Cybertext as defined by
Espen Aarseth in 1997 is a type of
ergodic literature
Ergodic literature is a term neologism, coined by Espen J. Aarseth in his 1997 book ''Cybertext—Perspectives on Ergodic Literature'' to describe literature in which nontrivial effort is required for the reader to traverse the text. The term ...
where the user traverses the text by doing nontrivial work.
Definition
Cybertexts are pieces of literature where the medium matters. Each user obtains a different outcome based on the choices they make. According to Aarseth, "information is here understood as a string of signs, which may (but does not have to) make sense to a given observer." Cybertexts may be equated to the transition between a
linear
In mathematics, the term ''linear'' is used in two distinct senses for two different properties:
* linearity of a '' function'' (or '' mapping'');
* linearity of a '' polynomial''.
An example of a linear function is the function defined by f(x) ...
piece of literature, such as a
novel
A novel is an extended work of narrative fiction usually written in prose and published as a book. The word derives from the for 'new', 'news', or 'short story (of something new)', itself from the , a singular noun use of the neuter plural of ...
, and a
game
A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
. In a novel, the reader has no choice, the
plot and the characters are all chosen by the author: there is no 'user', just a 'reader'. This is important because it entails that the person working their way through the novel is not an active participant.
Cybertext is based on the idea that getting to the message is just as important as the message itself. In order to obtain the message, work on the part of the user is required. This may also be referred to as nontrivial work on the part of the user.
This means that the reader does not merely interpret the text but performs actions such as active choice and decision-making through navigation options. There is also a feedback loop between the reader and the text.
Application
The concept of cybertext offers a way to expand the reach of
literary studies
A genre of arts criticism, literary criticism or literary studies is the study, evaluation, and interpretation of literature. Modern literary criticism is often influenced by literary theory, which is the philosophical analysis of literature's ...
to include phenomena that are perceived today as foreign or marginal.
[ In Aarseth's work, cybertext denotes the general set of text machines which, operated by readers, yield different texts for reading. For example, in Raymond Queneau's book '' Hundred Thousand Billion Poems'', each reader will encounter not just ]poems
Poetry (from the Greek language, Greek word ''poiesis'', "making") is a form of literature, literary art that uses aesthetics, aesthetic and often rhythmic qualities of language to evoke meaning (linguistics), meanings in addition to, or in ...
arranged in a different order, but ''different poems'' depending on the precise way in which they turn the sections of page.
Cybertext can also be used as a broader alternative for hypertext, particularly as it critiques the critical responses to the latter. Aarseth, together with literary scholars such as N. Katherine Hayles, maintains that cybertext cannot be applied according to the conventional author-text-message paradigms since it is a computational engine.
Background
The term ''cybertext'' is derived from ''cyber''- in the word cybernetics
Cybernetics is the transdisciplinary study of circular causal processes such as feedback and recursion, where the effects of a system's actions (its outputs) return as inputs to that system, influencing subsequent action. It is concerned with ...
, which was coined by Norbert Wiener
Norbert Wiener (November 26, 1894 – March 18, 1964) was an American computer scientist, mathematician, and philosopher. He became a professor of mathematics at the Massachusetts Institute of Technology ( MIT). A child prodigy, Wiener late ...
in his book '' Cybernetics, or Control and Communication in the Animal and the Machine'' (1948), which in turn comes from the Greek word ''kybernetes'' – helmsman
A helmsman or helm (sometimes driver or steersman) is a person who steering, steers a ship, sailboat, submarine, other type of maritime vessel, airship, or spacecraft. The rank and seniority of the helmsman may vary: on small vessels such as fis ...
. The prefix is then merged with the word "text", which is identified as a distinctive structure for producing and consuming verbal meaning in post-structuralist literary theory.
Although Aarseth's use of the term has been the most influential, he was not the first to use it. The neologism ''cybertext'' appeared several times in the late 1980s and early 1990s. It was the name of a software company in the mid-1980s, and was used by speculative fiction
Speculative fiction is an umbrella term, umbrella genre of fiction that encompasses all the subgenres that depart from Realism (arts), realism, or strictly imitating everyday reality, instead presenting fantastical, supernatural, futuristic, or ...
poetry author Bruce Boston as the title of a book he published in 1992, which contained science-fictional poetry.
