialized in computer workstations for higher education and business markets, and later develope ...
computers running the
NeXTSTEP NeXTSTEP is a discontinued object-oriented, multitasking operating system based on the Mach kernel and the UNIX-derived BSD. It was developed by NeXT, founded by Steve Jobs, in the late 1980s and early 1990s and was initially used for its ...
operating system. The level and graphical data was stored in WAD files, short for "Where's All the Data?", separately from the engine. This allowed for any part of the design to be changed without needing to adjust the engine code. Carmack designed this system so that fans could easily modify the game; he had been impressed by the modifications made by fans of ''Wolfenstein 3D'' and wanted to support that by releasing a map editor with an easily swappable file structure. Unlike ''Wolfenstein'', which has flat levels with walls at right angles, the ''Doom'' engine allows for walls and floors at any angle or height but does not allow areas to be stacked vertically. The lighting system is based on adjusting the color palette of surfaces directly. Rather than calculating how light traveled from light sources to surfaces using ray tracing, the game calculates the "light level" of a small area based on the predetermined brightness of said area. It then modifies the color palette of that section's surface textures to mimic how dark it would look. This same system is used to cause far away surfaces to look darker than close ones. Romero came up with new ways to use Carmack's lighting engine, such as strobe lights. He programmed engine features such as switches and movable stairs and platforms. After Romero's complex level designs started to cause problems with the engine, Carmack began to use
binary space partitioning In computer science, binary space partitioning (BSP) is a method for space partitioning which recursively subdivides a Euclidean space into two convex sets by using hyperplanes as partitions. This process of subdividing gives rise to a representa ...
to quickly select the reduced portion of a level that the player could see at a given time. Taylor, along with programming other features, added cheat codes to aid in development and left them in for players.


Art direction

Adrian Carmack was the lead artist for ''Doom'', with Kevin Cloud as an additional artist. They designed the monsters to be "nightmarish", with graphics that were realistic and dark instead of staged or rendered. A
mixed media In visual art, mixed media describes work of art, artwork in which more than one Art medium, medium or material has been employed. Assemblages, collages, and sculpture are three common examples of art using different List of art media, media. M ...
approach was taken to create them. The artists sculpted models of some of the enemies and took pictures of them in
stop motion Stop-motion (also known as stop frame animation) is an animated filmmaking and special effects technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exh ...
from five to eight different angles so that they could be rotated realistically in-game. The images were then digitized and converted to 2D characters with a program written by John Carmack. Adrian Carmack made clay models for a few demons and had Gregor Punchatz build latex and metal sculptures of the others. The weapons were made from combined parts of children's toys. The developers photographed themselves as well, using Cloud's arm for the marine's arm holding a gun, and Adrian's snakeskin boots and wounded knee for textures. The cover art was created by
Don Ivan Punchatz Don Ivan Punchatz (September 8, 1936 – October 22, 2009) was a science fiction and fantasy artist who drew illustrations for numerous books and publications, including magazines such as '' Heavy Metal'', ''National Geographic'', ''Playboy'', and ...
, Gregor Punchatz's father, who worked from a short description of the game rather than detailed references. Romero was the body model used for cover; he posed during a photoshoot to demonstrate to the intended model what the pose should look like, and Punchatz used his photo. As with ''Wolfenstein 3D'', id hired composer
Bobby Prince Robert Caskin Prince III, known professionally as Bobby Prince, is an American video game composer and sound designer. He has worked as an independent contractor for several gaming companies, most notably id Software and 3D Realms. Some of hi ...
to create the music and sound effects. Romero directed Prince to make the music in
techno Techno is a genre of electronic dance music (EDM) which is generally produced for use in a continuous DJ set, with tempos being in the range from 120 to 150 beats per minute (bpm). The central rhythm is typically in common time ( ) and often ...
and
metal A metal () is a material that, when polished or fractured, shows a lustrous appearance, and conducts electrical resistivity and conductivity, electricity and thermal conductivity, heat relatively well. These properties are all associated wit ...
styles. Many tracks were directly inspired by songs by metal bands such as
Alice in Chains Alice in Chains (often abbreviated as AiC) is an American rock band formed in Seattle in 1987. Since 2006, the band's lineup has comprised vocalist/guitarists Jerry Cantrell and William DuVall, bassist Mike Inez, and drummer Sean Kinney. Voca ...
and
Pantera Pantera () is an American Heavy metal music, heavy metal band formed in Arlington, Texas in 1981 by the Abbott brothers (guitarist Dimebag Darrell and drummer Vinnie Paul), and currently composed of vocalist Phil Anselmo, bassist Rex Brown, an ...
. Prince believed that
ambient music Ambient music is a genre of music that emphasizes Musical tone, tone and atmosphere over traditional Musical form, musical structure or rhythm. Often "peaceful" sounding and lacking Musical composition, composition, beat, and/or structured melod ...
would be more appropriate and produced numerous tracks in both styles in hope of convincing the team, and Romero incorporated both. Prince did not make music for specific levels, as they were composed before the levels were completed. Instead, Romero assigned each track to each level late in development. Prince created the sound effects based on short descriptions or concept art of a monster or weapon and adjusted them to match the completed animations. The monster sounds were created from animal noises, and Prince designed all the sounds to be distinct on the limited sound hardware of the time, even when many sounds were playing at once. He also designed the sound effects to play on different frequencies from those used for the
MIDI Musical Instrument Digital Interface (; MIDI) is an American-Japanese technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, ...
music, so they would clearly cut through the music.


