''Maniac Mansion'' is a 1987
graphic adventure
An adventure game is a video game genre in which the player assumes the role of a protagonist in an Interactive storytelling, interactive story, driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus ...
video game developed and published by
Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a
mad scientist
The mad scientist (also mad doctor or mad professor) is a stock character of a scientist who is perceived as "mad, bad and dangerous to know" or "insanity, insane" owing to a combination of unusual or unsettling personality traits and the unabas ...
, whose mind has been enslaved by a sentient meteor. The player uses a
point-and-click
Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse or other pointing device (''click''). An example of point and click is in hypermedi ...
interface to guide Dave and two of his six playable friends through the scientist's mansion while solving puzzles and avoiding dangers. Gameplay is
non-linear
In mathematics and science, a nonlinear system (or a non-linear system) is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathe ...
, and the game must be completed in different ways based on the player's choice of characters. Initially released for the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
and
Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
, ''Maniac Mansion'' was Lucasfilm Games' first Self-publishing, self-published product.
The game was conceived in 1985 by
Ron Gilbert and
Gary Winnick, who sought to tell a comedic story based on horror film and B-movie clichés. They mapped out the project as a
paper-and-pencil game
Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencil, pencils (or other writing implements), usually without erasing. They may be played to pass the time, as ...
before coding commenced. While earlier adventure titles had relied on
command lines, Gilbert disliked such systems, and he developed ''Maniac Mansion''s simpler point-and-click interface as a replacement. To speed up production, he created a
game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
called
SCUMM, which was used in
many later LucasArts titles. After its release, ''Maniac Mansion'' was
ported to several platforms. A port for the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
had to be reworked heavily, in response to
Nintendo of America's concerns that the game was inappropriate for children.
''Maniac Mansion'' was critically acclaimed: reviewers lauded its graphics,
cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s, animation, and humor. Writer
Orson Scott Card
Orson Scott Card (born August 24, 1951) is an American writer known best for his science fiction works. , he is the only person to have won a Hugo Award for Best Novel, Hugo Award and a Nebula Award for Best Novel, Nebula Award in List of joint ...
praised it as a step toward "computer games
ecominga valid storytelling art". It influenced numerous graphic adventure titles, and its point-and-click interface became a standard feature in the genre. The game's success solidified Lucasfilm as a serious rival to adventure game studios such as
Sierra On-Line. In 1990, ''Maniac Mansion'' was adapted into a three-season
television series of the same name, written by
Eugene Levy
Eugene Levy (born December 17, 1946) is a Canadian actor and comedian. Known for portraying flustered and unconventional figures, Levy has won multiple accolades throughout his career including four Primetime Emmy Awards, a Grammy Award, and ...
and starring
Joe Flaherty
Joseph Flaherty (born Joseph O'Flaherty, June 21, 1941 – April 1, 2024) was an American actor, writer, and comedian. He is best known for his work on the Canadian sketch comedy '' SCTV'' from 1976 to 1984 (on which he also served as a write ...
. A sequel to the game, ''
Day of the Tentacle'', was released in 1993.
Overview
''Maniac Mansion'' is a
graphic adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
in which the player uses a
point-and-click
Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse or other pointing device (''click''). An example of point and click is in hypermedi ...
interface to guide characters through a
two-dimensional
A two-dimensional space is a mathematical space with two dimensions, meaning points have two degrees of freedom: their locations can be locally described with two coordinates or they can move in two independent directions. Common two-dimension ...
game world and to solve puzzles. Fifteen action commands, such as "Walk To" and "Unlock", may be selected by the player from a menu on the screen's lower half.
The player starts the game by choosing two out of six characters to accompany protagonist Dave Miller: Bernard, Jeff, Michael, Razor, Syd, and Wendy.
Each character possesses unique abilities: for example, Syd and Razor can play musical instruments, while Bernard can repair appliances.
The game may be completed with any combination of characters; but, since many puzzles are solvable only by certain characters, different paths must be taken based on the group's composition.
''Maniac Mansion'' features
cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s, a word coined by
Ron Gilbert,
that interrupt gameplay to advance the story and inform the player about offscreen events.
The game takes place in the
mansion
A mansion is a large dwelling house. The word itself derives through Old French from the Latin word ''mansio'' "dwelling", an abstract noun derived from the verb ''manere'' "to dwell". The English word ''manse'' originally defined a property l ...
of the fictional Edison family: Dr. Fred, a
mad scientist
The mad scientist (also mad doctor or mad professor) is a stock character of a scientist who is perceived as "mad, bad and dangerous to know" or "insanity, insane" owing to a combination of unusual or unsettling personality traits and the unabas ...
; Nurse Edna, his wife; and their son Weird Ed.
Living with the Edisons are two large, disembodied tentacles, one purple and the other green. The intro sequence shows that a sentient meteor crashed near the mansion twenty years earlier; it brainwashed the Edisons and directed Dr. Fred to obtain human brains for use in experiments. The game begins as Dave Miller prepares to enter the mansion to rescue his girlfriend, Sandy Pantz, who had been kidnapped by Dr. Fred.
