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The Atari CX40
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
was the first widely used cross-platform
game controller A game controller, gaming controller, or simply controller, is an input device or Input/Output Device, input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as ...
. The original CX10 was released with the
Atari Video Computer System The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
(later renamed the Atari 2600) in 1977 and became the primary input device for most games on the platform. The CX10 was replaced after a year by the simpler and less expensive CX40. The addition of the Atari joystick port to other platforms cemented its popularity. It was the standard for the
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
and was compatible with the
VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit entry level home computer that was sold by Commodore International, Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commod ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
,
Commodore 128 The Commodore 128, also known as the C128, is the last 8-bit home computer that was commercially released by Commodore Business Machines (CBM). Introduced in January 1985 at the CES in Las Vegas, it appeared three years after its predecessor, t ...
,
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
, and later the
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
and
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
. Third-party adapters allowed it to be used on other systems, such as the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
, Commodore 16, TI-99/4A, and the ZX Spectrum. The CX40 was so popular during its run that it became as iconic to Atari as the company's "Fuji" logo; it remains a common staple in video game iconography to this day, and is commonly referred to as ''the'' symbol of 1980s video game system design. The CX40 has been called "the pinnacle of home entertainment controllers in its day", and remains a staple of
industrial design Industrial design is a process of design applied to physical Product (business), products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in adva ...
discussions. The CX40 had several well-known problems and was subject to eventual mechanical breakdown. A number of more robust third-party alternatives were available in a thriving market, but generally at much higher prices. The Atari-style joystick declined in popularity as games relied on multiple buttons for gameplay. Systems from the
third generation of video game consoles In the history of video games, the third generation of Video game console, video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo's Family Computer (commonly abbrevi ...
, such as the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
and
Master System The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
included two action buttons on their controllers (with the NES controller also including two menu buttons). Atari's own
Atari 7800 The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it the ...
shipped with two-button controllers as well.


Description

The Atari joystick works by connecting the ground pin to one of several pins in the Atari joystick port, thereby dropping the voltage on that pin and creating a signal that can be noticed by a controller in the computer. For this reason, Atari-style joysticks are sometimes referred to as "digital joysticks", largely to differentiate them from the analog joysticks found on systems like the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
and IBM PC. The main structure of the CX40 is formed from a concave moulded thermoplastic base with a separate flat lid that covers the opening on the top of the base. Four cylindrical protrusions on the inside of the base hold a
printed circuit board A printed circuit board (PCB), also called printed wiring board (PWB), is a Lamination, laminated sandwich structure of electrical conduction, conductive and Insulator (electricity), insulating layers, each with a pattern of traces, planes ...
(PCB) above the bottom, roughly centered vertically. A conical post on the base passes vertically through a hole in the middle of the PCB. The PCB has five membrane switches mounted on top. Four of the switches are arranged in a cross pattern around the hole in the middle of the PCB; the fifth is offset near one of the corners. The PCB connects the switches to pins in the 9-pin D-connector that leads to the console via a cutout in the upper right corner of the base. The cutout is shaped to grip a moulded
strain relief Cable management refers to management of electrical cable, electrical or optical cable in a Enclosure (electrical), cabinet or an installation. The term is used for products, workmanship or planning. Cables can easily become tangled, making ...
on the cable. The stick itself is a moulded polypropylene form consisting of a hollow vertical cylinder with a hemispherical dome at one end. The stick is placed on top of the conical post in the base, and the lid is placed over it. This clamps the stick between the post and the circular cutout in the lid. When pressure is applied to move the stick, it can rotate on the post by sliding the hemisphere within the circular cutout. The hemisphere has four small "fingers" at the bottom, which are positioned to lie over the switches on the PCB. Cutouts in the hemisphere make the fingers mechanically separate from the main section of the stick, allowing them to flex so they do not press too hard on the switches. When the stick is moved, the hemisphere rotates on its support post, bringing the fingers down to press on the appropriate buttons. At the same time, the opposite side of the hemisphere rises, where it comes into contact with short protrusions on the lid. These push down on the flexible section of the hemisphere, providing a centering force that returns the stick to the upright position when pressure is released. The stick is assembled by placing the PCB within the lower case and routing the cable out of the box. The stick is then placed on top of the post, and a flexible rubbery cover is placed over the stick. A red plastic button is placed over the fifth switch, providing the fire button; and the top lid is then placed on top of the entire assembly. Four machine screws inserted from the bottom of the case through the PCB support protrusions hold the lid on, holding everything in place through compression. Although the stick can be pressed in any direction, the four fingers on the hemisphere allow only two switches to be pressed at a time. This allows a total of eight directions: four for up, down, left. and right, and four more for combinations of neighboring switches: up-left, up-right, down-left, and down-right. The physical movement on the post prevents non-neighbouring switches from being pressed; one can not press up and down at the same time, for instance. The base and its cover are moulded with some roughness in the plastic. The portion directly around the stick and the fire button are smooth. Just around the opening for the stick are a series of rectangular embossings with the four cardinal directions indicated by small wedge shapes. The 12 o'clock position replaces the wedges with the word "TOP". These markings are all painted orange, but this tends to wear off over time.


