The , also known as Capcom Play System, CPS for short, and retroactively as CPS-1, is an
arcade system board
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-opera ...
developed by
Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
that ran game software stored on removable
daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the
CP System II. Technical support for the CPS-1 ended on March 31, 2015.
The CP System is best known for its many beat 'em up titles such as ''
Dynasty Wars'', ''
Final Fight'', ''
The King of Dragons'', ''
Captain Commando'', ''
Knights of the Round'', ''
Warriors of Fate'', ''
Cadillacs and Dinosaurs'', and ''
The Punisher'', as well as fighting games such as ''
Street Fighter II'' and ''
Muscle Bomber''.
History

After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a
system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators.
Capcom began developing the CPS hardware around 1986, when Capcom president
Kenzo Tsujimoto came up with the concept inspired by the success of the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES). He saw the rise of home video games as competition for the arcades, so said the "only way we can make money is to give people twice what they can get at home".
Capcom developed the CPS hardware for about two-and-a-half years, during which time they developed two custom
microchips that they called the CPS Super Chips, equivalent to the power of ten normal arcade
printed circuit boards (PCBs) at the time.
The two chips cost £5,500,000 or to develop.
The system was plagued by many
bootleg versions of its games. In particular, there were so many bootleg versions of ''Street Fighter II'' that they were more common in some countries than the official version. This problem was virtually eliminated by Capcom in the later
CP System II.
The CP System hardware was also utilized in Capcom's unsuccessful attempt at home console market penetration, the Capcom Power System Changer (or CPS Changer), a domestic version of the CP System similar to the Neo Geo AES.
Capcom ceased production of the CP System hardware on May 11, 1995; however, new software continued to be released for the hardware as late as 2000. Capcom ended technical support for the CP System hardware and its games on March 31, 2015.
Technical specifications
*
CPU:
**Primary:
Motorola 68000 @ 10 MHz (some later boards 12 MHz)
**Secondary:
Zilog Z80
The Zilog Z80 is an 8-bit computing, 8-bit microprocessor designed by Zilog that played an important role in the evolution of early personal computing. Launched in 1976, it was designed to be Backward compatibility, software-compatible with the ...
@ 3.579 MHz
*
Co-processors: 2x CPS Super Chip
*
Sound chips:
**
Yamaha YM2151 @ 3.579 MHz
**
Oki OKI6295 @ 1 MHz (7.576 kHz
samples)
*Display
**Resolution:
Raster, 384×224 @ 59.6294 Hz
**
Color depth:
16-bit
16-bit microcomputers are microcomputers that use 16-bit microprocessors.
A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
(12-bit
RGB with 4-bit brightness value)
**Colors available: 65,536
**Onscreen colors: 4096
(192 global palettes with 16 colors each)
*
Sprites:
**Simultaneously displayable: 256 (per
scanlines)
**Sizes: 16×16, max. 16 colors (15 unique + 1 transparent)
**Vertical and horizontal flipping capability
*
Tiles
Tiles are usually thin, square or rectangular coverings manufactured from hard-wearing material such as ceramic, stone, metal, baked clay, or even glass. They are generally fixed in place in an array to cover roofs, floors, walls, edges, or ot ...
: Sizes 8×8, 16×16, 32×32 with 16 colors (15 unique + 1 transparent)
*Tile maps: 3 maps, 512×512, 1024×1024, 2048×2048 pixel
*68000
RAM: 64 KB WORK RAM + 192 KB
VRAM (
Shadow
A shadow is a dark area on a surface where light from a light source is blocked by an object. In contrast, shade occupies the three-dimensional volume behind an object with light in front of it. The cross-section of a shadow is a two-dimensio ...
)
*PPU: 192 KB VRAM + 16 KB
CACHE RAM
*Z80 RAM: 2 KB WORK RAM
List of games (32 games)
CP System Dash
A year before releasing the
CP System II, Capcom released an enhanced version of the original CP System dubbed the CP System Dash, which had some features that would later be used in the CP System II, such as the
QSound chips. The CP System Dash boards have four interlocking PCBs contained in gray plastic boxes. The concept of arcade PCBs encased in a special plastic enclosure would later be reused for the CP System II hardware.
