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Cyberware refers to technology that integrates directly with the human nervous system, typically through implants or interfaces that enable communication between machines and the body. Once largely a concept within ''
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
'', cyberware is now an emerging field of biomedical research and ''
neurotechnology Neurotechnology encompasses any method or electronic device which interfaces with the nervous system to monitor or modulate neural activity. Common design goals for neurotechnologies include using neural activity readings to control external devi ...
'', with applications ranging from brain–computer interfaces to advanced prosthetics. The term encompasses both sensory-enhancing implants and control systems that translate neural signals into digital outputs. While still in its early stages, cyberware has gained renewed interest in the 21st century through companies like ''
Neuralink Neuralink Corp. is an American transhumanist neurotechnology company that has developed, as of 2024, implantable brain–computer interfaces (BCIs), also known as brain implants. It was founded by Elon Musk and a team of eight scientists and ...
'' and ''
BrainGate BrainGate is a brain implant system, currently under development and in clinical trials, designed to help those who have lost control of their limbs, or other bodily functions, such as patients with amyotrophic lateral sclerosis (ALS) or spinal co ...
'', as well as ongoing research into human–machine symbiosis.


Interfaces ("headware")

It is the most difficult object to implement, but it is also the most important in terms of interfacing directly with the
mind The mind is that which thinks, feels, perceives, imagines, remembers, and wills. It covers the totality of mental phenomena, including both conscious processes, through which an individual is aware of external and internal circumstances ...
. In science fiction the data-jack is the envisioned
I/O port Memory-mapped I/O (MMIO) and port-mapped I/O (PMIO) are two complementary methods of performing input/output (I/O) between the central processing unit (CPU) and peripheral devices in a computer (often mediating access via chipset). An alterna ...
for the brain. Its job is to translate thoughts into something meaningful to a computer, and to translate something from a computer into meaningful thoughts for humans. Once perfected, it would allow direct communication between computers and the human mind. Large university laboratories conduct most of the experiments done in the area of direct neural interfaces. For ethical reasons, the tests are usually performed on animals or slices of brain tissue from donor brains. The mainstream research focuses on electrical impulse monitoring, recording and translating the many different electrical signals that the brain transmits. A number of companies are working on what is essentially a "hands-free" mouse or keyboard. This technology uses these brain signals to control computer functions. These interfaces are sometimes called '' brain-machine interfaces'' (BMI). The more intense research, concerning full in-brain interfaces, is being studied, but is in its infancy. Few can afford the huge cost of such enterprises, and those who can find the work slow-going and very far from the ultimate goals. Research has reached the level where limited control over a computer is possible using thought commands alone. After being implanted with a Massachusetts-based firm
Cyberkinetics Cyberkinetics is an American company with roots tied to the University of Utah. It was co-founded by John Donoghue, Mijail Serruya, Gerhard Friehs of Brown University, and Nicho Hatsopoulos of the University of Chicago The University o ...
chip called
BrainGate BrainGate is a brain implant system, currently under development and in clinical trials, designed to help those who have lost control of their limbs, or other bodily functions, such as patients with amyotrophic lateral sclerosis (ALS) or spinal co ...
, a quadriplegic man was able to compose and check email. In April 2021, BrainGate became the first technology to transmit wireless commands from a human brain to a computer. The clinical trial involved two participants with spinal cord injuries, using a transmitter connected to the brain’s motor cortex to send neural signals wirelessly. Researchers reported that the speed and accuracy of cursor control and typing matched that of previous wired systems. In 2016, entrepreneur
Elon Musk Elon Reeve Musk ( ; born June 28, 1971) is a businessman. He is known for his leadership of Tesla, SpaceX, X (formerly Twitter), and the Department of Government Efficiency (DOGE). Musk has been considered the wealthiest person in th ...
co-founded
Neuralink Neuralink Corp. is an American transhumanist neurotechnology company that has developed, as of 2024, implantable brain–computer interfaces (BCIs), also known as brain implants. It was founded by Elon Musk and a team of eight scientists and ...
, a neurotechnology company focused on developing implantable brain–computer interfaces. The company initially aimed to address neurological disorders, with a long-term vision of human cognitive enhancement. As of its early funding rounds, Neuralink had raised $158 million, including $100 million from Musk personally.


Prosthetics ("bodyware")

