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color science Color science is the science, scientific study of color including lighting and optics; Photometry (optics), measurement of light and colorimetry, color; the physiology, psychophysics, and color model, modeling of color vision; and color reproductio ...
, color difference or color distance is the separation between two
color Color (or colour in English in the Commonwealth of Nations, Commonwealth English; American and British English spelling differences#-our, -or, see spelling differences) is the visual perception based on the electromagnetic spectrum. Though co ...
s. This
metric Metric or metrical may refer to: Measuring * Metric system, an internationally adopted decimal system of measurement * An adjective indicating relation to measurement in general, or a noun describing a specific type of measurement Mathematics ...
allows quantified examination of a notion that formerly could only be described with adjectives. Quantification of these properties is of great importance to those whose work is color-critical. Common definitions make use of the
Euclidean distance In mathematics, the Euclidean distance between two points in Euclidean space is the length of the line segment between them. It can be calculated from the Cartesian coordinates of the points using the Pythagorean theorem, and therefore is o ...
in a device-independent
color space A color space is a specific organization of colors. In combination with color profiling supported by various physical devices, it supports reproducible representations of colorwhether such representation entails an analog or a digital represe ...
.


Euclidean


sRGB

As most definitions of color difference are distances within a
color space A color space is a specific organization of colors. In combination with color profiling supported by various physical devices, it supports reproducible representations of colorwhether such representation entails an analog or a digital represe ...
, the standard means of determining distances is the Euclidean distance. If one presently has an RGB (red, green, blue) tuple and wishes to find the color difference, computationally one of the easiest is to consider ''R'', ''G'', ''B'' linear dimensions defining the color space. A very simple example can be given between the two colors with RGB values (0, 64, 0) () and (255, 64, 0) (): their distance is 255. Going from there to (255, 64, 128) () is a distance of 128. When we wish to calculate distance from the first point to the third point (i.e. changing more than one of the color values), we can do this: \text = \sqrt. When the result should be computationally simple as well, it is often acceptable to remove the square root and simply use \text^2 = (R_2 - R_1)^2 + (G_2 - G_1)^2 + (B_2 - B_1)^2. This will work in cases when a single color is to be compared to a single color and the need is to simply know whether a distance is greater. If these squared color distances are summed, such a metric effectively becomes the
variance In probability theory and statistics, variance is the expected value of the squared deviation from the mean of a random variable. The standard deviation (SD) is obtained as the square root of the variance. Variance is a measure of dispersion ...
of the color distances. There have been many attempts to weigh RGB values, however these are demonstrably worse at color determinations and are properly the contributions to the brightness of these colors, rather than to the degree to which human vision has less tolerance for these colors. The closer approximations would be more properly (for non-linear
sRGB sRGB (standard RGB) is a colorspace, for use on monitors, printers, and the World Wide Web. It was initially proposed by HP and Microsoft in 1996 and became an official standard of the International Electrotechnical Commission (IEC) as IEC 6 ...
, using a color range of 0–255): \begin \sqrt, & \bar R < 128, \\ \sqrt & \text, \end where: \begin \Delta R &= R_1 - R_2, \\ \Delta G &= G_1 - G_2, \\ \Delta B &= B_1 - B_2, \\ \bar R &= \frac12 (R_1 + R_2). \end One of the better low-cost approximations, sometimes called "redmean", combines the two cases smoothly: \begin \bar r &= \frac12 (R_1 + R_2), \\ \Delta C &= \sqrt. \end There are a number of color distance formulae that attempt to use color spaces like HSV or HSL with the hue represented as a circle, placing the various colors within a three-dimensional space of either a cylinder or cone, but most of these are just modifications of RGB; without accounting for differences in human color perception, they will tend to be on par with a simple Euclidean metric.


Uniform color spaces

CIELAB and CIELUV are relatively perceptually-uniform color spaces and they have been used as spaces for Euclidean measures of color difference. The CIELAB version is known as CIE76. However, the non-uniformity of these spaces were later discovered, leading to the creation of more complex formulae. A uniform color space is supposed to make a simple measure of color difference, usually Euclidean, "just work". Color spaces that improve on this issue include CAM02-UCS, CAM16-UCS, and Jzazbz.