To combat piracy, "suicide batteries" were implemented, which power the volatile RAM which contained the manual configuration of the display
hardware registers, as well as the priorities registers. If the batteries' voltage drops below +2V, the registers manually defined in factory by Capcom in RAM would be lost, and the PPU would no longer have access to the hardware specific register set on the game used. This renders the game inoperable, necessitating the operator sending the board to Capcom to be fixed at their own expense. Unlike the CP System II, the CP System Dash sound
ROMs were
encrypted using "Kabuki" Z80s. The CP System Dash 68000 code is not encrypted at all.
List of games (5 games)
Capcom Power System Changer
A home version of the CP System, the Capcom Power System Changer (or CPS Changer), was released in late 1994 in Japan to compete against
SNK's
Neo Geo. It was Capcom's attempt at selling their arcade games in a home-friendly format.
The CPS Changer was sold as a package deal containing the console itself, one CPS Fighter joystick controller, and ''Street Fighter II (Dash) Turbo'' for 39,800 yen. Additional games were sold for about 20,000 yen. Upon its launch in November 1994, Capcom initially manufactured only 1,000 units in Japan.
The CPS Changer's adapter was basically an encased
SuperGun (i.e. Television
JAMMA adapter), and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB, it would not attach firmly and would lean at odd angles, but it would work. The CPS Changer has outputs for
composite video,
S-video and line-level mono audio. The CPS Changer also featured
Super Famicom/Super NES controller ports, allowing the use of all Super Famicom/Super NES controllers, including their own six-button joystick, the "CPS Fighter".
All of the CPS Changer games used the CP System arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept had already been done with the CP System II hardware a year prior. The plastic shells are identical to that of CP System Dash games. Some CPS-1 games were changed slightly for home release, sometimes including
debugging
In engineering, debugging is the process of finding the Root cause analysis, root cause, workarounds, and possible fixes for bug (engineering), bugs.
For software, debugging tactics can involve interactive debugging, control flow analysis, Logf ...
features or other
easter eggs
Easter eggs, also called Paschal eggs, are eggs that are Egg decorating, decorated for the Christian holiday of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are commonly used during the season of Eastertide (Easter ...
.
The final game for the CPS Changer was a
back-ported version of ''
Street Fighter Zero'' (also known as ''Street Fighter Alpha'') in 1995, originally released for the CP System II hardware. This special CPS Changer version, released at a premium 35,000 yen in 1996, was degraded slightly for the older hardware: it had fewer frames of animation for the game characters, fewer onscreen colors, a different sounding soundtrack with less sound effects, as well as the sound and music effects being
sampled at a lower rate. This release was also available in limited quantities overseas in the arcades for publicity testing purposes, including those that couldn't afford the upgrade to the CP System II hardware.
Around the same time the CPS Changer version of ''Street Fighter Zero'' was being developed, a back-ported version of ''
Rockman: The Power Battle/Mega Man: The Power Battle'' (originally released for the CP System II hardware that same year) also appeared. It was not released for the CPS Changer, however (especially since ''Street Fighter Zero'' was the last title released for the CPS Changer); instead, it was made as a standard CP System release. Like the CPS Changer version of ''Street Fighter Zero'', this version has several differences to accommodate the older hardware, which included among others, a different sounding-soundtrack and lower-sampled sound effects. Similar to the CPS Changer version of ''Street Fighter Zero'', it was also released in limited quantities overseas for publicity testing purposes, especially for those who couldn't afford to upgrade to the CP System II hardware. This version is included in ''
Mega Man Anniversary Collection'' and ''
Capcom Arcade 2nd Stadium''.
List of games (11 games)
See also
*
CP System II
*
CP System III
References
External links
CPS-1 at System 16 - The Arcade MuseumGameSX Power Stick Analysis— looking at the features and functions of the A10CA stick
CPS-1, CPS-2 and CPS-3 releases comparison at UVL Full list of CP System ROMs
{{DEFAULTSORT:Cp System
Capcom arcade system boards
Fourth-generation video game consoles
Computer-related introductions in 1988
68k-based arcade system boards