The Corrupted Blood incident (also known as the World of Warcraft pandemic)
took place between September 13 and October 8, 2005, in ''
World of Warcraft
''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
'', a
massively multiplayer online role-playing game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG) developed by
Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
. When participating in a certain
boss battle
In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stro ...
at the end of a
raid
RAID (; redundant array of inexpensive disks or redundant array of independent disks) is a data storage virtualization technology that combines multiple physical Computer data storage, data storage components into one or more logical units for th ...
,
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s would become infected with a
debuff that was transmitted between characters in close proximity. While developers intended to keep the effects of the debuff within this boss's game region, a programming oversight soon led to the debuff becoming an in-game
pandemic
A pandemic ( ) is an epidemic of an infectious disease that has a sudden increase in cases and spreads across a large region, for instance multiple continents or worldwide, affecting a substantial number of individuals. Widespread endemic (epi ...
that spread throughout the fictional world of
Azeroth
Azeroth is a fictional planet that is the primary setting of the ''Warcraft'' franchise of fantasy video games, books and other media. While introduced as an overarching setting in 1994 with '' Warcraft: Orcs & Humans'', its physical presence wa ...
.
''World of Warcraft'' introduced the game region of Zul'Gurub on September 13. The boss of the region, Hakkar the Soulflayer, cast the debuff Corrupted Blood on raid participants, which expired when players defeated Hakkar. Corrupted Blood soon spread beyond Zul'Gurub through players deactivating their infected animal companions, who when reactivated in densely populated non-combat zones, still carried the debuff, becoming
disease vector
In epidemiology, a disease vector is any living agent that carries and transmits an infectious pathogen such as a parasite or microbe, to another living organism. Agents regarded as vectors are mostly blood-sucking ( hematophagous) arthropods such ...
s, while
non-player character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s became
asymptomatic carrier
An asymptomatic carrier is a person or other organism that has become infected with a pathogen, but shows no signs or symptoms.
Although unaffected by the pathogen, carriers can transmit it to others or develop symptoms in later stages of the d ...
s. Player reactions to the Corrupted Blood pandemic varied: some provided aid by healing players or warning them of outbreak zones, while
griefers intentionally contracted the debuff to spread it across the game world. After several failed
hotfix
A hotfix is a software update that is released outside the normal update cycle or intended to be applied to a live system; often to fix a bug.
Originally, ''hotfix'' referred to patching a ''hot'' system a production server that is actively ser ...
es, Blizzard ended the pandemic by performing a
hard reset
In a computer or data transmission system, a reset clears any pending errors or events and brings a system to normal condition or an initial state, usually in a controlled manner. It is usually done in response to an error condition when it is ...
, and a later
patch prevented companions from contracting Corrupted Blood entirely.
Although it was the result of a
software bug
A software bug is a design defect ( bug) in computer software. A computer program with many or serious bugs may be described as ''buggy''.
The effects of a software bug range from minor (such as a misspelled word in the user interface) to sev ...
, the Corrupted Blood incident gained longstanding notoriety among ''World of Warcraft'' players and interest among real-world disease researchers. Blizzard developed intentional in-game pandemics in two
expansion sets: ''
Wrath of the Lich King'' in 2008 and ''
Shadowlands'' in 2020. Epidemiologists, meanwhile, took interest in how MMORPGs, unlike mathematical models, could capture individual human responses to disease outbreaks rather than generating assumptions about behavior.
Background
Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the h ...
released ''World of Warcraft'', a
massively multiplayer online role-playing game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a Player charac ...
(MMORPG), on November 23, 2004, in North America and Australia, and a European release followed in February 2005.
As a role-playing game, players create their
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s by choosing among various fantasy races,
character class
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations.
In role-playing games (RPGs), character classes ag ...
es, and allegiance to one of the game's in-universe factions. After creating their character, the player begins a quest in the fantasy world of Azeroth, where they may fight monsters either alone or together with other players in
parties
A party is a gathering of people who have been invited by a host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will often feature ...
. For larger
dungeon crawl
A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video g ...
s, players may create a
raid group of up to 40 characters.
Player characters gain
experience levels through the completion of quests and the defeat of
non-player character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s (NPCs) such as monsters or dragons. Gaining experience levels, higher-level armor, and improved weaponry then allows player characters to participate in more difficult dungeon crawls.
