''Cyberpunk'' is a
tabletop role-playing game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participan ...
in the
dystopia
A dystopia (from Ancient Greek δυσ- "bad, hard" and τόπος "place"; alternatively cacotopiaCacotopia (from κακός ''kakos'' "bad") was the term used by Jeremy Bentham in his 1818 Plan of Parliamentary Reform (Works, vol. 3, p. 493). ...
n science fiction genre, written by
Mike Pondsmith and first published by
R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, ''Cyberpunk 2020'' and ''Cyberpunk Red'', in order to distinguish it from the
cyberpunk genre after which it is named.
Setting

''Cyberpunk'' exists within its own fictional timeline, which splits from the real world in 1990. The timeline has been extended with each major edition of the game, from the first edition set in 2013 to Cyberpunk Red set in 2045.
The backstory begins with the USA becoming embroiled in a major conflict in Central America in the 1980s, causing a significant economic collapse ending in a military coup resulting in the
European Common Market and Japan as superpowers and the
Soviet Union
The Soviet Union,. officially the Union of Soviet Socialist Republics. (USSR),. was a List of former transcontinental countries#Since 1700, transcontinental country that spanned much of Eurasia from 1922 to 1991. A flagship communist state, ...
not collapsing. This is coupled with the development of orbital habitats that become independent states and the rise of
megacorporations
Megacorporation, mega-corporation, or megacorp, a term originally coined by Alfred Eichner in his book ''The Megacorp and Oligopoly: Micro Foundations of Macro Dynamics'' but popularized by William Gibson, derives from the combination of the prefi ...
that fight amongst themselves for dominance. Other disasters have included food blights causing disastrous famines, and by the late 1990s, the Middle East is a radioactive desert after a nuclear conflict.
Bioengineering, against a backdrop of warfare, has resulted in the rapid development of cybernetic prosthetics and direct human-machine interfaces. With the lack of government and police due to the Central America wars and economic situation, casual violence is endemic. Many also suffer from "technoshock," an inability to cope with a world of synthetic muscle tissue, organic circuits, and designer drugs.
The main location for ''Cyberpunk'' is the fictional Night City, situated on the west coast of the United States between Los Angeles and San Francisco. With a population of five million, it presents a stratified society of gang warfare, corporate rivalries, and political machinations in which the players must survive.
System
The rules of ''Cyberpunk'' are built on R. Talsorian's
Interlock system
The Interlock System is R. Talsorian Games' proprietary role-playing system.
History
Interlock was a game system by R. Talsorian Games based on a simple system of adding a bonus to a roll on a 10-sided die. ''Mekton II'' (1987) – the third ed ...
.
A core
game mechanic
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shap ...
is the concept of Difficulty Values, used to gauge whether a player succeeds or fails at any given task. A player takes the value of their most appropriate character attribute, adds the values of any relevant skills or modifiers, and then finally adds the value of a ten-sided die roll. In order to succeed, they must beat the Difficulty Value assigned to the task by the
gamemaster. ''Cyberpunk'' was one of the first tabletop games to use this concept.
Character creation
As cyberpunks, the players embrace body modification, cybertech and bioengineering. They live by four tenets:
# Style over substance.
# Attitude is everything.
# Always take it to the Edge.
# (Break) the rules.
There are ten key roles, each with their own special abilities. These include charismatic musicians ('rockerboys'), bodyguards and assassins ('solos'), computer hackers ('netrunners'), road warriors ('nomads'), street experts ('fixers'), investigative journalists and reporters ('medias'), mechanics ('techs' or 'techies'), doctors ('medtechs'), corporate executives ('corpos'), and police officers.
A choice of rules are provided for character creation, either by assigning points to purchase skills or by rolling
d10s for a more random outcome. A system called Lifepath is provided to develop each character further, by generating goals, motivations, and events from their past. Finally, they gain money, cyberware, weapons and other equipment, including fashion and lifestyle goods.
Further character development is skill-based rather than
level-based; for successful play, players are awarded points to be spent on improving their characters' skill sets.
