World Of Warcraft Classic
''World of Warcraft Classic'' is a 2019 massively multiplayer online role-playing game developed and published by Blizzard Entertainment. Running alongside the main version of the game, ''Classic'' recreates ''World of Warcraft'' in the vanilla state it was in before the release of its first expansion, '' The Burning Crusade''. It was announced at BlizzCon 2017 and was released globally August 26, 2019. Additional versions of the game were later released, including "classic" versions of the expansions '' The Burning Crusade'', '' Wrath of the Lich King'' and '' Cataclysm'', in addition to seasonal servers with new and altered content distinct from the original version of the game. Gameplay ''Classic'' recreates the game in the state it was in during patch 1.12.1, September 2006, before the launch of ''The Burning Crusade'' expansion. The maximum level of the player characters is set to 60, all expansion content is absent, and almost all the gameplay mechanics of the origina ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and Video game publisher, publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the highly influential massively multiplayer online role-playing game ''World of Warcraft'' (2004) as well as the multi million-selling video game franchises ''Diablo (series), Diablo,'' ''StarCraft'', and ''Overwatch''. (until 2009: 20M) The company also operates Battle.net, an Online game, online gaming service. Founded as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Allen Adham, and Frank Pearce the company began development of their own software in 1993, with games like ''Rock n' Roll Racing'' and ''The Lost Vikings'', and changed its name to Chaos Studios, Inc. the same year, then to Blizzard Entertainment after being acquired by distributor Davidson & Associates in 1994; that y ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Druid (character Class)
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cease And Desist
A cease and desist letter is a document sent by one party, often a business, to warn another party that they believe the other party is committing an unlawful act, such as copyright infringement, and that they will take legal action if the other party continues the alleged unlawful activity. The letter may warn that, if the recipient does not discontinue specified conduct, or take certain actions, by deadlines set in the letter, the letter's recipient may be sued. The phrase "cease and desist" is a legal doublet, made up of two near-synonyms. A cease and desist letter issued by a government entity, called a cease and desist order, is "a warning of impending judicial enforcement". Usage for intellectual property Although cease and desist letters are not exclusively used in the area of intellectual property, particularly in regards to copyright infringement, such letters "are frequently utilized in disputes concerning intellectual property and represent an important feature o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nostalrius
Nostalrius was a private World of Warcraft server, which opened on February 28, 2015. The server ran Patch 1.12, catering to aficionados of the early version of the game, nicknamed "Vanilla". Stating breach of copyright, Blizzard Entertainment issued the administrators of the server a cease and desist letter, and so the Nostalrius server was shut down on April 10, 2016, leading to outcry on Facebook and Twitter and large-scale coverage in mainstream computing journalism. It was one of the most successful private servers to date with over 800,000 accounts registered. After the conclusion of Nostalrius servers, a discussion about the possibility of Blizzard opening official "Legacy" servers had begun. Discussion of legacy servers The launching of the private Nostalrius server brought the issue of "vanilla" legacy servers to the forefront of discussion for World of Warcraft. A petition on Change.org received over 280,000 signatures pleading Blizzard to hear the voices. Many famous Y ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Server Emulation
Strictly, a private server is any machine or virtual machine used as a server that is privately administrated. Colloquially the term is nearly-exclusively used to refer to independently operated, unofficial servers for video games. Private servers (broadly defined) As servers need adequate internet connection, power and can be noisy, they are often located in a colocation center. Servers are available on the market the same way as laptops or desktops are available and can be purchased by individual already pre-configured. Ordinary desktop computers are not suitable to house in colocation centers as servers have specific form factor that allows them to fit many into a standard rack. This group also includes custom-designed experimental servers, made by hobbyists. design to maximize performance per watt. Virtual server also ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Balance
Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience. Overview and development Game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends on the game genre. Most game designers agree that game balancing serves towards providing an engaging player experience, especially through a meta. Game balance is commonly discussed among game designers, some of whom include Ernest Adams, Jeannie Novak, Ian Schreiber, David Sirlin, and Jesse Schell. The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, GMTK and Adam Millard. T ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Raid (gaming)
In video games, a raid is a type of mission in Massively multiplayer online role-playing games (MMORPGs) where a much larger number than usual of people specifically gather in an attempt to defeat either: (a) another number of people at player-vs-player (PVP), (b) a series of computer-controlled enemies (non-player characters; NPCs) in a player-vs-environment (PVE) battlefield, or (c) a very powerful boss (superboss). This type of objective usually occurs within an instance dungeon, a separate server instance from the other players in the game. A raid may be highly planned and coordinated or arise nearly spontaneously through word of mouth communications in- and out-of game. In military real-time strategy (RTS) games like '' StarCraft'', "raids" usually refer to the military tactic. Origin The term itself stems from the military definition of 'a sudden attack and/or seizure of some objective'. ''Raiding'' originated in the class of text MUDs known as DikuMUD, which in tu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Warrior (character Class)
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Warlock
A warlock is a male practitioner of witchcraft. Etymology and terminology The most commonly accepted etymology derives '' warlock'' from the Old English '' wǣrloga'', which meant "breaker of oaths" or "deceiver". The term came to apply specially to the devil around 1000 AD. In early modern Scots, the word came to refer to the male equivalent of a "witch" (which can be male or female, but has historically been used predominantly for females). The term may have become associated in Scotland with male witches owing to the idea that they had made pacts with Auld Hornie (the devil) and thus had betrayed the Christian faith and broke their baptismal vows or oaths. From this use, the word passed into Romantic literature and ultimately into 20th-century popular culture. A derivation from the Old Norse ''varð-lokkur'', "caller of spirits", has also been suggested, but the '' Oxford English Dictionary '' considers this implausible owing to the extreme rarity of the Norse word and be ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shaman (character Class)
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Thief (character Class)
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a Player character, game character to highlight and differentiate their Attribute (role-playing games), capabilities and Statistic (role-playing games), specializations. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and Social stratification, social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with cha ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |