
A city-building game, or town-building game, is a
genre
Genre () is any style or form of communication in any mode (written, spoken, digital, artistic, etc.) with socially agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other fo ...
of
simulation video game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. Players choose building placement and city management features such as salaries and work priorities, and the city develops accordingly.
City-building games such as ''
SimCity
''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
'', ''
Cities XXL'' or ''
Cities: Skylines'' are considered a type of
construction and management simulation.
History
The earliest city-building game was ''
The Sumerian Game'' (1964), a text-based mainframe game written by
Mabel Addis, based on the ancient
Sumer
Sumer () is the earliest known civilization, located in the historical region of southern Mesopotamia (now south-central Iraq), emerging during the Chalcolithic and Early Bronze Age, early Bronze Ages between the sixth and fifth millennium BC. ...
ian city of
Lagash
Lagash (; cuneiform: LAGAŠKI; Sumerian language, Sumerian: ''Lagaš'') was an ancient city-state located northwest of the junction of the Euphrates and Tigris rivers and east of Uruk, about east of the modern town of Al-Shatrah, Iraq. Lagash ( ...
. It was subsequently adapted into ''
The Sumer Game'' (1968), later known as ''Hamurabi''.
The city-building game genre was established in
1989
1989 was a turning point in political history with the "Revolutions of 1989" which ended communism in Eastern Bloc of Europe, starting in Poland and Hungary, with experiments in power-sharing coming to a head with the opening of the Berlin W ...
with ''
SimCity
''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
'', which emphasized continuous building rather than a set victory condition.
Players followed personal preferences in design and growth. Indicators of success were maintaining positive budget balance and citizen satisfaction. Subsequent ''SimCity'' titles such as ''
SimCity 4
''SimCity 4'' is a city-building game, city-building Construction and management simulation games, simulation Personal computer game, computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Mi ...
'' soon followed when high sales of the game demonstrated its popularity.
The first sim game, ''
Utopia
A utopia ( ) typically describes an imagined community or society that possesses highly desirable or near-perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book ''Utopia (book), Utopia'', which describes a fictiona ...
'' (1982) developed for the
Mattel Intellivision console system, covered many of these same elements, but was limited by the primitive screen resolutions of its era. Unlike the thousands of individual spaces possible a few years later in ''SimCity'', each island in ''Utopia'' held only 29 "buildable" spaces for schools, factories and other constructions. The player's score was based on the well-being of his people.
A second boost in the popularity of the genre came in
1993
The United Nations General Assembly, General Assembly of the United Nations designated 1993 as:
* International Year for the World's Indigenous People
The year 1993 in the Kwajalein Atoll in the Marshall Islands had only 364 days, since its ...
with the release of various games. Including ''
The Settlers
''The Settlers'' () is a City-building game, city-building and real-time strategy video game series created by Volker Wertich in 1993. The The Settlers (1993 video game), original game was released on the Amiga, with subsequent games released p ...
'', which is set in medieval times and simulates a complex settlement and economic system, which was revolutionary at the time. It started a
series
Series may refer to:
People with the name
* Caroline Series (born 1951), English mathematician, daughter of George Series
* George Series (1920–1995), English physicist
Arts, entertainment, and media
Music
* Series, the ordered sets used i ...
that has continued ever since.
In the same year, a blockbuster game which modeled cities in
ancient Rome
In modern historiography, ancient Rome is the Roman people, Roman civilisation from the founding of Rome, founding of the Italian city of Rome in the 8th century BC to the Fall of the Western Roman Empire, collapse of the Western Roman Em ...
was published: ''
Caesar
Gaius Julius Caesar (12 or 13 July 100 BC – 15 March 44 BC) was a Roman general and statesman. A member of the First Triumvirate, Caesar led the Roman armies in the Gallic Wars before defeating his political rival Pompey in a civil war. He ...
''. Subsequent titles in the ''
City Building Series
''City Building'' is a series of historical city-building games developed by Impressions Games, BreakAway Games, Tilted Mill Entertainment (following Impressions' demise), and published by Sierra Entertainment. The series began in 1992 with ''Cae ...