Rec. ITU-R BT.2124 or Δ''E''ITP

In 2019 a new standard for WCG and HDR was introduced, since CIEDE2000 was not adequate for it: CIEDE2000 is not reliable below 1 cd/m2 and has not been verified above 100 cd/m2; in addition, even in BT.709 blue primary CIEDE2000 is underpredicting the error. Δ''E''ITP is scaled so that a value of 1 indicates the potential of a just noticeable color difference. The Δ''E''ITP color difference metric is derived from display referenced ICTCP, but XYZ is also available in the standard. The formula is a simply scaled Euclidean distance: \Delta E_\text = 720 \sqrt, where the components of this "ITP" is given by : ''I'' = ''I'', : ''T'' = 0.5 ''C''''T'', : ''P'' = ''C''''P''.


Other geometric constructions

The Euclidean measure is known to work poorly on large color distances (i.e. more than 10 units in most systems). A hybrid approach where a taxicab distance is used between the lightness and the chroma plane, \Delta E_ = \sqrt + \left, L_2-L_1 \, is shown to work better on CIELAB.


CIELAB ΔE*

The
International Commission on Illumination The International Commission on Illumination (usually abbreviated CIE for its French name Commission internationale de l'éclairage) is the international authority on light, illumination, colour, and colour spaces. It was established in 1913 a ...
(CIE) calls their distance metric (also inaccurately called , , or "Delta E") where
delta Delta commonly refers to: * Delta (letter) (Δ or δ), the fourth letter of the Greek alphabet * D (NATO phonetic alphabet: "Delta"), the fourth letter in the Latin alphabet * River delta, at a river mouth * Delta Air Lines, a major US carrier ...
is a
Greek letter The Greek alphabet has been used to write the Greek language since the late 9th or early 8th century BC. It was derived from the earlier Phoenician alphabet, and is the earliest known alphabetic script to systematically write vowels as wel ...
often used to denote difference, and E stands for ''Empfindung''; German for "sensation". Use of this term can be traced back to
Hermann von Helmholtz Hermann Ludwig Ferdinand von Helmholtz (; ; 31 August 1821 – 8 September 1894; "von" since 1883) was a German physicist and physician who made significant contributions in several scientific fields, particularly hydrodynamic stability. The ...
and Ewald Hering. Perceptual non-uniformities in the underlying
CIELAB The CIELAB color space, also referred to as ''L*a*b*'', is a color space defined by the International Commission on Illumination (abbreviated CIE) in 1976. It expresses color as three values: ''L*'' for perceptual lightness and ''a*'' and ''b* ...
color space have led to the CIE refining their definition over the years, leading to the superior (as recommended by the CIE) 1994 and 2000 formulas. These non-uniformities are important because the human eye is more sensitive to certain colors than others. CIELAB metric is used to define color tolerance of CMYK solids. A good metric should take this into account in order for the notion of a " just noticeable difference" (JND) to have meaning. Otherwise, a certain may be insignificant between two colors in one part of the color space while being significant in some other part. All formulae are originally designed to have the difference of 1.0 stand for a JND. This convention is generally followed by other perceptual distance functions such as the aforementioned . However, further experimentation may invalidate this design assumption, the revision of CIE76 JND to 2.3 being an example.


CIE76

The CIE 1976 color difference formula is the first formula that related a measured color difference to a known set of CIELAB coordinates. This formula has been succeeded by the 1994 and 2000 formulas because the CIELAB space turned out to be not as perceptually uniform as intended, especially in the saturated regions. This means that this formula rates these colors too highly as opposed to other colors. Given two colors in
CIELAB color space The CIELAB color space, also referred to as ''L*a*b*'', is a color space defined by the International Commission on Illumination (abbreviated CIE) in 1976. It expresses color as three values: ''L*'' for perceptual lightness and ''a*'' and '' ...
, (,,) and (,,), the CIE76 color difference formula is defined as: \Delta E_^* = \sqrt. \Delta E_^* \approx 2.3 corresponds to a JND (just noticeable difference).


CMC l:c (1984)

In 1984, the Colour Measurement Committee of the Society of Dyers and Colourists defined a difference measure based on the CIE L*C*h color model, an alternative representation of L*a*b* coordinates. Named after the developing committee, their metric is called CMC l:c. The quasimetric (i.e. it violates symmetry: parameter T is based on the hue of the reference h_1 alone) has two parameters: lightness (l) and chroma (c), allowing the users to weight the difference based on the ratio of l:c that is deemed appropriate for the application. Commonly used values are 2:1 for acceptability and 1:1 for the threshold of imperceptibility. The distance of a color (L^*_2,C^*_2,h_2) to a reference (L^*_1,C^*_1,h_1) is: \Delta E^*_ = \sqrt S_L=\begin 0.511 & L^*_1 < 16 \\ \frac & L^*_1 \geq 16 \end \quad S_C=\frac + 0.638 \quad S_H=S_C (FT+1-F) F = \sqrt \quad T=\begin 0.56 + , 0.2 \cos (h_1+168^\circ), & 164^\circ \leq h_1 \leq 345^\circ \\ 0.36 + , 0.4 \cos (h_1+35^\circ) , & \mbox \end CMC l:c is designed to be used with D65 and the CIE Supplementary Observer.


