Burning Rangers
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is a 1998
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
developed by
Sonic Team , doing business as , is a Japanese video game developer owned by Sega. Sonic Team is best known for its ''Sonic the Hedgehog'' series and games such as '' Nights into Dreams'' and '' Phantasy Star Online''. The initial team, formed in 1990, c ...
and published by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
. Players control one of an elite group of
firefighter A firefighter (or fire fighter or fireman) is a first responder trained in specific emergency response such as firefighting, primarily to control and extinguish fires and respond to emergencies such as hazardous material incidents, medical in ...
s, the Burning Rangers, who extinguish fires and rescue civilians in burning buildings in a futuristic society. Most of the tasks involved collecting energy crystals to transport civilians to safety. In lieu of an in-game map, ''Burning Rangers'' features a voice navigation system which directs players through corridors. Development began shortly after the release of '' Christmas Nights'' in November 1996. Producer
Yuji Naka , credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the ''Sonic the Hedgehog'' series and was the president of Sonic Team at Sega until his departure in 2006. Naka joined Sega in 1984 and w ...
wanted to create a game which involved saving people rather than killing them. Sonic Team used
firefighting Firefighting is a profession aimed at controlling and extinguishing fire. A person who engages in firefighting is known as a firefighter or fireman. Firefighters typically undergo a high degree of technical training. This involves structural fir ...
as they thought it was an effective way of having players identify with heroism. ''Burning Rangers'' received mostly positive reviews. Critics praised the soundtrack and audio, particularly the voice navigation system. Some critics felt the
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of the data, as in design and manufa ...
were among the best on the Saturn, but the
collision detection Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of ''if'', ''when'' and ''where'' two or more objects intersect. Collision detect ...
and glitches were criticised. ''Burning Rangers'' was among the final five Saturn games released in America.


Story

''Burning Rangers'' is set in a futuristic society where the only threat to human life is fire. A team of
firefighter A firefighter (or fire fighter or fireman) is a first responder trained in specific emergency response such as firefighting, primarily to control and extinguish fires and respond to emergencies such as hazardous material incidents, medical in ...
s called Burning Rangers are dispatched to emergency incidents to fight fires and rescue people in danger. The player is given the choice of two playable characters, Shou Amabane and Tillis. The selected character is introduced to the other members of the team, Chris Parton, Reed Phoenix, Big Landman and the non-selected playable character, before being taken on missions. The missions take place in a
power plant A power station, also referred to as a power plant and sometimes generating station or generating plant, is an industrial facility for the electricity generation, generation of electric power. Power stations are generally connected to an electr ...
,
underwater habitat Underwater habitats are underwater structures in which people can live for extended periods and carry out most of the Circadian rhythm, basic human functions of a 24-hour day, such as working, resting, eating, attending to personal hygiene, and ...
,
space station A space station (or orbital station) is a spacecraft which remains orbital spaceflight, in orbit and human spaceflight, hosts humans for extended periods of time. It therefore is an artificial satellite featuring space habitat (facility), habitat ...
and spaceship in
zero gravity Weightlessness is the complete or near-complete absence of the sensation of weight, i.e., zero apparent weight. It is also termed zero g-force, or zero-g (named after the g-force) or, incorrectly, zero gravity. Weight is a measurement of the fo ...
, respectively. During the final mission, the Rangers are introduced to Iria Klein, a girl placed in suspended animation and sent into space after contracting an incurable disease. Iria informs the Rangers her ship is set to crash into Earth, causing complete devastation, so the Rangers devise a plan to stop the ship and rescue Iria. Shou and Tillis become fully fledged Rangers, and Iria is cured of her disease and settles into her new life on Earth as a member of the Burning Rangers.