Release

Id Software planned to self-publish ''Doom'' for
DOS DOS (, ) is a family of disk-based operating systems for IBM PC compatible computers. The DOS family primarily consists of IBM PC DOS and a rebranded version, Microsoft's MS-DOS, both of which were introduced in 1981. Later compatible syste ...
-based computers and set up a distribution system leading up to the release. Jay Wilbur, who had been hired as CEO and sole member of the business team, planned the marketing and distribution of ''Doom''. As id would make the most money from copies they sold directly to customers—up to 85% of the planned price—he decided to leverage the
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ...
market as much as possible. He believed that the mainstream press was uninterested in the game and bought only a single ad in any gaming magazine. Instead, he gave software retailers the option to sell copies of the first ''Doom'' episode at any price, in hopes of motivating customers to buy the full game directly from id. In 2004, John Carmack estimated that the total cost of development was less than US$1 million. The team planned to release ''Doom'' in the third quarter of 1993 but ultimately needed more time. By December 1993, the team was working non-stop, with several employees sleeping at the office. Taylor said that the work gave him such a rush that he would pass out from the intensity. Id only gave a single press preview, to ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' in June, to a glowing response, but had also released development updates to the public continuously throughout development on the nascent
internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
. Id began receiving calls from people interested in the game or angry that it had missed its planned release date, as anticipation built over the year. At midnight on December 10, 1993, after working for 30 straight hours testing, the development team at id uploaded the first episode to the internet, letting interested players distribute it for them. The team was unable to connect to the
FTP The File Transfer Protocol (FTP) is a standard communication protocol used for the transfer of computer files from a server to a client on a computer network. FTP is built on a client–server model architecture using separate control and dat ...
server at the
University of Wisconsin–Madison The University of Wisconsin–Madison (University of Wisconsin, Wisconsin, UW, UW–Madison, or simply Madison) is a public land-grant research university in Madison, Wisconsin, United States. It was founded in 1848 when Wisconsin achieved st ...
where they planned to upload the game, since there were so many users already connected in anticipation of the release. The network administrator was forced to first increase the number of connections, and then kick off all users to make room. When the upload finished 30 minutes later, 10,000 people attempted to download the game at once, crashing the university's network. Within hours of ''Doom''s release, university networks began banning ''Doom'' multiplayer games, as a rush of players overwhelmed their systems. The morning after release, John Carmack quickly released a patch in response to complaints of network congestion from administrators, who still needed to implement ''Doom''-specific rules to keep their networks from crashing from the load.