''World of Warcraft'' was immediately popular upon its release, with over 240,000 subscribers within 24 hours of its North American launch. By March 2005, its subscriber base had reached 1.5 million individuals.
By the time of the Corrupted Blood incident, ''World of Warcraft'' had over four million subscribers, corresponding to a $700 million annual revenue stream. It was significantly more popular than other MMORPGs of the time: ''
EverQuest II
''EverQuest II'' is a 3D fantasy massively multiplayer online role-playing game (MMORPG) originally developed and published by Sony Online Entertainment for Microsoft Windows PCs and released in November 2004. It is the sequel to the original ...
'' had approximately 500,000 subscribers in September 2005, while ''
The Matrix Online
''The Matrix Online'' (abbreviated as ''MxO'') is a discontinued massively multiplayer online role-playing game (MMORPG) initially developed by Monolith Productions and later, a few months after launch, by Sony Online Entertainment. It was adve ...
'' struggled to acquire 50,000 subscribers within three months of its release. To retain their subscribers after players finished all the content that was available upon ''World of Warcraft''s release, Blizzard maintained a team of developers to regularly add new content such as raids.
Incident
Zul'Gurub raid and pandemic origins
Zul'Gurub was added to the game's
open world
In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
on September 13, 2005. It was the game's fourth major raid and the first intended for 20 players.
The
boss
Boss may refer to:
Occupations
* Supervisor, often referred to as boss
* Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier
* Crime boss, the head of a criminal organization
* Fire boss, ...
of this region was Hakkar the Soulflayer, who would cast a
debuff on players called "Corrupted Blood". After Hakkar cast Corrupted Blood on one player in a raid group, the debuff would be transmitted to other player characters in close proximity. The effects of Corrupted Blood were intended to last for 10 seconds, or until the players defeated Hakkar, whichever came first.
One of Hakkar's healing mechanisms was to temporarily stun a raid party and drain their blood. Blizzard developers intended for players to defeat Hakkar by first weakening him with attacks and then exposing themselves to Corrupted Blood.
Developers had intended to limit the effects of the debuff to the Zul'Gurub region, but a programming oversight led to its spread throughout the in-game universe.
Players with animal companions during boss battles could protect pets infected with Corrupted Blood by placing them into a type of
suspended animation
Suspended animation is the slowing or stopping of biological function so that physiological capabilities are preserved. States of suspended animation are common in micro-organisms and some plant tissue, such as seeds. Many animals, including l ...
mid-fight.
These pets were subsequently re-activated after the completion of the boss battle, but developers had forgotten to include an "off-switch" that would recognize the conclusion of the raid and remove the debuff from companions.
Players who defeated Hakkar would subsequently
fast travel to markets in urban centers in order to repair their damaged armor and weaponry. They then re-activated their infected pets, who became
disease vector
In epidemiology, a disease vector is any living agent that carries and transmits an infectious pathogen such as a parasite or microbe, to another living organism. Agents regarded as vectors are mostly blood-sucking ( hematophagous) arthropods such ...
s, allowing Corrupted Blood to spread beyond players involved in the raid.
Other NPCs could become infected with the disease, but they were incapable of dying, and instead became
asymptomatic carrier
An asymptomatic carrier is a person or other organism that has become infected with a pathogen, but shows no signs or symptoms.
Although unaffected by the pathogen, carriers can transmit it to others or develop symptoms in later stages of the d ...
s for player characters.
Once it spread beyond the Zul'Gurub region, Corrupted Blood quickly became
pandemic
A pandemic ( ) is an epidemic of an infectious disease that has a sudden increase in cases and spreads across a large region, for instance multiple continents or worldwide, affecting a substantial number of individuals. Widespread endemic (epi ...
in Azeroth. No
index case
The index case or patient zero is the first documented patient in a disease epidemic within a population, or the first documented patient included in an epidemiological study.
It can also refer to the first case of a condition or syndrome (no ...
was ever identified. Outbreaks soon occurred in Orgrimmar, the capital city of the
Orc
An orc (sometimes spelt ork; ), in J. R. R. Tolkien's Middle-earth fantasy fiction, is a race of humanoid monsters, which he also calls "goblin".
In Tolkien's ''The Lord of the Rings'', orcs appear as a brutish, aggressive, ugly, and malevol ...
s,
and in the dwarf city of Ironforge.
