Art Data Interactive was an American
video game developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a larg ...
and
publisher
Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newsp ...
founded in 1993, associated with its port of ''
DOOM'' for the
3DO, which was met with negative reception. The company became inactive by 1997, and defunct as a business in 1999.
History
Initial ventures (1993-94)
Art Data Interactive was founded by CEO Randy Scott in 1993, and incorporated on 14 November 1994.
Scott had acted as Vice President of Sales at ABC International, a distributor of video games, and raised capital for his own development company.
According to
Rebecca Heineman, Scott raised most of his initial funding of $100,000 from friends and members of his local church.
[ The headquarters of the company were established in ]Simi Valley
Simi Valley (; Chumash: ''Shimiyi'') is a city in the valley of the same name in the southeast region of Ventura County, California, United States. Simi Valley is from Downtown Los Angeles, making it part of the Greater Los Angeles Area. T ...
.
Art Data Interactive's first venture was to assist in funding for the production of the 1994 game '' Rise of the Robots'', earning distribution and promotional rights to the 1995 3DO port of the game. Because Art Data Interactive secured distribution rights for copies for an existing game, sold through their channels, they were not credited as the publisher for the game.[ In 1995, Art Data Interactive published ''Nick Faldo's Championship Golf Challenge'' for ]MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few oper ...
. Similar to '' Rise of the Robots'', the game was a redistributed version of an existing 1992 golfing video game '' Nick Faldo's Championship Golf'', previously released for Amiga
Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
, Amiga CD32
The Amiga CD32 (stylized as Amiga CD32, code-named "Spellbound") is a 32-bit home video game console developed by Commodore and released in Europe, Australia, Canada, and Brazil. It was first announced at the Science Museum in London on Ju ...
, Commodore 64, and MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few oper ...
by Grandslam Entertainment
Grandslam Interactive Ltd. (formerly Grandslam Entertainments Ltd. and later Grandslam Video Ltd.) was a video games software house based in Britain. It was formed in late 1987 from a management buy-out of Argus Press Software by former Argus ...
. The game was advertised as featuring "eight computer opponents, several 18-hole courses and a comprehensive coach section featuring Nick Faldo
Sir Nicholas Alexander Faldo, (born 18 July 1957) is an English retired professional golfer and television commentator. A top player of his era, renowned for his dedication to the game, he was ranked No. 1 on the Official World Golf Ranking for ...
himself".
3DO Port of ''DOOM'' (1995)
Acquisition and licensing
In January 1995, Art Data Interactive acquired the licensing rights from id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
to release 3DO conversions of '' DOOM'' and '' DOOM II: Hell on Earth'' at a value of $250,000, with an agreement to release the port by Christmas 1995. Randy Scott claimed he was able to secure the rights for '' DOOM'' by leveraging relationships with business general manager Nick Earl of The 3DO Company
The 3DO Company (formerly THDO on the NASDAQ stock exchange), also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagsh ...
and manager Jay Wilbur of id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
.[
]
Marketing
Prior to and during development of '' DOOM'', Art Data Interactive made several statements to gaming publications that the 3DO port would contain additional features to its counterparts on other platforms. The port was slated to feature "a never-before seen fourth episode with nine all-new levels, new monsters (and) weapons".[ The game would also feature "an extensive-all new ]full-motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
sequences" filmed in "24-bit Cinepak
Cinepak is a lossy video codec developed by Peter Barrett at SuperMac Technologies, and released in 1991 with the Video Spigot, and then in 1992 as part of Apple Computer's QuickTime video suite. One of the first video compression tools to achiev ...
film".[ Graphics would be enhanced with "full, hi-res, full colour sprites".][ Art Data Interactive appeared at the ]Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event ty ...
in January 1995 to promote the release of '' DOOM'',[ reportedly displaying ]full-motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
footage shot for the game.
Development
Production of the port of '' DOOM'' was troubled. The game was developed in ten weeks by software engineer Rebecca Heineman of Logicware as a port from the Atari Jaguar
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and t ...
code. False expectations by Art Data Interactive on the ease of porting a game to the 3DO led to significant constraints on the development timeframe, with most work by Heineman being dedicated to completely rewriting the rendering engine to be compatible with the hardware of the 3DO. Due to this, few to no additional features advertised by Art Data Interactive made it into the final release.
In 1995, Art Data Interactive shot full-motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
sequences intended as cutscenes for '' DOOM'' before development on the port had started. Footage was shot in Art Data Interactive offices, with production assisted by props and effects artist Chris Gilman on behalf of Global Effects. By April 1995, Randy Scott had backed down from the inclusion of full-motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
in the 3DO release of '' DOOM'' and would be used for a separate port for '' DOOM II: Hell on Earth'', claiming the footage was "so bloody and so gory that we couldn't use it" and that "it was a little too real, very graphic."[ However, according to Gilman, the footage was ultimately unusable due to the incorrect use of the greenscreen.][ Rebecca Heineman stated "(Randy Scott) actually thought that green screen cut scenes could just be dropped in...and it would magically composite...I told him I could not use any footage, and ignored him and shipped what I had".][
Despite Art Data Interactive undertaking marketing for '' DOOM'', no substantial work had been done to port the game. By July 1995, ]The 3DO Company
The 3DO Company (formerly THDO on the NASDAQ stock exchange), also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagsh ...