Ports

In 1995, id created an expanded version of ''Doom'' for the retail market with a fourth episode of levels, which was published by
GT Interactive Atari, Inc. is an American video gaming company based in New York City, and a subsidiary of the Atari SA holding company. It is the main entity serving the commercial Atari brand globally since 2003. The company currently publishes games based o ...
as ''The Ultimate Doom''. ''Doom'' has also been ported to numerous different platforms, independent from id Software. The first port of ''Doom'' was an unofficial port to Linux, released by id programmer Dave Taylor in 1994; it was hosted by id but not supported or made official. Microsoft attempted to hire id to port ''Doom'' to Windows in 1995 to promote Windows as a gaming platform, and Microsoft CEO
Bill Gates William Henry Gates III (born October 28, 1955) is an American businessman and philanthropist. A pioneer of the microcomputer revolution of the 1970s and 1980s, he co-founded the software company Microsoft in 1975 with his childhood friend ...
briefly considered buying the company. When id declined, Microsoft made its own licensed port, with a team led by
Gabe Newell Gabe Logan Newell (born November 3, 1962), also known by his nickname Gaben, is an American video game developer and businessman. He is the president and co-founder of the video game company Valve Corporation. Newell was born in Colorado and ...
. One promotional video for Windows 95 had Gates digitally superimposed into the game. Other official ports of ''Doom'' were released for the
32X The 32X is an video game accessory, add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the History of video game consoles (fifth ...
and
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. It is in the fifth generation of video game consoles, and it competed with Fourth generation of video game consoles, fo ...
in 1994,
SNES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania an ...
and
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
in 1995,
3DO 3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third ...
in 1996,
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
in 1997,
Acorn The acorn is the nut (fruit), nut of the oaks and their close relatives (genera ''Quercus'', ''Notholithocarpus'' and ''Lithocarpus'', in the family Fagaceae). It usually contains a seedling surrounded by two cotyledons (seedling leaves), en ...
Risc PC in 1998, Game Boy Advance in 2001, Xbox 360 in 2006, iOS in 2009, and Nintendo Switch, Xbox One, PlayStation 4, and Android (operating system), Android in 2019, with the latter-most platforms (excluding Android) receiving a further expanded port alongside ''
Doom II ''Doom II'', also known as ''Doom II: Hell on Earth'', is a 1994 first-person shooter game developed and published by id Software for MS-DOS. It was also released on Mac OS the following year. Unlike the original '' Doom'', which was initi ...
'' in 2024 along with ports for the PlayStation 5 and Xbox Series X/S. Some of these became bestsellers even many years after the initial release. The ports did not all have the same content, with some having fewer levels, such as the 32X port created by John Carmack, which was released with only two-thirds of the game's levels in order to meet the console's launch date, while the PlayStation port includes ''The Ultimate Doom'' and ''Doom II''. The source code for ''Doom'' was released under a non-commercial license in 1997, and freely released under the GNU General Public License in 1999. Due to the release of its source code, ''Doom'' has been unofficially ported to numerous platforms. These ports include esoteric devices such as smart thermostats, pianos, and ''Doom'' itself, which led to variations of a long-running Internet meme, meme, "Can it run ''Doom''?" and "It runs ''Doom''".


Reception


Sales

Upon its release in December 1993, ''Doom'' became an "overnight phenomenon". It was an immediate financial success for id, making a profit within a day after release. Although the company estimated that only 1% of shareware downloaders bought the full game, this was enough to generate initial daily revenue of , selling in one day what ''Wolfenstein'' had sold in one month. By May 1994, Wilbur said that the game had sold over 65,000 copies, and estimated that the shareware version had been distributed over 1 million times. In 1995, Wilbur estimated the first-year sales as 140,000, while in 2002 Petersen said it had sold around 200,000 copies in its first year. By late 1995, ''Doom'' was estimated to be installed on more computers worldwide than Microsoft's new operating system, Windows 95. According to PC Data, by April 1998 ''Doom''s shareware edition had yielded 1.36 million units sold and in revenue in the United States. This led PC Data to declare it the country's 4th-best-selling computer game since 1993. ''The Ultimate Doom'' sold over 780,000 units by September 1999, and all versions combined sold 3.5 million copies by the end of 1999. In addition to sales, an estimated six million people played the shareware version by 2002; other sources estimated in 2000 that 10–20 million people played ''Doom'' within 24 months of its launch.


