Coefficient Of Restitution
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In physics, the coefficient of restitution (COR, also denoted by ''e''), can be thought of as a measure of the elasticity of a collision between two bodies. It is a dimensionless parameter defined as the
ratio In mathematics, a ratio () shows how many times one number contains another. For example, if there are eight oranges and six lemons in a bowl of fruit, then the ratio of oranges to lemons is eight to six (that is, 8:6, which is equivalent to the ...
of the relative velocity of separation after a two-body collision to the relative velocity of approach before collision. In most real-word collisions, the value of ''e'' lies somewhere between 0 and 1, where 1 represents a perfectly elastic collision (in which the objects rebound with no loss of speed but in the opposite directions) and 0 a perfectly inelastic collision (in which the objects do not rebound at all, and end up touching). The basic equation, sometimes known as Newton's restitution equation, was developed by
Sir Isaac Newton Sir Isaac Newton () was an English polymath active as a mathematician, physicist, astronomer, alchemist, theologian, and author. Newton was a key figure in the Scientific Revolution and the Enlightenment that followed. His book (''Mathe ...
in 1687.\text (e) = \frac


Introduction


As a property of paired objects

The COR is a property of a ''pair'' of objects in a collision, not a single object. If a given object collides with two different objects, each collision has its own COR. When a single object is described as having a given coefficient of restitution, as if it were an intrinsic property without reference to a second object, some assumptions have been made – for example that the collision is with another identical object, or with perfectly rigid wall.


Treated as a constant

In a basic analysis of collisions, ''e'' is generally treated as a dimensionless constant, independent of the mass and relative velocities of the two objects, with the collision being treated as effectively instantaneous. An example often used for teaching is the collision of two idealised billiard balls. Real world interactions may be more complicated, for example where the internal structure of the objects needs to be taken into account, or where there are more complex effects happening during the time between initial contact and final separation.


Range of values for ''e''

''e'' is usually a positive, real number between 0 and 1: *''e'' = 0: This is a perfectly ''inelastic'' collision in which the objects do not rebound at all and end up touching. *0 < ''e'' < 1: This is a real-world ''inelastic'' collision, in which some kinetic energy is dissipated. The objects rebound with a lower separation speed than the speed of approach. *''e'' = 1: This is a perfectly ''elastic'' collision, in which no kinetic energy is dissipated. The objects rebound with the same relative speed with which they approached. Values outside that range are in principle possible, though in practice they would not normally be analysed with a basic analysis that takes ''e'' to be a constant: *''e'' < 0: A COR less than zero implies a collision in which the objects pass through one another, for example a bullet passing through a target. *''e'' > 1: This implies a superelastic collision in which the objects rebound with a greater relative speed than the speed of approach, due to some additional stored energy being released during the collision.


Equations

In the case of a one-dimensional collision involving two idealised objects, A and B, the coefficient of restitution is given by:e = \frac, where: *v_\text is the final velocity of object A after impact *v_\text is the final velocity of object B after impact *u_\text is the initial velocity of object A before impact *u_\text is the initial velocity of object B before impact This is sometimes known as the restitution equation. For a perfectly elastic collision, ''e = 1'' and the objects rebound with the same relative speed with which they approached. For a perfectly inelastic collision ''e = 0'' and the objects do not rebound at all. For an object bouncing off a stationary target, ''e'' is defined as the ratio of the object's rebound speed after the impact to that prior to impact:e = \frac, where *u is the speed of the object before impact *v is the speed of the rebounding object (in the opposite direction) after impact In a case where frictional forces can be neglected and the object is dropped from rest onto a horizontal surface, this is equivalent to:e = \sqrt, where *H is the drop height *h is the bounce height The coefficient of restitution can be thought of as a measure of the extent to which energy is conserved when an object bounces off a surface. In the case of an object bouncing off a stationary target, the change in
gravitational potential energy Gravitational energy or gravitational potential energy is the potential energy an object with mass has due to the gravitational potential of its position in a gravitational field. Mathematically, it is the minimum Work (physics), mechanical work t ...
, ''E''p, during the course of the impact is essentially zero; thus, ''e'' is a comparison between the kinetic energy, ''E''k, of the object immediately before impact with that immediately after impact:e = \sqrt =\sqrt =\sqrt = \fracIn a cases where frictional forces can be neglected (nearly every student laboratory on this subject), and the object is dropped from rest onto a horizontal surface, the above is equivalent to a comparison between the ''E''p of the object at the drop height with that at the bounce height. In this case, the change in ''E''k is zero (the object is essentially at rest during the course of the impact and is also at rest at the apex of the bounce); thus: e = \sqrt = \sqrt = \sqrt