Gameplay

''Burning Rangers'' is a
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em ...
game in which players complete missions involving extinguishing fires and rescuing civilians. The player completes tasks across four levels. The primary objective is to transport stranded civilians from burning buildings, by collecting energy crystals dropped from extinguished fires. A minimum of five crystals are needed to transport a civilian to safety; the player receives an energy shield if they use ten. The crystals function similarly to rings in ''
Sonic the Hedgehog is a video game series and media franchise created by the Japanese developers Yuji Naka, Naoto Ohshima, and Hirokazu Yasuhara for Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battle ...
'' games: possessing at least one crystal allows a player to survive damage from an enemy or fire. Being hit once scatters the player's crystals and renders them vulnerable to death. Every level is an interior space, and consists of multi-storied rooms and corridors divided by interlocking lifts and doors. The player is equipped with a jet pack to reach higher areas and perform acrobatic maneuvers such as backflips and rolls. They can also swim and dive underwater. Robots attack the player with shooting flames should they come into contact. Each stage ends with a boss battle, ranging from fire-breathing flowers to robotic fish. As in many Sonic Team games, upon completion of a stage players are graded on their performance. Since there is no in-game map, the player character relies on a voice navigation system to find their way. The mission controller gives the player directions depending on their location, which can be repeated at any time. At the end of each stage, the player receives a rank based on their score and success at putting out fires, with "S" the highest and "D" the lowest. Once the game is completed, a random generator mode is unlocked which mixes up the order of corridors, with a potential total of 3,125 unique routes.


Development


Concept and planning

Development of ''Burning Rangers'' started around November 1996, after the release of Sonic Team's previous game '' Christmas Nights'' (a Christmas-themed demo for '' Nights into Dreams''). The development team of 31 (out of Sonic Team's staff of about 50) was directed by
Naoto Ohshima (born February 26, 1964) is a Japanese video game designer and artist, best known for designing Sonic the Hedgehog and Dr. Eggman from Sega's ''Sonic the Hedgehog'' franchise. Although Yuji Naka made a tech demo around which ''Sonic'' gameplay ...
and lead designer Takao Miyoshi. The rest of the team consisted of three game planners, six programmers, eighteen
designers A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exper ...
, and two sound producers, most of whom had worked on ''Nights into Dreams''. In addition to the Sonic Team staff, Sega allotted a full consumer software team to the project. The concept originated with the idea of rescuing people as opposed to killing them, which was an element that producer
Yuji Naka , credited in some games as YU2, is a Japanese video game designer and programmer. He is the co-creator of the ''Sonic the Hedgehog'' series and was the president of Sonic Team at Sega until his departure in 2006. Naka joined Sega in 1984 and w ...
felt was too common in contemporary video games. The team chose
firefighter A firefighter (or fire fighter or fireman) is a first responder trained in specific emergency response such as firefighting, primarily to control and extinguish fires and respond to emergencies such as hazardous material incidents, medical in ...
s as they felt that fire was the most appropriate way to create fear and tension. In a retrospective interview, Ohshima said that many of the things done by firefighters—along with rescuing people—were "the very essence of a Sonic Team game", and that they recognised that a firefighter was a hero with whom people could identify. The team wanted to make a game with a rescue theme as Naka thought there were few games based on that concept. According to Takeo Miyoshi, "Our first inspiration came from the
explosion An explosion is a rapid expansion in volume of a given amount of matter associated with an extreme outward release of energy, usually with the generation of high temperatures and release of high-pressure gases. Explosions may also be generated ...
and building destruction scenes of Hollywood movies. We just wanted to describe the heroism of lifesaving in that loud, explosive type of setting." The developers wanted to design a future that was "clean and beautiful", with
sustainable energy Energy system, Energy is sustainability, sustainable if it "meets the needs of the present without compromising the ability of future generations to meet their own needs." Definitions of sustainable energy usually look at its effects on the e ...
, but where disasters still could occur, and only heroes could protect people from them. The designers envisioned that a futuristic firefighter would be acrobatic and dexterous to reach places where people were trapped. According to Miyoshi, ''Burning Rangers'' was conceived as an online game for four players, but became a single-player game when the team faced network problems; Sonic Team revisited the concept with the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
game '' Phantasy Star Online'' (2000). Although the target audience of ''Burning Rangers'' was people who enjoyed
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
s, the developers also wanted to attract fans of other Sonic Team games. Ohshima stressed that he was aiming at a wider audience and not the type of person who only played ''Sonic the Hedgehog'', adding that "players should recognise the Sonic Team touch immediately" with ''Burning Rangers''. The working title was ''Firefighter'', but it was dropped as the team wanted a "cooler" sounding name. Naka felt that "burning" had a "go for it!" connotation in Japanese, and fit with the disaster-rescue theme. He was initially unsure about having "ranger" in the title as he felt that a ranger referred to
park ranger A ranger, park ranger, park warden, field ranger, or forest ranger is a person entrusted with protecting and preserving parklands and Protected area, protected areas – private, national, state, provincial, or local parks. Their duties include ( ...
s in western culture. The team thought that the image of a "ranger" also brought to mind the ''
Power Rangers ''Power Rangers'' is an American media franchise created by Haim Saban, Shuki Levy and Shotaro Ishinomori built around a live-action superhero television series, based on the Japanese tokusatsu franchise ''Super Sentai''. It is currently ow ...
'' franchise, and after consulting speakers of other languages, the name ''Burning Rangers'' was chosen.


