''Civilization'' is a
board game
A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
designed by
Francis Tresham, published in the United Kingdom in 1980 by
Hartland Trefoil and in the United States in 1981 by
Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
. The ''Civilization'' brand is now owned by
Hasbro
Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational corporation, multinational toy manufacturing and entertainment holding company founded on December 6, 1923 by Henry, Hillel and Herma ...
. It was out of print for many years, before it saw republication in 2018, by
Gibsons Games. The game typically takes eight or more hours to play and is for two to seven players.
''Civilization'' is widely considered to be one of the most influential games in the strategy genre, cited as foundational to both the
grand strategy and
4X subgenres.
The game is also first in incorporating a
technology tree
In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can unlock (most typically representing the research progress of a given faction). Because these tre ...
(or "tech tree"), a common feature in subsequent board and
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s, which allows players to gain certain items and abilities only after particular other items are obtained.
Overview
The ''Civilization'' board depicts areas around the
Mediterranean Sea
The Mediterranean Sea ( ) is a sea connected to the Atlantic Ocean, surrounded by the Mediterranean basin and almost completely enclosed by land: on the east by the Levant in West Asia, on the north by Anatolia in West Asia and Southern Eur ...
. The board is divided into many regions. Each player plays a historic civilization and starts in the area where appropriate for that civilization, and attempts to grow and expand their empire over successive turns, trying to build the greatest civilization while minimizing the effects of calamities and war.
The goal of ''Civilization'' is to be first to advance to the final space on a table called the Archaeological Succession Table (AST). The AST starts at 8,000 B.C. and ends at 250 B.C. The AST contains fifteen spaces, and players are advanced on the AST each turn. At several points, however, certain conditions must be met (such as, the civilization must have a certain number of cities) in order to advance. Since any given civilization is unlikely to meet the advancement criteria at every stage of the AST, games usually last more than fifteen turns.
''Civilization'' is unusual in that it does not focus on war and combat, as many games of its genre do. Instead, players are encouraged to trade and cooperate in order to advance. However, war and combat are entirely permissible, and are sometimes inevitable. In fact, the game is designed to limit players' geographical expansion possibilities, forcing them to deal with other civilizations militarily, diplomatically, or otherwise if they wish their own civilization to reach its full potential.
Gameplay

A game starts with each player having a single population token in the area based on the specific civilization represented (e.g. on the island of Crete for the Cretans or in Africa for the Egyptians). As the first few turns progress, the population expands exponentially. Since any given area only supports so many population tokens, players need to spread out, eventually meeting the civilizations of other players.
Trade
Trade involves the transfer of goods and services from one person or entity to another, often in exchange for money. Economists refer to a system or network that allows trade as a market.
Traders generally negotiate through a medium of cr ...
is the most important activity in ''Civilization''. Trade cards give a player's civilization wealth, which ultimately helps their civilization advance on the AST. As each civilization grows, adding more and more population to the board, players can convert excess population into cities by gathering six population tokens in an area favoring settlement (or twelve in other areas). Each city grants a trade card to the owner, one of eleven
commodities
In economics, a commodity is an economic good, usually a resource, that specifically has full or substantial fungibility: that is, the market treats instances of the good as equivalent or nearly so with no regard to who produced them.
Th ...
, such as iron, salt and grain. Having more cities gives access to more valuable commodities, such as bronze, spice and gold. Each such commodity has a value equal to the number of cities required, so for example once your civilization grows its third city, you can gain a salt card, valued 3, and you need eight cities to have a chance at a gems card, valued 8. However, collecting more cards in a set gives a larger payout (number of cards squared times the commodity value). For example, as mentioned one salt is worth 3 points. Two salt, however, is worth (2^2x3=)12 points, and three are worth (3^2x3=)27 points.
The total number of cards in each set differs. There are nine salt cards but only four gems cards, for instance. While collecting all four gems cards pays (4^2x8=)128 points collecting all nine salt cards pay (9^2x3=)243 points, so every commodity remains relevant. Thus, players are encouraged to trade with each other to collect sets of the same commodity. You trade by selecting some of your cards to offer another player, truthfully stating one of them, as well as the total points value of the proposed trade. If that player agrees, you swap cards.
The quirk is that along with trade cards come eight
calamity cards such as
volcano
A volcano is commonly defined as a vent or fissure in the crust of a planetary-mass object, such as Earth, that allows hot lava, volcanic ash, and gases to escape from a magma chamber below the surface.