With the exception of the green tentacle, the mansion's inhabitants are hostile, and will throw the
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
s into the dungeon—or, in some situations, kill them—if they see them. When a character dies, the player must continue with the remaining of the three selected characters; the
game ends if all characters are killed. ''Maniac Mansion'' has five possible endings, based on which characters are chosen, which survive, and what the characters accomplish.
Development
Conception

''Maniac Mansion'' was conceived in 1985 when
Lucasfilm Games employees
Ron Gilbert and
Gary Winnick were assigned to create an original game.
Gilbert had been hired the previous year as a programmer for the game ''
Koronis Rift''.
He befriended Winnick over their similar tastes in humor, film, and television. Company management provided little oversight in the creation of ''Maniac Mansion'', a trend to which Gilbert credited the success of several of his games for Lucasfilm.
Gilbert and Winnick co-wrote and co-designed the project, and also worked separately with Gilbert on programming and Winnick on visuals. As both of them enjoyed
B horror films, they decided to make a comedy-horror game set in a haunted house.
They drew inspiration from a film whose name Winnick could not recall. He described it as "a ridiculous teen horror movie", in which teenagers inside a building were killed one by one without any thought of leaving. This film, combined with clichés from popular horror movies such as ''
Friday the 13th'' and ''
A Nightmare on Elm Street
''A Nightmare on Elm Street'' is a 1984 American Supernatural horror film, supernatural slasher film written and directed by Wes Craven and produced by Robert Shaye. It is the first installment in the A Nightmare on Elm Street (franchise), ''A ...
'', became the basis for the game's setting. Early work on the game progressed organically: according to Gilbert, "very little was written down. Gary and I just talked and laughed a lot, and out it came".
Lucasfilm Games relocated to the Stable House at
Skywalker Ranch during ''Maniac Mansion''s conception period, and the ranch's Main House was used as a model for the mansion. Several rooms from the Main House received exact reproductions in the game, such as a library with a spiral staircase and a media room with a large-screen TV and
grand piano
A piano is a keyboard instrument that produces sound when its keys are depressed, activating an Action (music), action mechanism where hammers strike String (music), strings. Modern pianos have a row of 88 black and white keys, tuned to a c ...
.
Story and characters were a primary concern for Gilbert and Winnick.
The pair based the game's cast on friends, family members, acquaintances, and stereotypes. For example, Winnick's girlfriend Ray was the inspiration for Razor,
while Dave and Wendy were based, respectively, on Gilbert and a fellow Lucasfilm employee named Wendy.
According to Winnick, the Edison family was shaped after characters from
EC Comics
E.C. Publications, Inc., (doing business as EC Comics) is an American comic book publisher. It specialized in horror fiction, crime fiction, satire, military fiction, dark fantasy, and science fiction from the 1940s through the mid-1950s, nota ...
and
Warren Publishing
Warren Publishing was an American magazine company founded by James Warren (publisher), James Warren, who published his first magazines in 1957 and continued in the business for decades. Magazines published by Warren include ''After Hours (magazin ...
magazines.
The sentient meteor that brainwashes Dr. Fred was inspired by a segment from the 1982
anthology film
An anthology film (also known as an omnibus film or a portmanteau film) is a single film consisting of three or more shorter films, each complete in itself and distinguished from the other, though frequently tied together by a single theme, premise ...
''
Creepshow''. The man-eating plant is similar to that of ''
Little Shop of Horrors
Little Shop of Horrors may refer to:
* '' The Little Shop of Horrors'', a 1960 American film
* ''Little Shop of Horrors'' (musical), a 1982 musical based on the 1960 film
* ''Little Shop of Horrors'' (1986 film), a 1986 American film based on th ...
''.
The developers sought to strike a balance between tension and humor with the game's story.

Initially, Gilbert and Winnick struggled to choose a
gameplay genre for ''Maniac Mansion''. While visiting relatives over Christmas, Gilbert saw his cousin play ''
King's Quest: Quest for the Crown'', an adventure game by
Sierra On-Line. Although he was a fan of text adventures, this was Gilbert's first experience with a graphic adventure, and he used the holiday to play the game and familiarize himself with the format. As a result, he decided to develop his and Winnick's ideas into a graphic adventure game.
''Maniac Mansion''s story and structure were designed before coding commenced. The project's earliest incarnation was a
paper-and-pencil board game, in which the mansion's floor plan was used as a game board, and cards represented events and characters.
Lines connected the rooms to illustrate pathways by which characters could travel. Strips of
cellulose acetate
In biochemistry, cellulose acetate refers to any acetate ester of cellulose, usually cellulose diacetate. It was first prepared in 1865. A bioplastic, cellulose acetate is used as a film base in photography, as a component in some coatings, and ...
were used to map out the game's puzzles by tracking which items worked together when used by certain characters. Impressed by the map's complexity, Winnick included it in the final game as a poster hung on a wall.
Because each character contributes different skills and resources, the pair spent months working on the event combinations that could occur. This extended the game's production time beyond that of previous Lucasfilm Games projects, which almost led to Gilbert's firing.
The game's dialogue, written by
David Fox, was not created until after programming had begun.