Combat
The combat system is called Friday Night Firefight (FNFF), and emphasizes lethality. Unlike role-playing systems where characters amass hit points as they progress, allowing them to survive higher amounts of combat damage, the amount of damage a character can sustain in ''Cyberpunk'' does not generally increase as the character develops.
Each round, characters are permitted to take one move action and one other action. There are rules governing the use of autofire, armor, and cover, including specific instructions for using people as shields. Alternative ammunition types for weapons are available, for example a shotgun can be fired with buckshot instead of slugs. Character skills can be used to improve both ranged and melee combat.
Additionally, there are rules covering other forms of damage such as drowning and asphyxiation, electrocution, and being set on fire.
Netrunning
There are also rules for cybernetic hacking, called Netrunning. When characters "jack in", they can interpret the
NET in several different ways, including as a classic ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (T ...
'' maze, or perhaps as a star-filled galaxy.
Netrunners engage in the virtual world with interface plugs, ''cyberdecks'', and the Interface special ability. Cyberdecks include slots to contain Programs, selected ahead of time by Netrunners to assist in tasks such as evasion, decryption and detection. Combat and other actions in the NET are fast, taking place second-by-second, as opposed to three second combat rounds in the physical world.
The destruction of the global NET in later editions of ''Cyberpunk'' turns the attention of Netrunners to local private networks. The effect on gameplay is that Netrunning is no longer a remote activity; Netrunners are embedded within their team and, with equipment such as ''
virtuality goggles,'' can alternate their actions between both physical and virtual space. Closer integration with other activities was a game design choice to ensure all characters have a part to play during a hacking scene.
Empathy and cyberpsychosis
The acquisition of cyberware—cyberweapons, cyberoptics and other implants—carries a Humanity Cost.
Every ten points of Humanity Cost causes the loss of an Empathy point, the character attribute that measures how well they relate to other people.
An Empathy level of zero represents a complete loss of humanity, a state known as cyberpsychosis; in the case of players, their character becomes a
non-player character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
controlled by the gamemaster.
History

''Cyberpunk'' was designed by Mike Pondsmith as an attempt to replicate the gritty realism of 1980s cyberpunk science fiction. In particular,
Walter Jon Williams' novel ''
Hardwired'' was an inspiration, and Williams helped playtest the game. Another key influence was the film ''
Blade Runner
''Blade Runner'' is a 1982 science fiction film directed by Ridley Scott, and written by Hampton Fancher and David Peoples. Starring Harrison Ford, Rutger Hauer, Sean Young, and Edward James Olmos, it is an adaptation of Philip K. Dick ...
''. Many also assume
William Gibson
William Ford Gibson (born March 17, 1948) is an American-Canadian speculative fiction writer and essayist widely credited with pioneering the science fiction subgenre known as ''cyberpunk''. Beginning his writing career in the late 1970s, hi ...
's ''
Neuromancer'' was an influence; however, Pondsmith did not read the novel until a later date.
Other sources included the film ''
Streets of Fire'' and the anime ''
Bubblegum Crisis''.
First edition
The original version of ''Cyberpunk'' was published in 1988 by R. Talsorian Games. The game components of the boxed set consist of a 44-page ''Handbook'', a 38-page ''Sourcebook'', a 20-page ''Combat Book'', four pages of game aids and two ten-sided dice.
A number of rules supplements were subsequently published in 1989:
* ''
Rockerboy'' (sourcebook for the Rockerboy character class)
* ''
Solo of Fortune'' (sourcebook for the Solo character class)
* ''
Hardwired'', based on the Walter Jon Williams novel
* ''
Near Orbit: Space Supplement'', with rules for space travel
This edition of the game retrospectively became known as ''Cyberpunk 2013''.
Second edition: ''Cyberpunk 2020''
In 1990, R. Talsorian Games released the second edition of the game, titled ''Cyberpunk 2020'', which featured updated rules for combat, Netrunning, and character generation. The game's timeline was also
retcon
Retroactive continuity, or retcon for short, is a literary device in which established diegetic facts in the plot of a fictional work (those established through the narrative itself) are adjusted, ignored, supplemented, or contradicted by a subs ...
ned to accommodate the
German reunification
German reunification (german: link=no, Deutsche Wiedervereinigung) was the process of re-establishing Germany as a united and fully sovereign state, which took place between 2 May 1989 and 15 March 1991. The day of 3 October 1990 when the Ge ...
in 1990. It was released as a boxed set that contained a 222-page softcover book, and a 24-page reference guide and adventure.