Problems

Right-handed users would normally hold the stick in their left hand by gripping the left side of the case with their thumb over the fire button, and fingers wrapped around the left side and bottom, while their right hand operated the stick. Some games allowed the stick to be rotated for left-handed users, or this could be done with some minor re-wiring. The ergonomics of the base and the need to hold it while pressing the fire button led to fatigue of the left thumb that became known as "joystick thumb". This was especially common in games that required the user to fire repeatedly or hold down the button for long periods, like ''
Eastern Front (1941) ''Eastern Front (1941)'' is a computer wargame for Atari 8-bit computers created by Chris Crawford (game designer), Chris Crawford and published through the Atari Program Exchange (APX) in 1981. A scenario editor and assembly language source co ...
''. This led to various "autofire" attachments, available as do-it-yourself plans, pre-assembled, or as parts of 3rd party sticks. These simulated rapid presses of the fire button as long as the button on the stick was held down. Small rubbery pads on the bottom allowed for stick placement on a desktop. However, the torque needed to operate the internal switches was more than enough to flip over the lightweight stick. Some 3rd party replacements used a much larger base and/or a shorter vertical stick so the torque was reduced. Generally those with bases large enough for one-handed use tended to be too large to use two-handed. Modifications using
suction cup A suction cup, also known as a sucker, is a device or object that uses the negative Pressure#Fluid pressure, fluid pressure of air or water to adhere to Porosity, nonporous surfaces, creating a Vacuum, partial vacuum. Suction cups occur in nat ...
s, also found on some 3rd party sticks, were generally regarded as more trouble than they were worth. The CX40 was infamous for its eventual breakdown from one of two problems. One was that the control ring on the bottom of the stick moulding was not very robust, and either the ring itself or the four small tabs that connected it to the stick could be broken by applying too much force. The ring transmitted the force from the stick to the switches, so if it broke, the stick would no longer operate properly in that direction. This happened with "distressing regularity". The other problem was that the switches themselves would eventually wear out due to repeated use, normally with the top membrane cracking or the tape holding it in place wearing off. A common modification was to replace the switches with miniature snap-action switches (microswitches). Some of these, however, have the problem that their actuation is non-linear; they require considerable force to start moving compared to the force needed to complete the motion. When used in an otherwise unmodified CX40, this caused it to be more difficult to move along the diagonals, as one of the two switches being pushed would normally reach the threshold first, causing motion in that direction while the other was not yet pressed. In games that required fine control, like '' Jumpman'', these solutions were generally unsuitable. Newer switches improve this action.