Design

During the early stages of development, some members of Sonic Team visited Hong Kong shortly before the transfer of British sovereignty, in hopes of finding inspiration for the stages. Some staff also travelled to
Universal Studios Universal Studios may refer to: * Universal Studios, Inc., an American media and entertainment conglomerate ** Universal Pictures, an American film studio ** Universal Studios Lot, a film and television studio complex * Various theme parks operat ...
in California to experience the
Backdraft A backdraft (North American English), backdraught (British English) or smoke explosion is the abrupt combustion, burning of superheated gases in a fire caused when oxygen rapidly enters a hot, oxygen-depleted environment; for example, when a windo ...
attraction to learn how to generate a similar sensation. The team also visited a special firefighting event in Tokyo where they witnessed robots putting out fires, and were surprised to see how it compared to their image of the futuristic setting. Naka recalled that the robot had special infrared sensors and a camera which could see through fires, and was impressed by their techniques. According to Naka, the team did not ask for advice from professional firefighters during development, partly due to the concern that their game would not be well received, as Naka thought they would have said that real firefighting "wasn't that simple". At the Tokyo Games Show, a real firefighter, however, did comment that the character's costumes were too thin. Naka reflected that if they had made any of game elements highly realistic, the contrast between those elements and the clearly fictional elements would have been exaggerated. ''Burning Rangers'' uses the same
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
as ''Nights into Dreams.'' When Sonic Team developed ''Nights into Dreams'', they were new to programming for the Sega Saturn, and when the engine was re-used for ''Burning Rangers'' they were able to make it faster and more capable. To design the stages and environments, Miyoshi outlined the corridors first, then placed fires in them before adding light effects to simulate the appearance of fire. Miyoshi thought that the team had over-reached in designing the detailed stages, saying, "Everyone in the team wanted to put so much into the game that we only completed about half of what we wanted to do." Naka said that although they designed only four stages, they ensured that the player's experience would increase progressively because each stage was large. The developers initially used
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
technology to capture data for poses and animation, but Naka soon discovered that it was impossible to get the results the team wanted, as it was unfeasible for people to perform the special motions they needed. The developers resorted to creating the animation by hand, and only used the motion capture data for the player characters' walking animations. There were many difficulties in developing the voice navigation system, as no verbal dialogue had featured in a Sonic Team game before. Naka asserted the team had rethought all ideas of what should be included during development, and the idea of not including any on-screen maps but rather relying on a voice navigation system was "there from the start". The team tested different forms of navigation systems and picked the best. Although previous Saturn games which used voice navigation systems (e.g. ''
Solar Eclipse A solar eclipse occurs when the Moon passes between Earth and the Sun, thereby obscuring the view of the Sun from a small part of Earth, totally or partially. Such an alignment occurs approximately every six months, during the eclipse season i ...
'') did so in conjunction with
background music Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behav ...
, they felt that background music would detract from the sensation of being present in the game. Miyoshi thought that the only audio accompaniment being the sound effects of fire and walls creaking would produce immersion. The team originally wanted to record the dialog in six languages, but found the volume of work too difficult, reverting to English and Japanese instead. Before selecting voice actors, Miyoshi designed the characters and built up a mental image of what they would sound like. The Japanese voices were provided by
Hikaru Midorikawa is a Japanese voice actor from Otawara, Tochigi who is represented by Aoni Production. He is best known for the roles of Softon in '' Bobobo-bo Bo-bobo'', Tamahome in '' Fushigi Yûgi'', Seiran Shi in '' Saiunkoku Monogatari'', Gridman in '' ...
(Shou Amabane),
Yūko Miyamura , also known by her nickname , is a Japanese actress, voice actress, singer and sound director. She played Kazuha Toyama in '' Detective Conan'', Casca in '' Berserk'' and Asuka Langley Soryu in '' Neon Genesis Evangelion''. Personal life Mi ...
