Cranium, Inc. was a
toy and
board game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.
Many board games feature a ...
developer. The company was founded in 1998 by two former
Microsoft
Microsoft Corporation is an American multinational corporation, multinational technology company, technology corporation producing Software, computer software, consumer electronics, personal computers, and related services headquartered at th ...
executives, Richard Tait and Whit Alexander. They co-developed the ''
Cranium
The skull is a bone protective cavity for the brain. The skull is composed of four types of bone i.e., cranial bones, facial bones, ear ossicles and hyoid bone. However two parts are more prominent: the cranium and the mandible. In humans, ...
'' board game.
History
After realizing that he always won at the game ''
Pictionary'', but lost more than frequently at the game ''
Scrabble
''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left ...
'', Tait decided to make a game where everyone could win at something. Drawing inspiration from the
HBDI thinking styles assessment they completed at Microsoft, Tait and Alexander aimed to create a "Whole Brain" game. Taking certain aspects of other favorite games, ''Cranium'' requires players to spell, draw, mold clay, and answer trivia questions. Tait and Alexander created "a board-game where everyone has heroic moments".
[Bruce Horovitz, "Cranium guys have their inner child on speed dial", n.d.] Cranium, Inc. tested and modified their new game over and over. They knew they had a hit game on their hands when one day the game testers tried to steal the game.
[Kenneth Hein, "Cranium's New Game Plan Calls For KFC, Song.," In 2002 they decided to make a tournament for the country to bring the best cranium players to the forefront. The contest was for anyone ages 10 and up. Kids and teens from all across the country entered and the final was to be played at the worlds most famous arena, Madison square garden. The finale was held on September 24 and the two teams were Antonio Armenino and giuseppe aveta pinned against mike ditka and Antonio castaldi. Castaldi stole the show when he answered an impossible math question. The attendance that day was 23,000. Unfortunately that was the first and only contest held for the game but talks are in the works for a new one in 2017. Brandweek 45, no. 34 (2004): 15] Without having a retail outlet to sell their game, Cranium, Inc. ordered 20,000 units to be manufactured in China. Cranium, Inc. did have big name investors, such as
Starbucks
Starbucks Corporation is an American multinational chain of coffeehouses and roastery reserves headquartered in Seattle, Washington. It is the world's largest coffeehouse chain.
As of November 2021, the company had 33,833 stores in 80 ...
, where they were able to raise
US$35 million.
[ Cranium, Inc. went on to win over 130 awards and sell over 22 million games and toys.][ The company was bought out by ]Hasbro
Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of K ...
on January 4, 2008 for $77.5 million.
Marketing and advertising
Cranium, Inc. marketing strategies were considered unorthodox by traditional game marketing standards.[Julie Bick, "Inside the Smartest Little Company in America.," Inc. 24, no. 1 (January 2002): 54.] Because ''Cranium'' came out after Christmas, and Cranium, Inc. did not want to compete in the traditional game buying market of toy stores, they decided to sell their game where their target audience would be. The target audience for Cranium was "25-35 year old, dating yuppies who wanted to connect to each other." Cranium, Inc. partnered with its investor, Starbucks
Starbucks Corporation is an American multinational chain of coffeehouses and roastery reserves headquartered in Seattle, Washington. It is the world's largest coffeehouse chain.
As of November 2021, the company had 33,833 stores in 80 ...
, and sold the game at over 1500 Starbucks
Starbucks Corporation is an American multinational chain of coffeehouses and roastery reserves headquartered in Seattle, Washington. It is the world's largest coffeehouse chain.
As of November 2021, the company had 33,833 stores in 80 ...
locations.[Bloom, Jonah. "Good idea and great strategy made Cranium, Inc. a success story.," Advertising Age 75, no. 13 (March 29, 2004): 24.] Cranium, Inc. then partnered with Barnes & Noble to have their games sold at their locations. ''Cranium'' became the first game sold at the bookstore chain. Cranium, Inc. also created a membership called "Club Cranium" that one could sign up for using codes included in marketing brochures included in their games; the club was later discontinued after the acquisition by Hasbro.