Versions


CX10

The original CX10 version was designed by Steve Bristow for the 2600 and produced only for a single year. Many of these had the word "ATARI" printed in white letters on a thin metal plate at the very top of the stick. Internally, the CX10 differed from the CX40 primarily in the switch mechanisms. In the CX10, a thin plastic plate was placed directly on top of the PCB, separated by a few millimetres. Cup-shaped protrusions on the top surface held a small metal spring, and opposite these on the bottom surface of the plate was a small metal bar. The plate was positioned so the bars on the bottom of the cups were positioned over similar bars on the PCB, although aligned perpendicularly. Slits cut into the plate on either side of the cup made that section of the plate flexible. When the stick was moved, it pressed on the spring, eventually providing enough force to bend that section of the plate down until the two metal bars made contact. The springs provided the recentering force. This operation required more physical motion to depress the switches than on the CX40, and the CX10 is generally considered to be less suitable for gaming.


CX40

The CX40 was designed by James Asher to replace the CX10, with the aim of greatly improving its ability to be inexpensively mass-produced. By 1983, one out of every five American homes had one. This model accounts for the vast majority of Atari's production run. The CX40 is nearly identical to the CX10 externally, but lacks the printing on the top of the stick, and replaced the uppermost wedge in the ring of embossing with the word "TOP". By 1986 the market had been so flooded with 3rd party clones (see below) that the CX40 was difficult to obtain, and some dealers could only order it with software. A new CX40 using gray colored plastic for the base was released with the Atari XEGS computer. It also dispensed with the orange paint on the embossing on the base. It was otherwise identical to the earlier CX40, retaining the black plastic cover on the stick and the red fire button.


Other joysticks from Atari

The CX40 remained popular throughout the run of the 2600 and
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
, but by the end of their run many 3rd party improvements had appeared and Atari introduced new controllers of their own. Released in the summer of 1983, the CX842 "Remote Control Wireless Joystick" was a rebranded version of the Cynex Game Mate 2. These were essentially CX40's on top of a radio device, so the bases were quite large as a result. A separate receiver box completes the connection to the console. Atari also advertised the CX43 "Space Age Joystick", the most radical change to the basic concept. This was essentially a very small version of the CX40 mounted on top of a
trigger Trigger may refer to: Arts, entertainment and media Fictional entities * Trigger (''Only Fools and Horses''), in the TV sitcom * Trigger Argee, in science fiction short stories by James H. Schmitz * Devil Trigger, a transformation ability of ...
-style handle with a fire button on the front. The handle was intended to be held in one hand while the other operated the very short stick on top. The CX43 may be a rebranded version of the
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with Milton Bradley Company, his eponymous enterprise, which was purchased ...
HD2000, which was never released. The
Atari 7800 The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it the ...
's CX-24 Pro-Line joystick was designed to be
backward compatible In telecommunications and computing, backward compatibility (or backwards compatibility) is a property of an operating system, software, real-world product, or technology that allows for interoperability with an older legacy system, or with inpu ...
with the 2600 and its games. The Pro-Line was originally advertised specifically for the 2600 in 1983, but was not released until it was made the pack-in controller for the 7800. Its right fire button was designed to switch between functioning as a discrete button for 7800 games, and as a duplicate of the left fire button (which was functionally identical to the CX-40's lone fire button) for 2600 games. The Atari CX-78 Joypad, available in PAL markets in place of the CX-24, had the same compatibility as the Pro-Line stick.