Reviews

''Doom'' was highly praised in contemporaneous reviews. In April 1994, a few months after release, ''PC Gamer UK'' named it the third-best computer game of all time, claiming "''Doom'' has already done more to establish the PC's arcade clout than any other title in gaming history," and ''PC Gamer US'' named it the best computer game of all time that August. It won the Best Action Adventure award at ''Cybermania '94''. ''GamesRadar+, GamesRadar UK'' named ''Doom'' Game of the Year in 1993 shortly after release, and ''Computer Gaming World'' and ''PC Gamer UK'' did the same the year after. Reviewers heavily praised the single-player gameplay: ''Electronic Entertainment'' called it "a skull-banging, palm-sweating, blood-pounding game", while ''The Age'' said it was "a technically superb and thrilling 3D adventure". ''White Wolf (magazine), White Wolf''s reviewer found it addictive, missing sleep and appointments to continue playing. ''PC Zone'' called it the best arcade game ever, and it and ''Computer Gaming World'' praised the variety of monsters and weapons. ''Computer Gaming World'' concluded that it was "a virtuoso performance". Other reviewers, while also praising the gameplay, commented on the lack of complexity: ''Computer and Video Games'' found it captivating and praised the variety and complexity of the level design, but called the overall gameplay repetitive, while ''Dragon (magazine), Dragon'' similarly praised the fast gameplay and level design, but said that overall it lacked depth. ''Edge (magazine), Edge'' praised the graphics and levels but criticized the straightforward shooting gameplay. The review concluded: "If only you could talk to these creatures, then perhaps you could try and make friends with them, form alliances... Now, that would be interesting." The review attracted mockery and "if only you could talk to these creatures" became a running joke in video game culture. The multiplayer gameplay was praised: ''Computer Gaming World'' called it "the most intense gaming experience available", and ''Dragon'' called it "the biggest adrenaline rush available on computers". ''PC Zone'' named it as the best multiplayer game available, in addition to the best arcade game. The 3D graphics and art style were praised by reviewers; ''Computer Gaming World'' called the graphics remarkable, while ''Edge'' said that it "made serious advances in what people will expect of 3D graphics in future", surpassing not only prior games but games that had yet to be released. ''Compute!'' and ''Electronic Games'' similarly called the graphics excellent and unlike any other game's. ''PC Zone'', ''Dragon'', ''Computer Gaming World'', and ''Electronic Entertainment'' all praised the atmosphere and art direction, saying that the level design, lighting effects, and sound effects combined to create a "claustrophobic" and "nightmarish experience". ''Computer Gaming World'' also praised the music, as did ''The Mercury News'', which called it as "ominous as the scenario".


Other versions

''The Ultimate Doom'' received mixed reviews upon its release in 1995, as in the review from ''PC Zone'', which gave it a score of 90/100 for new players but 20/100 for anyone who had the original game. The reviewer viewed it as solely a level pack due to the lack of new features and compared it negatively to the hundreds of free fan-made levels available on the internet. ''Joystick (magazine), Joystick'' disliked the limited amount of additional content and recommended it only to major fans or those who had not played it. ''Fusion'' reviewed the edition positively, praising the difficulty of the new levels, as did ''GameSpot'', which reviewed it from the perspective of introducing the game to new players. The first ports of ''Doom'' received comparable reviews to the original PC version. ''VideoGames'', ''GamePro'', and ''Computer and Video Games'' all gave the Jaguar version high scores, comparing it favorably with the PC version. ''GamePro'' and ''Computer and Video Games'' also rated the 32X version highly, though they noted that the graphics were worse and the game shorter than the PC or Jaguar versions. The 1995 ports received mixed reviews. The PlayStation version was rated highly by ''HobbyConsolas'', ''GamePro'', and ''Maximum'', which praised the inclusion of ''Doom II'' and extra levels, and favorably compared it to other PlayStation shooter games. The SNES version, however, was noted for weaker graphics and unresponsive controls, though reviewers such as ''Computer and Video Games'', ''GamePro'', and ''Next Generation (magazine), Next Generation'' were split on awarding high or middling scores due to these faults. Later 1990s ports received worse reviews; the 3DO port was panned by ''GamePro'' and ''Maximum'' for having worse graphics, a smaller screen size, and less intelligent enemies than any previous version, and the Sega Saturn port also met with low reviews for poor graphics and low quality from ''Mean Machines'' and ''Sega Saturn Magazine''.