Production and SCUMM
Gilbert started programming ''Maniac Mansion'' in 6502
assembly language
In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence bet ...
, but he quickly decided that the project was too large and complex for this method.
He decided that a new
game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
would have to be created.
Its coding language was initially planned to be
Lisp
Lisp (historically LISP, an abbreviation of "list processing") is a family of programming languages with a long history and a distinctive, fully parenthesized Polish notation#Explanation, prefix notation.
Originally specified in the late 1950s, ...
-inspired, but Gilbert opted for one similar to
C and
Yacc
Yacc (Yet Another Compiler-Compiler) is a computer program for the Unix operating system developed by Stephen C. Johnson. It is a lookahead left-to-right rightmost derivation (LALR) parser generator, generating a LALR parser (the part of a co ...
.
Lucasfilm employee
Chip Morningstar
Chip Morningstar is an American software architect, mainly for online entertainment and communication.
Morningstar held many jobs throughout his career in the research and development of technology and programs. Most notably was Morningstar's ...
contributed the base code for the engine, which Gilbert then built on.
Gilbert hoped to create a "system that could be used on many adventure games, cutting down the time it took to make them".
''Maniac Mansion''s first six-to-nine months of production were dedicated largely to engine development.
The game was developed around the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
home computer
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
, an 8-bit system with only 64
KB of memory.
The team wanted to include
scrolling
In computer displays, filmmaking, television production, video games and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout ...
screens,
but as it was normally impossible to scroll bitmap graphics on the Commodore 64, they had to use lower-detail tile graphics. Winnick gave each character a large head made of three stacked sprites to make them recognizable.
Although Gilbert wrote much of the foundational code for ''Maniac Mansion'', the majority of the game's events were programmed by Lucasfilm employee
David Fox.
Fox was between projects and planned to work on the game only for a month, but he remained with the team for six months.
With Gilbert, he wrote the characters' dialog and choreographed the action. Winnick's concept art inspired him to add new elements to the game: for example, Fox allowed the player to place a hamster inside the kitchen's microwave.
The team wanted to avoid punishing the player for applying everyday logic in ''Maniac Mansion''. Fox noted that one Sierra game features a scene in which the player, without prior warning, may encounter a
game over
"Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in ga ...
screen simply by picking up a shard of glass. He characterized such game design as "sadistic", and he commented: "I know that in the real world I can successfully pick up a broken piece of mirror without dying".
Because of the project's
nonlinear puzzle design, the team struggled to prevent
no-win scenarios, in which the player unexpectedly became unable to complete the game. As a result of this problem, Gilbert later explained: "We were constantly fighting against the desire just to rip out all the endings and just go with three characters, or even sometimes just one character". Lucasfilm Games had only one
playtest
A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
er, and many dead-ends went undetected as a result.
Further playtesting was provided by Gilbert's uncle, to whom Gilbert mailed a
floppy disk
A floppy disk or floppy diskette (casually referred to as a floppy, a diskette, or a disk) is a type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a ...
of the game's latest version each week.
The ''Maniac Mansion'' team wanted to retain the structure of a text-based adventure game, but without the standard
command-line interface
A command-line interface (CLI) is a means of interacting with software via command (computing), commands each formatted as a line of text. Command-line interfaces emerged in the mid-1960s, on computer terminals, as an interactive and more user ...
.
Gilbert and Winnick were frustrated by the genre's
text parser
{{Refimprove, date=August 2007
In adventure games, a text parser takes typed input (a command) from the player and simplifies it to something the game can understand. Usually, words with the same meaning are turned into the same word (e.g. "take" a ...
s and frequent game over screens.
While in college, Gilbert had enjoyed ''
Colossal Cave Adventure
''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the ...
'' and the games of
Infocom
Infocom, Inc., was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerston ...
, but he disliked their lack of visuals.
He found the inclusion of graphics in Sierra On-Line games, such as ''King's Quest'', to be a step in the right direction,
but these games still require the player to type, and to guess which commands must be input.
In response, Gilbert programmed a point-and-click
graphical user interface
A graphical user interface, or GUI, is a form of user interface that allows user (computing), users to human–computer interaction, interact with electronic devices through Graphics, graphical icon (computing), icons and visual indicators such ...
that displays every possible command.
Fox had made a similar attempt to streamline Lucasfilm's earlier ''
Labyrinth: The Computer Game'' and he conceived the entirety of ''Maniac Mansion''s interface, according to Gilbert.
Forty input commands were planned at first, but the number was gradually reduced to 12.
Gilbert finished the ''Maniac Mansion'' engine—which he later named "Script Creation Utility for Maniac Mansion" (
SCUMM)—after roughly one year of work.
Although the game was designed for the Commodore 64, the SCUMM engine allowed it to be
ported easily to other platforms.
After 18 to 24 months of development,
''Maniac Mansion'' debuted at the 1987
Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
in
Chicago
Chicago is the List of municipalities in Illinois, most populous city in the U.S. state of Illinois and in the Midwestern United States. With a population of 2,746,388, as of the 2020 United States census, 2020 census, it is the List of Unite ...