3rd party alternatives

The CX40 was the only model in widespread use until about 1981, when the introduction of ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' on the 2600 quadrupled that platform's sales. This led to a thriving 3rd party market for better sticks for use on the 2600. Many were almost identical copies of the CX40. Other examples of barely-modified sticks include the Gemini GemStick, which was essentially a CX40 with a somewhat larger base and the fire button replaced by a larger yellow version. The Gemstick 2 added a second button in the upper right. The Suncom Slik-Stik was slightly more modified with the case rounded off and a large red plastic ball at the tip of a shortened stick. The shorter stick made it more suitable for single-handed use. Suncom later introduced the TAC-2, essentially a larger Slik-Stik with buttons on both sides, for left-handed users. For the
VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit entry level home computer that was sold by Commodore International, Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commod ...
,
Commodore International Commodore International Corporation was a home computer and electronics manufacturer with its head office in The Bahamas and its executive office in the United States founded in 1976 by Jack Tramiel and Irving Gould. It was the successor compan ...
introduced a joystick that was essentially identical to the Atari model with the exception that the top plate on the base was white instead of black. This prompted Atari to sue for patent violations. Commodore responded by introducing the 1311, a modified version that made the case more rectangular, changed the stick from a tapered hexagonal prism to a triangular prism, and replaced the single round fire button with a larger one running across the top of the stick, making it suitable for use in either hand. These changes also rendered it painful to use and it was widely panned. The Wico Command Control was one of the earliest examples of a stick that differed radically from the Atari pattern in mechanical terms. Wico was a major supplier of
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
joysticks and adapted these mechanisms for home use. These replaced the membrane switches with leaf switches that were much more robust and provided the recentering force internally. A large rounded-corner square block of plastic provided the moving surface similar to the hemisphere in the CX40, but was shaped to provide more obvious directions when pressed, sliding along the edges of the square. The stick, a steel tube covered in a bat-like red plastic moulding, featured a button on top that pressed a shaft running through the center of the stick to another switch below the main assembly. The base was greatly enlarged with the specific intent of making it useful in one-handed play, which operated in concert with the stick-top button. A switch on the base selected whether the button on the handle or the base was active. The case also featured moulded indents in the bottom that made it easier to hold in two-hand use. The result was a system that was significantly more robust than the Atari sticks, but also much more complex and expensive. Later versions added a switch for "autofire" that caused the fire button to be repeatedly pressed while held down, and even later the bat-like handle was replaced by a ball like those found on arcade sticks. A flightstick-style handle with finger grooves was also offered. It was consistently rated very highly. The Epyx 500XJ was among a very few designs that broke from the Atari mould completely. Like the Competition Pro, the 500XJ's mechanism was based around a steel shaft pressing on microswitches and offered a similar feel. Unlike the Command Control, the 500XJ's shaft pressed directly on the switches, making it harder to press into the diagonals. More importantly, the base of the unit was completely changed, consisting of a moulded form that was designed to be easily gripped by the left hand with the index finger naturally positioned over a fire button located on the bottom right side of the case. Both robust and unique, the 500XJ garnered widespread praise and was the only other joystick of the era to achieve widespread popularity to the point of becoming a standard of sorts. Early
gamepad A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Some common additions to the standar ...
s were essentially CX40s with the base exposed to the user and the joystick on top removed.
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's
Master System The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
and Genesis/Mega Drive controllers are compatible with the 2600, although the console can only read one fire button on the Sega controllers – the 2 button on Master System controllers, and the B button on Genesis controllers. The Sega Control Stick was the only Sega-made controller actually marketed for its compatibility with Atari and Commodore systems. Due to the unique setup of the 7800's fire buttons, Sega controllers are not compatible with 7800 games that require two fire buttons, although they can be used with 7800 games that only use one fire button.


Atari joysticks on other platforms

The Atari joystick was so popular that adaptors for its standard of connector were available for platforms like the
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
and IBM PC. There were even factory modified CX40s, notably the Trisstick from Big Five Software, that placed the converter electronics inside the CX40 case and replaced the cable with one suitable for the
TRS-80 The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer developed by American company Tandy Corporation and sold through their Radio Shack stores. Launched in 1977, it is ...
. While its single-button configuration makes it unsuitable for general use with Sega's consoles, an Atari joystick can be used in the player two port for certain two-player games with minimal controls, so long as a standard Sega controller is plugged into the player one port. For example, a CX-40 can be used to control Tails in two-player mode in ''
Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station, the Death Egg. Like the fir ...
'', as all three Genesis fire buttons are mapped to the same jump/spin-dash function (and with the
Master System The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
for the 1 and 2 buttons), although player two cannot pause the game due to the absence of a Start button.


Notes


References


Citations


Bibliography

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External links

* {{Atari hardware Atari 8-bit computers Joysticks Atari hardware