In 1998, Cranium, Inc. had only spent $15,000, a relatively low figure, on marketing and advertising.[ While most other games advertised on TV, Cranium, Inc. advertised ''Cranium'' on the radio.][ Radio jocks would ask its listeners ''Cranium''s trivia questions and winners got the game for free. Also, Cranium, Inc. made partnerships where Cranium questions were featured on Delta Song Airlines napkins, Dr. Pepper bottles at KFC, and on packages of Land O' Lakes butter.][ Bill Furlong, Cranium, Inc.'s Director of Marketing had said that the game company "was giving people a chance to try their game everywhere from the grocery store, to 30,000 feet in the air on Delta Song Airplane".][ Cranium, Inc. also found advertisement in celebrity endorsements. On '']The Oprah Winfrey Show
''The Oprah Winfrey Show'', often referred to as ''The Oprah Show'' or simply ''Oprah'', is an American daytime broadcast syndication, syndicated talk show that aired nationally for 25 seasons from September 8, 1986, to May 25, 2011, in Chicag ...
'', Julia Roberts
Julia Fiona Roberts (born October 28, 1967) is an American actress. Known for her leading roles in films encompassing a variety of genres, she has received multiple accolades, including an Academy Award, a British Academy Film Award, and th ...
stated that ''Cranium'' "was the most fun game ever" and that she and boyfriend Benjamin Bratt "could not stop playing it.[ Al Gore and ]Bill Gates
William Henry Gates III (born October 28, 1955) is an American business magnate and philanthropist. He is a co-founder of Microsoft, along with his late childhood friend Paul Allen. During his career at Microsoft, Gates held the positions ...
, Tait and Alexander's former boss, even endorsed the game.
Cranium
''Cranium'' is a party
A party is a gathering of people who have been invited by a host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will often feature ...
board game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well.
Many board games feature a ...
based on ''Ludo
Ludo (; ) is a strategy board game for two to four players, in which the players race their four from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo is derived from the Indian game Pachisi. The ...
''. It is billed as "The Game for Your Whole Brain." Unlike many other party games, ''Cranium'' includes a wide variety of activities.
Giorgio Davanzo created the packaging and brand identity for the game, and Gary Baseman, creator of the animated series '' Teacher's Pet'', did the art.
Spin-offs
''Cranium Cadoo'', a version for kids (7 and up), won the "Game of the Year" award for 2002 from the Toy Industry Association.
''Cranium Hullabaloo'', a version of the game aimed at young kids (4 and up), won the "Game of the Year" award for 2003 from the Toy Industry Association.
Toys and games
*''Whoonu
''Cranium Whoonu'' is a party game manufactured by Cranium, Inc. Whoonu is billed as "the fun-filled 'what's your favorite thing?' game".
Equipment
* 300 cards labeled with random people, places, things, actions, etc.
* 36 tokens in six differen ...
''
*''Balloon Lagoon''
*''Ballpark Blast''
*''Cadoo''
*''Bumparena''
*''Cariboo''
*''Connect-O-Round''
*''Cranium Wonder Works Talking Picture Book''
*''Doodle Tales''
*''Family Fun''
*''Giggle Gear Mega Mask''
*''Hoopla''
*''Hullabaloo DVD Game''
*''Let's Play Neighborhood Family Fun Game''
*''Megafort''
*''Pop 5''
*''Super Fort Carnival Clubhouse''
*''Zigity''
*''Zooreka''
Awards
''Cranium'' was named "Game of the Year" for 2001 by the Toy Industry Association.Cranium's 2001 TIA winner, writeup in Entrepreneur Magazine
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References
External links
{{Coord, 47.611492, -122.343788, display=t
Board game publishing companies
Companies based in Seattle
1998 establishments in Washington (state)
2008 disestablishments in Washington (state)
Manufacturing companies established in 1998
Manufacturing companies disestablished in 2008
Hasbro games
Party board games
2008 mergers and acquisitions