R. Talsorian Games released two revised versions: ''Cyberpunk 2020 version 2.00'' (1992), and ''Cyberpunk 2020 version 2.01'' (1993).
A total of 28 rules supplements and sourcebooks, and 6 adventures were also published by R. Talsorian Games between 1993 and 1996. In addition,
Atlas Games published twelve adventures under license between 1991 and 1994.
Dream Pod 9 released ''Night's Edge'' in 1992, taking the ''Cyberpunk 2020'' setting and adding a horror theme, including vampires and werewolves. Dream Pod 9 published ten other supplements and adventures in this setting between 1992 and 1995.
An
alternate world
A parallel universe, also known as a parallel dimension, alternate universe, or alternate reality, is a hypothetical self-contained plane of existence, co-existing with one's own. The sum of all potential parallel universes that constitute reali ...
sourcebook, ''
Cybergeneration
''CyberGeneration'' is a follow-up to the R. Talsorian's '' Cyberpunk 2020'' role-playing game. ''CyberGeneration'' was originally published as a supplement for ''Cyberpunk'', but later re-released as a fully featured game in its own right unde ...
'', was published in 1993; it centers around teenagers with unusual, superhuman skills gained from a
nanotech virus epidemic. The first version of ''Cybergeneration'' required the ''Cyberpunk 2020'' rulebook, but a second version became a standalone game.
Two ''Cyberpunk 2020'' novels were published, in 1995 and 1996.
Third edition: ''Cyberpunk V3.0''
''Cyberpunk V3.0'' is set in the 2030s, and was published in 2005. It takes ''Cyberpunk'' into a
transhumanist setting in the aftermath of a fourth Corporate War. The global NET has been corrupted and rendered unusable, as has much hardcopied data, throwing human history into doubt. Six new subcultures have emerged, known as Altcults; one such group are the Edgerunners, successors to the cyberpunks of previous editions.
The third edition uses the
Fuzion game system, rather than
Interlock. The artwork in the book used photographs of
action figures and toys instead of hand-drawn art like in previous editions. Both the change of setting and the artwork within the book received negative criticism.
From 2007 to 2008, two sourcebooks were published to accompany this edition.
Fourth edition: ''Cyberpunk Red''
The fourth edition of ''Cyberpunk'', titled ''Cyberpunk Red'', is set in 2045, following the events of ''Cyberpunk 2020'' and serving as a prequel to the video game ''
Cyberpunk 2077''.
The game is set after a fourth Corporate War; however, the events differ from ''Cyberpunk V3.0'', which is considered to be a separate timeline.
The ''Cyberpunk Red'' core rulebook was released in November 2020. It was preceded by the release of a simplified boxed set, known as the ''Cyberpunk Red Jumpstart Kit'', at
Gen Con
Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playing ...
in August 2019. The core rulebook was delayed from a planned release alongside the ''Jumpstart Kit'', initially to allow ''Cyberpunk Red'' game lore to be better aligned with ''Cyberpunk 2077'', and later due to the
COVID-19 pandemic
The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identified ...
.
R. Talsorian began developing a new ''Cyberpunk Edgerunners Mission Kit'' based on the successful ''
Cyberpunk: Edgerunners'' anime series, itself based on the ''
Cyberpunk 2077'' video game by
CD Projekt Red. The missions will use the existing Cyberpunk RED tabletop roleplaying game engine. The sourcebook began development in response to the popularity of game mods created for the video game. The new set takes place in the 2077 timeline, with R. Talsorian announcing plans to continue making content for the 2045 setting.
Other media
Anime
''
Cyberpunk: Edgerunners'' is a
web anime set in the ''Cyberpunk'' universe produced by
Studio Trigger on
Netflix
Netflix, Inc. is an American subscription video on-demand over-the-top streaming service and production company based in Los Gatos, California. Founded in 1997 by Reed Hastings and Marc Randolph in Scotts Valley, California, it offers a ...
