Christopher Crawford (born June 1, 1950) is an American
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
designer and writer. Hired by
Alan Kay to work at
Atari, Inc., he wrote the
computer wargame ''
Eastern Front (1941)'' for
Atari 8-bit computers which was sold through the
Atari Program Exchange and later Atari's official product line. After leaving Atari, he wrote a string of games beginning with ''
Balance of Power'' for
Macintosh
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
. Writing about the process of developing games, he became known among other creators in the nascent home computer game industry for his passionate advocacy of game design as an art form. He self-published ''
The Journal of Computer Game Design'' and founded the Computer Game Developers Conference (later renamed to the
Game Developers Conference).
In 1992, Crawford withdrew from commercial game development and began experimenting with ideas for a next generation interactive storytelling system. In 2018, Crawford announced that he had halted his work on interactive storytelling, concluding that it will take centuries for civilization to embrace the required concepts.
Biography
Crawford was born in 1950 in
Houston
Houston ( ) is the List of cities in Texas by population, most populous city in the U.S. state of Texas and in the Southern United States. Located in Southeast Texas near Galveston Bay and the Gulf of Mexico, it is the county seat, seat of ...
,
Texas
Texas ( , ; or ) is the most populous U.S. state, state in the South Central United States, South Central region of the United States. It borders Louisiana to the east, Arkansas to the northeast, Oklahoma to the north, New Mexico to the we ...
. After receiving a Bachelor's in physics from
UC Davis in 1972 and a Master's in physics from the
University of Missouri in 1975, Crawford taught at a
community college and the
University of California
The University of California (UC) is a public university, public Land-grant university, land-grant research university, research university system in the U.S. state of California. Headquartered in Oakland, California, Oakland, the system is co ...
.
Crawford first encountered computer games in Missouri, when he met someone attempting to computerize
Avalon Hill's ''
Blitzkrieg''. While teaching, he wrote an early version of ''
Tanktics'' in
Fortran for the
IBM 1130 in 1976 as a hobby, then wrote ''Tanktics'' and an early version of ''
Legionnaire'' for
personal computer
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
s such as the
KIM-1 and
Commodore PET. In 1978, Crawford began selling the games and by 1979 "made the startling discovery," he later said, "that it is far more lucrative and enjoyable to teach for fun and program for money." He joined
Atari that year, founding the Games Research Group under
Alan Kay in 1982.
1980s
At Atari, Crawford started game work with ''
Wizard'' for the
Atari VCS, but Atari Marketing decided not to publish this work. He then turned his attention to the new
Atari Home Computer System. His first releases on this platform were ''
Energy Czar'' and ''
Scram'', both of which were written in
Atari BASIC and published by Atari.
He experimented with Atari 8-bit's hardware-assisted smooth scrolling and used it to produce a scrolling map display. This work led to ''
Eastern Front (1941)'', which is widely considered one of the first
wargame
A normal wargame is a strategy game in which two or more players command opposing armed forces in a simulation of an armed conflict. Wargaming may be played for Recreational wargaming, recreation, to train military officers in the art of milit ...
s on a microcomputer to compete with traditional paper-n-pencil games in terms of depth.
''Eastern Front'' was initially published through the
Atari Program Exchange, which was intended for user-written software. It was later moved to Atari's official product line. He followed this with ''Legionnaire'', based on the same display engine but adding real-time instead of turn-based game play.
Using the knowledge gathered while writing these games, he helped produce technical documentation covering the custom hardware of the Atari 8-bit computers, from the hardware-assisted smooth scrolling to digitized sounds, with the information presented in a friendly format for a wide audience. This included videos distributed by ACE (Atari Computer Enthusiast) Support to user groups, and a series of articles published in ''
BYTE'' magazine containing most of the content of the book, ''
De Re Atari'' that would be published later by the Atari Program Exchange.
By 1983, ''BYTE'' called Crawford "easily the most innovative and talented person working on the Atari 400/800 computer today",
and his name was well enough known that Avalon Hill's advertising for a revised version of ''Legionnaire'' mentioned Crawford as author.
Laid off in 1984, in the collapse of Atari during the
video game crash of 1983, Crawford went freelance and produced ''
Balance of Power'' for the
Macintosh
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
in 1985, which was a best-seller, reaching 250,000 units sold.
Crawford wrote a non-fiction book published by McGraw Hill in 1984: ''
The Art of Computer Game Design''
Game Developers Conference
The
Game Developers Conference, which in 2013 drew over 23,000 attendees, was conceived of in 1987. The first gathering was held in 1988 as
salon in Crawford's living room with roughly 27 game design friends and associates. The gathering's original name, the Computer Game Developers Conference, would remain into the 1990s until the word ''Computer'' was dropped. While the GDC has become a prominent event in the gaming industry, Crawford was eventually ousted from the GDC board, and made his final official appearance at the gathering in 1994. He eventually returned to the conference, giving lectures in both 2001 and 2006.