. The game was released for the Commodore 64 and Apple II in October 1987. While previous Lucasfilm Games products had been published by outside companies, ''Maniac Mansion'' was self-published.
This became a trend at Lucasfilm. The company hired Ken Macklin, an acquaintance of Winnick's, to design the game's packaging artwork. Gilbert and Winnick collaborated with the marketing department to design the back cover. The two also created an insert that includes hints, a backstory, and jokes.
An MS-DOS port was released in early 1988,
developed in part by Lucasfilm employees Aric Wilmunder and Brad Taylor.
Ports for the Amiga, Atari ST and
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
(NES) followed, with the Amiga and Atari ST ports in 1989 and the NES port in 1990. The 16-bit versions of Maniac Mansion featured a copy protection system requiring the user to enter graphical symbols out of a code book included with the game. This was not present in the Commodore 64 and Apple versions due to lack of disk space, so those instead used an on-disk copy protection.
Nintendo Entertainment System version
There were two separate versions of the game developed for the NES. The first port was handled and published by
Jaleco
was a corporate brand name that was used by two previously connected video game developers and publishers based in Japan. The original Jaleco company was founded in 1974 as Japan Leisure Company, founded by Yoshiaki Kanazawa, before being renamed ...
only in Japan. Released on June 23, 1988, it featured characters redrawn in a cute art style and generally shrunken rooms. No scrolling is present, leading to rooms larger than a single screen to be displayed via flip-screens. Many of the background details are missing, and instead of a save feature a password, over 100 characters long, is required to save progress. In September 1990 Jaleco released an American version of ''Maniac Mansion'' as the first NES title developed by Lucasfilm Games in cooperation with Realtime Associates. Generally, this port is regarded as being far closer to the original game than the Japanese effort.
Company management was occupied with other projects, and so the port received little attention until employee
Douglas Crockford
Douglas Crockford is an American computer programmer who is involved in the development of the JavaScript language. He specified the data format JSON (JavaScript Object Notation), and has developed various JavaScript related tools such as the s ...
volunteered to direct it. The team used a modified version of the SCUMM engine called "NES SCUMM" for the port.
According to Crockford, "
neof the main differences between the NES and PCs is that the NES can do certain things much faster".
The graphics had to be entirely redrawn to match the NES's
display resolution
The display resolution or display modes of a digital television, computer monitor, or other display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resoluti ...
.
Tim Schafer, who later designed ''Maniac Mansion''s sequel ''
Day of the Tentacle'', received his first professional credit as a playtester for the NES version of ''Maniac Mansion''.
During ''Maniac Mansion''s development for the Commodore 64, Lucasfilm had censored profanity in the script: for instance, the early line of dialogue "Don't be a shit head" became "Don't be a tuna head".
Additional content was removed from the NES version to make it suitable for a younger audience, and to conform with Nintendo's policies.
Jaleco USA president Howie Rubin warned Crockford about content to which Nintendo might object, such as the word "kill". After reading the NES Game Standards Policy for himself, Crockford suspected that further elements of ''Maniac Mansion'' could be problematic, and he sent a list of questionable content to Jaleco. When the company replied that the content was reasonable, Lucasfilm Games submitted ''Maniac Mansion'' for approval.
One month later, Nintendo of America was concerned that its content was objectionable, believing it was inappropriate for children, and contacted Lucasfilm Games to request they tone down the inappropriate content, particularly profanity and nudity. Crockford censored this content but attempted to leave the game's essence intact. For example, Nintendo wanted graffiti in one room, which provided an important hint to players, removed from the game. Unable to comply without simultaneously removing the hint, the team simply shortened it. Sexually suggestive and otherwise "graphic" dialogue was edited, including a remark from Dr. Fred about "pretty brains
eingsucked out". The nudity described by Nintendo encompassed a swimsuit calendar, a
classical sculpture and a poster of a mummy in a
Playmate pose. After a brief fight to keep the sculpture, the team ultimately removed all three. The phrase "NES SCUMM System" in the credits sequence was censored.

Lucasfilm Games re-submitted the edited version of ''Maniac Mansion'' to Nintendo, which then manufactured 250,000 cartridges.
Each cartridge was fitted with a battery-powered back-up to save data.
Nintendo announced the port through its
official magazine in early 1990, and it provided further coverage later that year.
The ability to microwave a hamster remained in the game, which Crockford cited as an example of the censors' contradictory criteria.
Nintendo later noticed it, and after the first batch of cartridges was sold, Jaleco was forced to remove the content from future shipments.
Late in development, Jaleco commissioned
Realtime Associates
Realtime Associates, Inc. is an American video game developer and publisher. The company was founded in 1986 by David Warhol and a group of ex- Mattel Electronics employees originally to create games for the Intellivision system. Since then, t ...
to provide background music, which no previous version of ''Maniac Mansion'' had featured. Realtime Associates' founder and president David Warhol noted that "video games at that time had to have 'wall to wall' music". He brought in
George "The Fat Man" Sanger and his band, along with
David Hayes, to compose the score. Their goal was to create songs that suited each character, such as a
punk rock
Punk rock (also known as simply punk) is a rock music genre that emerged in the mid-1970s. Rooted in 1950s rock and roll and 1960s garage rock, punk bands rejected the corporate nature of mainstream 1970s rock music. They typically produced sh ...
theme for Razor, an
electronic rock
Electronic rock (also known as electro rock and synth rock) is a music genre that involves a combination of rock music and electronic music, featuring instruments typically found within both genres. It originates from the late 1960s when rock b ...
theme for Bernard and a version of
Thin Lizzy
Thin Lizzy are an Irish rock band formed in Dublin in 1969. The band initially consisted of bass guitarist, lead vocalist and principal songwriter Phil Lynott, drummer Brian Downey, guitarist Eric Bell and organist Eric Wrixon although Wr ...