. The anime was first announced in 2020 as a tie-in to ''
Cyberpunk 2077'' and was released in September 2022.
Collectible card games
Two different, independent
collectible card games have been licensed and produced based on the ''Cyberpunk'' setting. The first, called ''
Netrunner'', was designed by
Richard Garfield, and released by
Wizards of the Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidi ...
in 1996 (the game has since been re-released as ''
Android: Netrunner'' but is no longer associated with the ''Cyberpunk'' universe). The second was called ''
Cyberpunk CCG
''Cyberpunk the CCG'' is an out-of-print collectible card game designed by Peter J. Wacks, based on R. Talsorian Games' dystopian near-future role-playing game '' Cyberpunk 2020''.
Publication history
''Cyberpunk the CCG'' was designed by Pet ...
'', released in 2003, designed by Peter Wacks and published by Social Games.
Miniature game
''Cyberpunk Red: Combat Zone'' is a
tabletop miniature wargame by
R. Talsorian Games and Monster Fight Club, to be released in 2023.
Video games
* In 2007, Mayhem Studio released the 2D platformer ''Cyberpunk: The Arasaka's Plot'' for the
J2ME
Java Platform, Micro Edition or Java ME is a computing platform for development and deployment of portable code for embedded and mobile devices (micro-controllers, sensors, gateways, mobile phones, personal digital assistants, TV set-top ...
platform.
* In 2020,
CD Projekt Red, the developer of ''
The Witcher
''The Witcher'' ( pl, Wiedźmin ) is a series of six fantasy novels and 15 short stories written by Polish author Andrzej Sapkowski. The series revolves around the eponymous "witcher", Geralt of Rivia. In Sapkowski's works, "witchers" are b ...
'' series, released the open world action role-playing game ''
Cyberpunk 2077''.
Reception
In Issue 37 of ''
Challenge
Challenge may refer to:
* Voter challenging or caging, a method of challenging the registration status of voters
* Euphemism for disability
* Peremptory challenge, a dismissal of potential jurors from jury duty
Places
Geography
*Challenge, C ...
'',
Julia Martin commented, "the game has style. While it is a game with some ragged edges, ''Cyberpunk'' recreates the atmosphere of the literature and movies from which it draws admirably." Martin had issues with the combat system, especially the organization of the rules, some ambiguous rules, and the lack of super-advanced weaponry. She also grumbled about typos, noting, "Quite frankly, I don't think I've seen this many apparently careless, minor errors since
Judges Guild went defunct some years ago." She also found the netrunning system far too general. Despite all these problems, she confessed, "I really like this game. It has lots of problems,
..but it has a great many redeeming points also.
..The characters and the world view are the heart of Cyberpunk, and they are the best of it." She concluded, "It is a marvelous creature which can be molded into a tremendous campaign by a referee with experience. It is definitely worth the money (and you might even like the combat system). Go check it out."
Stewart Wieck reviewed ''Cyberpunk'' for ''
White Wolf'' #14, rating it 3 overall, and stated that "Cyberpunk is a fine game set in an environment which is very conducive to role-playing."
In the May 1989 edition of ''
Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' (Issue 5), Paul Mason found the rules disorganized and lacked an index. He also found lots of typos, "the sign of a rushed production." Although Mason found the concept behind the game "quite appealing," he thought that the combat system, which was supposed to be an improvement on the usual non-descriptive hit point system, was too constricted by data tables to be very descriptive. He concluded by giving this game an average rating of 3 out of 5, saying, "All in all, ''Cyberpunk'' does the job. If you want to run a game in this genre and you want a single source of rules and background, then this game will be adequate to the task
..It doesn't contain any ideas radically new to rolegaming, however, and so won't be much use to anyone else except inveterate collectors."
In the September 1989 edition of ''
Dragon'' (Issue 149),
liked the production values of the original edition, but found many typos in the various books as well as a missing encounter table. Bambra found the setting "does a superb job of capturing the flavor and atmosphere of a disturbingly plausible and realistic future. The development and presentation of the Net is stunning and can be used as a basis for countless numbers of adventures. No other game has succeeded in portraying computer hacking in such a vibrant and absorbing way." He concluded that this was not for everyone: "Gamers brought up on heroic-fantasy or shiny science-fiction games may find the gritty realism of the ''Cyberpunk'' game not to their liking... To decide if this is the game for you, read a few of the Cyberpunk style novels. If you like them, don’t waste any time — rush out and buy the ''Cyberpunk'' game. Welcome to life on the edge."
In the September 1992 edition of ''Dragon'' (Issue 185),
Allen Varney found ''Cyberpunk 2020'' just as stylish as its first-edition predecessor, but he found even more typos in this edition than in the first edition. Varney liked the new streamlined combat system, but criticized the duality of modern combat, where "unarmored characters become pools of blood in 10 seconds of combat, but those in flak armor can shrug off submachine-gun fire." Varney also felt that the Netrunning system was much improved, calling the rules system "elegant and original." Varney thought the second edition's biggest flaw was lack of an index, but he also criticized the dichotomy of a system where "you can break into Eurobank and embezzle five million bucks, but you better pay your phone bill on time or you’re in big trouble." He accused the game of being "in the curious position of advocating rebellion, but only in socially acceptable ways." Nonetheless, Varney concluded that "The ''Cyberpunk'' game’s second edition surpasses its first edition on every count. With its smooth action, 'pure' cyberpunk atmosphere, easily accessible setting, and medium-low complexity, this game tops my list as the field's best route to dark near-future adventure."
In a 1996 reader poll undertaken by ''Arcane'' magazine to determine the 50 most popular roleplaying games of all time, ''Cyberpunk'' was ranked 10th. Editor Paul Pettengale commented: "''Cyberpunk'' was the first of the 'straight' cyberpunk RPGs, and is still the best. The difference between cyberpunk and other sci-fi is a matter of style and attitude. Everything about the ''Cyberpunk'' game, from the background to the rules system, is designed to create this vital atmosphere. ''Cyberpunk'' is set in an unforgiving world where betrayal and double-crosses are common, trust is hard to find and paranoia is a useful survival trait."
In November 2020, ''
Forbes
''Forbes'' () is an American business magazine owned by Integrated Whale Media Investments and the Forbes family. Published eight times a year, it features articles on finance, industry, investing, and marketing topics. ''Forbes'' also r ...
'' found ''Cyberpunk Red'' to be a consistent continuation of the themes from ''Cyberpunk 2020''. Contributor Rob Wieland praised the system for character generation, stating, "One of the signature elements of the game, lifepaths, went through a great refinement. Lifepath is a chart where players roll to determine elements of their character’s history. It creates lovers, friends, rivals and more for GMs to hang plot hooks on. ''Cyberpunk'' thrives on the personal connections between characters. Lifepath makes player buy-in easier; players are going to be much more interested in a job given to them by an old flame than a random NPC."
Other reviews and commentary
* ''
White Wolf'' #24 (Dec./Jan., 1990)
*''
Pyramid
A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrila ...
'' - V3.0
*''Dosdediez'' (Número 2 - Ene/Feb 1994)
See also
*
List of ''Cyberpunk 2020'' books
References
Sources
*
*
External links
''Cyberpunk 2020''at R. Talsorian Games
''Cyberpunk 2020'' reviewat
RPG.net
RPGnet is a role-playing game website. It includes sections on wargames, tabletop games and video games, as well as columns on gaming topics.
RPGnet was founded in 1996 by Emma and Sandy Antunes, Shawn Althouse ( etrigan) and Brian David Phillip ...
''Cyberpunk RED'' reviewat
RPG.net
RPGnet is a role-playing game website. It includes sections on wargames, tabletop games and video games, as well as columns on gaming topics.
RPGnet was founded in 1996 by Emma and Sandy Antunes, Shawn Althouse ( etrigan) and Brian David Phillip ...
*
{{Cyberpunk (game franchise)
Role-playing games introduced in 1988
Campaign settings
Cyberpunk role-playing games
Alternate history role-playing games
Mike Pondsmith games
R. Talsorian Games games
Works set in the 2010s
Works set in the 2020s
Works set in the 2030s
Works set in the 2040s
Role-playing game systems
Science fiction role-playing games
Fictional universes