Withdrawal from game industry
Crawford acknowledged that his views on computer game design were unusual and controversial. In a 1986 interview with ''
Computer Gaming World'' he stated that he began writing software as a hobby that became a job with the goal of writing the best possible game. Crawford said that by 1982, his goal was to pursue computer games as an art form. While denouncing
hack and slash games ("just straight run, kill or be killed"),
text adventure
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
s ("about as interesting as a refrigerator light"), and the
Commodore 64 and
Apple II ("so gutless. I don't feel I can do an interesting game on them"), he stated that
Danielle Bunten Berry,
Jon Freeman and
Anne Westfall, and himself were the only designers who had proven that they could develop more than one great game.
Crawford admitted that some critics called his games inaccessible:
At the 1992
CGDC, Chris Crawford gave "The Dragon Speech", which he considers "the finest speech of
islife". Throughout the speech, he used a dragon as a metaphor for video games as a medium of artistic expression. He declared that he and the video game industry were working "at cross purposes", with the industry focusing heavily on "depth", when Crawford wanted more "breadth": to explore new horizons rather than merely furthering what has already been explored. He arrived at the conclusion that he must leave the gaming industry in order to pursue this dream. He declared that he knew that this idea was insane, but he compared this "insanity" to that of ''
Don Quixote
, the full title being ''The Ingenious Gentleman Don Quixote of La Mancha'', is a Spanish novel by Miguel de Cervantes. Originally published in two parts in 1605 and 1615, the novel is considered a founding work of Western literature and is of ...
'':
At the end of the speech, Crawford confronts the dragon:
Crawford then charged down the lecture hall and out the door.
Storyworlds
After his "Dragon" speech, at
GDC 1993, and his apparent exit from the gaming industry, Crawford did appear at GDC the following year but had not abandoned his unconventional views on game design. ''Computer Gaming World'' wrote after the 1993 conference that Crawford "has opted to focus upon a narrow niche of interactive art lovers rather than continuing to reach as many gamers as possible".
He served as editor of ''Interactive Entertainment Design'', a monthly collection of essays written for game designers.
Since then, Crawford has been working on ''
Storytron'' (originally known as ''Erasmatron''), an
engine for running
interactive electronic storyworlds. , a beta version of the Storytronics
authoring tool, Swat, has been released. The system was officially launched March 23, 2009, with Crawford's storyworld sequel to
''Balance of Power''. As of December 1, 2012, the project has been in a "medically induced coma." In August 2013 Crawford released
source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
of several of his games from his career to the public, fulfilling a 2011 given promise, among them ''Eastern Front (1941)'' and ''Balance of Power''.
People games
"People games", as termed by Crawford, are games where the goals are of a social nature and focus on interactions with well-defined characters. They are described in ''
Chris Crawford on Game Design'' as well as in his "The Dragon Speech", as follows:
Bibliography
*''
De Re Atari'' (contributor) (1982)
*''
The Art of Computer Game Design'' (1984)
*''
Balance of Power'' (
Microsoft Press, 1986) - a book about the making of the game
*''
The Art of Interactive Design'' (
No Starch Press, 2002)
*''
Chris Crawford on Game Design'' (
New Riders Press, 2003)
*''
Chris Crawford on Interactive Storytelling'' (
New Riders Press, 2004)
Games
*''
Tanktics'' (1978)
*''Energy Czar'' (1980)
*''
Wizard'' (1980 but only released 25 years later, with the
Atari Flashback 2)
*''
Scram'' (1981)
*''
Eastern Front (1941)'' (1981)
*''
Legionnaire'' (1982)
*''
Gossip'' (1983)
*''
Excalibur'' (1983)
*''
Balance of Power'' (1985)
*''
Patton Versus Rommel'' (1986)
*''
Trust & Betrayal: The Legacy of Siboot'' (1987)
*''
Balance of Power: The 1990 Edition'' (1989)
*''
The Global Dilemma: Guns or Butter'' (1990)
*''
Balance of the Planet'' (1990)
*''
Patton Strikes Back'' (1991)
*''
Balance of Power: 21st Century'' (2009)
*''Le Morte D'Arthur'' (2022)
References
External links
Erasmatazz- Chris Crawford's personal website
''Chris Crawford''profile at
MobyGames
MobyGames is a commercial website that catalogs information on video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
A Conversation with Chris Crawfordin
The Escapist webmagazine
Video Games are Dead: A Chat With Storytronics Guru Chris Crawfordat
Gamasutra
* , with
Jason Rohrer and Chris Crawford
Archived issues of ''The Journal of Computer Game Design''at
Video Game History Foundation
{{DEFAULTSORT:Crawford, Chris
1950 births
American video game designers
Living people
Writers from Houston
Atari people
University of California, Davis alumni
University of Missouri alumni