(Tillis), Hiroko Kasahara (Chris Parton),
Tomokazu Seki is a Japanese voice actor and singer. He has previously worked with Haikyō. He is honorary president of and affiliated with Atomic Monkey and the chairman of theater company HeroHero Q. He is a special lecturer at Japan Newart College. Caree ...
(Lead Phoenix), Ryūzaburō Ōtomo (Big Landman), Toshihiko Nakajima,
Takehiro Murozono is a Japanese voice actor who works for Office Kaoru. Filmography *'' Beyblade G-Revolution'', Rick *'' Bubblegum Crisis 2040'', Kuzui *'' Divergence Eve'', Morozov *'' Dokyusei 2'', Yoshiki Nagaoka *'' El-Hazard'', Katsuo *'' Full Metal Panic! ...
, Yukiko Iwai (additional voices), and Aya Hisakawa (Ilia Klein). For the English version, Sonic Team hired several voice actors who had appeared in American television programs, including Benny Grant (Shou Amabane), Janna Levenstein (Tillis), Yvette Lowenthal (Chris Parton), Michael McGaharn (Lead Phoenix), Roger Rose (Big Landman), Carolyn Lawrence (Ilia Klein), Michael Reisz (Commander and Victims), Jeannie Elias (Victims), and
Kimberly Brooks Kimberly Brooks is an American voice actress. Brooks has voiced characters in video games since the mid-1990s. She has played the voice of Luna in the ''Scooby-Doo'' franchise as part of The Hex Girls, Ashley Williams in the ''Mass Effect'' s ...
(Victims). Because the professional voice actor work was not recorded in time for the Tokyo Games Show, the Sonic Team staff did the voice acting themselves for the version demonstrated at the show. According to Miyoshi, all audio work was re-written several times throughout development; he considered it to have "evolved" alongside the production of the game itself. Designing the fire effects proved difficult due to the Saturn's rendering limitations. Miyoshi explained that during testing stages, the team spent time checking how well they would be able to create fires, a pivotal aspect. In the first test
ROM Rom, or ROM may refer to: Biomechanics and medicine * Risk of mortality, a medical classification to estimate the likelihood of death for a patient * Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac * ...
they produced, Miyoshi discovered that they were able to achieve "some quite beautiful" fire effects by disguising blocky sprites with various degrees of transparency and lighting effects. At the time, few games used polygons in 3D spaces for acrobatic and exploration-orientated gameplay. The animated cutscenes were produced by
TMS Entertainment , formerly known as the is a Japanese animation studio owned by Sega Corporation. TMS is one of the oldest and most renowned animation studios in Japan, known for its numerous anime franchises such as '' Detective Conan'', '' Lupin the Third ...
and its subsidiary, Seoul Movie, who had also produced the ''
Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in December 1993 and has received four main sequels and several spin-offs. The highly influential ...
''
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
and the ''Man of the Year'' short on '' Sonic Jam'' for Sega, as well as cinematic feature films such as ''Akira'' and '' Little Nemo: Adventures in Slumberland.'' TMS has produced content for Sega since it was subsidised as TMS-Kyokuchi. The cutscenes were made with a digital process rather than traditional ink and paint, as this made them easier to compress onto a CD-ROM. According to Miyoshi, the entire development spanned around a year and a half, although the programming took less than a year. Each of the main developers reflected on what they were proudest of: Naka expressed relief that Sonic Team were able to "get a good overall balance", whereas Miyoshi thought that the voice navigation system was the strongest aspect. Main programmer Takuya Matsumoto was delighted to see it released before the Saturn's discontinuation, saying "the fact that we've been able to push the Saturn this far is enough for me to die happy". Sega of Japan planned ''Burning Rangers'' to be the headliner of their 1997 Christmas season releases, but a series of technical struggles led Sonic Team to delay the Japanese release until January 13, 1998 so that they could make changes to the visuals and gameplay. It was released exactly nine months before the Japanese release of Sega's next console, the
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
. ''Burning Rangers'' was among the final five Saturn games released in America. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Levi Buchanan characterized the release as an example of the Saturn's "ignominious send-off", writing that "sunset Saturn games like '' Panzer Dragoon Saga'' and ''Burning Rangers'' demanded far better launches. The way these games were slipped into retail with zero fanfare and low circulation was insulting to both hard-working developers and Sega fans."