's "
The Boys Are Back in Town" for Dave Miller. Warhol translated their work into NES
chiptune
Chiptune, also called 8-bit music (although not all chiptune is 8-bit music), is a style of electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video gam ...
music.
Reception
According to Stuart Hunt of ''
Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'', ''Maniac Mansion'' received highly positive reviews from critics. Nevertheless, Ron Gilbert noted that "it wasn't a huge hit" commercially. In 2011, Hunt wrote that "as so often tends to be the way with cult classics, the popularity it saw was slow in coming".
Keith Farrell of ''
Compute!'s Gazette'' was struck by ''Maniac Mansion''s similarity to film, particularly in its use of cutscenes to impart "information or urgency". He lauded the game's graphics, animation and high level of detail.
''
Commodore User''s Bill Scolding and three reviewers from ''
Zzap!64
''Zzap!64'' is a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact.
The magazi ...
'' compared the game to ''
The Rocky Horror Picture Show
''The Rocky Horror Picture Show'' is a 1975 independent musical comedy horror film produced by Lou Adler and Michael White, directed by Jim Sharman, and distributed by 20th Century Fox. The screenplay was written by Sharman and Richard O ...
''.
Further comparisons were drawn to '' Psycho'', '' Friday the 13th'', ''The Texas Chain Saw Massacre
''The Texas Chain Saw Massacre'' is a 1974 American independent horror film produced, co-composed, and directed by Tobe Hooper, who co-wrote it with Kim Henkel. The film stars Marilyn Burns, Paul A. Partain, Edwin Neal, Jim Siedow, ...
'', ''The Addams Family
The Addams Family is a fictional family created by American cartoonist Charles Addams. They originally appeared in a series of 150 standalone single-panel comics, about half of which were originally published in ''The New Yorker'' between 193 ...
'' and ''Scooby-Doo
''Scooby-Doo'' is an American media franchise owned by Warner Bros., Warner Bros. Entertainment and created in 1969 by writers Joe Ruby and Ken Spears through their animated series, ''Scooby-Doo, Where Are You!'', for Hanna-Barbera (which wa ...
''. Russ Ceccola of ''Commodore Magazine'' found the cutscenes to be creative and well made, and he commented that the "characters are distinctively Lucasfilm's, bringing facial expressions and personality to each individual character". In ''Compute!'', Orson Scott Card
Orson Scott Card (born August 24, 1951) is an American writer known best for his science fiction works. , he is the only person to have won a Hugo Award for Best Novel, Hugo Award and a Nebula Award for Best Novel, Nebula Award in List of joint ...
praised the game's humor, cinematic storytelling and lack of violence. He called it "compellingly good" and evidence of Lucasfilm's push "to make computer games a valid storytelling art". In describing ''Maniac Mansion'' as Lucasfilms' "breakthrough game", Matthew Castillo of ''Asimov's Science Fiction
''Asimov's Science Fiction'' is an American science fiction magazine edited by Sheila Williams and published by Dell Magazines, which is owned by Penny Press. It was launched as a quarterly by Davis Publications in 1977, after obtaining Isaac ...
'' magazine praised the "B-movie" horror elements, the use of cutscenes and the visuals.
German magazine ''Happy-Computer'' commended the point-and-click interface and likened it to that of '' Uninvited'' by ICOM Simulations
ICOM Simulations, Inc. (later known as Rabid Entertainment) was a software company based in Wheeling, Illinois. It is best known for creating the MacVenture series of adventure games including '' Shadowgate''.
Following the foundation in 1981 ...
. The publication highlighted ''Maniac Mansion''s graphics, originality, and overall enjoyability: one of the writers called it the best adventure title yet released. ''Happy-Computer'' later reported that ''Maniac Mansion'' was the highest-selling video game in West Germany
West Germany was the common English name for the Federal Republic of Germany (FRG) from its formation on 23 May 1949 until German reunification, its reunification with East Germany on 3 October 1990. It is sometimes known as the Bonn Republi ...
for three consecutive months. The game's humor received praise from ''Zzap!64'', whose reviewers called the point-and-click controls "tremendous" and the total package "innovative and polished". Shay Addams of ''Questbusters: The Adventurer's Newsletter'' preferred ''Maniac Mansion''s interface to that of ''Labyrinth: The Computer Game''. He considered the game to be Lucasfilm's best, and he recommended it to Commodore 64 and Apple II users unable to run titles with better visuals, such as those from Sierra On-Line. A writer for '' ACE'' enjoyed the game's animation and depth, but he noted that fans of text-based adventures would dislike the game's simplicity.