CIE94

The CIE 1976 color difference definition was extended to address perceptual non-uniformities, while retaining the CIELAB color space, by the introduction of application-specific parametric weighting factors ''kL'', ''kC'' and ''kH'', and functions ''SL'', ''SC'', and ''SH'' derived from an automotive paint test's tolerance data. As with the CMC I:c, Δ''E'' (1994) is defined in the L*C*h* color space and likewise violates symmetry, therefore defining a quasimetric. Given a reference color (L^*_1, a^*_1, b^*_1) and another color (L^*_2, a^*_2, b^*_2), the difference is \Delta E_^* = \sqrt, where \begin \Delta L^* &= L^*_1 - L^*_2, \\ C^*_1 &= \sqrt, \\ C^*_2 &= \sqrt, \\ \Delta C^* &= C^*_1 - C^*_2, \\ \Delta H^* &= \sqrt = \sqrt, \\ \Delta a^* &= a^*_1 - a^*_2, \\ \Delta b^* &= b^*_1 - b^*_2, \\ S_L &= 1, \\ S_C &= 1 + K_1 C^*_1, \\ S_H &= 1 + K_2 C^*_1, \\ \end and where ''kC'' and ''kH'' are usually both set to unity, and the parametric weighting factors ''kL'', ''K''1 and ''K''2 depend on the application: : Geometrically, the quantity \Delta H^*_ corresponds to the arithmetic mean of the chord lengths of the equal chroma circles of the two colors.


CIEDE2000

Since the 1994 definition did not adequately resolve the perceptual uniformity issue, the CIE refined their definition with the CIEDE2000 formula published in 2001, adding five corrections: * A hue rotation term (RT), to deal with the problematic blue region (hue angles in the neighborhood of 275°): * Compensation for neutral colors (the primed values in the L*C*h differences) * Compensation for lightness (SL) * Compensation for chroma (SC) * Compensation for hue (SH) \Delta E_^* = \sqrt The formulae below should use degrees rather than radians; the issue is significant for ''RT''. The parametric weighting factors ''kL'', ''kC'', and ''kH'' are usually set to unity. \Delta L^\prime = L^*_2 - L^*_1 \bar = \frac \quad \bar = \frac \quad \mbox C^*_1 = \sqrt, \quad C^*_2 = \sqrt, \quad a_1^\prime = a_1^* + \frac \left( 1 - \sqrt \right) \quad a_2^\prime = a_2^* + \frac \left( 1 - \sqrt \right) \bar^\prime = \frac \mbox \Delta=C'_2-C'_1 \quad \mbox C_1^\prime = \sqrt \quad C_2^\prime = \sqrt \quad h_1^\prime=\text (b_1^*, a_1^\prime) \mod 360^\circ, \quad h_2^\prime=\text (b_2^*, a_2^\prime) \mod 360^\circ The inverse tangent (tan−1) can be computed using a common library routine atan2(b, ) which usually has a range from −π to π radians; color specifications are given in 0 to 360 degrees, so some adjustment is needed. The inverse tangent is indeterminate if both ' and ''b'' are zero (which also means that the corresponding ' is zero); in that case, set the hue angle to zero. See . The example above expects the parameter order of atan2 to be atan2(y, x). \Delta h' = \begin h_2^\prime - h_1^\prime & \left, h_1^\prime - h_2^\prime \ \leq 180^\circ \\ h_2^\prime - h_1^\prime + 360^\circ & \left, h_1^\prime - h_2^\prime \ > 180^\circ, h_2^\prime \leq h_1^\prime \\ h_2^\prime - h_1^\prime - 360^\circ & \left, h_1^\prime - h_2^\prime \ > 180^\circ, h_2^\prime > h_1^\prime \end When either '1 or '2 is zero, then Δ is irrelevant and may be set to zero. See . \Delta H^\prime = 2 \sqrt \sin (\Delta h^\prime/2), \quad \bar^\prime=\begin (h_1^\prime + h_2^\prime)/2 & \left, h_1^\prime - h_2^\prime \ \leq 180^\circ \\ (h_1^\prime + h_2^\prime + 360^\circ)/2 & \left, h_1^\prime - h_2^\prime \ > 180^\circ, h_1^\prime + h_2^\prime < 360^\circ \\ (h_1^\prime + h_2^\prime - 360^\circ)/2 & \left, h_1^\prime - h_2^\prime \ > 180^\circ, h_1^\prime + h_2^\prime \geq 360^\circ \end When either '1 or '2 is zero, then is '1+'2 (no divide by 2; essentially, if one angle is indeterminate, then use the other angle as the average; relies on indeterminate angle being set to zero). See stating most implementations on the Internet at the time had "an error in the computation of average hue". T = 1 - 0.17 \cos ( \bar^\prime - 30^\circ ) + 0.24 \cos (2\bar^\prime) + 0.32 \cos (3\bar^\prime + 6^\circ ) - 0.20 \cos (4\bar^\prime - 63^\circ) S_L = 1 + \frac \quad S_C = 1+0.045 \bar^\prime \quad S_H = 1+0.015 \bar^\prime T R_T = -2 \sqrt \sin \left 60^\circ \cdot \exp \left( -\left[ \frac \right2 \right) \right">\frac_\right.html" ;"title="60^\circ \cdot \exp \left( -\left[ \frac \right">60^\circ \cdot \exp \left( -\left[ \frac \right2 \right) \right/math> CIEDE 2000 is not mathematically continuous. The discontinuity stems from calculating the mean hue \Delta H^\prime and the hue difference \Delta h'. The maximum discontinuity happens when the hues of two sample colors are about 180° apart, and is usually small relative to ΔE (less than 4%). There is also a negligible amount of discontinuity from hue rollover. Sharma, Wu, and Dalal has provided some additional notes on the mathematics and implementation of the formula.


