An audio game is an
electronic game
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
played on a device such as a
personal computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tech ...
. It is similar to a
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
save that there is audible and tactile feedback but not visual.
Audio games originally started out as 'blind accessible'-games and were developed mostly by
amateurs and
blind
Blind may refer to:
* The state of blindness, being unable to see
* A window blind, a covering for a window
Blind may also refer to:
Arts, entertainment, and media Films
* ''Blind'' (2007 film), a Dutch drama by Tamar van den Dop
* ''Blind' ...
programmer
A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software.
A programmer is someone who writes/creates ...
s.
But more and more people are showing interest in audio games, ranging from sound artists,
game accessibility researchers, mobile
game developers and mainstream
video gamers
A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routi ...
. Most audio games run on a personal computer platform, although there are a few audio games for handhelds and
video game console
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s. Audio games feature the same variety of genres as video games, such as
adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
s,
racing game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
s, etc.
Audio game history
The term "electronic game" is commonly understood as a synonym for the narrower concept of the "video game." This is understandable as both electronic games and video games have developed in parallel and the game market has always had a strong bias toward the visual. The first electronic game, in fact, is often cited to be ''
Cathode-Ray Tube Amusement Device'' (1947) a decidedly visual game. Despite the difficulties in creating a visual component to early electronic games imposed by crude graphics, small view-screens, and power consumption, video games remained the primary focus of the early electronic game market.
Arcade and one-off handheld audio gamesthe early years
Atari released the first audio game, ''
Touch Me'', in 1974. Housed in an
arcade cabinet, ''Touch Me'' featured a series of lights which would flash with an accompanying tone. The player would reproduce the sequence by pressing a corresponding sequence of buttons and then the game would add another light/sound to the end of the growing sequence to continually test the player's eidetic memory in a
Pelmanism-style format. Although the game featured both a visual and an auditory component, the disconnect between the two enabled both the seeing and the visually impaired to equally enjoy the game.
Based on the popularity of ''Touch Me'', in 1978
Milton Bradley Company
Milton Bradley Company or simply Milton Bradley (MB) was an American board game manufacturer established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the l ...
released a handheld audio game entitled ''
Simon'' at
Studio 54
Studio 54 is a Broadway theater and a former disco nightclub at 254 West 54th Street in the Midtown Manhattan neighborhood of New York City. Operated by the Roundabout Theatre Company, Studio 54 has 1,006 seats on two levels. The theater ...
in
New York City
New York, often called New York City or NYC, is the most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the most densely populated major city in the U ...
. Whereas ''Touch Me'' had been in competition with other visual-centric
video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
s and consequently remained only a minor success, the allure of a personal electronic game allowed ''Simon'' to capture a much greater share of the market. ''Simon'' became an immediate success eventually becoming a pop culture symbol of the 1980s.
In the decades following the release of ''Simon'',
numerous clones and variations were produced including ''
Merlin
Merlin ( cy, Myrddin, kw, Marzhin, br, Merzhin) is a mythical figure prominently featured in the legend of King Arthur and best known as a mage, with several other main roles. His usual depiction, based on an amalgamation of historic and le ...
'' among others. Beginning in 1996,
Milton Bradley
Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and ...
and a number of other producers released the handheld ''
Bop It
''Bop It'' toys are a line of audio games. By following a series of commands issued through voice recordings produced by a speaker by the toy, which has multiple inputs including pressable buttons, pull handles, twisting cranks, spinnable whee ...
'' which featured a similar concept of a growing series of commands designed to test eidetic memory. Other related games soon followed including ''Bop It Extreme'' (1998), ''Bop It-Extreme 2'' (2002–2003), ''Zing-It'', ''Top-It'', and ''Loopz'' (2010)
TTS software and the PCthe second wave

Before
graphical
Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, ...
operating system
An operating system (OS) is system software that manages computer hardware, software resources, and provides common daemon (computing), services for computer programs.
Time-sharing operating systems scheduler (computing), schedule tasks for ef ...
s like
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
, most
home computers used text-based operating systems such as
DOS. Being text-based meant that they were relatively accessible to visually impaired users, requiring only the additional use of
text-to-speech
Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal languag ...
(TTS) software. For the same reason, following the development of TTS software, text-based games such as early text-only works of
interactive fiction
''
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
were also equally accessible to users with or without a visual impairment.
Since the availability of
such software was not commonly accessible until the inclusion of the
MacInTalk
PlainTalk is the collective name for several speech synthesis (MacinTalk) and speech recognition technologies developed by Apple Inc. In 1990, Apple invested a lot of work and money in speech recognition technology, hiring many researchers in the ...
program on
Apple Computer
Apple Inc. is an American multinational technology company headquartered in Cupertino, California, United States. Apple is the largest technology company by revenue (totaling in 2021) and, as of June 2022, is the world's biggest company ...
s in 1984, the library of games which became accessible to the vision impaired spanned everything from the earliest text adventure, ''Colossal Cave Adventure'' (1976), to the comparatively advanced works of interactive fiction which had developed in the subsequent 8 years. Although the popularity of this genre has waned in the general market as video-centric games became the dominant form of electronic game, this library is still growing with the
freeware
Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for t ...
development by devoted enthusiasts of new interactive fiction titles each year.