had made serious inquiries as to the status of '' DOOM'' pending arrangements to secure a due date for a production run, anticipating the promised Christmas 1995 release.[ According to Rebecca Heineman, Art Data Interactive had by that time approached two developers, one of whom provided a rejected offer for $3 million dollars in two years, and another that had pulled out of a contract to port the game after Art Data Interactive had failed to provide the company with milestone payments.][
Art Data Interactive approached Rebecca Heineman of Logicware to complete the port in June 1995. Heineman was an experienced developer who by 1995 had been a founding member of ]Interplay Entertainment
Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
and contributed to the development of games in ''The Bard's Tale
''The Bard's Tale'' is a fantasy role-playing video game franchise created by Michael Cranford and developed by Brian Fargo's Interplay Productions (1985–1992) and inXile Entertainment (2004–present).
The initial title of the series was ''T ...
'' series and completed ports for ''Wolfenstein 3D
''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game ''Castle Wolfen ...
'' and ''Another World (video game)
''Another World'' is a cinematic platform action-adventure game designed by Éric Chahi and published by Delphine Software in 1991. In North America it was published as ''Out of This World''. The game tells a story of Lester, a young scien ...
''. During negotiations, Art Data Interactive represented to Heineman that the game was "90 per cent complete" and the work involved would require her to "finish up some bugs and get the game ready for shipping", and accepted the contract on that basis.
Having committed to the project by August 1995, Rebecca Heineman was told by project manager Tristan Anderson that no progress had been made on porting the game.[ Expecting the source code of the game, Art Data Interactive provided Heineman with a commercial copy of '' DOOM''. Heineman was required to request the source code from ]id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
and received the source code from the Atari Jaguar
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and t ...
version of the game. Heineman estimates the entire development for '' DOOM'' was completed in ten weeks between August 1995 and release of the master copy for quality assurance testing by The 3DO Company
The 3DO Company (formerly THDO on the NASDAQ stock exchange), also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagsh ...
by November.[
Development of the port had numerous difficulties with performance. Rebecca Heineman stated that she did not have the time to optimise the code of the game in the timeframes available.][ Because of a rendering bug encountered with the 3DO's CEL engine, Heineman had to set up rendering flat surfaces in software, and proceeded to write a code library in a more efficient language ultimately used by ]The 3DO Company
The 3DO Company (formerly THDO on the NASDAQ stock exchange), also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagsh ...
when revising their compiler tools.[ Upon seeing the result, ]id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
demanded that the window size of the game be scaled down to a third of the screen to address the poor framerate. Further changes were made to the level maps to alter or remove elements, such as objects and items, to entire rooms, to improve the rendering load on the game.[
Porting the custom-made ]MIDI
MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, an ...
driver from the Atari Jaguar
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and t ...
to the 3DO was a further challenge. Because Rebecca Heineman had insufficient time to write a new audio driver for the game's music, she sent recordings of the tracks from the Atari Jaguar
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and t ...
version's soundtrack to Randy Scott, who had prior experience as a musician and producer.[ Scott's band re-recorded the tracks live. Heineman recalls "He recorded a song every two or three days, and as soon as he gave me a song I just dropped it into the game."][
]
Release
'' DOOM'' was released on 29 December 1995. The game was a commercial failure for Art Data Interactive. The company had ordered 50,000 copies of '' DOOM'' to be produced at a price of $150,000 in licensing and manufacturing fees from The 3DO Company
The 3DO Company (formerly THDO on the NASDAQ stock exchange), also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagsh ...
.[ With an estimated base of 250,000 3DO units in the United States, and successful releases selling between 10,000 to 20,000 copies, the release was an overestimate of the anticipated success of the game,] with Rebecca Heineman estimating the game sold 10,000 copies.[
]
Reception
Reception of the 3DO port of '' DOOM'' was negative. Reviewers focused upon the poor performance and low resolution which made it an inferior port of the game compared to other platforms. ''3DO Magazine'', who had spent previous issues generating enthusiasm for '' DOOM'', conceded that the port was a "disappointment" and an "embarrassing distance from the talk", citing the slow performance of the game, with particular criticism of the removal of features promised to the magazine for inclusion in the game, such as the lack of additional levels or graphical enhancements.
''Maximum'' gave the game a one-star review, dismissing it as a "disappointing translation" and a "dismal failure" of a conversion, with specific criticism for the "unacceptable" performance issues and arguing the game was "indicative of the downward trend in the quality of 3DO software. Ed Lomas for Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
stated "the 3DO version doesn't impress", citing the "jerky graphics and slow movement (which) ruin it totally". Comparing the game to the PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
port of '' DOOM'', Lomas observed the game lacked "different lighting effects and translucent walls" and a "very small playing window".