On Earth, volcanoes are most oft ...
eruptions,
famine
A famine is a widespread scarcity of food caused by several possible factors, including, but not limited to war, natural disasters, crop failure, widespread poverty, an Financial crisis, economic catastrophe or government policies. This phenom ...
and
civil war
A civil war is a war between organized groups within the same Sovereign state, state (or country). The aim of one side may be to take control of the country or a region, to achieve independence for a region, or to change government policies.J ...
, which destroy population and cities. The player that is stuck with a particular calamity card at the end of trading suffers that calamity. Since players are only required to tell the truth about one of the cards and the total points value they are trading, calamity cards can be slipped into a trade to avoid their effects. Many "trade sessions" can become quite vocal and exuberant as players try to out-trade one another.
After trading is complete and calamities are resolved, players can cash in their sets of commodity cards. Gains from trade are used to purchase civilization cards, such as
agriculture
Agriculture encompasses crop and livestock production, aquaculture, and forestry for food and non-food products. Agriculture was a key factor in the rise of sedentary human civilization, whereby farming of domesticated species created ...
,
coinage,
philosophy
Philosophy ('love of wisdom' in Ancient Greek) is a systematic study of general and fundamental questions concerning topics like existence, reason, knowledge, Value (ethics and social sciences), value, mind, and language. It is a rational an ...
and
medicine
Medicine is the science and Praxis (process), practice of caring for patients, managing the Medical diagnosis, diagnosis, prognosis, Preventive medicine, prevention, therapy, treatment, Palliative care, palliation of their injury or disease, ...
, which grant special abilities and give bonuses toward future civilization card purchases. The goal of the game is to advance (on the AST) through the Late Iron Age and become the most advanced civilization on the map board. This is accomplished through clever game play and purchase of several high-value civilization cards, while trying not to antagonize your neighbors.
Editions
''Civilization'' by Hartland Trefoil (1980).
''Civilization'' by Avalon Hill (1982):
The 1st edition has a cover depicting an antique Greek temple, an Egyptian fresco and some baskets; the board with the map is a one-piece multifold.
The 2nd edition has a board consisting of two separate pieces and has a cover showing the faces of three figures from ancient history above a collage of the Pyramids, the Parthenon, the Nile, and an erupting Mount Vesuvius. These three people are: a general of the Roman Legion (using the likeness of actor
Stephen Boyd from the 1964 film ''
The Fall of the Roman Empire''); a Greek or Roman statesman or philosopher (using the likeness of
Alec Guinness
Sir Alec Guinness (born Alec Guinness de Cuffe; 2 April 1914 – 5 August 2000) was an English actor. In the BFI, British Film Institute listing of 1999 of BFI Top 100 British films, the 100 most important British films of the 20th century ...
also from ''The Fall of the Roman Empire''); and a Judaean or Minoan noblewoman (using the likeness of actress
Rita Gam
Rita Gam (born Rita Eleanore MacKay, April 2, 1927 – March 22, 2016) was an American film and television actress and documentary filmmaker. She won the Silver Bear for Best Actress.
Background
Gam was born in Pittsburgh, Pennsylvania, the da ...
from the 1961 movie ''
King of Kings
King of Kings, ''Mepet mepe''; , group="n" was a ruling title employed primarily by monarchs based in the Middle East and the Indian subcontinent. Commonly associated with History of Iran, Iran (historically known as name of Iran, Persia ...
'').
''Civilization'' by Gibsons Games/Welt der Spiele/Piatnik (1988): English and German version. The cover shows six members from people around the Mediterranean Sea.
''Civilisation'' by Descartes (1989): French version. The cover shows a grayhaired male, a Roman temple and the Pyramids in the background.
''Civilisation'' by Gibsons (2018): UK version. The cover shows a Roman officer and an Egyptian noblewoman.
Expansions
Advanced Civilization (1991)
The Advanced Civilization expansion contains simplified trading rules and gives every civilization the possibility to buy all civilization advances. It also adds more trading cards, civilization advances, calamities and rules for up to eight players. It contains all the cards available in the ''Trade Card Set'' (below).
Other expansions
* Trade Card Set (1982): Usable with the Avalon Hill version. Adds additional commodities such as timber, silver and ivory to reduce the frequency of calamities, reduce the risk for a shortage in low value trade cards (which disproportionately hurts the players with the most cities), and increase the challenge of making large sets. ''Advanced Civilization'' includes this expansion.