The second variety of cyberware consists of a more modern form of the rather old field of
prosthetics In medicine, a prosthesis (: prostheses; from ), or a prosthetic implant, is an artificial device that replaces a missing body part, which may be lost through physical trauma, disease, or a condition present at birth (congenital disorder). Prosthe ...
. Modern prostheses attempt to deliver a natural functionality and appearance. In the sub-field where prosthetics and cyberware cross over, experiments have been done where
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
s, capable of controlling the movements of an artificial
limb Limb may refer to: Science and technology *Limb (anatomy), an appendage of a human or animal *Limb, a large or main branch of a tree *Limb, in astronomy, the curved edge of the apparent disk of a celestial body, e.g. lunar limb *Limb, in botany, t ...
, are attached to the severed
nerve A nerve is an enclosed, cable-like bundle of nerve fibers (called axons). Nerves have historically been considered the basic units of the peripheral nervous system. A nerve provides a common pathway for the Electrochemistry, electrochemical nerv ...
-endings of the patient. The patient is then taught how to operate the prosthetic, trying to learn how to move it as though it were a natural limb. Crossing over between prostheses and interfaces are those pieces of equipment attempting to replace lost
sense A sense is a biological system used by an organism for sensation, the process of gathering information about the surroundings through the detection of Stimulus (physiology), stimuli. Although, in some cultures, five human senses were traditio ...
s. An early success in this field is the ''
cochlear implant A cochlear implant (CI) is a surgically implanted Neuroprosthetics, neuroprosthesis that provides a person who has moderate-to-profound sensorineural hearing loss with sound perception. With the help of therapy, cochlear implants may allow for imp ...
''. A tiny device inserted into the
inner ear The inner ear (internal ear, auris interna) is the innermost part of the vertebrate ear. In vertebrates, the inner ear is mainly responsible for sound detection and balance. In mammals, it consists of the bony labyrinth, a hollow cavity in the ...
, it replaces the functionality of damaged, or missing,
hair cell Hair cells are the sensory receptors of both the auditory system and the vestibular system in the ears of all vertebrates, and in the lateral line organ of fishes. Through mechanotransduction, hair cells detect movement in their environment. ...
s (the cells that, when stimulated, create the sensation of
sound In physics, sound is a vibration that propagates as an acoustic wave through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the ''reception'' of such waves and their ''perception'' by the br ...
). This device comes firmly under the field of prosthetics, but experiments are also being performed to tap into the
brain The brain is an organ (biology), organ that serves as the center of the nervous system in all vertebrate and most invertebrate animals. It consists of nervous tissue and is typically located in the head (cephalization), usually near organs for ...
. Coupled with a speech-processor, this could be a direct link to the speech centres of the brain.Branwyn, Gareth "The desire to be wired". ''Wired'' Issue 1.04, October 1993


In Popular Culture

A brain data-jack is heavily featured in works of fiction, including ''
Johnny Mnemonic "Johnny Mnemonic" is a Cyberpunk short story by American-Canadian writer William Gibson. It first appeared in '' Omni'' magazine in May 1981, and was subsequently included in ''Burning Chrome'', a 1986 collection of Gibson's short fiction. It tak ...
,'' the cartoon ''
Exosquad ''Exosquad'' is an American science fiction animated television series created by Universal Cartoon Studios for MCA TV's Universal Family Network syndicated programming block. The series ran for two complete seasons in syndication from 1993 to ...
'', and ''
The Matrix ''The Matrix'' is a 1999 science fiction film, science fiction action film written and directed by the Wachowskis. It is the first installment in the The Matrix (franchise), ''Matrix'' film series, starring Keanu Reeves, Laurence Fishburne, Ca ...
'').


See also

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Biomechatronics Bio-mechatronics is an applied interdisciplinary science that aims to integrate biology and mechatronics (electrical, electronics, and mechanical engineering). It also encompasses the fields of robotics and neuroscience. Biomechatronic devices c ...
*
Biorobotics Biorobotics is an interdisciplinary science that combines the fields of biomedical engineering, cybernetics, and robotics to develop new technologies that integrate biology with mechanical systems to develop more efficient communication, alter ...
*
Brain–computer interface A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI), is a direct communication link between the brain's electrical activity and an external device, most commonly a computer or robotic limb. BCIs are often dire ...
*
Brain-reading Brain-reading or thought identification uses the responses of multiple voxels in the brain evoked by stimulus then detected by fMRI in order to decode the original stimulus. Advances in research have made this possible by using human neuroimag ...
*
BrainGate BrainGate is a brain implant system, currently under development and in clinical trials, designed to help those who have lost control of their limbs, or other bodily functions, such as patients with amyotrophic lateral sclerosis (ALS) or spinal co ...
*
Cybernetics Cybernetics is the transdisciplinary study of circular causal processes such as feedback and recursion, where the effects of a system's actions (its outputs) return as inputs to that system, influencing subsequent action. It is concerned with ...
*
Neural engineering Neural engineering (also known as neuroengineering) is a discipline within biomedical engineering that uses engineering techniques to understand, repair, replace, or enhance neural systems. Neural engineers are uniquely qualified to solve design ...
*
Neuroprosthetics Neuroprosthetics (also called neural prosthetics) is a discipline related to neuroscience and biomedical engineering concerned with developing neural prostheses. They are sometimes contrasted with a brain–computer interface, which connects the ...
*
Neurotechnology Neurotechnology encompasses any method or electronic device which interfaces with the nervous system to monitor or modulate neural activity. Common design goals for neurotechnologies include using neural activity readings to control external devi ...
* Posthumanization *
Simulated reality A simulated reality is an approximation of reality created in a simulation, usually in a set of circumstances in which something is engineered to appear real when it is not. Most concepts invoking a simulated reality relate to some form of compu ...
*
Transhuman Transhuman, or trans-human, is the concept of an intermediary form between human and Posthuman#Transhumanism, posthuman. In other words, a transhuman is a being that resembles a human in most respects but who has powers and abilities beyond those ...
*
Wetware (brain) Wetware is a term drawn from the computer-related idea of Computer hardware, hardware or Computer software, software, but applied to biological life forms. Usage The prefix "wet" is a reference to the water found in living creatures. Wetware is ...


References


External links


The open-source programmable chip Electroencephalography project

The programmable chip Electroencephalography project BLog

The open-source Electroencephalography project


- Source containing the rest of the work found on this article *

- Source containing the rest of the work found on this article *
Solutions''
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''Wetware Technology''
{{Robotics Brain–computer interface Neuroprosthetics