Tolerance

Tolerancing concerns the question "What is a set of colors that are imperceptibly/acceptably close to a given reference?" If the distance measure is ''perceptually uniform'', then the answer is simply "the set of points whose distance to the reference is less than the just-noticeable-difference (JND) threshold". This requires a perceptually uniform metric in order for the threshold to be constant throughout the gamut (range of colors). Otherwise, the threshold will be a function of the reference color—cumbersome as a practical guide. In the CIE 1931 color space, for example, the tolerance contours are defined by the MacAdam ellipse, which holds L* (lightness) fixed. As can be observed on the adjacent diagram, the
ellipse In mathematics, an ellipse is a plane curve surrounding two focus (geometry), focal points, such that for all points on the curve, the sum of the two distances to the focal points is a constant. It generalizes a circle, which is the special ty ...
s denoting the tolerance contours vary in size. It is partly this non-uniformity that led to the creation of CIELUV and
CIELAB The CIELAB color space, also referred to as ''L*a*b*'', is a color space defined by the International Commission on Illumination (abbreviated CIE) in 1976. It expresses color as three values: ''L*'' for perceptual lightness and ''a*'' and ''b* ...
. More generally, if the lightness is allowed to vary, then we find the tolerance set to be
ellipsoid An ellipsoid is a surface that can be obtained from a sphere by deforming it by means of directional Scaling (geometry), scalings, or more generally, of an affine transformation. An ellipsoid is a quadric surface;  that is, a Surface (mathemat ...
al. Increasing the weighting factor in the aforementioned distance expressions has the effect of increasing the size of the ellipsoid along the respective axis. The definition of "acceptably close" also depends on the industrial requirements and practicality. In the automotive industry the in the automotive industry is rather stringent, often less than 0.5 under D65/10. In printing, the typical limit is 2.0 under D50, though some processes require up to 5.0.


See also

*
CIELAB The CIELAB color space, also referred to as ''L*a*b*'', is a color space defined by the International Commission on Illumination (abbreviated CIE) in 1976. It expresses color as three values: ''L*'' for perceptual lightness and ''a*'' and ''b* ...
* Color coding in data visualization


Footnotes


Notes


References


Further reading

* * *


External links


Bruce Lindbloom's color difference calculator
Uses all CIELAB metrics defined herein.
The CIEDE2000 Color-Difference Formula
by Gaurav Sharma. Implementations in MATLAB and Excel.
Explore the Spectrum with Colors in Between
by Bettie M. Cobb.
Excel add-in for color difference calculations and color space conversions
by Edgardo García.
Michel Leonard's CIE ΔE 2000 implementations
consistent in 20+ programming languages. {{Color topics Color space Visual perception Color vision Distance