Legacy

''Doom'' has been termed "inarguably the most important" first-person shooter, as well as the "father" of the genre. Although not the first in the genre, it was the game with the greatest impact. Dan Pinchbeck in ''Doom: Scarydarkfast'' (2013) noted the direct influence of ''Doom''s design choices on those of first-person and third-person shooter games two decades later, as influenced by the games released in the intervening years. ''Doom'', and to a lesser extent ''Wolfenstein 3D'', has been characterized as "mark[ing] a turning point" in the perception of video games in popular culture, with ''Doom'' and first-person shooters in general becoming the predominant perception of video games in media. Historians such as Tristan Donovan in ''Replay: The History of Video Games'' (2010) have termed it as causing a "paradigm shift", prompting the rise in popularity of 3D games, first-person shooters, licensed technology between developers, and support for game modifications. It helped spark the rise of both online multiplayer games and player-driven content generation, and popularized the business model of online distribution. In their book ''Dungeons & Dreamers: A Story of how Computer Games Created a Global Community'' in 2014, Brad King and John Borland claimed that ''Doom'' was one of the first widespread instances of an "online collective virtual reality", and did more than any other game to create a modern world of "networked games and gamers". ''PC Gamer'' proclaimed ''Doom'' the most influential game of all time in 2004, and in 2023 said its development was one of the most well-documented in the history of video games. It has also been used in scholarly research since its release, including for machine learning, video game aesthetics and design, and the effects of video games on aggression, memory, and attention. In 2007 ''Doom'' was listed among the ten "game canon" video games selected for preservation by the Library of Congress, and in 2015 The Strong National Museum of Play inducted ''Doom'' to its World Video Game Hall of Fame as part of its initial set of games. ''Doom'' has continued to be included highly in List of video games considered the best, lists of the best video games ever for nearly three decades since its release. In 1995, ''Next Generation'' said it was "the most talked about PC game ever". The PC version was ranked the 3rd best video game by ''Flux (magazine), Flux'' in 1995, and in 1996 was ranked fifth best and third most innovative by ''Computer Gaming World''. In 2000, ''Doom'' was ranked as the second-best game ever by ''GameSpot''. The following year, it was voted the number one game of all time in a poll among over 100 game developers and journalists conducted by ''GameSpy'', and was ranked the sixth best game by ''Game Informer''. GameTrailers ranked it the most "breakthrough PC game" in 2009 and ''Game Informer'' again ranked it the sixth-best game that same year. ''Doom'' has also been ranked among the best games of all time by ''GamesMaster (magazine), GamesMaster'', ''Hyper (magazine), Hyper'', ''The Independent'', ''Entertainment Weekly'', ''GamesTM'', ''Jeuxvideo.com'', ''Gamereactor'', ''Time (magazine), Time'', ''Polygon (website), Polygon'', and ''The Times'', among others, as recently as 2023.


Clones

The success of ''Doom'' led to dozens of new first-person shooter games. In 1998, ''PC Gamer'' declared it "probably the most imitated game of all time". These games were often referred to as "''Doom'' clone (computing), clones", with "first-person shooter" only overtaking it as the name of the genre after a few years. As the "first-person shooter" genre label had not yet solidified at the time, ''Doom'' was described as a "first person perspective adventure" and "atmospheric 3-D action game". ''Doom'' clones ranged from close imitators to more innovative takes on the genre. Id Software licensed the Doom engine, ''Doom'' engine to several other companies, which resulted in several games similar to ''Doom'', including ''Heretic (video game), Heretic'' (1994), ''Hexen: Beyond Heretic'' (1995), and ''Strife: Quest for the Sigil'' (1996). A ''Doom''-based game called ''Chex Quest'' was released in 1996 by Ralston Foods as a promotion to increase cereal sales. Other games were inspired by ''Doom'', if not rumored to be built by reverse engineering the game's engine, including Lucasfilm Games, LucasArts's ''Star Wars: Dark Forces'' (1995). Several other games termed ''Doom'' clones, such as ''PowerSlave'' (1996) and ''Duke Nukem 3D'' (1996), used the 1995 Build engine, a 2.5D engine inspired by ''Doom'' created by Ken Silverman with some consultation with John Carmack.