''Chess Wars'' (1996)
'' Chess Wars'' was a computer chess
Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysi ...
game released for DOS by WizardWorks and developed by Art Data Interactive and Digital Arena Software. The game was announced by Art Data Interactive in 1995, originally intended for release on the 3DO in November 1995, although only a DOS version was released.
Development
Work on '' Chess Wars'' began with filming of full-motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
sequences well before the front-end of the game had been developed. Art Data Interactive hired an extensive crew for the sequences, contracting screenwriter Paul Cooper in his first and only directorial role to write and direct scenes. Filming was supported with a cast of eighteen, plus six stuntmen, three camera units and over a hundred extras. Filming was shot at the former site of the Corriganville Movie Ranch
__NOTOC__
Corriganville Movie Ranch was a working film studio and movie ranch for outdoor location shooting, as well as a Western-themed tourist attraction. The ranch, owned by actor and stuntman Ray "Crash" Corrigan, was located in the foothill ...
.[ By February 1995 it was reported that Art Data Interactive had shot "no less than 27 different prologues and 134 battle sequences" during filming at a cost of around $500,000.] Overall, the game features 60 minutes of full-motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
footage.
Despite the considerable footage developed for the game, Art Data Interactive was unable to independently develop the front end of the game.[ To complete the game Alex Wells of Digital Arena Software was contracted to complete the code and programming for the DOS version. Releases of '' Chess Wars'' were planned for ]Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
and Mac
Mac or MAC most commonly refers to:
* Mac (computer), a family of personal computers made by Apple Inc.
* Mackintosh, a raincoat made of rubberized cloth
* A variant of the word macaroni, mostly used in the name of the dish mac and cheese
* Mac, ...
,[ although these never eventuated. Art Data Interactive also made representations that the cut footage for '' Chess Wars'' would be released as a standalone ]DVD
The DVD (common abbreviation for Digital Video Disc or Digital Versatile Disc) is a digital optical disc data storage format. It was invented and developed in 1995 and first released on November 1, 1996, in Japan. The medium can store any kin ...
, although this never occurred.
Reception
Reviews for ''Chess Wars'' were mixed. Chuck Klimushyn of Computer Games Strategy Plus
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
stated "as a chess program, the game is adequate, but just barely", although found the full-motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
sequences "entertaining" and "varied enough to keep me from toggling them off. David Wildgoose of PC PowerPlay
''PC PowerPlay'' (''PCPP'') is Australia's only dedicated PC games magazine. ''PC PowerPlay'' focuses on news and reviews for upcoming and newly released games on the Microsoft Windows platform. The magazine also reviews computer hardware for ...
critiqued the sequences as "hideously embarrassing", recommending that players "disable the appalling FMV sequences", although praising the tutorial, graphics, and difficulty levels.
Dissolution (1999)
Following the costly commercial failures of '' DOOM'' and '' Chess Wars'', Art Data Interactive ceased operations in late 1996.[ The company was suspended by the ]California Franchise Tax Board
The California Franchise Tax Board (FTB) administers and collects state personal income tax and corporate franchise and income tax of California. It is part of the California Government Operations Agency.
The board is composed of the Californ ...
on 1 September 1999.[
]
Unreleased projects
''DOOM II: Hell on Earth'' (3DO)
A 3DO port of '' DOOM II: Hell on Earth'' was announced for release in 1995 alongside the release of '' DOOM''. Jay Wilbur of id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
represented that the studio had agreed to greenlight the sequel if the original 3DO port performed well. Following the unsuccessful release of the port of '' DOOM'' in December 1995, Art Data Interactive continued to suggest that a combined release may be released for the Panasonic M2
The Panasonic M2 is a video game console platform developed by 3DO and then sold to Matsushita, a company known outside Japan by the brand Panasonic. Initially announced as a peripheral chip for the 3DO Interactive Multiplayer, it was later un ...
.[
]
''Rise of the Robots'' (Jaguar CD)
Following the release of the 3DO port of '' Rise of the Robots'', Art Data Interactive planned to release a Jaguar CD port of the game to be distributed by Time Warner Interactive
Time Warner Interactive (Group) (TWI) was a studio within Time Warner and a predecessor of Warner Bros. Interactive Entertainment. It was formed in 1993 after Time Warner bought a controlling interest in Atari Games, and was active until 1996 wh ...
with a release date of August 1995.
''Alien Seed'' and ''Bounty Hunter'' (3DO)
In an April 1995 interview with the editor of ''3DO Magazine'', Randy Scott announced Art Data Interactive was undertaking work on several projects: ''Alien Seed'' and ''Bounty Hunter''.[ ''Alien Seed'' was advertised as a game with "real time-rendering" and a "revolutionary new polygon intensive extravaganza" planned for the ]Panasonic M2
The Panasonic M2 is a video game console platform developed by 3DO and then sold to Matsushita, a company known outside Japan by the brand Panasonic. Initially announced as a peripheral chip for the 3DO Interactive Multiplayer, it was later un ...
, although never previewed or released. No information survives on the development of ''Bounty Hunter''.
Games published
References
External links
*
{{Doom series
American companies established in 1994
Companies based in Simi Valley, California
Video game companies based in California
Video game companies established in 1994
Video game development companies