Ports
''PC Computing
''PC/Computing'' (later ''Ziff-Davis Smart Business'') was a monthly Ziff Davis publication that for most of its run focused on publishing reviews of IBM-compatible (or "Wintel") hardware and software and tips and reference information for users ...
'' in 1988 wrote that ''Maniac Mansion'' for the PC had a clever story but "grade B animation", concluding that "the result falls short of the magic we expect from George Lucas". Reviewing the MS-DOS and Atari ST
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
ports, a critic from ''The Games Machine
''The Games Machine'' was a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published '' CRASH'', ''Zzap!64'', '' Amtix!'' and other magazines.
History
''The Games Machine'' ran head ...
'' called ''Maniac Mansion'' "an enjoyable romp" that was structurally superior to later LucasArts adventure games
From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which got high scoring reviews at the time of their release. Their style tended towards the humorous, often irrevere ...
. The writer noticed poor pathfinding
Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on Maze-solving algorithm, solving mazes. This field of research is based heavily on Dijkstra's algorith ...
and disliked the limited audio. Reviewers for ''The Deseret News
The ''Deseret News'' () is a multi-platform newspaper based in Salt Lake City, published by Deseret News Publishing Company, a subsidiary of Deseret Management Corporation, which is owned by the Church of Jesus Christ of Latter-day Saints (LDS ...
'' lauded the audiovisuals and considered the product "wonderful fun". ''Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
''s Charles Ardai praised the game for attaining "the necessary and precarious balance between laughs and suspense that so many comic horror films and novels lack". Although he faulted the control system's limited options, he hailed it as "one of the most comfortable ever devised". Writing for '' VideoGames & Computer Entertainment'', Bill Kunkel and Joyce Worley stated that the game's plot and premise were typical of the horror genre, but they praised the interface and execution.
Reviewing ''Maniac Mansion''s Amiga version four years after its release, Simon Byron of '' The One Amiga'' praised the game for retaining "charm and humour", but suggested that its art direction had become "tacky" compared to more recent titles. Stephen Bradly of ''Amiga Format
''Amiga Format'' was a British monthly computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when Future split '' ST/Amiga Format'' into two separate pub ...
'' found the game derivative, but encountered "loads of visual humour" in it, adding: "Strangely, it's quite compelling after a while". Michael Labiner of Germany's ''Amiga Joker'' considered ''Maniac Mansion'' to be one of the best adventure games for the system. He noted minor graphical flaws, such as a limited color palette, but he argued that the gameplay made up for such shortcomings. Writing for ''Datormagazin'' in Sweden, Ingela Palmér commented that the Amiga and Commodore 64 versions of ''Maniac Mansion'' were nearly identical. She criticized the graphics and gameplay of both releases but felt the game to be highly enjoyable regardless.
Reviewing the NES release, ''Entertainment Weekly
''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...
'' named it the #20 greatest game released that season: "The graphics are merely okay and the music is Nintendo at its tinniest, but Maniac Mansion's plot is enough to overcome these faults. In this command-driven game — adapted from the computer hit — three buddies venture into a sinister haunted mansion and wind up juggling a bunch of wacky story lines". British magazine ''Mean Machines
''Mean Machines'' was a multi-format video game journalism, video game magazine published between 1990 and 1992 in the United Kingdom.
History
In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generatio ...
'' commended the game's presentation, playability, and replay value. The publication also noted undetailed graphics and "ear-bashing tunes". The magazine's Julian Rignall compared ''Maniac Mansion'' to the title ''Shadowgate'', but he preferred the former's controls and lack of "death-without-warning situations". Writers for Germany's ''Video Games'' referred to the NES version as a "classic". Co-reviewer Heinrich Lenhardt stated that ''Maniac Mansion'' was unlike any other NES adventure game, and that it was no less enjoyable than its home computer releases. Co-reviewer Winnie Forster found it to be "one of the most original representatives of the dventure gamegenre". In retrospective features, ''Edge'' magazine called the NES version "somewhat neutered" and ''GamesTM
''GamesTM'' (styled as ''gamesTM'') was a British multi-format video games magazine. The first issue was released in December 2002 and the magazine was still being published monthly in English and German up until the last edition was published on ...
'' referred to it as "infamous" and "heavily censored".
TV adaptation and game sequel
Lucasfilm conceived the idea for a television adaptation of ''Maniac Mansion'', the rights to which were purchased by The Family Channel in 1990. The two companies collaborated with Atlantis Films to produce a sitcom named after the game, which debuted in September of that year. It aired on YTV in Canada and The Family Channel in the United States. Based in part on the video game, the series focuses on the Edison family's life and stars Joe Flaherty
Joseph Flaherty (born Joseph O'Flaherty, June 21, 1941 – April 1, 2024) was an American actor, writer, and comedian. He is best known for his work on the Canadian sketch comedy '' SCTV'' from 1976 to 1984 (on which he also served as a write ...
as Dr. Fred. Its writing staff was led by Eugene Levy
Eugene Levy (born December 17, 1946) is a Canadian actor and comedian. Known for portraying flustered and unconventional figures, Levy has won multiple accolades throughout his career including four Primetime Emmy Awards, a Grammy Award, and ...
