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In computer graphics, clamping is the process of limiting a position to an area. Unlike wrapping, clamping merely moves the point to the nearest available value. To put clamping into perspective,
pseudocode In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine re ...
(in Python) for clamping is as follows: def clamp(x: int , float, minimum: int , float, maximum: int , float) -> int , float: """Limit a position to an area.""" if x < minimum: x = minimum elif x > maximum: x = maximum return x


Uses

In general, clamping is used to restrict a value to a given range. For example, in
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
the glClearColor function takes four GLfloat values which are then 'clamped' to the range ,1/math>. One of the many uses of clamping in computer graphics is the placing of a detail inside a polygon—for example, a bullet hole on a wall. It can also be used with wrapping to create a variety of effects.


References

Computer graphics algorithms Articles with example pseudocode Articles with example Python (programming language) code {{Compu-graphics-stub