'' followed, all simulating cities in past civilizations. Those games followed the style of ''Sim City'' over historical accuracy, such as including schools and hospitals, but not slavery.
The
PC game
''Stronghold'' also appeared in 1993, and was advertised as "''SimCity'' meets ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' in 3D". Elves, humans and dwarves each built neighborhoods with unique architecture within the player's town. The title also had elements of
real-time strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
games when enemies attacked the city, and the line between city-building and RTS games has often been blurred with this kind of hybrid title. True 3D graphics were not yet possible at that time, so the advertised 3D was actually a clever use of 2D graphics (an
isometric projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and ...
) with mathematically generated terrain and overlaid
bitmaps and
sprites.
The
''Anno'' series started in 1998 and established a high level of detail in graphics as well as an intense economy simulation and a distinct gameplay.
''
SimCity 4
''SimCity 4'' is a city-building game, city-building Construction and management simulation games, simulation Personal computer game, computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Mi ...
'', released in 2003, was praised as a standard-setter among city-builders and is still regarded by Matt Smith of Makeuseof.com as one of the best games in the genre, despite its complexity and steep learning curve.
Subsequent games in the series attempted to remedy this, such as ''
SimCity Societies
''SimCity Societies'' is a City-building game, city-building Construction and management simulation, simulation video game developed by Tilted Mill Entertainment and published by Electronic Arts, and is part of the SimCity, ''SimCity'' series. Th ...
'' (2007), which did not further deepen the gameplay along the line of city simulation but incorporates different gameplay elements such as social management.
The changes to the formula polarized critics and its fan base alike. The reboot, ''
SimCity
''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
'', released in 2013, attempted to bring the franchise back to its roots but was panned by critics and traditional fans for its forced online requirements, consistent server issues at launch, bugs in the simulation, failure to add promised features and restrictions on city sizes, all of which ultimately led to the discontinuation of
SimCity
''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
as a franchise. The waning dominance of the ''
SimCity
''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
'' franchise in the genre caused several other companies to release similarly themed games, like ''
Cities XL'' (2009). The game ''
Cities: Skylines'' published in 2015 and was very successful with the audience of the genre
and was followed up by a sequel, ''
Cities: Skylines II'', which released in October 2023.
Starting with ''
Anno 2070'' in 2011, continued by ''
Anno 2205'' in 2015, and emphasized by ''
Surviving Mars
''Surviving Mars'' is a city building survival video game initially developed by the Bulgarian studio Haemimont Games, and later by Abstraction Games, and published by Paradox Interactive. It was released on Microsoft Windows, macOS, Linux, P ...
'' and ''
Frostpunk'' in 2018, futurist settings became again widely popular with the audience of the genre.
With the rise of social gaming, mobile gaming,
freemium
Freemium, a portmanteau of the words "free" and "premium", is a pricing strategy by which a basic product or service is provided free of charge, but money (a premium) is charged for additional features, services, or virtual (online) or physical ( ...
and micropayment model in the 2010s, there has been a surge of
casual city-building games with different mechanisms like time-based "produce and upgrade" feature, including ''
CityVille'', ''
SimCity Buildit'', and ''City Island''. Although most traditional followers of the genre dislike these games due to factors like simple, dumbed-down mechanics and microtransactions, they have gained greater commercial success around the world than most prior city building games.
See also
*
*
*
*
*
Government simulation game
A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include Geopolitics, geopolitical situations (involving the formation and execution of for ...
*
Outline of transport planning
*
Simulation game
*
Traffic simulation Traffic simulation or the simulation of transportation systems is the computer simulation, mathematical modeling of transportation systems (e.g., freeway junctions, arterial routes, roundabouts, downtown grid systems, etc.) through the application o ...
References
Notes
Further reading
* Conte P.-A.: "City builders: vis ta ville!", ''air le mag'', n° 37, March 2013, pp. 33–35.
{{DEFAULTSORT:City-Building Game
Video game genres
Simulation video games
Traffic simulation