[
Accessibility for the visually impaired began to change, some time prior to the advent of graphical operating systems as computers became powerful enough to support more video-centric games. This created a gap between electronic games for the seeing and games for the blind — a gap that has by now grown substantially. Due to a strong market bias in favor of the seeing, electronic games were primarily developed for this demographic. While seeing gamers could venture into 3D gaming worlds in such video game titles as '']Myst
''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's characte ...
'', ''Final Fantasy
is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' and '' Doom'', blind gamers were relegated to playing more mundane games such as '' Blackjack'', or '' Battleship''.
As video games flourished and became increasingly common, however, amateur game designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
s began to adapt video games for the blind via sound. In time audio game programmers began to develop audio-only games, based to a smaller and smaller degree on existing video game ideas and instead focusing on the possibilities of game immersion and feedback with sound. Specifically, three-dimensional positional audio (binaural recording
Binaural recording is a method of recording sound that uses two microphones, arranged with the intent to create a 3-D stereo sound sensation for the listener of actually being in the room with the performers or instruments. This effect is ...
) has been developed since 2000 and now figures prominently in, for example, such audio games as ''BBBeat''. To effect this, a sound is played in the left, center, or right channel to indicate an object's position in a virtual gaming environment. Generally, this involves stereo panning of various sound effects, many of which are looped to serve as indicators of hazards or objects with which the user can interact. Volume also plays a major role in 3D audio games primarily to indicate an object's proximity with reference to the user. The pitch of a sound is often varied to convey other information about the object it symbolizes. Voice talent is used to indicate menu items rather than text. These parameters have allowed for the creation of, among other genres, side scrollers, 3D action adventures, shooters, and arcade style games.
The websit
Audiogames.net
provides a list of audio games and a forum for the community of audio game developers and gamers. Many of the listed games contain some primitive graphics as to make audio games not only accessible to blind and visually impaired people but also to gamers with vision, who may be unexperienced with TTS, auditory menus and typical keyboard mappings. Examples includ
Shades of Doom
and th
Console audio games and the modern era
Most audio games are now developed by several small companies (consisting of only a team of one to four people). The main audience remains primarily visually impaired
Visual impairment, also known as vision impairment, is a medical definition primarily measured based on an individual's better eye visual acuity; in the absence of treatment such as correctable eyewear, assistive devices, and medical treatment� ...
users, however the game market at large is gradually taking more notice of audio games as well due to the issue of game accessibility. Commercial interest in audio games has steadily grown and as a result artist
An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art. The common usage in both everyday speech and academic discourse refers to a practitioner in the visual arts only. However, t ...
s and student
A student is a person enrolled in a school or other educational institution.
In the United Kingdom and most commonwealth countries, a "student" attends a secondary school or higher (e.g., college or university); those in primary or elementa ...
s have created a number of experimental freeware PC audio games to explore the possibilities and limitations of this gaming form.
In the field of console-gaming, there has been very little in the way of audio-games. One notable exception has been the innovative incorporation of strong audio elements in several of the games produced by the Japanese video game company, Warp
Warp, warped or warping may refer to:
Arts and entertainment Books and comics
* WaRP Graphics, an alternative comics publisher
* ''Warp'' (First Comics), comic book series published by First Comics based on the play ''Warp!''
* Warp (comics), a ...
. Warp was founded by musician Kenji Eno
was a Japanese musician and video game designer. He gained a reputation as a maverick during the mid-1990s for creating unorthodox games like '' Real Sound'' and is perhaps best remembered today for his rebellious marketing techniques. Outside o ...
and consisted of a five-man team including first-time designer Fumito Ueda
is a Japanese video game designer. Ueda is best known as the director and lead designer of ''Ico'' (2001) and ''Shadow of the Colossus'' (2005) while leading Team Ico at Japan Studio, and ''The Last Guardian'' (2016) through his own development c ...
. In 1997, Warp developed a game called ''Real Sound'' for the Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
which was later ported to Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
in 1999 and renamed ("Real Sound: Regrets in the Wind").[Game Collector's Melancholy – Kenji Eno]
from GameSetWatch This game featured no visuals at all and was entirely dependent upon sound.
Discussing ''Real Sounds production, Eno has stated that
Following the release of ''Real Sound'', Warp again made use of a novel employment of audio elements in the Saturn game '' Enemy Zero'' (1997), in which the enemies are invisible and can only be detected through auditory clues.[ Audio-specific elements used in gameplay have been recognized in Warp's '' D2'' (2000).
Nintendo, as part of its shift to alternative gameplay forms, has shown recent interest in audio games through its own development teams. In July 2006, Nintendo released a collection of audio games called '']Soundvoyager
''bit Generations'' is a video game franchise for the Game Boy Advance, published by Nintendo. It was first announced under the name ''Digitylish'' at the Electronic Entertainment Expo (E3) in 2005. Each of the games in the series feature simple ...
'' as the newest member of its spare ''Digiluxe
''bit Generations'' is a video game franchise for the Game Boy Advance, published by Nintendo. It was first announced under the name ''Digitylish'' at the Electronic Entertainment Expo (E3) in 2005. Each of the games in the series feature simpl ...