Velocity and energy after impact


Velocity

Although ''e'' does not vary with the masses of the colliding objects, their final velocities are mass-dependent due to
conservation of momentum In Newtonian mechanics, momentum (: momenta or momentums; more specifically linear momentum or translational momentum) is the product of the mass and velocity of an object. It is a vector quantity, possessing a magnitude and a direction. ...
:v_\text = \frac and v_\text = \frac where *v_\text is the velocity of A after impact *v_\text is the velocity of B after impact *u_\text is the velocity of A before impact *u_\text is the velocity of B before impact *m_\text is the mass of A *m_\text is the mass of B


Energy

Kinetic energy loss in CM frame: \Delta T = - (1 - e^2) \cdot \Delta T_ = - (1 - e^2) \cdot \frac \cdot \frac \cdot (u_\text - u_\text)^2 where *\Delta T is the kinetic energy lost during the collision *e is the coefficient of restitution *\Delta T_ is the initial kinetic energy in the center of mass frame *m_\text is the mass of object A *m_\text is the mass of object B *u_\text is the velocity of A before collision *u_\text is the velocity of B before collision


Practical issues


Measurement

In practical situations, the coefficient of restitution between two bodies may have to be determined experimentally, for example using the Leeb rebound hardness test. This uses a tip of tungsten carbide, one of the hardest substances available, dropped onto test samples from a specific height. A comprehensive study of coefficients of restitution in dependence on material properties (elastic moduli, rheology), direction of impact, coefficient of friction and adhesive properties of impacting bodies can be found in Willert (2020).


Application in sports

Thin-faced golf club drivers utilize a "trampoline effect" that creates drives of a greater distance as a result of the flexing and subsequent release of stored energy which imparts greater impulse to the ball. The USGA (America's governing golfing body) tests drivers for COR and has placed the upper limit at 0.83. COR is a function of rates of clubhead speeds and diminish as clubhead speed increase. In the report COR ranges from 0.845 for 90 mph to as low as 0.797 at 130 mph. The above-mentioned "trampoline effect" shows this since it reduces the rate of stress of the collision by increasing the time of the collision. According to one article (addressing COR in
tennis Tennis is a List of racket sports, racket sport that is played either individually against a single opponent (singles (tennis), singles) or between two teams of two players each (doubles (tennis), doubles). Each player uses a tennis racket st ...
racquet A racket or racquet is an item of sporting equipment used to strike a ball or shuttlecock in a variety of sports. A racket consists of three major components: a widened distal end known as the ''head'', an elongated handle known as the ''grip'' ...
s), " r the Benchmark Conditions, the coefficient of restitution used is 0.85 for all racquets, eliminating the variables of string tension and frame stiffness which could add or subtract from the coefficient of restitution." The
International Table Tennis Federation The International Table Tennis Federation (ITTF) is the Sport governing body, governing body for all national table tennis associations that use ITTF-approved sponge table tennis rackets. The role of the ITTF includes overseeing rules and regula ...
specifies that the ball shall bounce up 24–26 cm when dropped from a height of 30.5 cm on to a standard steel block, implying a COR of 0.887 to 0.923. The
International Basketball Federation The International Basketball Federation (FIBA ; French: ) is an association of national organizations which governs the sport of basketball worldwide. FIBA defines the rules of basketball, specifies the equipment and facilities required, ...
(FIBA) rules require that the ball rebound to a height of between 1035 and 1085 mm when dropped from a height of 1800 mm, (See page 12 of the ''Official Basketball Rules 2024 - Basketball Equipment'', a pdf document downloadable from the Equipment & Venue tab of FIBA.basketball, and available at https://assets.fiba.basketball/image/upload/documents-corporate-fiba-official-rules-2024-official-basketball-rules-and-basketball-equipment.pdf) implying a COR between 0.758 and 0.776.


See also

* Bouncing ball * Collision * Damping capacity * Resilience


References

Works cited * *


External links


Wolfram Article on COR
*
Chris Hecker's physics introduction

"Getting an extra bounce" by Chelsea Wald

FIFA Quality Concepts for Footballs – Uniform Rebound
* * {{DEFAULTSORT:Coefficient Of Restitution Mechanics Classical mechanics Ratios de:Stoß (Physik)#Realer Stoß