Cybertext is part of what scholars called generational shifts involving literature on digital media. The first phase was hypertext, which transitioned to hypermedia during the mid-1990s. These developments coincided with the invention of the first graphic browser called Mosaic
A mosaic () is a pattern or image made of small regular or irregular pieces of colored stone, glass or ceramic, held in place by plaster/Mortar (masonry), mortar, and covering a surface. Mosaics are often used as floor and wall decoration, and ...
and the popularization of the world wide web. Cybertext came after hypermedia amid the move toward the focus on software code, particularly its considerable ability to control the reception process without reducing interactivity.
The fundamental idea in the development of the theory of cybernetics is the concept of feedback
Feedback occurs when outputs of a system are routed back as inputs as part of a chain of cause and effect that forms a circuit or loop. The system can then be said to ''feed back'' into itself. The notion of cause-and-effect has to be handle ...
: a portion of information
Information is an Abstraction, abstract concept that refers to something which has the power Communication, to inform. At the most fundamental level, it pertains to the Interpretation (philosophy), interpretation (perhaps Interpretation (log ...
produced by the system that is taken, total or partially, as input. Cybernetics is the science that studies control and regulation in systems in which there exists flow and feedback of information. Though first used by science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
poet Bruce Boston, the term cybertext was brought to the literary
Literature is any collection of written work, but it is also used more narrowly for writings specifically considered to be an art form, especially novels, plays, and poems. It includes both print and digital writing. In recent centuries, ...
world's attention by Espen Aarseth in 1997.
Aarseth's concept of cybertext focuses on the organization of the text in order to analyze the influence of the medium
Medium may refer to:
Aircraft
*Medium bomber, a class of warplane
* Tecma Medium, a French hang glider design Arts, entertainment, and media Films
* ''The Medium'' (1921 film), a German silent film
* ''The Medium'' (1951 film), a film vers ...
as an integral part of the literary dynamic. According to Aarseth, cybertext is not a genre
Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other fo ...
in itself; in order to classify traditions, literary genres
A literary genre is a category of literature. Genres may be determined by literary technique, tone, content, or length (especially for fiction). They generally move from more abstract, encompassing classes, which are then further sub-divided in ...
and aesthetic value, we should inspect texts
Text may refer to:
Written word
* Text (literary theory), any object that can be read, including:
**Religious text, a writing that a religious tradition considers to be sacred
**Text, a verse or passage from scripture used in expository preachin ...
at a much more local level. He also maintained that traditional literary theory and interpretation are not main features in cybertext since it focuses on the textual medium (textonomy) and the study of textual meaning (textology).
Examples
An example of a cybertext is ''Twelve Blue'' by Michael Joyce. It is a web-based text that includes navigation modes characterized by fluid and multiple sense of structures of electronic textuality such as colored threads that play different "bars" and blue-script text that returns to images of rivers and water. Depending on what link you choose or what portion of the diagram
A diagram is a symbolic Depiction, representation of information using Visualization (graphics), visualization techniques. Diagrams have been used since prehistoric times on Cave painting, walls of caves, but became more prevalent during the Age o ...
on the side you pick you will be transferred to a different portion of the text. So in the end, you do not really finish reading the entire story or 'novel' you go through random pages and try piecing the story together yourself. You may never really 'finish' the story. But, because it is a cybertext the 'finishing' of the story is not as important as its impact on the reader, or on the conveyance.
Another example is '' Stir Fry Texts'', by Jim Andrews, which is a cybertext where there are many layers of text, and as you move your mouse over the words, the layers beneath them are 'dug' through. ''The House'' is another example of a cybertext where one might assume a description of the piece as follows: It is an unruly text, the words don't listen, you are not supreme. You are guided through the piece. This is a cybertext with minimal control. You watch as something unfolds before you, "a crumbling mania", you must be able to go with the flow, to read texts upside down, to piece together a reflection of words, to be okay with texts half read disappearing or moving so far away so continuously that you can not make out those very important words.[Flanagan, Mary. The House, retrieved from: http://collection.eliterature.org/1/works/flanagan__thehouse/index.html]
See also
* Digital rhetoric
*Electronic literature
Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or Generative literature, algorithmic text generation are used aesthetically. Works of electronic literature ar ...
*Gamebook
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
*Hypermedia
Hypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term ''multimedia'', which may include non-interactive linear ...
*Hypertext
Hypertext is E-text, text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typic ...
*Interactive fiction
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
* New media
*Video games as an art form
The concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical p ...
References
External links
Hypertext Terms
{{Digital Humanities
Cybernetics
Digital humanities
Genres of electronic literature
Concepts in electronic literature