There was no in-game cure for Corrupted Blood, which inflicted between 263 and 337
hit points
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute ...
of damage every two seconds.
This level of damage would be enough to kill a character of the then-highest experience level in 30 seconds or less.
While ''World of Warcraft'' player characters are resurrected after death,
protective wearables that a character had acquired would become damaged by 10% upon each death, becoming unusable at 0% "durability" until repaired by certain NPCs.
Player reactions and responses
The sudden arrival and spread of the Corrupted Blood pandemic created widespread panic among ''World of Warcraft''s user base. One player told ''
The Washington Post
''The Washington Post'', locally known as ''The'' ''Post'' and, informally, ''WaPo'' or ''WP'', is an American daily newspaper published in Washington, D.C., the national capital. It is the most widely circulated newspaper in the Washington m ...
'' that the "
world chat would explode any time a city fell. We kept a close eye not only on our guild chat but on world chat as well to see where not to go. We didn't want to catch it."
Casual ''World of Warcraft'' players who had read about the incident on the news would log into their accounts to better understand the pandemic, promptly infecting their characters.
The in-game environment soon filled with the skeletons and corpses of player characters who had succumbed to the infection, and
internet forums described seeing "hundreds" of these bodies throughout Azeroth's population centers.
One player described Azeroth as "filled to the brim with corpses", the "streets literally white with the bones of the dead".
Another posted that "
me servers have gotten so bad that you can't go into the major cities without getting the plague. And anyone less than like Level 50 nearly immediately dies."
Some players incorrectly speculated that the Corrupted Blood incident had been intentional, with developers intending for the Hakkar boss battle to lead directly into a pandemic-based game event.
Once players realized the scope of the pandemic, individual reactions to the infection varied. Some players whose characters possessed healing abilities headed to major cities as impromptu
first responder
A first responder is a person with specialized training who is among the first to arrive and provide assistance or incident resolution at the scene of an emergency. First responders typically include Law enforcement, law enforcement officers (co ...
s, but these characters often contracted and died from the disease as well.
Healing measures were largely ineffective, as only one character class, Paladins, were capable of removing debuffs of Corrupted Blood's nature, and players risked reinfection almost immediately upon healing.
More often, rather than removing the Corrupted Blood infection, healing characters merely kept characters alive and contagious, thereby prolonging the spread of the infection.
Less powerful player characters, meanwhile, would stand at the edges of infected towns, warning other player characters not to enter.
Players transmitted information from afar by using the game's farthest-reaching chat function, "yell".
At least one player became an unofficial
town crier
A town crier, also called a bellman, is an officer of a royal court or public authority who makes public pronouncements as required.
Duties and functions
The town crier was used to make public announcements in the streets. Criers often dre ...
, making announcements about new pandemic developments in the open world's public spaces.
Other players enacted self-quarantine methods, remaining in less-populated wilderness areas of Azeroth rather than entering towns or cities where they risked infection.
Although the pandemic did not extend to the real world, epidemiologist
Nina Fefferman noted that "players seemed to really feel they were at risk and took the threat of infection seriously, even though it was only a game."
Griefers, players who engage in
bad faith
Bad faith (Latin: ''mala fides'') is a sustained form of deception which consists of entertaining or pretending to entertain one set of feelings while acting as if influenced by another."of two hearts ... a sustained form of deception which c ...
multiplayer game tactics, took advantage of the Corrupted Blood incident to target and inconvenience other players.
These players would purposely contract Corrupted Blood and travel to densely populated areas to further its spread.
One griefer whose
guild
A guild ( ) is an association of artisans and merchants who oversee the practice of their craft/trade in a particular territory. The earliest types of guild formed as organizations of tradespeople belonging to a professional association. They so ...
engaged in this practice told ''
Wired
Wired may refer to:
Arts, entertainment, and media Music
* ''Wired'' (Jeff Beck album), 1976
* ''Wired'' (Hugh Cornwell album), 1993
* ''Wired'' (Mallory Knox album), 2017
* "Wired", a song by Prism from their album '' Beat Street''
* "Wired ...
'' that he did so because he was amused by the reactions of other players, saying, "It's just funny to watch people run away screaming".