. Gilbert later said that the premise of the series changed during production until it differed heavily from the game's original plot. Upon its debut, the adaptation received positive reviews from '' Variety'', ''Entertainment Weekly
''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...
'' and the ''Los Angeles Times
The ''Los Angeles Times'' is an American Newspaper#Daily, daily newspaper that began publishing in Los Angeles, California, in 1881. Based in the Greater Los Angeles city of El Segundo, California, El Segundo since 2018, it is the List of new ...
''. ''Time
Time is the continuous progression of existence that occurs in an apparently irreversible process, irreversible succession from the past, through the present, and into the future. It is a component quantity of various measurements used to sequ ...
'' named it one of the year's best new series. Ken Tucker
Kenneth Tucker is an American arts, music and television critic, magazine editor, and nonfiction book author.
Early life and education
Tucker was born in Manhattan, New York City, New York, and raised in Stamford, Connecticut. He earned a ...
of ''Entertainment Weekly'' questioned the decision to air the series on The Family Channel, given Flaherty's subversive humor. Discussing the series in retrospect, Richard Cobbett of ''PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' criticized its generic storylines and lack of relevance to the game. The series lasted for three seasons; sixty-six episodes were filmed.
In the early 1990s, LucasArts tasked Dave Grossman and Tim Schafer, both of whom had worked on the ''Monkey Island'' series, with designing a sequel to ''Maniac Mansion''. Gilbert and Winnick initially assisted with the project's writing. The team included voice acting and more detailed graphics, which Gilbert had originally envisioned for ''Maniac Mansion''. The first game's nonlinear design was discarded, and the team implemented a Chuck Jones
Charles Martin Jones (September 21, 1912 – February 22, 2002) was an American animator, painter, voice actor and filmmaker, best known for his work with Warner Bros. Cartoons on the ''Looney Tunes'' and ''Merrie Melodies'' series of shorts. He ...
-inspired visual style, alongside numerous puzzles based on time travel. Bernard and the Edison family were retained. The sequel '' Day of the Tentacle'' was released in 1993, and came with a fully playable copy of ''Maniac Mansion'' hidden as an Easter egg within the game.
Impact and legacy
In 2010, the staff of ''GamesTM'' dubbed ''Maniac Mansion'' a "seminal" title that overhauled the gameplay of the graphic adventure genre. Removing the need to guess syntax allowed players to concentrate on the story and puzzles, which created a smoother and more enjoyable experience, according to the magazine. Eurogamer's Kristan Reed agreed: he believed that the design was "infinitely more elegant and intuitive" than its predecessors and that it freed players from "guessing-game frustration". Designer Dave Grossman, who worked on Lucasfilm Games' later ''Day of the Tentacle'' and '' The Secret of Monkey Island'', felt that ''Maniac Mansion'' had revolutionized the adventure game genre. ''Maniac Mansion''s implementation of the concept was widely imitated in other adventure titles. Writing in the game studies journal ''Kinephanos'', Jonathan Lessard argued that ''Maniac Mansion'' led a " Casual Revolution" in the late 1980s, which opened the adventure genre to a wider audience. Similarly, Christopher Buecheler of GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
called the game a contributor to its genre's subsequent critical adoration and commercial success.
Reed highlighted the "wonderfully ambitious" design of ''Maniac Mansion'', in reference to its writing, interface, and cast of characters. Game designer Sheri Graner Ray believed the game to challenge "damsel in distress
The damsel in distress is a narrative device in which one or more men must rescue a woman who has been kidnapped or placed in other peril. The "damsel" is often portrayed as beautiful, popular, and of high social status; she is usually depicted ...
" stereotypes through its inclusion of female protagonists. Conversely, writer Mark Dery
Mark Dery (born December 24, 1959)''Contemporary Authors Online'', s.v. "Mark Dery" (accessed February 12, 2008). is an American writer, lecturer and cultural critic. An early observer and critic of online culture, he helped to popularize the ter ...
argued that the goal of rescuing a kidnapped cheerleader reinforced negative gender role
A gender role, or sex role, is a social norm deemed appropriate or desirable for individuals based on their gender or sex.
Gender roles are usually centered on conceptions of masculinity and femininity. The specifics regarding these gendered ...
s. The Lucasfilm team built on their experiences from ''Maniac Mansion'' and became increasingly ambitious in subsequent titles. Gilbert admitted to making mistakes—such as the inclusion of no-win situation
A no-win situation or lose–lose situation is an outcome of a negotiation, conflict or challenging circumstance in which all parties are worse off. It is an alternative to a win–win or outcome in which one party wins. Arbitration or media ...
s—in ''Maniac Mansion'', and he applied these lessons to future projects. For example, the game relies on timers
A timer or countdown timer is a type of clock that starts from a specified time duration and stops upon reaching 00:00. It can also usually be stopped manually before the whole duration has elapsed. An example of a simple timer is an hourglass ...
rather than events to trigger cutscenes, which occasionally results in awkward transitions: Gilbert worked to avoid this flaw with the ''Monkey Island'' series. Because of ''Maniac Mansion''s imperfections, Gilbert considers it his favorite among the games he made.