'' series. The Digiluxe series for Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
consists of 7 games (in 2 series) that are characterized by simple yet compelling gameplay, minimal graphics, and the emphasis, in such titles as ''Soundvoyager'' and '' Dotstream'', on music. ''Soundvoyager'' contains 7 audio games (''Sound Slalom'', ''Sound Picker'', ''Sound Drive'', ''Sound Cock
Cock or cocks most commonly refers to:
* Cock (bird) or rooster, a male of any bird species
* Cock (slang), a slang term for the penis
Cock or cocks may also refer to:
Names
* Cock (surname)
* Cocks (surname)
Places
* Cocks Glacier, Ross Dep ...
'', ''Sound Chase'', ''Sound Catcher'', and ''Sound Cannon''). The Digiluxe series has been available in Japan since July 2006.
In 2008, MIT
The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the ...
students collaborated with the government of Singapore
Singapore (), officially the Republic of Singapore, is a sovereign island country and city-state in maritime Southeast Asia. It lies about one degree of latitude () north of the equator, off the southern tip of the Malay Peninsula, borde ...
and a professor at the National University of Singapore
The National University of Singapore (NUS) is a national public research university in Singapore. Founded in 1905 as the Straits Settlements and Federated Malay States Government Medical School, NUS is the oldest autonomous university in th ...
to create '' AudiOdyssey'', a game which allows both blind and sighted gamers to play together.
Apple
An apple is an edible fruit produced by an apple tree (''Malus domestica''). Apple trees are cultivated worldwide and are the most widely grown species in the genus '' Malus''. The tree originated in Central Asia, where its wild ances ...
's iPhone platform has become home to a number of audio games, including ''Papa Sangre
''Papa Sangre'' is a horror-themed audio game developed by Somethin' Else for Apple’s iOS devices.
The game has been described by the developer as a "video game with no video" — its environment is rendered exclusively in sound via binaur ...
'', now no longer available. Other examples include, AudioGameHub, AudioWizards, AudioRallyRacing.
TTS-enabling video games
The rise of text-to-speech ( TTS) software and steady improvements in the field have allowed full audio-conversion of traditionally video-based games. Such games were intended for use by and marketed to the seeing, however they do not actually rest primarily on the visual aspects of the game and so members of the audio game community have been able to convert them to audio games by using them in conjunction with TTS software. While this was originally only available for strictly text-based games like text adventures
''
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
and MUD
A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-bas ...
s, advances in TTS software have led to increased functionality with a diverse array of software types beyond text-only media allowing other works of interactive fiction as well as various simulator games to be enjoyed in a strictly audio environment.
Examples of such games include:
* ''A Dark Room
''A Dark Room'' is an open-source text-based role-playing game. It was originally published for web browsers by Canadian indie studio Doublespeak Games on June 10, 2013. Later that year, it was released in the App Store for iOS devices. In 2 ...
'' – (Doublespeak Games, 2013)
* '' Hattrick'' – ( ExtraLives AB, 1997)
* '' OGame'' – (Gameforge, 2002)
* '' Jennifer Government: NationStates'' – (Max Barry
Max Barry (born 18 March 1973) is an Australian author. He also maintains a blog on various topics, including politics. When he published his first novel, ''Syrup'', he spelled his name "Maxx", but subsequently has used "Max".
Barry is also th ...
, 2002)
* ''Grendel's Cave
''Grendel's Cave'' is a real-time browser-based role-playing video game and MUD from Grendel Enterprises. The basis for ''Grendel’s Cave'' was Anglo-Saxon mythology and Beowulf, and it is set in the historical medieval period. Scholars cons ...
'' – (Grendel Enterprises, 1998)
See also
* Binaural recording
Binaural recording is a method of recording sound that uses two microphones, arranged with the intent to create a 3-D stereo sound sensation for the listener of actually being in the room with the performers or instruments. This effect is ...
* Dummy head recording
In acoustics, the dummy head recording (also known as ''artificial head'', ''Kunstkopf'' or ''Head and Torso Simulator'') is a method of recording used to generate binaural recordings. The tracks are then listened to through headphones allow ...
* Holophonics
* Interactive fiction
''
Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
* List of gaming topics
* Music video game
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a ...
* Video game genres
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films ...
* Video game music
Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to ...
* IEZA Framework – a framework for conceptual game sound design
References
External links
Game Accessibility Project
website of the Game Accessibility project
a big list of blind accessible games and audio games
IGDA Game Accessibility Special Interest Group
working to make mainstream games accessible for all disability groups
AudioGames.net
community website for audio gamers featuring a game database and a forum
AudioGames resources
audio game resources and articles
Accessible Gaming Rending Independence Possible (AGRIP)
home of ''Audio Quake''a project designed to make ''Quake'' accessible for visually impaired individuals
The Virtual Barbershop
a demonstration of multiple binaural sound effects. (NOTE: This is intended for use with stereo headphones)
Audio only menus
Some recommendations for the design of audio only menus for audio games.
{{DEFAULTSORT:Audio Game
*