Fefferman compared these players to
Typhoid Mary, an asymptomatic carrier of
typhoid fever
Typhoid fever, also known simply as typhoid, is a disease caused by '' Salmonella enterica'' serotype Typhi bacteria, also called ''Salmonella'' Typhi. Symptoms vary from mild to severe, and usually begin six to 30 days after exposure. Often th ...
who resisted warnings and quarantines to infect others with the disease.
Discussion on internet chat forums about Corrupted Blood often included
misinformation
Misinformation is incorrect or misleading information. Misinformation and disinformation are not interchangeable terms: misinformation can exist with or without specific malicious intent, whereas disinformation is distinct in that the information ...
among general confusion.
Developer response and end of incident
At approximately 1:15 p.m. (
EDT) on the afternoon of September 16, a Blizzard staff member reported that the team was "aware of the issue and working on it".
While the company quickly became aware that Corrupted Blood had spread beyond its intended reach, identifying and fixing the issue that led to the pandemic proved difficult.
One of the first steps that Blizzard took to attempt containment of the virus was to institute quarantine zones, placing barriers around heavily infected areas. The effect that this quarantine had was limited, as some players managed to bypass Blizzard's containment measures.
Developers, meanwhile, faced difficulties in isolating and removing the virus from the pet companions that were driving its spread. Their two options for healing pet companions were to manually check every animal in the game universe for Corrupted Blood infection or developing "really hacky code" that would automatically check for infection every time a companion was summoned.
Blizzard attempted to put a stop to the pandemic with
hotfix
A hotfix is a software update that is released outside the normal update cycle or intended to be applied to a live system; often to fix a bug.
Originally, ''hotfix'' referred to patching a ''hot'' system a production server that is actively ser ...
es, including restarting each game server on a rolling basis, but Corrupted Blood outbreaks soon re-emerged in restarted areas.
These outbreaks also came on a rolling basis: the plague would dissipate after running through a particular game region, only to re-emerge once players, believing that the danger had passed, repopulated the area.
After one week without finding a suitable remedy, Blizzard performed
hard reset
In a computer or data transmission system, a reset clears any pending errors or events and brings a system to normal condition or an initial state, usually in a controlled manner. It is usually done in response to an error condition when it is ...
s on the ''World of Warcraft'' servers, resetting Azeroth to its state from just before the introduction of Corrupted Blood.
On October 8, Blizzard released a
patch for ''World of Warcraft'' that made pet companions immune to contracting Corrupted Blood.
Impact
On ''World of Warcraft'' and other games
While Blizzard had not intended to create a pandemic event with the Corrupted Blood incident, the company noted the popularity that the pandemic had received. In 2008, Blizzard released an intentional plague in ''World of Warcraft'' to echo the success of the Corrupted Blood pandemic. On October 22, shortly before the release of a ''World of Warcraft''
expansion set titled ''
Wrath of the Lich King'', several mysterious crates appeared in one Azeroth town. Player characters who inspected these crates became infected with an unknown disease, and if they did not find a cure within 10 minutes, they would be transformed into
zombie
A zombie (Haitian French: ; ; Kikongo: ''zumbi'') is a mythological undead corporeal revenant created through the reanimation of a corpse. In modern popular culture, zombies appear in horror genre works. The term comes from Haitian folkl ...
s. Unlike Corrupted Blood, it was possible to cure the zombie infection through healing spells or NPC aid. As the number of infected characters grew, however, the time frame for healing became shorter and the virus became resistant to cleansing. Blizzard put a stop to the Lich King plague on October 28 after receiving complaints from players that the zombie infection was detracting from other parts of the game.
Another zombie pandemic known as the Scourge invasion was featured in 2020's ''
World of Warcraft: Shadowlands'' expansion. To limit griefing attacks, the 2020 Scourge invasion was designed to make opting into the event more of a conscious choice by players who wanted to fight against the zombie hordes. The Scourge invasion received criticism, however, for its handling of new players. ''Shadowlands'' created a new starting area for players, Exile's Reach, in which new characters were separated from the rest of the game until they reached level 10. While this alternative starting area was isolated from the zombie pandemic, players whose characters began in other starting areas remained susceptible to infection and death.
In 2012, ''
Star Wars: The Old Republic'', a MMORPG by
BioWare
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated Doctor of Medicine, medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip. Since 2007, the company has been owned by American ...