* Western Extension Map (1988): Usable with the Hartland/Trefoil and the Avalon Hill version. Extends the game board west of Italy to cover Gaul, parts of the Iberian peninsula, the British Isles and northwest Africa. (Note that a version of this expansion was also available for the original Hartland Trefoil version of the game)
* Eastern Expansion Map (1995): Usable with the Hartland/Trefoil and the Avalon Hill version. Adds Persia, Sumer, Samita and Indus people and covers the areas of Persia, the westernmost parts of the Indian subcontinent and Arabia. The map has the imprint "Civilisation Eastern Extension Unofficial Version". It was published in Alea Magazine #21 (Spain). In addition there are five new civilization cards.
Adaptations
''
Incunabula
An incunable or incunabulum (: incunables or incunabula, respectively) is a book, pamphlet, or broadside (printing), broadside that was printed in the earliest stages of printing in Europe, up to the year 1500. The specific date is essentiall ...
'' was the first computer emulation of the board game by Avalon Hill (1984, for MS-DOS). Besides the main game, it included two shorter variants, one eliminating trade and one that includes only trade.
''
Avalon Hill's Advanced Civilization'' was a 1995 MS-DOS computer version of the board game, incorporating the Advanced Civilization expansion. The rules were slightly modified from the board game for computer play.
A projected sequel of the ''Civilization'' board game in the ages after antiquity drove the development of ''
Age of Renaissance'', published by
Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the compan ...
in 1996. This game, designed for 3 to 6 players, has kept only a few features of Civilization'', such as commodities (no longer collectible cards but territories) and the civilization advances (no longer cards but ticks in a check list).
''Civilization'' is also well-known as the core inspiration behind
Sid Meier's
computer game of the same name, which would itself act as the progenitor of the wider 4X genre.
Reception
In the February 1983 edition of ''
Dragon
A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' magazine (Issue #70), Tony Watson thought the game was ground-breaking, saying, "Once in a while, a new game comes out that proves that there is still plenty of virgin territory out there for game designers to explore and plenty of room for innovative and imaginative approaches to those subjects. Avalon Hill's release, ''Civilization'', is just such a game." He concluded, "''Civilization'' is a game that defies comparison with others
..It's a fine value and is highly recommended."
In the January 1990 edition of ''
Games International'' (Issue 12), Steve Jones examined the game at length and concluded, "''Civilization'' is an excellent multi-player game for those who like long games which require considerable thought, concentration and decision making."
''Civilization'' was chosen for inclusion in the 2007 book ''
Hobby Games: The 100 Best''.
Steven Savile commented that designer Francis Tresham "created a thinking gamer's game, one that deserves to be played around a table with friends — especially the cheerfully scheming sort".
Reviews
* ''
Casus Belli
A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one bou ...
'' #44 (April 1988)
*''
Games
A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
'' (Vol 6, No 4, issue #30, July/August 1982, review by R. Wayne Schmittberger)
*1982 Games 100 in ''
Games
A game is a Structure, structured type of play (activity), play usually undertaken for entertainment or fun, and sometimes used as an Educational game, educational tool. Many games are also considered to be Work (human activity), work (such as p ...
''
*''
Jeux & Stratégie'' #17
Awards
At the 1983
Origins Awards, ''Civilization'' was awarded the
Charles S. Roberts Award
The Charles S. Roberts Awards (or CSR Awards) is an annual award for excellence in manual, tabletop games, with a focus on "conflict simulations", which includes simulations of non-military as well as military conflicts. From its founding in 1975 ...
for "Best Pre-20th Century Boardgame of 1982".
Legacy
The game shares the name and the basic broad themes of expansion, development and conflict with the
MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizat ...
computer game ''
Civilization
A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'' by
Sid Meier that came out a decade later. While the gameplay of the computer game is unrelated to ''Civilization'', MicroProse did pay Avalon a licensing fee for the name. Later in 1998 MicroProse filed a lawsuit against Activision (who licensed the rights to the board game) and Avalon Hill to secure the rights for using the name. The lawsuit was settled amicably in 2000, with Avalon Hill selling all rights to the ''Civilization'' franchise to MicroProse.
Although the success of the ''Civilization'' computer games series has led to multiple board games, starting with ''Sid Meier's
Civilization: The Boardgame'' in 2002, none of these games has any direct relation to the ''Civilization'' board game discussed here.
See also
* ''
Dawn of the Ancients'' –
play-by-mail game
A play-by-mail game (also known as a PBM game, PBEM game, turn-based game, turn based distance game, or an interactive strategy game.) is a game played through postal mail, email, or other digital media. Correspondence chess and Go (game), Go wer ...
sharing similar aspects as noted in a 1985
gaming magazine.
References
External links
Product page at Gibsons Games*
{{civilization
Avalon Hill games
Board games introduced in 1980
Fictional civilizations
Francis Tresham games
Board games about history
Origins Award winners
World conquest board games