Sequel and franchise

After completing ''Doom'', id Software began working on a sequel using the same engine, ''Doom II'', which was released to retail on October 10, 1994, ten months after the first game. GT Interactive had approached id before the release of ''Doom'' with plans to release a retail version of ''Doom'' and ''Doom II''. Id chose to create the sequel as a set of episodes rather than a new game, allowing John Carmack and the other programmers to begin work on id's next game, '' Quake''. ''Doom II'' was the United States' highest-selling software product of 1994 and sold more than copies within a year. ''Doom II'' was followed by an expansion pack from id, ''Master Levels for Doom II'' (1995), consisting of 21 commissioned levels and over 3000 user-created levels for ''Doom'' and ''Doom II''. Two sets of ''Doom II'' levels by different amateur map-making teams were released together by id as the standalone game ''Final Doom'' (1996). ''Doom'' and ''Doom II'' were both included, along with previous id games, in the ''id Anthology'' compilation (1996). The ''Doom'' franchise has continued since the 1990s in several iterations and forms. The video game series includes ''
Doom 3 ''Doom 3'' is a 2004 first-person shooter, first-person shooter game developed by id Software and published by Activision. ''Doom 3'' was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and Vide ...
'' (2004), ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'' (2016), and ''
Doom Eternal ''Doom Eternal'' is a 2020 first-person shooter game developed by id Software and published by Bethesda Softworks. The sequel to '' Doom'' (2016), and the seventh game in the ''Doom'' series, it was released for PlayStation 4, Stadia, Wind ...
'' (2020), along with other spin-off video games. It additionally includes Doom (novel series), multiple novels, a comic book, board games, and two films: ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'' (2005) and '' Doom: Annihilation'' (2019).


Controversies

''Doom'' was notorious for its high levels of
graphic violence Graphic violence refers to the depiction of especially explicit or detailed acts of violence in mass media. It may be real, simulated live action, or animated. Intended for viewing by mature audiences, ''graphic'' in this context is a synonym ...
and Satanism, satanic imagery, which generated controversy from a broad range of groups. ''Doom'' for the 32X was one of the first video games to be given a Mature 17+ rating from the Entertainment Software Rating Board due to its violent gore and nature, while ''Doom II'' was the first. In Germany, shortly after its publication, ''Doom'' was classified as "harmful to minors" by the Federal Department for Media Harmful to Young Persons and could not be sold to children or displayed where they could see it, which was only rescinded in 2011. ''Doom'' again sparked controversy in the United States when it was found that Eric Harris and Dylan Klebold, who committed the Columbine High School massacre on April 20, 1999, were avid players. While planning for the massacre, Harris said in his journal that the killing would be "like playing ''Doom''". A rumor spread afterward that Harris had designed a custom ''Doom'' level that looked like the high school, populated with representations of Harris's classmates and teachers, which he used to practice for the shooting. Although Harris did design several custom ''Doom'' levels, which later became known as the "Doom modding#Miscellaneous, Harris levels", none were based on the school. ''Doom'' was dubbed a "mass murder simulator" by critic and Killology Research Group founder Dave Grossman (author), David Grossman. In the earliest release versions, the level E1M4: Command Control contains a swastika-shaped structure, which was put in as a homage to ''Wolfenstein 3D''. The swastika was removed in later versions, out of respect for a military veteran's request, according to Romero.