, released an online disease resembling the Corrupted Blood plague. Characters infected with the Rakghoul Plague would develop a signature cough that became progressively louder before they transformed into a zombie-like creature. Because the plague was transmitted more easily in heavily populated centers, player characters conducted business in more remote business areas to avoid infection.
Unlike the Corrupted Blood incident, BioWare intentionally released the Rakghoul Plague, and player characters who succumbed to the disease received special items. Lead designer Daniel Erickson told reporters that the Rakghoul Plague was inspired by the Corrupted Blood incident, but that developers wanted to steer players away from griefing and towards positive interactions with the pandemic.
Blizzard closed the Zul'Gurub raid in 2010 as part of a larger update which transformed the region into a five-person dungeon with new bosses. The region was added to ''
World of Warcraft Classic
''World of Warcraft Classic'' is a 2019 massively multiplayer online role-playing game developed and published by Blizzard Entertainment. Running alongside the main version of the game, ''Classic'' recreates ''World of Warcraft'' in the vanilla ...
'' in 2020, but because ''Classic'' was derived from code created after the Corrupted Blood patch, pets were immune to Corrupted Blood, preventing another pandemic.
As a research model
The impact that the Corrupted Blood pandemic had on ''World of Warcraft'' players gained the attention of epidemiologists. The
Centers for Disease Control and Prevention
The Centers for Disease Control and Prevention (CDC) is the National public health institutes, national public health agency of the United States. It is a Federal agencies of the United States, United States federal agency under the United S ...
(CDC) contacted Blizzard after the incident, asking if they could use data from what they perceived as a planned disease simulation to inform their disease modeling research. Blizzard informed the facility that the Corrupted Blood outbreak was the unintentional result of a
software bug
A software bug is a design defect ( bug) in computer software. A computer program with many or serious bugs may be described as ''buggy''.
The effects of a software bug range from minor (such as a misspelled word in the user interface) to sev ...
and they thus had no usable data.
Despite its accidental nature, the Corrupted Blood incident bore several resemblances to real-world pandemics, leading researchers to explore the event as a disease model. In an article for the journal ''
Epidemiology
Epidemiology is the study and analysis of the distribution (who, when, and where), patterns and Risk factor (epidemiology), determinants of health and disease conditions in a defined population, and application of this knowledge to prevent dise ...
'',
Ran Balicer of the
Ben-Gurion University of the Negev
Ben-Gurion University of the Negev (BGU) (, ''Universitat Ben-Guriyon baNegev'') is a public university, public research university in Beersheba, Israel. Named after Israeli List of national founders, national founder David Ben-Gurion, the unive ...
compared the role that pet companions played in the spread of Corrupted Blood to
avian influenza
Avian influenza, also known as avian flu or bird flu, is a disease caused by the influenza A virus, which primarily affects birds but can sometimes affect mammals including humans. Wild aquatic birds are the primary host of the influenza A viru ...
, which spread through asymptomatic ducks. The use of fast travel to quickly spread the disease between distant locations was also compared to the role that air travel played in the
2002–2004 SARS outbreak
The 2002–2004 outbreak of SARS, caused by severe acute respiratory syndrome coronavirus (SARS-CoV or SARS-CoV-1), infected over 8,000 people from 30 countries and territories, and resulted in at least 774 deaths worldwide.
The outbreak w ...
.
Of particular interest to researchers in the use of MMORPGs for epidemiology is that character responses to a virtual pandemic are the result of individual player reactions, adding "a level of authenticity that doesn't exist in other simulations". Disease researchers typically study disease spread and control through the use of three general models, all of which make significant assumptions about human behavior. As behavior is difficult to predict, the effectiveness of these models is limited.
The use of MMORPG environments like ''World of Warcraft'' introduces human behavior into disease models: while player characters are virtual, players are attached to the health and success of their characters and others, creating an immersive social environment.
Video game models necessarily include player behaviors that would not be included in a general model. For instance, characters may deliberately enter infected areas in the hope that a healing character would protect them, just as individuals may expose themselves to infection under the belief that a vaccine may be in the region.
Some researchers have responded skeptically to the notion that games like ''World of Warcraft'' may accurately model real-world infectious disease patterns. Although Gary Smith, a professor at the
University of Pennsylvania
The University of Pennsylvania (Penn or UPenn) is a Private university, private Ivy League research university in Philadelphia, Pennsylvania, United States. One of nine colonial colleges, it was chartered in 1755 through the efforts of f ...