According to writers Mike and Sandie Morrison, Lucasfilm Games became "serious competition" in the adventure genre after the release of ''Maniac Mansion''. The game's success solidified Lucasfilm as one of the leading producers of adventure games: authors Rusel DeMaria and Johnny Wilson described it as a "landmark title" for the company. In their view, ''Maniac Mansion''—along with '' Space Quest: The Sarien Encounter'' and '' Leisure Suit Larry in the Land of the Lounge Lizards''—inaugurated a "new era of humor-based adventure games". This belief was shared by Reed, who wrote that ''Maniac Mansion'' "set in motion a captivating chapter in the history of gaming" that encompassed wit, invention, and style. The SCUMM engine was reused by Lucasfilm in eleven later titles; improvements were made to its code with each game. Over time, rival adventure game developers adopted this paradigm in their own software. ''GamesTM'' attributed the change to a desire to streamline production and create enjoyable games. Following his 1992 departure from LucasArts—a conglomeration of Lucasfilm Games, ILM and Skywalker Sound formed in 1990—Gilbert used SCUMM to create adventure games and '' Backyard Sports'' titles for Humongous Entertainment
Humongous, Inc. (formerly Humongous Entertainment, Inc.) was an American video game developer based in Bothell, Washington. Founded in 1992, the company developed multiple edutainment franchises, most prominently ''Putt-Putt (series), Putt-Putt' ...
.
In 2011, Richard Cobbett summarized ''Maniac Mansion'' as "one of the most intricate and important adventure games ever made". ''Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' ranked it as one of the ten best Commodore 64 games in 2006, and IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
later named it one of the ten best LucasArts adventure games
From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which got high scoring reviews at the time of their release. Their style tended towards the humorous, often irrevere ...
. Seven years after the NES version's debut, ''Nintendo Power'' named it the 61st best game ever. The publication dubbed it the 16th best NES title in 2008. The game's uniqueness and clever writing were praised by ''Nintendo Power'': in 2010, the magazine's Chris Hoffman stated that the game is "unlike anything else out there — a point-and-click adventure with an awesome sense of humor and multiple solutions to almost every puzzle". In its retrospective coverage, ''Nintendo Power'' several times noted the ability to microwave a hamster, which the staff considered to be an iconic scene. In March 2012, ''Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' listed the hamster incident as one of the "100 Classic Gaming Moments".
''Maniac Mansion'' enthusiasts have drawn fan art
Fan art or fanart is artwork created by Fan (person), fans of a work of fiction or celebrity depicting events, Character (arts), character, or other aspect of the work. As fan labor, fan art refers to artworks that are not created, commissione ...
of its characters, participated in tentacle-themed cosplay
Cosplay, a blend word of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and Fashion accessory, fashion accessories to represent a specific Character (arts), character. Cosplayers often i ...
and produced a trailer for a fictitious film adaptation of the game. German fan Sascha Borisow created a fan game remake, titled ''Maniac Mansion Deluxe'', with enhanced audio and visuals. He used the Adventure Game Studio
Adventure Game Studio (AGS) is an open source development tool primarily used to create graphic adventure games. It is aimed at intermediate-level game designers, and combines an integrated development environment (IDE) with a scripting language ...
engine to develop the project, which he distributed free of charge on the Internet. By the end of 2004, the remake had over 200,000 downloads. A remake with three-dimensional graphics called ''Meteor Mess'' was created by the German developer Vampyr Games, and, as of 2011, another group in Germany produced one with art direction similar to that of ''Day of the Tentacle''. Fans have created an episodic series of games based on ''Maniac Mansion''. Gilbert has said that he would like to see an official remake, similar in its graphics and gameplay to ''The Secret of Monkey Island: Special Edition'' and ''Monkey Island 2 Special Edition: LeChuck's Revenge''. He also expressed doubts about its potential quality, in light of George Lucas
George Walton Lucas Jr. (born May 14, 1944) is an American filmmaker and philanthropist. He created the ''Star Wars'' and ''Indiana Jones'' franchises and founded Lucasfilm, LucasArts, Industrial Light & Magic and THX. He served as chairman ...
's enhanced remakes of the original ''Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'' trilogy. In December 2017, Disney
The Walt Disney Company, commonly referred to as simply Disney, is an American multinational mass media and entertainment industry, entertainment conglomerate (company), conglomerate headquartered at the Walt Disney Studios (Burbank), Walt Di ...
, which gained rights to the LucasArts games following its acquisition of Lucasfilm, published ''Maniac Mansion'' running atop the ScummVM virtual machine to various digital storefronts. Physical re-releases of the NES and PC versions are scheduled for release by Limited Run Games. A musical that parodied the main arc of the video game, ''Mansión Maniática, Pablo Flores Torres'' was released in Argentina in 2023.
References
External links
*
Maniac Mansion C64GamesOnline
''Maniac Mansion''
at Classicgaming.cc
''Maniac Mansion'' at c64-wiki.com
at C64Sets.com
*
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