Community

''Doom''s popularity and innovations attracted a community that has persisted for decades since. The deathmatch mode was an important factor in its popularity. ''Doom'' was the first game to coin the term "deathmatch" and introduced multiplayer shooting battles to a wide audience. This led to a widespread community of players who had never experienced fast-paced multiplayer combat before. Another popular aspect of ''Doom'' was the versatility of its WAD files, enabling user-generated content, user-generated levels and other game modifications. John Carmack and Romero had strongly advocated for mod support, overriding other id employees who were concerned about commercial and legal implications. Although WAD files exposed the game data, id provided no instructions for how they worked. Still, players were able to modify leaked alpha versions of the game, allowing them to release level editors within weeks of the game's release. On January 26, 1994, university student Brendon Wyber led a group to create the first full level editor, the Doom Editor Utility, leading to the first custom level by Jeff Bird in March. It was followed by "countless" others, including many based on other franchises like ''Alien (franchise), Aliens'' and ''Star Wars (film), Star Wars'' total conversion mods, as well as DeHackEd, a patch editor first released in 1994 by Greg Lewis that allowed editing of the game engine. Soon after the first mods appeared, id CEO Wilbur posted legal terms to the company's website, allowing mod authors to charge money without any fees to id, while also absolving the company of responsibility or support. ''Doom'' mods were widely popular, earning favorable comparisons to the official level additions seen in ''The Ultimate Doom''. Thousands of user-created levels were released in the first few years after the release; over 3000 such levels for ''Doom'' and ''Doom II'' were included in the official retail release ''Master Levels for Doom II'' (1995). WizardWorks released multiple collections of mods of ''Doom'' and ''Doom II'' under the name ''D!Zone''. At least one mod creator, Tim Willits, was later hired at id Software. Mods have continued to be produced, with the community Cacowards awarding the best of each year. In 2016, Romero created two new ''Doom'' levels: E1M4b ("Phobos Mission Control") and E1M8b ("Tech Gone Bad"). In 2018, for the 25th anniversary of ''Doom'', Romero announced ''Sigil (mod), Sigil'', an unofficial fifth episode containing nine levels. It was released on May 22, 2019, for with a soundtrack by Buckethead, and then released again for free on May 31 with a soundtrack by James Paddock. A physical release was later produced. A sixth episode, ''Sigil II'', was released on the game's 30th anniversary, December 10, 2023, again for for a digital copy with a soundtrack by Valient Thorr, as well as physical editions on floppy disk. In addition to WAD files, ''Doom'' includes a feature that allowed players to record and play back gameplay using files called Game replay, demos, or game replays. Although the concept of
speedrunning Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches ...
a video game existed before ''Doom'', its release coincided with a wave of popularity for speedrunning, amplified by the Virtual community, online communities built on the nascent Internet. Demos were lightweight files that could be shared more easily than video files on internet bulletin board systems at the time. As a result, ''Doom'' is credited with creating the video game speedrunning community. The speedrunning community for ''Doom'' has continued for decades. As recently as 2019, community members have broken records originally set in 1998. ''Doom'' has been termed as having "one of the longest-running speedrunning communities" as well as being "the quintessential speedrunning game".


Notes


References


Sources

* * * * * * * * * * * *


External links

*
The "Official" Doom FAQ

Source code
for ''Doom'' on GitHub {{Authority control 1993 video games 32X games 3DO games Acorn Archimedes games Android (operating system) games Atari Jaguar games Censored video games Classic Mac OS games Commercial video games with freely available source code Cooperative video games Doom (franchise) games Doom engine games DOS games Fiction set on Mars' moons First-person shooter multiplayer online games First-person shooters Game Boy Advance games Games commercially released with DOSBox GT Interactive games Id Software games Imagineer games IOS games Multiplayer and single-player video games Multiplayer null modem games Nintendo Switch games Obscenity controversies in video games PlayStation (console) games PlayStation 3 games PlayStation 4 games PlayStation 5 games Science fantasy video games Sega Saturn games Shareware games Split-screen multiplayer games Sprite-based first-person shooters Super FX games Super Nintendo Entertainment System games Video games about demons Video games about Satanism Video games designed by John Romero Video games developed in the United States Video games scored by Bobby Prince Video games set in hell Video games set on Mars Video games with 2.5D graphics Video games with digitized sprites Williams video games Windows games World Video Game Hall of Fame Xbox 360 games Xbox 360 Live Arcade games Xbox Cloud Gaming games Xbox One games Xbox Series X and Series S games