, admitted that mathematical disease models fail to take into account the spectrum of human behavior, he questioned the ability of a video game to remedy this error, saying that "the study is just as 'observational' as disease outbreak studies in the real world".
Dmitri Williams, an associate professor at the
University of Southern California
The University of Southern California (USC, SC, or Southern Cal) is a Private university, private research university in Los Angeles, California, United States. Founded in 1880 by Robert M. Widney, it is the oldest private research university in ...
and a ''World of Warcraft'' player, questioned whether a player's behavior in a game "where you are encouraged to behave in a way that you would never behave offline" would be applicable to the real world.
Neil Ferguson, director of the
MRC Centre for Global Infectious Disease Analysis
The MRC Centre for Global Infectious Disease Analysis is a Medical Research Council funded research centre at Imperial College London and a WHO collaborating centre. It is part of the Department of Infectious Disease Epidemiology at School of ...
, noted that because characters could regenerate, there was not as much risk in becoming infected with a virtual disease, limiting the applicability of player behavior to the real world.
While the Corrupted Blood incident created a focus on video games as tools of disease research, there were some specific aspects of the debuff that limited its applicability to other pandemics. For instance, the
basic reproduction number
In epidemiology, the basic reproduction number, or basic reproductive number (sometimes called basic reproduction ratio or basic reproductive rate), denoted R_0 (pronounced ''R nought'' or ''R zero''), of an infection is the expected number ...
of Corrupted Blood was significantly higher than any observed real-world pathogen, which in turn affected the rate of spread and player reactions.
Additionally, players who had been infected with Corrupted Blood did not gain immunity to the debuff, which kept the infection circulating in perpetuity.
Outside of disease research, some have speculated that the griefing attacks that took place during the Corrupted Blood pandemic may provide a model for
bioterrorism
Bioterrorism is terrorism involving the intentional release or dissemination of biological agents. These agents include bacteria, viruses, insects, fungi, and/or their toxins, and may be in a naturally occurring or a human-modified form, in mu ...
research. Charles Blair of the Center for Terrorism and Intelligence Studies told ''Wired'' that, just as the human behavior in ''World of Warcraft'' supplemented general disease models, the behavior of griefers could augment the computer-modeled tactical decision-making enacted by terrorist researchers.
Comparisons to the COVID-19 pandemic
The sudden impact of the
COVID-19 pandemic
The COVID-19 pandemic (also known as the coronavirus pandemic and COVID pandemic), caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), began with an disease outbreak, outbreak of COVID-19 in Wuhan, China, in December ...
in 2020 led several researchers to turn to the Corrupted Blood incident as a potential model for understanding the virus's sociological impact.
The Elysium Project, an independent fan-led organization maintaining early versions of ''World of Warcraft'', ran an experiment titled "Pandemic In Azeroth" which mimicked both the Corrupted Blood incident and the COVID-19 pandemic. The pandemic infected 88 percent of active players, but by implementing sanitation and isolation measures, this number soon dropped to 42.2 percent.
Other researchers noted the similarities between the game and the real-world pandemics. Both had an immediate impact on dense urban areas, which limited the effectiveness of containment procedures in stopping the spread of disease, while air travel, like fast travel, allowed infections to spread across large parts of the world with ease.
Lofgren compared the in-game "first responders", many of whom contracted Corrupted Blood when they attempted to heal others, to healthcare workers that were overrun with COVID-19 patients and became infected themselves.
While a direct analogy was not made to griefers, Lofgren also acknowledged individuals who contracted the COVID-19 virus but
chose not to quarantine, thus infecting others through negligence.
See also
*
Falador Massacre – A historic bug that occurred in ''
RuneScape
''RuneScape'' is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. ''RuneScape'' was originally a browser game built with the Java (programming language), Java progr ...
''
*
Battle of B-R5RB
The Battle of B-R5RB or the Bloodbath of B-R5RB () was a massive-scale virtual battle fought in the MMORPG space game '' Eve Online'' in January 2014 (YC 116 in-game), possibly the largest player-versus-player battle in gaming history at the ...
– Massive virtual battle in the ''
Eve Online'' game
References
External links
*
{{Authority control
2005 in video gaming
Epidemiology
Fictional diseases and disorders
Video game controversies
Video game glitches
World of Warcraft