Reception

''Burning Rangers'' received favourable reviews. In Japan, ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' gave it a score of 32 out of 40. Reviewers praised ''Burning Rangers''' colourful lighting effects, but criticised its
collision detection Collision detection is the computational problem of detecting an intersection of two or more objects in virtual space. More precisely, it deals with the questions of ''if'', ''when'' and ''where'' two or more objects intersect. Collision detect ...
and occasional graphical glitching. Lee Nutter of the British ''
Sega Saturn Magazine ''Sega Saturn Magazine'' (originally known as ''Sega Magazine'') was a monthly magazine from the United Kingdom covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues incl ...
'' enjoyed the detailed characters and described the lighting effects as excellent, although he, along with ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Levi Buchanan, noticed that the visuals had minor problems. Sonia Herranz of '' HobbyConsolas'' and Ed Lomas of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' commended the character's designs, colourful lighting and detailed visuals, though Lomas declared that the graphics " idoften look a mess". The collision detection was unanimously criticised. Colin Williamson of ''
AllGame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
'' felt that the prominent polygon errors were a problem, though he appreciated the attractive lighting effects. Some critics compared the visuals to those of ''Nights into Dreams''. Ryan MacDonald of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' commented that the Japanese import had a similar look and feel to that game's 3D environment, and that ''Burning Rangers'' polygonal graphics were "some of the best
e had E, or e, is the fifth Letter (alphabet), letter and the second vowel#Written vowels, vowel letter of the Latin alphabet, used in the English alphabet, modern English alphabet, the alphabets of other western European languages and others wo ...
ever seen". Mike Weigand of ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' felt most of the stage designs were "drab", and in a retrospective review '' GMR''s Dave Smith thought that it "looks like hell" and had not aged as well as ''Nights into Dreams'', and that its engine could not handle a free-roaming environment without harming its visuals. Weigand felt the 3D environment was a mix of both ''
Tomb Raider ''Tomb Raider'', known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an Action-adventure game, action-adventure video game series created by British video game developer Core Design. The franchise i ...
'' and ''Nights into Dreams''. The soundtrack and sound effects received praise, though reviewers recognised that the game lacked music to create tension. Buchanan appreciated that it contained a few tracks of "excellent" Sega-style music, with his favourite being the theme song. Although Williamson, Weigand, and Nutter noted the lack of in-game music, they lauded the vocal tracks, voice samples, and sound clues. Most reviewers questioned the quality of the dialogue. Weigand felt it was "lame", and Smith said it was "some of the worst voice acting ever produced by human lungs". Herranz had difficulty understanding crucial dialogue since the audio was only recorded in English, although she admitted that the voice guidance system was an innovative element. Williamson praised Sega's decision to produce full voiced dialogue as opposed to subtitling original Japanese dialogue, and also praised its "good-to-excellent" English voice acting, though it was "no Shakespeare". Reviewers had mixed opinions on the control scheme and use of the Saturn 3D controller. Nutter noted that the controls were a mix of those featured in ''Tomb Raider'' and ''Nights into Dreams'', praising the use of the analogue stick to perform complex manoeuvres. A reviewer from the Japanese ''Sega Saturn Magazine'' felt it was more comfortable with an analogue pad as opposed to the default Saturn controller, and Williamson similarly thought the control scheme was "great" when used with an analogue pad. In contrast, Weigand criticised the lack of a custom configuration and described the controls as "squirrelly", even with the analogue controller. Two reviewers criticised the short length and lack of difficulty. Nutter suggested that accomplished players would have it "clocked" in a couple of days and felt it did not take much effort to complete the four levels, whilst Buchanan said it was "too short for its own good", a problem made worse by its enjoyable gameplay.


Notes


References

* * * * * * * * *


External links

* * * {{Portal bar, Video games, 1990s 1998 video games Sega Saturn games Sega Saturn-only games Sonic Team games Third-person shooters Video games about firefighting Video games developed in Japan Video games produced by Yuji Naka Video games scored by Fumie Kumatani Video games scored by Masaru Setsumaru Video games scored by Naofumi Hataya Video games set in New Zealand Single-player video games